This document discusses design prototyping and construction. It defines prototypes as models that can range from low-fidelity paper sketches to high-fidelity working software. Prototypes are used for evaluation and feedback, validating design ideas, and encouraging reflection. Different prototyping methods like storyboards and index cards are appropriate for early stages, while tools like Director allow for higher fidelity prototypes later in the design process. The goal of prototyping is to iteratively refine a conceptual design into a final constructed product through evaluation and feedback.
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Design, Prototyping and Construction
This document discusses design prototyping and construction. It defines prototypes as models that can range from low-fidelity paper sketches to high-fidelity working software. Prototypes are used for evaluation and feedback, validating design ideas, and encouraging reflection. Different prototyping methods like storyboards and index cards are appropriate for early stages, while tools like Director allow for higher fidelity prototypes later in the design process. The goal of prototyping is to iteratively refine a conceptual design into a final constructed product through evaluation and feedback.
Download as PPT, PDF, TXT or read online on Scribd
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Design, prototyping and
construction Prototyping and construction • What is a prototype?
• Why prototype?
• Different kinds of prototyping
– low fidelity – high fidelity
• Construction What is a prototype?
• In other design fields a prototype is a
small-scale model: – a mini car – a mini building or town What is a prototype? • In interaction design it can be – a series of screen sketches – a storyboard • cartoon-like series of scenes – a PowerPoint slide show – a video simulating the use of a system – a cardboard mock-up(full-sized scale model of a structure) – a piece of software with limited functionality • written in the target language or in another language Why prototype? • Evaluation and Feedback Prototypes are a useful aid when discussing ideas with stakeholders; they are a communication device among team members, and are an effective way to test out ideas for yourself. • Validation of design ideas • Encourages reflection in design – very important aspect of design • Choosing between alternatives Low-fidelity Prototyping • simple medium – e.g. paper, cardboard, Pen – often different from the final medium • flexible – changes quick, cheap and easy • examples – sketches of screens, task sequences, etc – storyboards Low-fidelity Prototyping Website example Storyboards • often used with scenarios – more detail – chance to role play • series of sketches – shows how a user might progress through a task using the device • used early in design – cheap and simple – validation of design ideas – feedback from stakeholders Story Board Activity
• Produce a storyboard that depicts
how to fill a car with gas (petrol). Sketching • important to low-fidelity prototyping • drawing skills are not critical – symbols to indicate tasks, activities, objects – flowcharts for time-related issues – block diagrams for functional components • computer support – some drawing and brainstorming programs have functions that help with sketching – may make things more complicated than necessary Index Cards • small cards (3 X 5 inches) – usually lined • each card represents one screen – multiple screens can be shown easily on a table or the wall • thread or lines can indicate relationships between screens – sequence – hyperlinks • often used in website development High-fidelity prototyping • choice of materials and methods – similar or identical to the ones in the final product • looks more like the final system – appearance, not functionality • common development environments – Macromedia Director, Visual Basic, Smalltalk, – Web development tools, MS Visio. • misled user expectations – users may think they have a full system Conceptual Design
• Transformation of user requirements
or needs into a conceptual model • Stepwise refinement – iterate, iterate, iterate • Consideration of alternatives – prototyping helps Definition ‘Conceptual Design’
“A description of the proposed system
in terms of a set of integrated ideas and concepts about what it should do, behave and look like, that will be understandable by the users in the manner intended” Summary • Different kinds of prototyping are used for different purposes and at different stages