Al-Mansour University College
Software Engineering and Information Technology Department
week 3
CHAPTER 3: PROCESS CONCEPT
Name: Sinan Sameer
Lecture-3
CHAPTER 3: PROCESS CONCEPT
No Content
1 Process Concept
2 Process Scheduling
3 Operations on Processes
4 Interprocess Communication
5 Examples of IPC Systems
6 Communication in Client-Server
Systems
PROCESS CONCEPT
An operating system executes a variety of programs:
Batch system – jobs
Time-shared systems – user programs or tasks
Textbook uses the terms job and process almost interchangeably
Process – a program in execution; process execution must progress in sequential fashion
Multiple parts
The program code, also called text section
Current activity including program counter, processor registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run time
Program is passive entity stored on disk (executable file), process is active
Program becomes process when executable file loaded into memory
Execution of program started via GUI mouse clicks, command line entry of its name, etc
One program can be several processes
Consider multiple users executing the same program
PROCESS IN MEMORY
PROCESS STATE
As a process executes, it changes state
new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some event to occur
ready: The process is waiting to be assigned to a processor
terminated: The process has finished execution
DIAGRAM OF PROCESS STATE
PROCESS CONTROL BLOCK (PCB)
Information associated with each process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of instruction to next
execute
CPU registers – contents of all process-centric
registers
CPU scheduling information- priorities, scheduling
queue pointers
Memory-management information – memory
allocated to the process
Accounting information – CPU used, clock time
elapsed since start, time limits
I/O status information – I/O devices allocated to
process, list of open files
CPU SWITCH FROM PROCESS TO PROCESS
THREADS
So far, process has a single thread of execution
Consider having multiple program counters per process
Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details, multiple program
counters in PCB
See next chapter
PROCESS REPRESENTATION IN LINUX
Represented by the C structure task_struct
pid t pid; /* process identifier */
long state; /* state of the process */
unsigned int time slice /* scheduling information
*/
struct task struct *parent; /* this process’s
parent */
struct list head children; /* this process’s
children */
struct files struct *files; /* list of open files
*/
struct mm struct *mm; /* address space of this
process */
PROCESS SCHEDULING
Maximize CPU use, quickly switch processes onto CPU for
time sharing
Process scheduler selects among available processes for
next execution on CPU
Maintains scheduling queues of processes
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main memory,
ready and waiting to execute
Device queues – set of processes waiting for an I/O device
Processes migrate among the various queues
READY QUEUE AND VARIOUS
I/O DEVICE QUEUES
REPRESENTATION OF PROCESS SCHEDULING
Queuing diagram represents queues, resources, flows
SCHEDULERS
Long-term scheduler (or job scheduler) – selects which processes should be brought
into the ready queue
Short-term scheduler (or CPU scheduler) – selects which process should be
executed next and allocates CPU
Sometimes the only scheduler in a system
Short-term scheduler is invoked very frequently (milliseconds) (must be fast)
Long-term scheduler is invoked very infrequently (seconds, minutes) (may be slow)
The long-term scheduler controls the degree of multiprogramming
Processes can be described as either:
I/O-bound process – spends more time doing I/O than computations, many short CPU bursts
CPU-bound process – spends more time doing computations; few very long CPU bursts
Long-term scheduler strives for good process mix
ADDITION OF MEDIUM TERM SCHEDULING
Medium-term scheduler can be added if degree of multiple programming needs to decrease
Remove process from memory, store on disk, bring back in from disk to continue execution:
swapping
MULTITASKING IN MOBILE SYSTEMS
Some systems / early systems allow only one process to run, others suspended
Due to screen real estate, user interface limits iOS provides for a
Single foreground process- controlled via user interface
Multiple background processes– in memory, running, but not on the display, and with
limits
Limits include single, short task, receiving notification of events, specific long-running
tasks like audio playback
Android runs foreground and background, with fewer limits
Background process uses a service to perform tasks
Service can keep running even if background process is suspended
Service has no user interface, small memory use
CONTEXT SWITCH
When CPU switches to another process, the system must save the state of the
old process and load the saved state for the new process via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no useful work while
switching
The more complex the OS and the PCB -> longer the context switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU -> multiple contexts
loaded at once
OPERATIONS ON PROCESSES
System must provide mechanisms for process creation,
termination, and so on as detailed next
PROCESS CREATION
Parent process create children processes, which, in turn create
other processes, forming a tree of processes
Generally, process identified and managed via a process
identifier (pid)
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until children terminate
A TREE OF PROCESSES IN LINUX
i ni t
pi d = 1
l o gi n kt hr e add s s hd
pi d = 8 415 pi d = 2 pi d = 302 8
bas h khe l pe r pdf l us h s s hd
pi d = 84 16 pi d = 6 pi d = 200 pi d = 3 610
e ma c s t cs ch
ps
pi d = 920 4 pi d = 4005
pi d = 9 298
PROCESS CREATION (CONT.)
Address space
Child duplicate of parent
Child has a program loaded into it
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the process’
memory space with a new program
C PROGRAM FORKING SEPARATE PROCESS
CREATING A SEPARATE PROCESS VIA WINDOWS
API
PROCESS TERMINATION
Process executes last statement and asks the operating system to delete it (exit())
Output data from child to parent (via wait())
Process’ resources are deallocated by operating system
Parent may terminate execution of children processes (abort())
Child has exceeded allocated resources
Task assigned to child is no longer required
If parent is exiting
Some operating systems do not allow child to continue if its parent terminates
All children terminated - cascading termination
Wait for termination, returning the pid:
pid t pid; int status;
pid = wait(&status);
If no parent waiting, then terminated process is a zombie
If parent terminated, processes are orphans
MULTIPROCESS ARCHITECTURE – CHROME
BROWSER
Many web browsers ran as single process (some still do)
If one web site causes trouble, entire browser can hang or crash
Google Chrome Browser is multiprocess with 3 categories
Browser process manages user interface, disk and network I/O
Renderer process renders web pages, deals with HTML, Javascript,
new one for each website opened
Runs in sandbox restricting disk and network I/O, minimizing effect of security exploits
Plug-in process for each type of plug-in
INTERPROCESS COMMUNICATION
Processes within a system may be independent or cooperating
Cooperating process can affect or be affected by other processes,
including sharing data
Reasons for cooperating processes:
Informationsharing
Computation speedup
Modularity
Convenience
Cooperating processes need interprocess communication (IPC)
Two models of IPC
Sharedmemory
Message passing
COMMUNICATIONS MODELS
COOPERATING PROCESSES
Independent process cannot affect or be affected by the
execution of another process
Cooperating process can affect or be affected by the execution of
another process
Advantages of process cooperation
Informationsharing
Computation speed-up
Modularity
Convenience
PRODUCER-CONSUMER PROBLEM
Paradigm for cooperating processes, producer process
produces information that is consumed by a consumer
process
unbounded-buffer places no practical limit on the size of the
buffer
bounded-buffer assumes that there is a fixed buffer size
BOUNDED-BUFFER – SHARED-MEMORY SOLUTION
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1
elements
BOUNDED-BUFFER – PRODUCER
item next produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER SIZE) == out)
; /* do nothing */
buffer[in] = next produced;
in = (in + 1) % BUFFER SIZE;
}
BOUNDED BUFFER – CONSUMER
item next consumed;
while (true) {
while (in == out)
; /* do nothing */
next consumed = buffer[out];
out = (out + 1) % BUFFER SIZE;
/* consume the item in next consumed */
}
INTERPROCESS COMMUNICATION – MESSAGE PASSING
Mechanism for processes to communicate and to synchronize their actions
Message system – processes communicate with each other without resorting
to shared variables
IPC facility provides two operations:
– message size fixed or variable
send(message)
receive(message)
If P and Q wish to communicate, they need to:
establish
a communication link between them
exchange messages via send/receive
Implementation of communication link
physical (e.g., shared memory, hardware bus)
logical (e.g., direct or indirect, synchronous or asynchronous, automatic or explicit
buffering)
IMPLEMENTATION QUESTIONS
How are links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of
communicating processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate fixed or
variable?
Is a link unidirectional or bi-directional?
DIRECT COMMUNICATION
Processes must name each other explicitly:
send(P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
INDIRECT COMMUNICATION
Messages are directed and received from mailboxes (also referred
to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
INDIRECT COMMUNICATION
Operations
createa new mailbox
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
INDIRECT COMMUNICATION
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive operation
Allow the system to select arbitrarily the receiver. Sender is notified who
the receiver was.
SYNCHRONIZATION
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send has the sender block until the message is received
Blocking receive has the receiver block until a message is available
Non-blocking is considered asynchronous
Non-blocking send has the sender send the message and continue
Non-blocking receive has the receiver receive a valid message or
null
}
SYNCHRONIZATION (CONT.)
Different combinations possible
If both send and receive are blocking, we have a rendezvous
Producer-consumer becomes trivial
message next produced;
while (true) {
/* produce an item in next produced */
send(next
message produced);
next consumed;
}
while (true) {
receive(next consumed);
/* consume the item in next consumed */
}
BUFFERING
Queue of messages attached to the link; implemented in one of
three ways
1. Zero capacity – 0 messages
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
EXAMPLES OF IPC SYSTEMS - POSIX
POSIX Shared Memory
Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O RDRW, 0666);
Also used to open an existing segment to share it
Set the size of the object
ftruncate(shm fd, 4096);
Now the process could write to the shared memory
sprintf(shared memory, "Writing to shared
memory");
IPC POSIX PRODUCER
IPC POSIX CONSUMER
EXAMPLES OF IPC SYSTEMS - MACH
Mach communication is message based
Even system calls are messages
Each task gets two mailboxes at creation- Kernel and Notify
Only three system calls needed for message transfer
msg_send(), msg_receive(), msg_rpc()
Mailboxes needed for commuication, created via
port_allocate()
Send and receive are flexible, for example four options if mailbox full:
Wait indefinitely
Wait at most n milliseconds
Return immediately
Temporarily cache a message
EXAMPLES OF IPC SYSTEMS – WINDOWS
Message-passing centric via advanced local procedure call
(LPC) facility
Only works between processes on the same system
Uses ports (like mailboxes) to establish and maintain communication
channels
Communication works as follows:
The client opens a handle to the subsystem’s connection port object.
The client sends a connection request.
The server creates two private communication ports and returns the handle to one of them to the client.
The client and server use the corresponding port handle to send messages or callbacks and to listen for
replies.
LOCAL PROCEDURE CALLS IN WINDOWS XP
COMMUNICATIONS IN CLIENT-SERVER SYSTEMS
Sockets
Remote Procedure Calls
Pipes
Remote Method Invocation (Java)
SOCKETS
A socket is defined as an endpoint for communication
Concatenation of IP address and port – a number included
at start of message packet to differentiate network services
on a host
The socket 161.25.19.8:1625 refers to port 1625 on host
161.25.19.8
Communication consists between a pair of sockets
All ports below 1024 are well known, used for standard
services
Special IP address 127.0.0.1 (loopback) to refer to system
on which process is running
SOCKET COMMUNICATION
SOCKETS IN JAVA
Three types of sockets
Connection-oriented
(TCP)
Connectionless (UDP)
MulticastSocket
class– data can be sent to
multiple recipients
Consider this “Date”
server:
REMOTE PROCEDURE CALLS
Remote procedure call (RPC) abstracts procedure calls between processes on networked
systems
Again uses ports for service differentiation
Stubs – client-side proxy for the actual procedure on the server
The client-side stub locates the server and marshalls the parameters
The server-side stub receives this message, unpacks the marshalled parameters, and
performs the procedure on the server
On Windows, stub code compile from specification written in Microsoft Interface
Definition Language (MIDL)
Data representation handled via External Data Representation (XDL) format to account
for different architectures
Big-endian and little-endian
Remote communication has more failure scenarios than local
Messages can be delivered exactly once rather than at most once
OS typically provides a rendezvous (or matchmaker) service to connect client and server
EXECUTION OF RPC
PIPES
Acts as a conduit allowing two processes to communicate
Issues
Is communication unidirectional or bidirectional?
In the case of two-way communication, is it half or full-duplex?
Must there exist a relationship (i.e. parent-child) between the
communicating processes?
Can the pipes be used over a network?
ORDINARY PIPES
Ordinary Pipes allow communication in standard producer-consumer style
Producer writes to one end (the write-end of the pipe)
Consumer reads from the other end (the read-end of the pipe)
Ordinary pipes are therefore unidirectional
Require parent-child relationship between communicating processes
Windows calls these anonymous pipes
See Unix and Windows code samples in textbook
NAMED PIPES
Named Pipes are more powerful than ordinary pipes
Communication is bidirectional
No parent-child relationship is necessary between the
communicating processes
Several processes can use the named pipe for communication
Provided on both UNIX and Windows systems