Using MERGE in Your School
Developing 21st Century Learning Skills
www.MERGEVR.com
Company Overview
● Based in San Antonio, Texas MERGE provides augmented reality (AR) and virtual reality
(VR) products that have enjoyed enthusiastic adoption by educators. Examples include
TCEA 2019 Best of Show, ISTE 2019 Best of Show, AASL Best Teaching App of 2019,
and our educator group is the most active on Facebook.
● The MERGE EDU software platform provides powerful AR/VR learning and creation
capability to develop 21st Century Learning skills and enable experiential learning.
● MERGE Cubes are soft foam mixed reality school supplies that allow students to hold
virtual objects in their hand when used with the MERGE EDU Platform.
● MERGE Headsets are soft-foam, smartphone powered AR/VR headsets designed to work
with both the MERGE EDU Platform and on a standalone basis for checkout and use in
the classroom and for students to use at home.
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Interest > Engagement > Achievement
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Making the
the Connection:
Connection:
Interest > Engagement > Achievement
According to research by the National Center for STEM Elementary
Education:
“Research shows that a negative interest in
science begins in elementary schools where
about 33% of girls and boys in fourth grade
express negative attitudes. By eighth grade,
almost 50% express negative attitudes.”
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Making the
the Connection:
Connection:
Interest > Engagement > Achievement
Paradox: How can we build 21st
Century Learning skills if we’re not using
21st Century instruction techniques?
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21st Century Instruction
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What it
What it Looks
Looks Like:
Like:
Inspiring Interest & Engagement in STEM
3rd grade class near
Tulsa, Oklahoma learning
science in augmented
reality for the first time.
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What it
What it Looks
Looks Like:
Like:
Critical Thinking & Collaboration
See how Gabe Haydu does it
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What it
What it Looks
Looks Like:
Like:
Teaching & Presenting in Augmented Reality
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Teaching with MERGE
See Hundreds of Teachers Ideas in Twitter Moments
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MERGE Enables 21st Century Learning
21st Century Skill What Students Can Do with MERGE Learning Outcomes Real-life Examples
Critical-thinking ● Visualize complex problems from a ● Accelerate problem solving Visualizing cellular biolog
(Classroom, Lab) new perspective (AR) ● Develop multiple solutions to a y
● Simulate different outcome scenarios in problem by simulating cause/effect to Visualizing math
AR obtain the best outcome
Creativity ● Preview 3D print designs in AR ● Inspire interest in design & coding 3D print preview
(Makerspace, Lab) ● Design in 3D and convert creations into ● Visualize and create in a new Design in AR
virtual objects you can hold medium (AR) Photogrammetry in AR
● Scan objects and create virtual exhibits ● Exposure to new technology for Create virtual art exhibits
(Photogrammetry) future-ready job skills
Collaboration ● Experience/visualize concepts and ● Deepen subject understanding Visualizing math in small
(Classroom, Lab) discuss individual perspectives ● Inspire sharing of individual groups
● Work in teams to observe, experience, perspectives Visualize grammar
and solve problems ● Encourage teamwork
Communication ● Re-enact events or literature in AR ● Develop visual communications Create virtual story narrat
(Classroom, Library) ● Share feelings & emotions in AR ● Enhance personal expression ives
● Engage students of all abilities SEL in AR
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Experiential Learning:
Learning:
Bring Lesson Plans to Life
MERGE EDU Explorer app 12
Experiential Learning:
Learning:
Critical Thinking & Inquiry
MERGE EDU Explorer app and MERGE Cube 13
Experiential Learning:
Learning:
Collaboration & Communication
MERGE EDU Explorer app and MERGE Cube 14
Life Science:
Life Science:
Virtual Dissection & Animal Studies
MERGE EDU Explorer app and MERGE Cube 15
Chemistry &
Chemistry & Biology:
Biology:
Visualizing Molecular Models
Learn how from Washington College
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Math:
Calculations & Spatial Reasoning
Learn How with Gabe Haydu 17
Library:
Library:
Book Reports in Augmented Reality
See how Kathleen does it See how Mike & Nate do it 18
Library:
Library:
Beyond Picture Books & Online Media
Create AR assignments to engage
students after reading:
1. Hold places and objects in literary works
on Cube and share observations
2. Present characters, settings, themes in
AR book reports or presentations
3. Create short stories or recreate literary
works in AR for discussion
4. Learn to use AR objects and VR
experiences as an inquiry/research
medium to reveal new insights
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ELA &
& Library:
Library:
Create AR Stories
Learn how with Shannon McClintock-Miller
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ELA &
& Library:
Library:
Visualize Grammar & Analyze Literature
See how Omnia Elsayed does it See how Omnia Elsayed does it
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Art &
& Design:
Design:
3D Design & Virtual Sculpture Exhibit
Learn how from Washington College
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Humanities:
Humanities:
Photogrammetry & Virtual Collections
Learn how with John Zingale
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Humanities:
Humanities:
Exploring Ancient Egyptian History
Watch it here. 24
Humanities:
Humanities:
View Virtual Artifacts
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3D Printing:
3D Printing:
Print Preview in Augmented Reality
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3D Printing:
3D Printing:
Print Preview in Augmented Reality
Learn how with Michael Fricano Learn How with Gabe Haydu 27
Coding:
Creating for Augmented Reality
CoSpaces Edu Professional License with MERGE Cube add-on 28
Special Needs
Special Needs & SEL:
SEL:
Communication & Language Development
Learn How Morgan’s Wonderland Does It 29
What You’ll Need
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MERGE Cube: AR Learning Tool
WHAT IT DOES
● Allows you to hold virtual objects in the palm
of your hand using a mobile device.
WHY IT’S AWESOME IN SCHOOLS
● Enables creation and learning in AR
● Easy to use in class or at home
● Works with iOS, Android, and Windows 10
● MERGE EDU software subscription provides
AR creation tools and hundreds of hours of
standards-aligned STEM content
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MERGE AR/VR HEADSET
WHAT IT DOES
● Allows you to experience VR and AR learning and
discovery using your own smartphone (BYOD).
WHY IT’S AWESOME IN SCHOOLS
● Soft-foam design for comfort
● Antimicrobial + removable head straps for hygienic use
● Adjustable lenses to fit virtually any face
● Dual input buttons for better VR interaction
● Enables “hands free” use of MERGE Cube
● Hundreds of kid-safe VR experiences: MINIVERSE.io
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MERGE EDU: Explorer app
What it Does
Develops 21st Century
Learning Skills by
enabling experiential
STEM learning in AR and
VR. Hundreds of
standards aligned content
experiences.
How it Works Amazing Things You Can Do
(1) Subscribe to the MERGE EDU platform 1. Place virtual objects in the real-world for up-close
(2) Download the Explorer app to your analysis
smartphone, iPad or Windows 10 device 2. Observe scientific phenomena in AR and VR
(3) Select and launch your desired learning topic 3. Examine and compare STEM objects and
(4) Interact with AR content by clicking on it and systems in virtual cross-sections
pointing your mobile device at the MERGE 4. Perform a virtual frog dissection
Cube to watch it transform
(5) Interact with VR content by clicking on it,
inserting your mobile phone into the MERGE
Headset, and using the dual input buttons 33
MERGE EDU: Object Viewer app
What it Does
Allows you to convert 3D
models into virtual
objects you can hold and
place in the real world.
Create and share object
collections.
How it Works Amazing Things You Can Do
(1) Subscribe to the MERGE EDU platform 1. Design with apps such as Paint 3D or SketchFab and
(2) Download the Object Viewer to your convert the creations into virtual objects you can hold
smartphone, iPad or Windows 10 device 2. Code in Tinkercad and convert the 3D models into virtual
(3) Import 3D object files to convert to virtual objects you can hold prior to 3D printing
objects you can hold on the MERGE Cube 3. Import 3D models from third party libraries such as
(4) Point your mobile device at the MERGE Google Poly and convert them into virtual objects for
Cube and click on your virtual object file in learning
Object Viewer to launch it 4. Scan objects to create virtual collections or
(5) Watch the MERGE Cube transform virtual exhibits.
5. Design objects and create virtual exhibits 34
Pick the Solution that Fits Your Needs
MERGE Solution What You Can Do Perfect For ..
Class Pack Transform STEM learning and enable AR creation in a ● K-12 school pilot
single classroom. ● Homeschool groups
(25 MERGE EDU student
licenses + 25 MERGE Cubes)
Lab/Library Pack Transform STEM learning and enable AR creation in ● Libraries
libraries, labs, and Makerspaces where large numbers ● Labs
(MERGE EDU software site of students require periodic use (eg. weekly). ● Makerspace
license restricted to 30 ● Traveling STEM
concurrent users + 30 MERGE exhibits/camps
Cubes)
School Pack Transform STEM learning and enable AR creation daily ● Entire schools
at school sites where all students need simultaneous ● Public libraries
(MERGE EDU software site access and use.
license + 300 MERGE Cubes)
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Getting Started
Email: [email protected]
Website: www.mergevr.com
Free Trial: www.trymerge.com
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