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10 - Store Design and Visual Merchandising

retail

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100% found this document useful (1 vote)
78 views21 pages

10 - Store Design and Visual Merchandising

retail

Uploaded by

rajveer shah
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.

STORE DESIGN AND

MERCHANDISING
VISUAL
THE CONCEPT OF STORE DESIGN

 Retail store design or ‘retail design’ covers all


aspects of the design of a store: ranging from
store frontage, fascia and signage, to the internal
elements of furniture, merchandising, display,

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


lighting, graphics, point of sale and decoration.
 Retail Design is a creative science aimed
facilitating economies of scale and enabling a
retailer to produce multiples of the same
experience globally.
THE PRINCIPLES OF
STORE DESIGN

1. TOTALITY 2. FOCUS

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


PRINCIPLES OF
STORE DESIGN

3. EASE OF 4. CHANGE AND


SHOPPING FLEXIBILITY
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
STORE ENVIROMENT
ELEMENTS OF

STORE THEME
DESIGN
STORE
ELEMENTS OF EXTERIOR
STORE DESIGN
Ext.
Frontage
Display Parking
& Entrance
Space

Location

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


Building
Architecture

Store Design Access


Health &
Safety
Store
‘Theme’
Target Merchandi
Customers se Mix
EXTERIOR STORE DESIGN

THE STORE MARQUEE

 The store marquee is the first mark of


identification of the retailer or the retail store.

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


 It helps the retailer identifying the store and
attracting customers and is an integral part of
the building facade.
EXTERIOR STORE DESIGN

THE STORE FRONT


 Storefronts are typically straight fronts, angled
fronts or arcade fronts.

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


 The store exterior should be inviting for a
customer to actually enter the store. It is ideal
if the entrance has good lighting and is safe
from the customer’s point of view, i.e.; it is not
cluttered and has doors, which are easy to
open, etc.
ELEMENTS OF INTERIOR
STORE DESIGN

SPACE
PLANNING

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


INTERIOR
ATMOSPH
LAYOUT STORE
ERICS
DESIGN

AESTHETI
CS
SPACE PLANNING

It helps to determine:
 The location of various departments.
 The location of various products within the

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


department – the creation of planograms.
 The pros/cons of specific locations, impulse products,
destination areas, seasonal products, products with
specific merchandising needs, adjacent departments.
 The relationship of space to profitability.
ATMOSPHERICS & AESTHETICS

 Atmospherics is the design of an environment


with the help of visual communications, lighting,
colour, music and scent, to stimulate customer’s
perceptual and emotional responses and thereby

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


influence their buying behavior.
 Aesthetics, on one hand, takes into consideration
factors like the actual size of the store, the
colours, textures, etc. used within the store to
create a particular look and feel for the store.
STORE INTERIORS
USED WITHIN A STORE TO CREATE THE LOOK

 Fixture
 Flooring and ceilings
 Lighting

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


 Graphics -Theme graphics, Campaign graphics,
Promotional graphics
 Signages-Merchandise related, Directional
signs, Instructional signs, Courtesy signs, Store
Directory
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
RACE TRACK
LAYOUT

FREE FLOW
LAYOUT

LAYOUT
LAYOUT
GRID
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
GRID LAYOUT
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
RACE TRACK/LOOP LAYOUT
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
FREE FORM LAYOUT
VISUAL MERCHANDISING

 Visual merchandising can be termed as the


orderly, systematic, logical and intelligent way
of putting stock on the floor.

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


 Visual merchandising technically can be
defined as the art of persuasion through
presentation, which puts the merchandise in
focus.
ROLE OF
VISUAL MERCHANDISING
 The primary purpose is to enable sales of the
products/services sold by the retailer
 To inform and educate the consumer about the

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


product/services in the store
 To enable ease of shopping for the consumer by
informing about colours, sizes, prices, and the
basic location of the product
 Creating and enhancing the store’s image
TOOLS USED FOR
VISUAL MERCHANDISING

 Colours & Textures


 Props and Fixtures

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


 Windows
 Lighting
 Mannequins
Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.
THE PLANOGRAM
METHODS OF DISPLAY
 Colour Dominance: This is the simplest and the most direct
method of presenting merchandise. In such a display,
merchandise is primarily displayed by colour. Within the
colour display, the products may be displayed by size and
style.

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


 Co-ordinated Presentation: Many a times, it is effective to
present merchandise in a co-ordinated manner. Presentation
by co-ordination may be done for garments and can also be
done for home fashions, bed & bath linens and even kitchen
requisites.
 Presentation by Price: In such a display, the inexpensive,
bargain or sale merchandise is displayed first. The volume of
the product and the saving is dominant.
COMMON ERRORS IN
CREATING THE DISPLAY

 Clutter
 Lack of an Underlying Theme
 Too Many Props

Copyright © 2012 by The McGraw-Hill Companies, Inc. All rights reserved.


 Dirty floors
 Poor Lighting

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