Know Your Numbers: Using Dot Plates and Ten Frames in The Primary Classroom
Know Your Numbers: Using Dot Plates and Ten Frames in The Primary Classroom
Numerals: Generally, the use of numerals with dot patterns should occur after children have
made solid connections between the oral names for numbers and sets.
Dot Card Activities
Activities:
1. Counter Match (Materials: dot plates or dot cards, paper plates, counters)
Students place one counter on top of each dot (dot plate or card). They
compare the number of counters to the number of dots. Students dump
counters onto an empty plate and compare the number of counters to the
number of dots on the dot plate.
2. Double Counter Match (Materials: dot plates, paper plates, variety of counters)
Place two empty plates, one on either side of a dot plate or card. Students
make equivalent sets in each plate using a different type of counter. Students
describe how all three plates compare.
3. Make the Pattern (Materials: dot cards, numeral cards, paper plates, counters)
Hold up a dot card and have your students make the same pattern they see on
their own plate using counters. Ask them how many dots they see and how they
see them. To extend, place two empty plates down. Place a dot card in the
center. Students build a set that is one less on one plate and one more on the
other. Do the same activity by holding up numeral cards.
4. Dot Card Flash (Materials: dot cards, hole-punched cards, bingo chips, overhead)
Flash a dot card then hide, or briefly display on an overhead a hole-punched
card, an overhead dot card or bingo chips. Students state the number, hold up
a dot card or numeral, or construct the arrangement.
5. Dot Card Match (Materials: dot cards)
Students sort different arrangements of the same number. Discuss the
number of dots in each group; which group has the most, least, etc.
6. Number/Numeral Match (Materials: dot cards)
Teacher states a number or holds up a numeral card and students find the
corresponding dot card.
7. Which One is Out? (Materials: dot cards)
Students determine which card does not belong in a set where all but one
represent the same number.
8. Dot Card Trains (Materials: dot cards)
Students arrange a random set of dot cards in order (from 1-6 and back down).
Extend to trains from 1-10.
9. Concentration (Materials: 2 sets of dot cards or plates)
Place dot cards face down in a 5x4 array. Students take turns turning over two
cards trying to find a match.
10. Dot Card Challenge (Materials: 2 sets of dot cards in 2 colours)
Each student gets 1 set of cards. Each student turns over the top card of
their pile and identifies the amount. The student with the larger number takes
both cards.
11. Addarama (Materials: 2 sets of dot cards in 2 colors)
Each student gets 1 set of cards. Each student turns over their top card. Both
students add the two dot cards together. The first student to say the total
amount out loud gets both cards. To extend, have each student turn over two
cards and find the total of their cards. The student with the greatest amount
takes all the cards.
12. Finger Dot Match (Materials: dot cards, numeral cards, finger cards)
Teacher holds up fingers (i.e. 2) and asks students how many fingers.
Students imitate and state number. Students then find a dot card with that
many dots. Teacher then holds up 2 fingers and one more. Students imitate
and state number. Students find a plate with 3 dots. Continue with other
finger patterns to 10.
13. Clothespin Match (Materials: dot plates or cards, clothespins)
Students choose a dot plate and attach the corresponding number of
clothespins on the edge of the card.
14. Popsicle Stick Match (Materials: popsicle sticks, dot cards)
Students match popsicle sticks with different dot arrangements on dot cards.
15. Dice/Card Match (Materials: dice, dot cards)
Roll the die or dice and have students find a dot card with the same amount.
Five Frame and Ten Frame Activities
Introduction
Five frames and ten frames are one of the most important models to help students
anchor to 5 and 10.
Five frames are a 1x5 array and ten frames are a 2x5 array in which counters or dots
can be placed to illustrate numbers.
The five frame helps students learn the combinations that make 5. The ten-frame
helps students learn the combinations that make 10. Ten-frames immediately model
all of the facts from 5+1 to 5+5 and the respective turnarounds. Even 5+6, 5+7 and
5+8 are quickly seen as two fives and some more when depicted with these
powerful
models.
For students in kindergarten or early first grade who have not yet explored a ten
frame, a good idea is to anchor to five by beginning with a five frame.
Starting with Five Frames
Activities:
1. Building Sets (Materials: blank five frame mat, counters)
Call out a number to the students, such as 4, and have them show that
amount on their mat. They may place the counters in any manner. Ask if
they can place the 4 counters down in a different way. Try other numbers
from 0-5. Have your students make observations about their placement of
counters.
- It has a space in the middle.
-It’s two and two.
Numbers greater than 5 are shown with a full five-frame and additional
counters on the mat but not on the frame.
2. Roll and Build (Materials: five frame cards, dice)
Students roll one die or two dice and build that amount on their five
frame
mat.
3. Memory (Materials: two sets of five frame cards)
Place the five frame cards face down in an array. Students take turns
turning
over two cards. They identify the amount on each card. If they are the
same
they take both cards. Play goes to the next players.
4. Challenge (Materials: two sets of five frame cards in 2 colours)
Each student gets 1 set of cards. Each student turns over the top card of
their pile and identifies the amount. The student with the greater
amount
takes both cards.
5. Five Frame Flash (Materials: large five frame cards)
Flash a five frame card to your students and ask them to identify how
6. Five Frame Trains (Materials: at least two sets of five frame
cards)
Students sequence a random set of five frame cards in order from 1 to
5 and
then back to 1, etc. Students practice counting forwards and
backwards out
loud. Extend by turning over one card in the train and have students
identify
which number was turned over.
7. Make 5 (Materials: two sets of five frame cards)
Place the cards face up in an array. Students try to find two cards that
together total 5. To challenge students turn the cards face down.
8. Dice Match (Materials: die, five frame cards)
Roll the die and have students find the five frame card that has the
same
amount. If they roll a 6, they roll again.
Starting with Ten Frames
1. Building Sets (Materials: blank ten frame mats, double ten frame mats, counters)
Call out a number from 1-10 and have students build that amount on their ten
frame. Students fill the first row first. Call out a different number and have
students build the new number. Observe to see which students can simply add
or remove counters and those that must begin from 1. Continue with different
amounts. Extend to a double ten frame building numbers to 20.
2. Roll and Build (Materials: ten frame cards, dice)
Students roll two dice and build that amount on their ten frame mat.
3. Memory (Materials: two sets of ten frame cards)
Place the ten frame cards face down in an array. Students take turns turning
over two cards. They identify the amount on each card. If they are the same
they take both cards.
4. Challenge (Materials: two sets of ten frame cards in 2 colours)
Each student gets 1 set of cards. Each student turns over the top card of
their pile and identifies the amount. The student with the greater amount
takes both cards.
5. Ten Frame Flash (Materials: large ten frame cards)
Flash a ten frame card to your students and ask them to identify how many
dots they saw. To challenge students ask them to identify one more or one
less than the amount of dots. To extend, have them tell you how many empty
spaces there are or how many more are needed to make 10.
6. Ten Frame Trains (Materials: at least two sets of ten frame cards)
Students sequence a random set of ten frame cards in order from 1 to 10 and
then back to 1, etc. Students practice counting forwards and backwards out
loud. Extend by turning over one card in the train and having students identify
which number was turned over.
• What is subtraction?
• According to Van de Walle & Lovin, subtraction is not “take away”. Referring to
subtraction as “take away” is not entirely correct and is way overused. When children
learn this definition of subtraction, they have difficulty later when the structure of
the problem is other than take away (Separate, Part-Part-Whole, Compare).
• Subtraction (and division) cause children greater difficulty than addition (or
multiplication).
• Here is the BIG QUESTION: How do you get a child to fact mastery?
Keep in mind that mastery of a basic fact means that a child can give a quick
response within about three seconds without having to count (non-efficient).
• Mastery has very little to do with how much drill or with drill techniques.
But, is there a place for drill and practice? According to Van de Walle & Lovin, drill is
appropriate when:
(a) the subtraction concepts have been meaningfully developed
(b) students already have developed (not mastered) flexible and useful procedures
(c) speed and accuracy are needed
Reminder: Drill is not a way of developing ideas.
-Now for the ANSWER to the BIG QUESTION of how to get a child to fact mastery.
- Fact mastery can happen by the end of grade 3 if appropriate development takes
place in the primary grades.
- This session will focus on the three steps necessary in helping children develop fact
mastery:
1) an understanding of number relationships and operations
2) efficient strategies
3) drill
II. NUMBER SENSE: NUMBER RELATIONSHIPS/OPERATIONS/PROPERTIES
labeled More, Less, and Same. Next to each card have students make three collections of counters: a set that is
more, one that is less, and one that is the same. Have labels prepared for the sets.
2) Early Counting
- The meaning attached to counting is the key conceptual idea on which all other number concepts are developed .
counting on. However, it is very important to have children practice counting backward.
- Do frequent short practice drills. For example, when children are lining up for lunch, recess, etc. You can count 1-5 & 5-1; 1-10
& 10-1; 1-20 & 20-1 depending on the level of student. Clapping can be done as the count goes up and back.
- ACTIVITY: Real Counting On Van de Walle & Lovin (2006)
This “game” for two children requires a deck of cards with numbers 1-7,a die, a paper cup, and some counters. The first
player turns over the top number card and places that number of counters in the cup. The card is placed next to the cup as a
reminder of how many are there. The second child rolls the die and places counters NEXT to the cup. Working together they
decide how many counters in all. A record sheet with columns for “In the Cup”, “On the Side”, and “In All” is an option. The
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B. EARLY NUMBER SENSE
- Early number sense development should be given much attention.
- Remember, first comes the concept of cardinality and counting skills.
Then more relationships can be created for children to develop number sense.
C. RELATIONSHIPS AMONG NUMBERS 1 THROUGH 10
- There are four different types of relationships that children can and should
develop with numbers:
1) Spatial relationships
2) One and two more, one and two less
3) Anchors or “benchmarks” of 5 and 10
4) Part-part-whole relationships
- At first you will notice a lot of counting, but counting will become less and
less.
- A closer look at the four relationships:
1) Spatial Relationships: Patterned Set Recognition
- Recognize sets of objects in patterned arrangements; tell how many without
counting (subitizing); significant milestone for a child.
- Quantities up to 10 can be known without having to count. This can help
in counting on (from a patterned set you know) or learning combinations
of numbers (seeing two smaller patterns you know) or being able to
decompose quantities into small groups (e.g., 5 can be thought of as a
group of 2 and a group of 3).
- ACTIVITY: Dot Plate Flash Van de Walle & Lovin (2006)
(Dot plates are a good set of materials to use in pattern recognition
activities.) Hold up a dot plate for only 1 to 3 seconds. “How many?
How did you see it?” A set of dot-pattern dominoes will work also.
G. OPERATION CONCEPTS
- Relationship between Addition and Subtraction – Inverse Operations
- Addition names the whole in terms of the parts and subtraction names a
missing part.
- Understanding inverse operation will make subtraction facts much easier to
learn.
- Before working on mastery of subtraction facts, check on students’ mastery
of addition facts and see if they are starting to make connections between the
two operations.
- Avoid key words! Van de Walle & Lovin (2006)
Three arguments against the key word approach:
1) Key words are misleading. They may suggest an operation that is incorrect.
EXAMPLE: Maxine took the 28 stickers she no longer wanted and
gave them to Brittany. Now Maxine has 73 stickers left.
How many stickers did Maxine have to begin with?
2) Many problems have no key words. If children have been taught to look
for key words, they have no strategy for solving the problem. Looking for
key words encourages students to ignore the meaning and structure of the
problem. (The most important approach to solving any word/story problem
is to analyze its structure – to make sense of it.) Mathematics is about
reasoning and making sense.
3) Evidence suggests that the general meaning of a problem rather than
specific words or phrases determines both the difficulty of the problem
and the processes students use to solve it. Normally, difficulty with word
problems do not happen because students cannot read the words but
because they cannot make sense of the mathematical relationships
expressed by those words.
H. PROPERTIES
1) Addition & Subtraction
- Commutative Property – order property
EXAMPLE: Use story problems that have the same addends but different
orders. The context should be the same.
- The commutative property for addition reduces the number of facts from
100 to 55.
III. EFFICIENT STRATEGIES
- What is an efficient strategy? It is one that can be done mentally and quickly.
- Counting is not efficient. If drill is done when counting is the only strategy used, all
you get is faster counting.
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7) Make-Ten Extended
- Three facts have 7 as one of the addends. The make-ten strategy can be
used for these facts, too.
- For 7 + 5, the idea is 7 and 3 more makes 10 and 2 left makes 12.
It may be a good idea to suggest this idea at the same time that you
introduce the make-ten strategy.
- Other countries teach an addition strategy of building through 10 in the
first grade. Many second graders in the U.S. do not know what 10 plus any
number is.
8) Counting On
-Efficient up to 10
- Most widely promoted strategy
- Reasons not to encourage this strategy:
1) Many times it is used with facts where it is not efficient, such as 8 + 5.
2) It is a lot more procedural that conceptual.
3) It isn’t necessary if students use other strategies.
9) Ten-Frame Facts
- The ten-frame model is valuable in seeing certain number relationships.
- The ten-frame helps children learn the combinations that make 10.
- Ten-frames immediately model all of the facts from 5 + 1 (1 + 5) to 5 + 5.
- Even 5 + 6, 5 + 7, and 5 + 8 can be seen as two fives and some more
when these models are used.
C. STRATEGIES FOR SUBTRACTION FACTS:
- Subtraction facts prove to be more difficult that addition.
- The “count-count-count” approach has not been found to be helpful in subtraction
fact mastery.
- Repeat use of a mental strategy will make it automatic.
1) Subtraction as Think-Addition
- This is extremely significant for mastering subtraction facts, but addition
facts must be mastered first.
- If the important relationship between parts and wholes - between addition
and subtraction - can be made, subtraction facts will be much easier.
- Word problems that promote think-addition are those that sound like addition
but have a missing part.
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- CONNECTING SUBTRACTION TO ADDITION KNOWLEDGE:
Van de Walle & Lovin (2006)
Count out 13 and cover. Count and remove 5. Keep these in view.
Think: “Five and what makes thirteen?” 8 8 left 13 minus 5 is 8.
Uncover. 8 and 5 is 13.
Part-Whole Models Van de Walle & Lovin (2006)
Join or separate using:
1) two colors, 2) a part-part-whole mat, 3) two bars of connecting cubes,
4) a design with squares, or 5) two hops on a number line (note the whole hop).
2) Subtraction Facts with Sums to 10
- Part-Whole Relationships – For example, 10 is the whole and the numbers
making up the parts are: 1 and 9, 2 and 8, 3 and 7, 4 and 6, 5 and 5.
- Learn addition facts first
- Understand important basic number relationships
- Extend Think-Addition
It is important to listen to children’s thinking as they attempt to answer
subtraction facts that they have not mastered. If they are not using
Build Up Through 10, Back Down Through 10, or Think-Addition, they are
probably using the inefficient method of counting.
Activities for the Think-Addition strategy can be used for ALL of the
subtraction facts, not only the “hard facts”:
1. Missing-Number Cards Van de Walle & Lovin (2006)
Three numbers shown with one circled or with one number missing.
Why do these numbers belong together? Why is one circled?
Which number is missing? How can you tell what it is?
2. Missing-Number Worksheets Van de Walle & Lovin (2006)
Facts with one number missing; Use for drill exercises.
V. WRAPPING IT UP
Flash a five frame card to your students and ask them to identify how many dots they
saw. To challenge students ask them to identify one more or one less that the amount
of dots. To extend, have them tell you how many empty spaces there are or how many
more are needed to make 5.
Students sequence a random set of five frame cards in order from 1 to 5 and then
back to 1, etc. Students practice counting forwards and backwards out loud. Extend
by turning over one card in the train and have students identify which number was
turned over.
Activities:
1. Building Sets (Materials: blank ten-frame mates, double ten-frame mats, counters)
Call out a number from 1-10 and have students build that amount on their ten frame.
Students fill the first row first. Call out a different number and have students build
the new number. Observe to see which students can simply add or remove counters
and those that must begin from 1. Continue with different amounts. Extend to a
double ten-frame building numbers to 20.