Chapter Two: Human in HCI
Chapter Two: Human in HCI
Human in HCI
1
Human in HCI
Cognitive psychology
how humans perceive the world around them,
how they store and process information and solve problems, and
how they physically manipulate objects
basic overview of the capabilities and limitations that affect our ability to use
computer systems
2
When we try to understand something, particularly new,
we use a combination of
What our senses (sight, hearing, touch, smell, taste) are
telling
Past experience
Our expectations
3
Factors to be considered for interaction.
Information input/output
Information stored in memory
sensory, short-term, long-term
Information processed and applied
Emotion influences human
capabilities
Each person is different
4
Humans are limited in their capacity to process information.
Human factors, or limitations, include
Limited concentration
Changes in mood
The need for
motivation
Biases
Fears
Make errors
Misjudgment
Prefer speech
5
Information input and output
Interactionwith the outside world occurs through information being
received and sent: input and output.
the human input is the data output by the computer and vice versa.
Input in humans occurs mainly through the senses and output through
the motor controls of the effectors.
Vision, hearing and touch are the most important senses in HCI.
The fingers, voice, eyes, head and body position are the primary
effectors.
6
Visio
n The two stages in vision are:
1. Physical reception of stimulus
7
The Eye - physical reception
Isthe mechanism for receiving light and transforming it into
electrical energy
The process:
Light reflects from objects
Images are focused upside-down on retina
Retina contains rods for low light vision and cones for colour
vision
receptors in the eye transform it into electrical signals which are
passed to the brain
Ganglion cells (in brain) detect pattern and movement
8
The Eye Cont.
Interpreting the signal
Size and depth
Visual angle indicates how much of view object occupies. That is, the eye
perceive size and distance. E.g. If two small and large objects have the same
distance from the eye the larger have the higher visual angle
The visual angle measurement is given in either degrees or minutes of arc,
Visual acuity is the ability of a person to perceive fine detail
10
Interpreting Cont.
Brightness
Subjective reaction to levels of light
Affected by luminance (level of light emitted by an object) of
object
Measured by just noticeable difference
Visual acuity increases with luminance
Colour
Made up of hue, intensity, saturation
Cones sensitive to colour wavelengths
8% males and 1% females colour blind
11
Interpreting Cont.
A theory about vision is constructivism:
Our brains do not create pixel-by-pixel images
Our minds create, or construct, models that summarize what comes from our
senses
These models are what we perceive
When we see something, we do not remember all the details, only those that have
meaning for us
Design
implication:
Do not expect people “see” all the details of an interface because people filter
out irrelevant information and save only the important ones
12
Constructivism Cont.
Constructivist theory states that context plays a major role in what we see in
an image
Are these letters the same?
13
Constructivism Cont.
With context, the answer will be different
Design implication:
Context can help in resolving
ambiguity
14
Reading
Several stages:
Visual pattern of the word is perceived
Decoded using internal representation of language
The word is processed as part of the sentence or phrase using knowledge of
syntax and semantics.
During thefirst two stages (influence perception), the eye makes
saccades (jerky movements), followed by fixations (the time where
perception occurs).
The eye moves both forwards and backwards over the text called,
regression.
Increased when the text is more complex.
Word shape is important to recognition -
15
familiar words are recognized using word shape
Hearing
Provides information about environment: factors to be
considered are: distances, directions, objects etc affect hearing.
Physical apparatus of ear:
Outer ear – Protects inner and amplifies sound
Middle – Transmits sound waves as vibrations to inner ear
ear – Chemical transmitters are released
Inner ear
and cause impulses in auditory nerve
Sound (vibrations) characteristics:
Pitch: sound frequency
Loudness: amplitude
Timbre: type of the sound
Humans can hear frequencies from 20Hz to 15kHz
Less accurate in distinguishing high frequencies than low
frequencies.
16
Touch
Also called haptic perception, stimuli received through skin.
Provides important feedback about environment.
May be key sense for someone who is visually impaired.
Stimulus received via receptors in the skin:
Thermoreceptors: for heat and cold perception
Nociceptors: for pain perception
Mechanoreceptors: for pressure perception:
(some instant, some continuous)
Ifcontinuous pressure is applied, they stop to
respond.
18
Memory
Sensory memories
Long-term memory
19
arousal.
Sensory memory
Buffers for stimuli received through senses, continuously overwritten
Iconic memory: visual stimuli
Echoic memory: aural stimuli
Haptic memory: tactile stimuli
Information is passed from the sensory memory to the short term
memory by:
Attention
Filtering stimuli at that moment of interest
20
Short-term memory (STM)
Store information which is only required fleetingly.
STM is scratch - pad for temporary recall
STM is accessed and decayed rapidly
Rapid access ~ 70ms
Rapid decay ~ 200ms
STM is limited in capacity
STM can store 5-9 chunks of information
Chunks can be items or groups (like 2 digit number in telephone
numbers)
STM recall is damaged by other information interference.
21
Long-term Memory (LTM)
Repository for all our knowledge
Slow access ~ 1/10 second
Slow decay, if any
LTM has huge or unlimited capacity
Two types of LTM
Episodic: represents our memory of events and experiences in a serial form
Semantic: structured record of facts, concepts and skills that we have acquired,
derived from the episodic LTM
22
LTM
Semantic memory structure
Provides access to information
Represents relationships between bits
of information
Supports inference
LTM can be modelled using:
Semantic network
Frames
Scripts
Production rule
23
LTM Model: semantic network
According to the semantic network model, the semantic memory is
structured as a network
Inheritance – child nodes inherit properties of parent nodes
Relationships between bits of information is shown explicitly
Supports inference through inheritance
The more general the information is, the higher is the level on
which it is stored. This allows us to generalize about specific cases.
The connections in the network are made using associations.
24
LTM - semantic network
25
Models of LTM - Frames
Information organized in data structures
Slots in structure instantiated with values for instance
of data
Type–subtype relationships
DOG COLLIE
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
26
Models of LTM - Scripts
Model of stereotypical information required to interpret situation
Script has elements that can be instantiated with values for context
Condition/action rules
if condition is matched
then use rule to
determine action.
IF dog is growling
THEN run away
28
LTM
29
LTM
Storage
The rehearsal of a piece of information from the STM stores it in the LTM.
If the total learning time is increased, information is remembered better- total
time hypothesis.
However, the learning time should be well spread-distribution of
practice effect.
Spreading learning over time
But repetition alone is not enough, that is:
Information should be meaningful and familiar, so it can be related to existing
structures and more easily incorporated into memory.
30
LTM
Forgetting
There are 2 main theories of forgetting:
Decay
Interference.
Decay
Suggests that information held in LTM may eventually be forgotten.
Interference
Information can also be lost through interference:
if we acquire new information, it causes the loss of old information:
retroactive interference.
It is also possible that the older information interferes with the newly
acquired information: proactive inhibition.
Forgetting is affected by emotional factors too.
31
LTM-Information Retrieval
Recall
Information reproduced from memory can be assisted
by
clues, e.g. categories, Imagery
Recognition
Information gives knowledge that it has been seen
before
less complex than recall - information is clue
32
Thinking
• Thinking can require different amounts of knowledge.
• Some thinking activities are very directed and the knowledge required
is
constrained.
• Others require vast amounts of knowledge from different domains.
Thinking can be divided in:
Reasoning
Deduction,
Induction,
Problem solving
Skill acquisition
Errors and mental models
33
Deductive reasoning:
Derive logically necessary conclusion from given
e.g. If it is Friday then she will go to work
premises
. It is Friday
Therefore she will go to work.
- Logical conclusion not necessarily true:
e.g If it is raining then the ground is dry
. It is raining
Therefore the ground is dry
Inductive reasoning:
Generalize from cases seen to cases unseen
e.g All birds we have seen
. fly therefore all birds fly.
34
Problem solving
Problem solving is the process of finding a solution to an unfamiliar task, using (adapting) the
knowledge we have.
Different types of theories:
Gestalt
Based on insight and restructuring of problem
Analogy
Analogical mapping: Uses knowledge of similar problem from similar domain
Analogical mapping is difficult if domains are semantically
different Skill acquisition
Skilled activity characterized by chunking: Lot of information is chunked to optimize
STM Problem space theory
Analysing means-ends
Largely applied to problem solving in well-defined
areas
E.g. puzzles rather than knowledge intensive areas
35
Skill acquisition
Experts often have a better encoding of knowledge: information
structures are fine tuned at a deep level to enable efficient and
accurate retrieval.
These skills are acquired through 3 levels:
The learner uses general-purpose rules which interpret facts about a
problem. (slow, memory-demanding)
The learner develops rules specific to the task, using procedures.
The rules are tuned to speed up performance, using generalization.
36
Errors and mental models
Types of error
slips
right intention, but failed to do it right
causes: poor physical skill,inattention
etc.
change to aspect of skilled behaviour can
cause slip
mistakes
wrong intention
cause: incorrect understanding
37
Emotion
Emotion is a psychological response to a stimuli
Various theories of how emotion works
James-Lange: emotion is our interpretation of a physiological response
to a
stimuli
Cannon: emotion is a psychological response to a stimuli
Schacter-Singer: emotion is the result of our evaluation of our physiological
responses, in the light of the whole situation we are in
Emotion clearly involves both cognitive andphysical
responses to stimuli
38
Emotion
39
Individual differences
42