100% found this document useful (1 vote)
206 views

Multimedia Basics

This document introduces multimedia and its applications. Multimedia is defined as a combination of different digital media types, including text, graphics, sound, animation and video. It can be delivered electronically or via digitally manipulated means. Common uses of multimedia include educational and business presentations, marketing, training and virtual reality applications. The document also discusses authoring tools, storage mediums like CD-ROMs and DVDs, and delivery methods such as the internet.

Uploaded by

ga18392
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
206 views

Multimedia Basics

This document introduces multimedia and its applications. Multimedia is defined as a combination of different digital media types, including text, graphics, sound, animation and video. It can be delivered electronically or via digitally manipulated means. Common uses of multimedia include educational and business presentations, marketing, training and virtual reality applications. The document also discusses authoring tools, storage mediums like CD-ROMs and DVDs, and delivery methods such as the internet.

Uploaded by

ga18392
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 21

Lesson 1-What is Multimedia?

Overview

 Introduction to multimedia.

 Applications of multimedia.

 Virtual reality (VR).


Introduction to Multimedia

 Multimedia is a combination of text, art, sound, animation, and video.

 It is delivered to the user by electronic or digitally manipulated means.

 A multimedia project development or a web site requires creative,


technical, organizational, and business skills.

 Keys to successful development of a multimedia project are


 Management of digital tools and skillsets,

 Teamwork,

 General project management,

 Documenting and archiving the process,

 Delivering the completed product on time and within budget.


Introduction to Multimedia
-Definitions

 Multimedia is woven combination of digital manipulated text,


photographs, graphic art, sound, animation, and video elements

 Multimedia becomes interactive multimedia when a user is


given the option of controlling the elements.

 Interactive multimedia is called hypermedia when a user is


provided a structure of linked elements for navigation.

 Multimedia developers develop multimedia projects.


Introduction to Multimedia
-Definitions

 The software vehicle, the messages, and the content together


constitute a multimedia project.

 A multimedia project shipped to end-users with or without


instructions is called a multimedia title.

 A project can also be launched on the World Wide Web (WWW)


where you can weave the elements of multimedia into document

with HTML (Hypertext Markup Language) or DHTML (Dynamic

HTML).
Introduction to Multimedia
-Definitions

 Multimedia projects can be linear or nonlinear.

 Projects that are not interactive are called linear.

 Projects where users are given navigational control are


called non-linear and user-interactive.
Introduction to Multimedia
-Definitions

 Authoring tools are used to merge multimedia elements into a project.


 Macromedia Director, Authorware, Ulead Media Studio

 These software tools are designed to manage individual multimedia


elements and provide user interaction.

 The sum of what gets played back and how it is presented to the viewer on
a monitor is the graphic user interface (GUI).

 The hardware and software that govern the limits of what can happen are
the multimedia platform or environment.
Introduction to Multimedia
-CD-ROM and the Multimedia Highway

The primary media for delivering multimedia projects are:

 Compact disc read-only (CD-ROM).: Red Laser

 640MB

 Digital Versatile Disc (DVD): Blue Laser

 單面單層 : 4.7GB

 單面雙層 : 8.5GB

 雙面單層 : 9.4GB

 雙面雙層 : 17GB
Compact Disc Read-Only
(CD-ROM)

 CD-ROM is the most cost-effective distribution medium for


multimedia projects.

 It can contain up to 80 minutes of full-screen video or


sound.

 CD burners are used for reading discs and converting the


discs to audio, video, and data formats.
Digital Versatile Disc (DVD)

 Multilayered DVD technology increases the capacity of


current optical technology to 18 GB.

 DVD authoring and integration software is used to create


interactive front-end menus for films and games.

 DVD burners are used for reading discs and converting the
disc to audio, video, and data formats.
Introduction to Multimedia
-The Multimedia Highway

 Telecommunication networks are global and information elements


will link up online as distributed resources on a data highway.

 Copper wire, glass fiber, and radio/cellular technologies also serve


a means for delivering multimedia files across a network.

 Examples: Full-text content from books and magazines; Street


maps of any city; feature movies are displayed at home; real-time

news reported from anywhere on earth; lectures from

participating universities.
Applications of Multimedia

 Business - Business applications for multimedia include


presentations training, marketing, advertising, product

demos, databases, catalogues, instant messaging, and

networked communication.
Applications of Multimedia

 Schools - Educational software can be developed to enrich


the learning process.

Figure 1-2. Just Grandma and Me. Figure 1-2. A Project from Yale
University
Applications of Multimedia

Home - Most multimedia projects reach the homes via television


sets or monitors with built-in user inputs.
Applications of Multimedia

Public places - Multimedia will become available at stand-alone


terminals or kiosks to provide information and help.
Applications of Multimedia

 TABLE 1-1 Scribin’s Color Organ

Frequency Note Scriabin’s Color

256 C Red

277 C# Violet

298 D Yellow

319 D# Glint of steel

341 E Pearly white shimmer of moonlight

362 F Deep red

383 F# Bright blue

405 G Rosy orange

426 G# Purple

447 A Green

469 A# Glint of steel

490 B Pearly Blue


Virtual Reality (VR)

 Virtual reality is an extension of multimedia.

 It uses the basic multimedia elements of imagery, sound,


and animation.

 It requires terrific computing horsepower to be realistic.


Virtual Reality (VR)

 In VR, cyberspace is made up of thousands of geometric


objects plotted in three-dimensional space.

 The standards for transmitting VR in Virtual Reality


Modeling Language (VRML) documents have been

developed on the World Wide Web.

 VRML documents have the file extension .wrl.


Demonstration

 http://www.folkpark.org.tw

 http://www.elibrary.com

 http://www.lib.umich.edu/chhome.html

 http://www.ucalgary.ca/~dkbrown/index.html

 http://web66.coled.umn.edu/schools.html

 http://www.gda.org
Summary

 Multimedia is a combination of text, graphic art, sound,


animation, and video.

 Multimedia projects can be linear or nonlinear.

 Multimedia projects are often stored on CD-ROM or DVDs.


They can also be hosted on the Web.
Summary

 Multimedia is widely used in business, schools, public


places, and at home.

 Virtual reality is an extension of multimedia.

You might also like