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Teachers Discovering Computers
Integrating Technology and
Digital Media in the Classroom 5th Edition
EDN 303 - Fall, 2009
Unit 1 PowerPoint
Dr. Dennis S. Kubasko, Jr.
Associate Professor Secondary Science Educator Today’s Agenda
Review Web page
Post Reaction to TaskStream Introduce the Scavenger Hunt Review NCDPI technology goals for teachers Review NCDPI technology goals for students
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What the State Says You Must Know…
In order to receive a license to teach in NC you must
have documented evidence that you have met the:
Basic Technology Competencies for Students and
Advanced Technology Competencies for Teachers
Link here to our
Technology Links page
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Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5th Edition
Chapter 1
Integrating Educational Technology into
the Curriculum Chapter Objectives
Define curriculum-specific learning
Explain the difference between computer, information, and integration literacy Explain the necessity of moving instructional strategies from traditional to new learning environments Describe the evolution of computers and digital media Differentiate among the various categories of computers
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Chapter Objectives
Explain why computer technology is important for
education Describe the National Educational Technology Standards for Teachers (NETS-T) and Students (NETS-S) Explain why 21st century skills need to be incorporated in K-12 curriculum Describe the characteristics of today’s digital students Describe six categories of what today’s students need to know Provide examples of how computers are changing the way people teach and learn
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Curriculum-Specific Learning
Learning how to apply teaching principles,
knowledge, and ideas to authentic and practical classroom lessons and projects that can benefit your students
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Computer, Information, and Integration Literacy Computer literacy Knowledge and understanding of computers and their uses Information literacy Knowing how to find, analyze, and use information Integration literacy The ability to use computers and other technologies combined with a variety of teaching and learning strategies
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Computer, Information, and Integration Literacy
Computer technology and digital media are
present in every aspect of daily living — in the workplace, at home, in the classroom, and for entertainment Chapter 1: Integrating Educational Technology into the Curriculum 9 What Is a Computer and What Does It Do? An electronic device, operating under the control of instructions stored in its memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use A computer is a computational device
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What Is a Computer and What Does It Do? Data - collection of unorganized facts Information - data that is organized Input - data entered into a computer Output - processed results from a computer
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What Is a Computer and What Does It Do? Storage – holding data and information for future use Information processing cycle – the cycle of input, process, output, and storage Hardware – the electronic and mechanical equipment that makes up the computer Software – a series of instructions that tells the hardware how to perform tasks
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The Evolution of Computers and Digital Media The goal of multimedia computing and communications is to assist individuals in organizing and managing vast amounts of information in various types of media Digital media – technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format
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The Evolution of Computers and Digital Media
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Categories of Computers
Personal computers Mobile computers and mobile devices Servers, supercomputers, and embedded computers
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Personal Computers
A computer that performs all of its input,
processing, output, and storage activities by itself
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Mobile Computers and Mobile Devices Mobile Computers Notebook computer Tablet PC Mobile Devices Handheld Computer PDA Smart Phones
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Servers, Supercomputers, and Embedded Computers Server Manages the resources on a network and provides a centralized storage area for software programs and data Supercomputer Used for tasks such as analyzing weather patterns, tracking hurricanes, and identifying safety issues regarding the space shuttle Embedded computer A special-purpose computer that functions as one component in a larger product
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Servers, Supercomputers, and Embedded Computers
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Why Use Computer Technology in Education? Technology and digital media are everywhere Technology can support learning Computers support communications beyond classroom walls Support of national and international organizations
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Why Use Computer Technology in Education?
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The World Is Flat
The World Is Flat
Lightning-swift changes in technology and communications put people all over the globe in touch with each other as never before
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21st Century Skills
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Computing in the Digital Age
Digital Students: Who are they and how do they
learn? Digital generations - students use different technologies to communicate and to access information from multiple resources Digital students (digital kids) Hypercommunicators Multitaskers Goal oriented
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Computing in the Digital Age
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Computing in the Digital Age
Digital Students: What they should know
Creativity and innovation
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Computing in the Digital Age
Gamemaker is an example of a software program
that allows students to create video games while fostering opportunities for creativity and innovation
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Computing in the Digital Age
Digital Students: What they should know
Communications and collaboration
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Computing in the Digital Age
Digital Students: What they should know
Research and Information Fluency Information fluency is when a person has mastered the ability to analyze and evaluate information
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Computing in the Digital Age
Digital Students: What they should know
Critical thinking, problem solving, & decision making
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Computing in the Digital Age
Digital Students: What they should know
Digital Citizenship
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Computing in the Digital Age
Digital Students: What they should know
Technology operations and concepts
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Computing in the Digital Age
ARCS motivational model
Developed in 1983 and applicable to learning in the digital age Attention Relevance Challenge/Confidence Satisfaction/Success
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Computing in the Digital Age
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An Example of How One School Uses Computers Ridgedale High School All computers on a local area network Three labs of 30 computers each PC and Apple High-speed Internet connection in each classroom
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An Example of How One School Uses Computers
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An Example of How One School Uses Computers Superintendent Technology plan Committee members can access the plan remotely
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An Example of How One School Uses Computers Principal Sending several e-mail messages to teachers and staff Research on digital storytelling
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An Example of How One School Uses Computers School secretary Computerized telephone system E-mail and voice mail Database software School inventory database Desktop publishing
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An Example of How One School Uses Computers Technology coordinator Installing and testing new software Supporting systems Problem solving
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An Example of How One School Uses Computers Teachers Community digital storytelling Transmedia story Research assignments Wireless mobile lab Network stores student data
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An Example of How One School Uses Computers Media specialist Maintains online catalog Creates classroom activities Runs media center Assists with research projects
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An Example of How One School Uses Computers Students Live broadcast of Ridgedale News Show Talking and instant messaging about digital storytelling projects
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An Example of How One School Uses Computers Parent Web site links parents and school Keep track of events School information
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An Example of How One School Uses Computers Community Links school and community Students teach senior citizens how to use a computer
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Chapter Summary
Define curriculum-specific learning
Explain the difference between computer, information, and integration literacy Explain the necessity of moving instructional strategies from traditional to new learning environments Describe the evolution of computers and digital media Differentiate among the various categories of computers
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Chapter Summary
Explain why computer technology is important for
education Describe the National Educational Technology Standards for Teachers (NETS-T) and Students (NETS-S) Explain why 21st century skills need to be incorporated in K-12 curriculum Describe the characteristics of today’s digital students Describe six categories of what today’s students need to know Provide examples of how computers are changing the way people teach and learn
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Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5th Edition