CF 3introducing Computer Systems
CF 3introducing Computer Systems
Chapter 1
Introducing Today’s
Technologies
Digital Literacy
• Because technology
changes, you must keep
up with the changes to
remain digitally literate
• Digital literacy involves
having a current
knowledge and
understanding of
computers, mobile
devices, the web, and
related technologies
Pages 2 - 3 2
Figure 1-1
Computers
Accepts Produces
data Processing information
(input) (output)
Page 4 3
Computers
• Laptop
• Tablet
• Desktop
and All-in-One
• Server
Pages 4 and 6 4
Figures 1-2 – 1-5
Mobile and Game Devices
Smartphone
Digital camera
Wearable device
Game device
Pages 7 - 10 5
Figures 1-6 – 1-11
Parts of Computer Systems
• Hardware.
• Software.
• Data.
• User.
6
Hardware
7
88
Software
9
10
Programs and Apps
Applications
Pages 26 - 27 11
Figure 1-30
Data and Information
Page 12 12
Figure 1-12
Data and Information
Page 13 13
Figure 1-13
Data and Information
• A pointing device is an
input device that allows a
user to control a small
symbol on the screen
called the pointer
• Some mobile devices and
computers enable you to
speak data instructions
using voice input and to
capture live full-motion
images using video input
Pages 13 – 14 14
Figures 1-14 – 1-15
Data and Information
Pages 14 - 15 15
Data and Information
Page 15 16
Figure 1-17
Data and Information
Page 15 17
Figure 1-18
Data and Information
Page 16 18
Figure 1-19
The Web
Page 20 19
Figure 1-27
The Web
Page 19 20
Figure 1-26
Digital Safety and Security
Health Environmental
Concerns Issues
Pages 24 - 26 21
Green Computing
Page 26 22
Ergonomics
23
How to get rid of Stress Injuries?
Pages 28 - 29 25
Communications
Instant
Internet Newsgroups RSS Videoconference
messaging
Wireless Wireless
Voice mail VoIP Internet access messaging
points services
Pages 30 - 31 26
Networks
Page 32 27
Figure 1-33
Technology Uses
Publishing Manufacturing
Pages 35 - 41 28
Technology Users
Pages 41 - 42 29
THE END
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