Solving Problems by Searching
Solving Problems by Searching
Chapter 3
Outline
Problem-solving agents
Problem types
Problem formulation
Example problems
Basic search algorithms
Problem-solving agents
Example: Romania
On holiday in Romania; currently in Arad.
Flight leaves tomorrow from Bucharest
Formulate goal:
be in Bucharest
Formulate problem:
states: various cities
actions: drive between cities
Find solution:
sequence of cities, e.g., Arad, Sibiu, Fagaras, Bucharest
Example: Romania
Problem types
Deterministic, fully observable single-state problem
Agent knows exactly which state it will be in; solution is a sequence
Non-observable sensorless problem (conformant
problem)
Agent may have no idea where it is; solution is a sequence
Nondeterministic and/or partially observable contingency
problem
percepts provide new information about current state
often interleave} search, execution
Unknown state space exploration problem
Example: vacuum world
Single-state, start in #5.
Solution?
Example: vacuum world
Single-state, start in #5.
Solution? [Right, Suck]
Sensorless, start in
{1,2,3,4,5,6,7,8} e.g.,
Right goes to {2,4,6,8}
Solution?
Example: vacuum world
Sensorless, start in
{1,2,3,4,5,6,7,8} e.g.,
Right goes to {2,4,6,8}
Solution?
[Right,Suck,Left,Suck]
Contingency
Nondeterministic: Suck may
dirty a clean carpet
Partially observable: location, dirt at current location.
Percept: [L, Clean], i.e., start in #5 or #7
Solution?
Example: vacuum world
Sensor less , start in
{1,2,3,4,5,6,7,8} e.g.,
Right goes to {2,4,6,8}
Solution?
[Right , Suck, Left , Suck]
Contingency
Nondeterministic: Suck may
dirty a clean carpet
Partially observable: location, dirt at current location.
Percept: [L, Clean], i.e., start in #5 or #7
Solution? [Right, if dirt then Suck]
Single-state problem formulation
A problem is defined by four items:
Selecting a state space
Real world is absurdly complex
state space must be abstracted for problem solving
(Abstract) state = set of real states
(Abstract) action = complex combination of real actions
e.g., "Arad Zerind" represents a complex set of possible routes,
detours, rest stops, etc.
For guaranteed realizability , any real state "in Arad“ must
get to some real state "in Zerind"
(Abstract) solution =
set of real paths that are solutions in the real world
Each abstract action should be "easier" than the original
problem
Vacuum world state space graph
states?
actions?
goal test?
path cost?
Vacuum world state space graph
states? integer dirt and robot location
actions? Left, Right, Suck
goal test? no dirt at all locations
path cost? 1 per action
Example: The 8-puzzle
states?
actions?
goal test?
path cost?
Example: The 8-puzzle
Example: robotic assembly
Uninformed search strategies
Uninformed search strategies use only the
information available in the problem
definition
Breadth-first search
Uniform-cost search
Depth-first search
Depth-limited search
Iterative deepening search
Breadth-first search
Expand shallowest unexpanded node
Implementation:
fringe is a FIFO queue, i.e., new successors go
at end
Breadth-first search
Expand shallowest unexpanded node
Implementation:
fringe is a FIFO queue, i.e., new successors go
at end
Breadth-first search
Expand shallowest unexpanded node
Implementation:
fringe is a FIFO queue, i.e., new successors go
at end
Breadth-first search
Expand shallowest unexpanded node
Implementation:
fringe is a FIFO queue, i.e., new successors go
at end
Properties of breadth-first search
Complete? Yes (if b is finite)
Time? 1+b+b2+b3+… +bd + b(bd-1) = O(bd+1)
Space? O(bd+1) (keeps every node in memory)
Optimal? Yes (if cost = 1 per step)
Uniform-cost search
Expand least-cost unexpanded node
Implementation:
fringe = queue ordered by path cost
Equivalent to breadth-first if step costs all equal
Complete? Yes, if step cost ≥ ε
Time? # of nodes with g ≤ cost of optimal solution,
O(bceiling(C*/ ε)) where C* is the cost of the optimal solution
Space? # of nodes with g ≤ cost of optimal solution,
O(bceiling(C*/ ε))
Optimal? Yes – nodes expanded in increasing order of g(n)
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Depth-first search
Expand deepest unexpanded node
Implementation:
fringe = LIFO queue, i.e., put successors at front
Properties of depth-first search
Complete? No: fails in infinite-depth spaces, spaces
with loops
Modify to avoid repeated states along path
complete in finite spaces
Time? O(bm): terrible if m is much larger than d
but if solutions are dense, may be much faster than
breadth-first
Space? O(bm), i.e., linear space!
Optimal? No
Depth-limited search
= depth-first search with depth limit l,
i.e., nodes at depth l have no successors
Recursive implementation:
Iterative deepening search
Iterative deepening search l =0
Iterative deepening search l =1
Iterative deepening search l =2
Iterative deepening search l =3
Iterative deepening search
Number of nodes generated in a depth-limited search to
depth d with branching factor b:
NDLS = b0 + b1 + b2 + … + bd-2 + bd-1 + bd
For b = 10, d = 5,
NDLS = 1 + 10 + 100 + 1,000 + 10,000 + 100,000 = 111,111
NIDS = 6 + 50 + 400 + 3,000 + 20,000 + 100,000 = 123,456
Properties of iterative
deepening search
Complete? Yes
Time? (d+1)b0 + d b1 + (d-1)b2 + … + bd =
O(bd)
Space? O(bd)
Optimal? Yes, if step cost = 1
Summary of algorithms
Repeated states
Failure to detect repeated states can turn a
linear problem into an exponential one!
Graph search
Summary
Problem formulation usually requires abstracting away real-
world details to define a state space that can feasibly be
explored