Methods
Methods
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Opening Problem
Find the sum of integers from 1 to 10, from 20 to 30, and
from 35 to 45, respectively.
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Problem
int sum = 0;
for (int i = 1; i <= 10; i++)
sum += i;
System.out.println("Sum from 1 to 10 is " + sum);
sum = 0;
for (int i = 20; i <= 30; i++)
sum += i;
System.out.println("Sum from 20 to 30 is " + sum);
sum = 0;
for (int i = 35; i <= 45; i++)
sum += i;
System.out.println("Sum from 35 to 45 is " + sum);
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Problem
int sum = 0;
for (int i = 1; i <= 10; i++)
sum += i;
System.out.println("Sum from 1 to 10 is " + sum);
sum = 0;
for (int i = 20; i <= 30; i++)
sum += i;
System.out.println("Sum from 20 to 30 is " + sum);
sum = 0;
for (int i = 35; i <= 45; i++)
sum += i;
System.out.println("Sum from 35 to 45 is " + sum);
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Solution
public static int sum(int i1, int i2) {
int sum = 0;
for (int i = i1; i <= i2; i++)
sum += i;
return sum;
}
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Method Signature
Method signature is the combination of the method name and the
parameter list.
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Formal Parameters
The variables defined in the method header are known as
formal parameters.
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Actual Parameters
When a method is invoked, you pass a value to the parameter. This
value is referred to as actual parameter or argument.
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Return Value Type
A method may return a value. The returnValueType is the data type
of the value the method returns. If the method does not return a
value, the returnValueType is the keyword void. For example, the
returnValueType in the main method is void.
Define a method Invoke a method
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Calling Methods
Testing the max method
This program demonstrates calling a method max
to return the largest of the int values
TestMax Run
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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hts reserved. 0132130807 19
animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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hts reserved. 0132130807 20
animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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hts reserved. 0132130807 22
animation
public static void main(String[] args) { public static int max(int num1, int num2) {
int i = 5; int result;
int j = 2;
int k = max(i, j); if (num1 > num2)
result = num1;
System.out.println( else
"The maximum between " + i + result = num2;
" and " + j + " is " + k);
} return result;
}
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CAUTION
A return statement is required for a value-returning method. The
method shown below in (a) is logically correct, but it has a
compilation error because the Java compiler thinks it possible that
this method does not return any value.
public static int sign(int n) { public static int sign(int n) {
if (n > 0) Should be if (n > 0)
return 1; return 1;
else if (n == 0) else if (n == 0)
return 0; return 0;
else if (n < 0) else
return –1; return –1;
} }
(a) (b)
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Call Stacks
Space required for Space required for Space required for Space required for
the main method the main method the main method the main method
k: k: k: k: 5 Stack is empty
j: 2 j: 2 j: 2 j: 2
i: 5 i: 5 i: 5 i: 5
(a) The main (b) The max (c) The max method (d) The max method is (e) The main
method is invoked. method is invoked. is being executed. finished and the return method is finished.
value is sent to k.
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animation
return result;
}
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animation
return result;
}
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animation
return result;
}
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animation
return result;
}
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animation
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hts reserved. 0132130807 31
animation
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hts reserved. 0132130807 32
animation
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hts reserved. 0132130807 33
animation
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hts reserved. 0132130807 34
animation
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animation
return result;
}
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void Method Example
This type of method does not return a value. The method
performs some actions.
TestVoidMethod Run
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Passing Parameters
public static void nPrintln(String message, int n) {
for (int i = 0; i < n; i++)
System.out.println(message);
}
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Pass by Value
Increment Run
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Pass by Value
TestPassByValue Run
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Pass by Value, cont.
The values of num1 and num2 are
passed to n1 and n2. Executing swap
does not affect num1 and num2.
The main method The swap method The swap method The main method
is invoked is invoked is finished is finished
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Modularizing Code
Methods can be used to reduce redundant coding
and enable code reuse. Methods can also be used to
modularize code and improve the quality of the
program.
GreatestCommonDivisorMethod
Run
PrimeNumberMethod
Run
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Overloading Methods
Overloading the max Method
TestMethodOverloading Run
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Ambiguous Invocation
Sometimes there may be two or more
possible matches for an invocation of a
method, but the compiler cannot determine
the most specific match. This is referred to
as ambiguous invocation. Ambiguous
invocation is a compilation error.
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Ambiguous Invocation
public class AmbiguousOverloading {
public static void main(String[] args) {
System.out.println(max(1, 2));
}
public static double max(int num1, double num2) {
if (num1 > num2)
return num1;
else
return num2;
}
Decimal2HexConversion Run
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Scope of Local Variables
A local variable: a variable defined inside a
method.
Scope: the part of the program where the
variable can be referenced.
The scope of a local variable starts from its
declaration and continues to the end of the
block that contains the variable. A local
variable must be declared before it can be
used.
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Scope of Local Variables, cont.
You can declare a local variable with the
same name multiple times in different non-
nesting blocks in a method, but you cannot
declare a local variable twice in nested
blocks.
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Scope of Local Variables, cont.
A variable declared in the initial action part of a for loop
header has its scope in the entire loop. But a variable
declared inside a for loop body has its scope limited in the
loop body from its declaration and to the end of the block
that contains the variable.
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Scope of Local Variables, cont.
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Scope of Local Variables, cont.
// Fine with no errors
public static void correctMethod() {
int x = 1;
int y = 1;
// i is declared
for (int i = 1; i < 10; i++) {
x += i;
}
// i is declared again
for (int i = 1; i < 10; i++) {
y += i;
}
}
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Scope of Local Variables, cont.
// With no errors
public static void incorrectMethod() {
int x = 1;
int y = 1;
for (int i = 1; i < 10; i++) {
int x = 0;
x += i;
}
}
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Method Abstraction
You can think of the method body as a black box
that contains the detailed implementation for the
method.
Optional arguments Optional return
for Input value
Method Header
Black Box
Method body
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Benefits of Methods
• Write a method once and reuse it anywhere.
• Information hiding. Hide the implementation
from the user.
• Reduce complexity.
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The Math Class
Class constants:
– PI
–E
Class methods:
– Trigonometric Methods
– Exponent Methods
– Rounding Methods
– min, max, abs, and random Methods
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Trigonometric Methods
sin(double a) Examples:
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Rounding Methods
double ceil(double x)
x rounded up to its nearest integer. This integer is returned as a
double value.
double floor(double x)
x is rounded down to its nearest integer. This integer is returned as a
double value.
double rint(double x)
x is rounded to its nearest integer. If x is equally close to two integers,
the even one is returned as a double.
int round(float x)
Return (int)Math.floor(x+0.5).
long round(double x)
Return (long)Math.floor(x+0.5).
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Rounding Methods Examples
Math.ceil(2.1) returns 3.0
Math.ceil(2.0) returns 2.0
Math.ceil(-2.0) returns –2.0
Math.ceil(-2.1) returns -2.0
Math.floor(2.1) returns 2.0
Math.floor(2.0) returns 2.0
Math.floor(-2.0) returns –2.0
Math.floor(-2.1) returns -3.0
Math.rint(2.1) returns 2.0
Math.rint(2.0) returns 2.0
Math.rint(-2.0) returns –2.0
Math.rint(-2.1) returns -2.0
Math.rint(2.5) returns 2.0
Math.rint(-2.5) returns -2.0
Math.round(2.6f) returns 3
Math.round(2.0) returns 2
Math.round(-2.0f) returns -2
Math.round(-2.6) returns -3
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min, max, and abs
max(a, b)and min(a, b) Examples:
Returns the maximum or
minimum of two parameters.
Math.max(2, 3) returns 3
abs(a) Math.max(2.5, 3) returns
Returns the absolute value of the 3.0
parameter. Math.min(2.5, 3.6)
random() returns 2.5
Returns a random double value Math.abs(-2) returns 2
in the range [0.0, 1.0). Math.abs(-2.1) returns
2.1
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The random Method
Generates a random double value greater than or equal to 0.0 and
less than 1.0 (0 <= Math.random() < 1.0).
Examples:
In general,
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Case Study: Generating Random
Characters
Computer programs process numerical data and characters.
You have seen many examples that involve numerical
data. It is also important to understand characters and how
to process them.
As introduced in Section 2.9, each character has a unique
Unicode between 0 and FFFF in hexadecimal (65535 in
decimal). To generate a random character is to generate a
random integer between 0 and 65535 using the following
expression: (note that since 0 <= Math.random() < 1.0, you
have to add 1 to 65535.)
(int)(Math.random() * (65535 + 1))
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Case Study: Generating Random
Characters, cont.
Now let us consider how to generate a random
lowercase letter. The Unicode for lowercase letters
are consecutive integers starting from the Unicode
for 'a', then for 'b', 'c', ..., and 'z'. The Unicode for
'a' is
(int)'a'
So, a random integer between (int)'a' and (int)'z' is
(int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1)
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Case Study: Generating Random
Characters, cont.
Now let us consider how to generate a random
lowercase letter. The Unicode for lowercase letters
are consecutive integers starting from the Unicode
for 'a', then for 'b', 'c', ..., and 'z'. The Unicode for
'a' is
(int)'a'
So, a random integer between (int)'a' and (int)'z' is
(int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1)
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Case Study: Generating Random
Characters, cont.
As discussed in Chapter 2., all numeric operators
can be applied to the char operands. The char
operand is cast into a number if the other operand
is a number or a character. So, the preceding
expression can be simplified as follows:
'a' + Math.random() * ('z' - 'a' + 1)
So a random lowercase letter is
(char)('a' + Math.random() * ('z' - 'a' + 1))
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Case Study: Generating Random
Characters, cont.
To generalize the foregoing discussion, a random character
between any two characters ch1 and ch2 with ch1 < ch2
can be generated as follows:
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The RandomCharacter Class
// RandomCharacter.java: Generate random characters
public class RandomCharacter {
/** Generate a random character between ch1 and ch2 */
public static char getRandomCharacter(char ch1, char ch2) {
return (char)(ch1 + Math.random() * (ch2 - ch1 + 1));
}
/** Generate a random lowercase letter */
public static char getRandomLowerCaseLetter() {
return getRandomCharacter('a', 'z');
}
/** Generate a random uppercase letter */
RandomCharacter
public static char getRandomUpperCaseLetter() {
return getRandomCharacter('A', 'Z');
}
/** Generate a random digit character */
public static char getRandomDigitCharacter() {
TestRandomCharacter
return getRandomCharacter('0', '9');
}
/** Generate a random character */ Run
public static char getRandomCharacter() {
return getRandomCharacter('\u0000', '\uFFFF');
}
}
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Stepwise Refinement (Optional)
The concept of method abstraction can be applied
to the process of developing programs. When
writing a large program, you can use the “divide
and conquer” strategy, also known as stepwise
refinement, to decompose it into subproblems.
The subproblems can be further decomposed into
smaller, more manageable problems.
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PrintCalender Case Study
Let us use the PrintCalendar example to demonstrate the
stepwise refinement approach.
PrintCalendar Run
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Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
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Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
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Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
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Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
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Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
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Design Diagram
printCalendar
(main)
readInput printMonth
printMonthTitle printMonthBody
getMonthName getStartDay
getTotalNumOfDays
getNumOfDaysInMonth
isLeapYear
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Implementation: Top-Down
Top-down approach is to implement one method in the
structure chart at a time from the top to the bottom. Stubs
can be used for the methods waiting to be implemented. A
stub is a simple but incomplete version of a method. The
use of stubs enables you to test invoking the method from
a caller. Implement the main method first and then use a
stub for the printMonth method. For example, let
printMonth display the year and the month in the stub.
Thus, your program may begin like this:
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Implementation: Bottom-Up
Bottom-up approach is to implement one method in the
structure chart at a time from the bottom to the top. For
each method implemented, write a test program to test it.
Both top-down and bottom-up methods are fine. Both
approaches implement the methods incrementally and
help to isolate programming errors and makes debugging
easy. Sometimes, they can be used together.
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