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CF 3introducing Computer Systems

This document provides an overview of key topics in digital literacy and technology. It discusses [1] the importance of staying digitally literate as technology changes, [2] common computer and mobile devices, [3] parts of computer systems including hardware, software, and data, [4] the internet and web, [5] digital safety, security, and environmental issues, and [6] how technology is used across different industries. The document aims to introduce readers to today's technologies.

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Habib ur rehman
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
35 views

CF 3introducing Computer Systems

This document provides an overview of key topics in digital literacy and technology. It discusses [1] the importance of staying digitally literate as technology changes, [2] common computer and mobile devices, [3] parts of computer systems including hardware, software, and data, [4] the internet and web, [5] digital safety, security, and environmental issues, and [6] how technology is used across different industries. The document aims to introduce readers to today's technologies.

Uploaded by

Habib ur rehman
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 30

Discovering Computers 2016

Tools, Apps, Devices, and the Impact of Technology

Chapter 1
Introducing Today’s
Technologies
Digital Literacy

• Because technology
changes, you must keep
up with the changes to
remain digitally literate
• Digital literacy involves
having a current
knowledge and
understanding of
computers, mobile
devices, the web, and
related technologies
Pages 2 - 3 2
Figure 1-1
Computers

• A computer is an electronic device, operating


under the control of instructions stored in its own
memory

Accepts Produces
data Processing information
(input) (output)

Page 4 3
Computers

• Laptop
• Tablet
• Desktop
and All-in-One
• Server

Pages 4 and 6 4
Figures 1-2 – 1-5
Mobile and Game Devices

Smartphone

Digital camera

Portable and digital media player

Wearable device

Game device
Pages 7 - 10 5
Figures 1-6 – 1-11
Parts of Computer Systems

• Hardware.
• Software.
• Data.
• User.

6
Hardware

• Components that are touchable or have some


physical existence .
– Input and Output devices
– Processor
– Memory
– Storage devices

7
88
Software

• Set of instructions that tell a system what to do.


– Application Software
– System Software

9
10
Programs and Apps

• Software, also called a program, tells the


computer what tasks to perform and how to
perform them
System Software
• Operating system
• Tools

Applications

Pages 26 - 27 11
Figure 1-30
Data and Information

Page 12 12
Figure 1-12
Data and Information

• A keyboard contains keys


you press to enter data
and instructions into a
computer or mobile
device

Page 13 13
Figure 1-13
Data and Information
• A pointing device is an
input device that allows a
user to control a small
symbol on the screen
called the pointer
• Some mobile devices and
computers enable you to
speak data instructions
using voice input and to
capture live full-motion
images using video input

Pages 13 – 14 14
Figures 1-14 – 1-15
Data and Information

• An output device is any hardware component


that conveys information from a computer or
mobile device to one or more people
– Printers.
– Monitors.
– Etc…

Pages 14 - 15 15
Data and Information

Page 15 16
Figure 1-17
Data and Information

• A display is an output device that visually conveys


text, graphics, and video information

Page 15 17
Figure 1-18
Data and Information

• Speakers allow you to hear audio such as music,


voice, and other sounds
– Earbuds
– Headphones

Page 16 18
Figure 1-19
The Web

• The Internet is a worldwide collection of computer


networks that connects millions of businesses,
government agencies, educational institutions, and
individuals

Page 20 19
Figure 1-27
The Web

Page 19 20
Figure 1-26
Digital Safety and Security

• It is important that users protect their computers


and mobile devices
Viruses and
Other Privacy
Malware

Health Environmental
Concerns Issues

Pages 24 - 26 21
Green Computing

• Green computing involves reducing the electricity


consumed and environmental waste generated when
using a computer
• Strategies include:
– Recycling
– Using energy efficient hardware and energy saving features
– Regulating manufacturing processes
– Extending the life of computers
– Immediately donating or properly disposing of replaced computers

Page 26 22
Ergonomics

• The study of relationship between people and


their tools.
• Ergonomically correct tools and workplaces is a
necessity.

23
How to get rid of Stress Injuries?

• Good working habits.


• Comfortable office chair.
• Well-suited computer desk with appropriately
adjusted height for keyboard and mouse.
• Use ergonomics keyboard.
• Padded wrist support.
• Keep your wrists straight while typing.
• Sit up straight.
• Learn to type. 24
Program Installation

• Installing a program is the process of setting up


the program to work with the computer, mobile
device, printer, and/or other hardware
• Once installed, you can run a program so that you
can interact with it
• You interact with a program through its user
interface

Pages 28 - 29 25
Communications

• In the course of a day, it is likely you use, or use


information generated by, one or more of these
communications technologies
Chat rooms Email Fax FTP GPS

Instant
Internet Newsgroups RSS Videoconference
messaging

Wireless Wireless
Voice mail VoIP Internet access messaging
points services

Pages 30 - 31 26
Networks

• A network is a collection of computers and


devices connected together, often wirelessly, via
communications devices and transmission media

Page 32 27
Figure 1-33
Technology Uses

Education Government Finance Retail

Entertainment Health Care Science Travel

Publishing Manufacturing

Pages 35 - 41 28
Technology Users

Home User Small/Home Mobile User


Office User

Power User Enterprise User

Pages 41 - 42 29
THE END

30

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