Computer Architecture
CS 283
Instructor: Sameen Fatima
Lecture 10
MIPS Arithmetic
All MIPS arithmetic instructions have 3 operands
Operand order is fixed (e.g., destination first)
Example:
C code: A = B + C compiler’s job to associate
variables with registers
MIPS code: add $s0, $s1, $s2
Registers vs. Memory
Arithmetic instructions operands must be in registers
MIPS has 32 registers
Compiler associates variables with registers
What about programs with lots of variables (arrays, etc.)? Use
memory, load/store operations to transfer data from memory to
register – if not enough registers spill registers to memory
MIPS is a load/store architecture
Control Input
Memory
Datapath Output
Processor I/O
Memory Organization
Viewed as a large single-dimension array with access by
address
A memory address is an index into the memory array
Byte addressing means that the index points to a byte of
memory, and that the unit of memory accessed by a load/store
is a byte
0 8 bits of data
1 8 bits of data
2 8 bits of data
3 8 bits of data
4 8 bits of data
5 8 bits of data
6 8 bits of data
...
Memory Organization
Bytes are load/store units, but most data items use larger words
For MIPS, a word is 32 bits or 4 bytes.
0 32 bits of data
4 32 bits of data
Registers correspondingly hold 32 bits of data
8 32 bits of data
12 32 bits of data
...
232 bytes with byte addresses from 0 to 2 32-1
230 words with byte addresses 0, 4, 8, ... 2 32-4
i.e., words are aligned
what are the least 2 significant bits of a word address?
Load/Store Instructions
Load and store instructions
Example:
C code: A[8] = h + A[8];
value offset address
MIPS code (load): lw $t0, 32($s3)
(arithmetic): add $t0, $s2, $t0
(store): sw $t0, 32($s3)
Load word has destination first, store has destination last
Remember MIPS arithmetic operands are registers, not memory
locations
therefore, words must first be moved from memory to registers using
loads before they can be operated on; then result can be stored back to
memory
A MIPS Example
Can we figure out the assembly code?
swap(int v[], int k);
{ int temp;
temp = v[k];
v[k] = v[k+1];
v[k+1] = temp;
}
swap:
muli $2, $5, 4
add $2, $4, $2
lw $15, 0($2)
lw $16, 4($2)
sw $16, 0($2)
sw $15, 4($2)
jr $31
So far we’ve learned:
MIPS
loading words but addressing bytes
arithmetic on registers only
Instruction Meaning
add $s1, $s2, $s3 $s1 = $s2 + $s3
sub $s1, $s2, $s3 $s1 = $s2 – $s3
lw $s1, 100($s2) $s1 = Memory[$s2+100]
sw $s1, 100($s2) Memory[$s2+100]= $s1
Machine Language
Instructions, like registers and words of data, are also 32 bits long
Example: add $t0, $s1, $s2
registers are numbered, e.g., $t0 is 8, $s1 is 17, $s2 is 18
Instruction Format R-type (“R” for aRithmetic):
000000 10001 10010 01000 00000 100000
op rs rt rd shamt funct
opcode – first second register shift function field -
operation register register destin- amount selects variant
source source ation of operation
operand operand operand
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits
Machine Language
Consider the load-word and store-word instructions,
what would the regularity principle have us do?
we would have only 5 or 6 bits to determine the offset from a base register - too
little…
Design Principle 3: Good design demands a compromise
Introduce a new type of instruction format
I-type (“I” for Immediate) for data transfer instructions
Example: lw $t0, 1002($s2)
100011 10010 01000 0000001111101010
op
6 bits rs 5 bits rt 5 bits 16 bit offset
16 bits
Stored Program Concept
Instructions are bit sequences, just like data
Programs are stored in memory
to be read or written just like data
memory for data, programs,
Processor Memory compilers, editors, etc.
Fetch & Execute Cycle
instructions are fetched and put into a special register
bits in the register control the subsequent actions (= execution)
fetch the next instruction and repeat
SPIM – the MIPS simulator
SPIM (MIPS spelt backwards!) is a MIPS simulator that
reads MIPS assembly language files and translates to machine
language
executes the machine language instructions
shows contents of registers and memory
works as a debugger (supports break-points and single-stepping)
provides basic OS-like services, like simple I/O
SPIM is freely available on-line
An important part of our course is to actually write MIPS
assembly code and run using SPIM – the only way to learn
assembly (or any programming language) is to write lots and
lots of code!!!
Refer to our material, including slides, on SPIM
Memory Organization:
Big/Little Endian Byte Order
Bytes in a word can be numbered in two ways:
byte 0 at the leftmost (most significant) to byte 3 at the rightmost
(least significant), called big-endian 0 1 2 3
byte 3 at the leftmost (most significant) to byte 0 at the rightmost
(least significant), called little-endian 3 2 1 0
Big-endian Little-endian
Bit 31
Bit 31
Bit 0
Bit 0
Memory Memory
Byte 0 Byte 1 Byte 2 Byte 3 Word 0 Byte 3 Byte 2 Byte 1 Byte 0 Word 0
Byte 4 Byte 5 Byte 6 Byte 7 Word 1 Byte 7 Byte 6 Byte 5 Byte 4 Word 1
Memory Organization:
Big/Little Endian Byte Order
SPIM’s memory storage depends on that of the underlying
machine
Intel 80x86 processors are little-endian
because SPIM always shows words from left to right a “mental
adjustment” has to be made for little-endian memory as in Intel PCs
in our labs: start at right of first word go left, start at right of next
word go left, …!
Word placement in memory (from .data area of code) or word
access (lw, sw) is the same in big or little endian
Byte placement and byte access (lb, lbu, sb) depend on big or
little endian because of the different numbering of bytes within a
word
Character placement in memory (from .data area of code)
depend on big or little endian because it is equivalent to byte
placement after ASCII encoding
Run storeWords.asm from SPIM examples!!
Control: Conditional Branch
Decision making instructions
alter the control flow,
i.e., change the next instruction to be executed
MIPS conditional branch instructions:
bne $t0, $t1, Label
beq $t0, $t1, Label
I-type instructions
beq $t0, $t1, Label
000100 01000 01001 0000000000011001 (= addr.100)
Example: if (i==j) h = i + j;
bne $s0, $s1, Label word-relative addressing:
add $s3, $s0, $s1 25 words = 100 bytes;
Label:.... also PC-relative (more…)
Addresses in Branch
Instructions:
bne $t4,$t5,Label Next instruction is at Label if $t4 != $t5
beq $t4,$t5,Label Next instruction is at Label if $t4 = $t5
Format:
I op rs rt 16 bit offset
16 bits is too small a reach in a 2 32 address space
Solution: specify a register (as for lw and sw) and add it to offset
use PC (= program counter), called PC-relative addressing, based on
principle of locality: most branches are to instructions near current
instruction (e.g., loops and if statements)
Addresses in Branch
Further extend reach of branch by observing all MIPS
instructions are a word (= 4 bytes), therefore word-relative
addressing:
MIPS branch destination address = (PC + 4) + (4 * offset)
Because hardware typically increments PC early
in execute cycle to point to next instruction
so offset = (branch destination address – PC – 4)/4
but SPIM does offset = (branch destination address – PC)/4
Control: Unconditional Branch
(Jump)
MIPS unconditional branch instructions:
j Label
Example:
if (i!=j) beq $s4, $s5, Lab1
h=i+j; add $s3, $s4, $s5
else j Lab2
h=i-j; Lab1: sub $s3, $s4, $s5
Lab2: ...
J-type (“J” for Jump) instruction format
word-relative
Example: j Label # addr. Label = 100 addressing:
25 words = 100 bytes
000010 00000000000000000000011001
6 bits 26 bits
op 26 bit number
Addresses in Jump
Word-relative addressing also for jump instructions
J op 26 bit address
MIPS jump j instruction replaces lower 28 bits of the PC with A00
where A is the 26 bit address; it never changes upper 4 bits
Example: if PC = 1011X (where X = 28 bits), it is replaced with
1011A00
there are 16(=24) partitions of the 232 size address space, each partition of
size 256 MB (=228), such that, in each partition the upper 4 bits of the
address is same.
if a program crosses an address partition, then a j that reaches a
different partition has to be replaced by jr with a full 32-bit address first
loaded into the jump register
therefore, OS should always try to load a program inside a single partition
Constants
Small constants are used quite frequently (50% of operands)
e.g., A = A + 5;
B = B + 1;
C = C - 18;
Solutions? Will these work?
create hard-wired registers (like $zero) for constants like 1
put program constants in memory and load them as required
MIPS Instructions:
addi $29, $29, 4
slti $8, $18, 10
andi $29, $29, 6
ori $29, $29, 4
How to make this work?
Immediate Operands
Make operand part of instruction itself!
Design Principle 4: Make the common case fast
Example: addi $sp, $sp, 4 # $sp = $sp + 4
001000 11101 11101 0000000000000100
6 bits 5 bits 5 bits 16 bits
op rs rt 16 bit number
How about larger constants?
First we need to load a 32 bit constant into a register
Must use two instructions for this: first new load upper immediate
instruction for upper 16 bits
lui $t0, 1010101010101010 filled with zeros
1010101010101010 0000000000000000
Then get lower 16 bits in place:
ori $t0, $t0, 1010101010101010
1010101010101010 0000000000000000
0000000000000000 1010101010101010
ori
1010101010101010 1010101010101010
Now the constant is in place, use register-register arithmetic
So far
Instruction Format Meaning
add $s1,$s2,$s3 R $s1 = $s2 + $s3
sub $s1,$s2,$s3 R $s1 = $s2 – $s3
lw $s1,100($s2) I $s1 = Memory[$s2+100]
sw $s1,100($s2) I Memory[$s2+100] = $s1
bne $s4,$s5,Lab1 I Next instr. is at Lab1 if $s4 != $s5
beq $s4,$s5,Lab2 I Next instr. is at Lab2 if $s4 = $s5
j Lab3 J Next instr. is at Lab3
Formats:
R op rs rt rd shamt funct
I op rs rt 16 bit address
J op 26 bit address
Control Flow
We have: beq, bne. What about branch-if-less-than?
New instruction:
if $s1 < $s2 then
$t0 = 1
slt $t0, $s1, $s2 else
$t0 = 0
Can use this instruction to build blt $s1, $s2, Label
how? We generate more than one instruction – pseudo-instruction
can now build general control structures
The assembler needs a register to manufacture instructions from pseudo-
instructions
There is a convention (not mandatory) for use of registers
Policy-of-Use Convention for
Registers
Name Register number Usage
$zero 0 the constant value 0
$v0-$v1 2-3 values for results and expression evaluation
$a0-$a3 4-7 arguments
$t0-$t7 8-15 temporaries
$s0-$s7 16-23 saved
$t8-$t9 24-25 more temporaries
$gp 28 global pointer
$sp 29 stack pointer
$fp 30 frame pointer
$ra 31 return address
Register 1, called $at, is reserved for the assembler; registers 26-27,
called $k0 and $k1 are reserved for the operating system.
Assembly Language vs.
Machine Language
Assembly provides convenient symbolic representation
much easier than writing down numbers
regular rules: e.g., destination first
Machine language is the underlying reality
e.g., destination is no longer first
Assembly can provide pseudo-instructions
e.g., move $t0, $t1 exists only in assembly
would be implemented using add $t0, $t1, $zero
When considering performance you should count actual number
of machine instructions that will execute
Procedures
Example C code:
// procedure adds 10 to input parameter
int main()
{ int i, j;
i = 5;
j = add10(i);
i = j;
return 0;}
int add10(int i)
{ return (i + 10);}
Procedures
Translated MIPS assembly
Note more efficient use of registers possible! save register
.text in stack, see
.globl main figure below
add10:
main:
addi $s0, $0, 5 addi $sp, $sp, -4
add $a0, $s0, $0 sw $s0, 0($sp)
jal add10
addi $s0, $a0, 10
argument add $s1, $v0, $0
add $v0, $s0, $0
to callee add $s0, $s1, $0 result
control returns here to caller
jump and link
li $v0, 10 restore lw $s0, 0($sp)
syscall values addi $sp, $sp, 4
return jr $ra
system code
MEMORY High address
& call to
exit $sp
Content of $s0
Low address
Run this code with PCSpim: procCallsProg1.asm
MIPS: Software Conventions
0 for
zero Registers
constant 0 16 s0 callee saves
1 at reserved for assembler ... (caller can clobber)
2 v0 results from callee 23 s7
3 v1 returned to caller 24 t8 temporary (cont’d)
4 a0 arguments to callee 25 t9
5 a1 from caller: caller saves 26 k0 reserved for OS kernel
6 a2 27 k1
7 a3 28 gp pointer to global area
8 t0 temporary: caller saves 29 sp stack pointer
... (callee can clobber) 30 fp frame pointer
15 t7 31 ra return Address (HW):
caller saves
Procedures (recursive)
Example C code – recursive factorial subroutine:
int main()
{ int i;
i = 4;
j = fact(i);
return 0;}
int fact(int n)
{ if (n < 1) return (1);
else return ( n*fact(n-1) );}
Procedures (recursive)
Translated MIPS assembly:
.text
.globl main
main: slti $t0, $a0, 1
addi $a0, $0, 4 branch to
beq $t0, $0, L1
jal fact L1 if n>=1
nop nop
move $a0, $v0
control li $v0, 1 addi $v0, $0, 1
returns syscall return 1
if n < 1
addi $sp, $sp, 8
from fact
li $v0, 10
jr $ra
syscall
L1:
print value
fact:
returned by addi $sp, $sp, -8 if n>=1 call addi $a0, $a0, -1
fact sw $ra, 4($sp) fact recursively jal fact
sw $a0, 0($sp)
with argument nop
n-1
exit
restore return lw $a0, 0($sp)
address, argument, lw $ra, 4($sp)
and stack pointer addi $sp, $sp, 8
save return
address and return
argument in n*fact(n-1) mul $v0, $a0, $v0
stack
Run this code with PCSpim: factorialRecursive.asmreturn control jr $ra
Using a Frame Pointer
High address
$fp $fp
$sp $sp
$fp Saved argument
registers (if any)
Saved return address
Saved saved
registers (if any)
Local arrays and
structures (if any)
$sp
Low address
a. b. c.
Variables that are local to a procedure but do not fit into registers (e.g., local arrays, struc-
tures, etc.) are also stored in the stack. This area of the stack is the frame. The frame pointer
$fp points to the top of the frame and the stack pointer to the bottom. The frame pointer does
not change during procedure execution, unlike the stack pointer, so it is a stable base
register from which to compute offsets to local variables.
Use of the frame pointer is optional. If there are no local variables to store in the stack it is
not efficient to use a frame pointer.
Using a Frame Pointer
Example: procCallsProg1Modified.asm
This program shows code where it may be better to use $fp
Because the stack size is changing, the offset of variables stored in
the stack w.r.t. the stack pointer $sp changes as well. However, the
offset w.r.t. $fp would remain constant.
Why would this be better?
The compiler, when generating assembly, typically maintains a table
of program variables and their locations. If these locations are
offsets w.r.t $sp, then every entry must be updated every time the
stack size changes!
Exercise:
Modify procCallsProg1Modified.asm to use a frame pointer
Observe that SPIM names register 30 as s8 rather than fp. Of
course, you can use it as fp, but make sure to initialize it with the
same value as sp, i.e., 7fffeffc.
MIPS Addressing Modes
1. Immediate addressing
op rs rt Immediate
2. Register addressing
op rs rt rd ... funct Registers
Register
3. Base addressing
op rs rt Address Memor y
Register + Byte Halfword Word
4. PC-relative addressing
op rs rt Address Memor y
PC + Word
5. Pseudodirect addressing
op Address Memor y
PC Word
Overview of MIPS
Simple instructions – all 32 bits wide
Very structured – no unnecessary baggage
Only three instruction formats
R op rs rt rd shamt funct
I op rs rt 16 bit address
J op 26 bit address
Rely on compiler to achieve performance
what are the compiler's goals?
Help compiler where we can
Summarize MIPS:
MIPS operands
Name Example Comments
$s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform
32 registers $a0-$a3, $v0-$v1, $gp, arithmetic. MIPS register $zero always equals 0. Register $at is
$fp, $sp, $ra, $at reserved for the assembler to handle large constants.
Memory[0], Accessed only by data transfer instructions. MIPS uses byte addresses, so
30
2 memory Memory[4], ..., sequential words differ by 4. Memory holds data structures, such as arrays,
words Memory[4294967292] and spilled registers, such as those saved on procedure calls.
MIPS assembly language
Category Instruction Example Meaning Comments
add add $s1, $s2, $s3 $s1 = $s2 + $s3 Three operands; data in registers
Arithmetic subtract sub $s1, $s2, $s3 $s1 = $s2 - $s3 Three operands; data in registers
add immediate addi $s1, $s2, 100 $s1 = $s2 + 100 Used to add constants
load word lw $s1, 100($s2) $s1 = Memory[$s2 + 100] Word from memory to register
store word sw $s1, 100($s2) Memory[$s2 + 100] = $s1 Word from register to memory
Data transfer load byte lb $s1, 100($s2) $s1 = Memory[$s2 + 100] Byte from memory to register
store byte sb $s1, 100($s2) Memory[$s2 + 100] = $s1 Byte from register to memory
load upper immediate lui $s1, 100 $s1 = 100 * 2
16 Loads constant in upper 16 bits
branch on equal beq $s1, $s2, 25 if ($s1 == $s2) go to Equal test; PC-relative branch
PC + 4 + 100
branch on not equal bne $s1, $s2, 25 if ($s1 != $s2) go to Not equal test; PC-relative
PC + 4 + 100
Conditional
branch set on less than slt $s1, $s2, $s3 if ($s2 < $s3) $s1 = 1; Compare less than; for beq, bne
else $s1 = 0
set less than slti $s1, $s2, 100 if ($s2 < 100) $s1 = 1; Compare less than constant
immediate else $s1 = 0
jump j 2500 go to 10000 Jump to target address
Uncondi- jump register jr $ra go to $ra For switch, procedure return
tional jump jump and link jal 2500 $ra = PC + 4; go to 10000 For procedure call
Alternative Architectures
Design alternative:
provide more powerful operations
goal is to reduce number of instructions executed
danger is a slower cycle time and/or a higher CPI
Sometimes referred to as R(educed)ISC vs. C(omplex)ISC
virtually all new instruction sets since 1982 have been RISC
We’ll look at PowerPC and 80x86
PowerPC Special Instructions
Indexed addressing
Example: lw $t1,$a0+$s3 #$t1=Memory[$a0+$s3]
what do we have to do in MIPS? add $t0, $a0, $s3
lw $t1, 0($t0)
Update addressing
update a register as part of load (for marching through arrays)
Example: lwu $t0,4($s3) #$t0=Memory[$s3+4];$s3=$s3+4
what do we have to do in MIPS? lw $t0, 4($s3)
addi $s3, $s3, 4
Others:
load multiple words/store multiple words
a special counter register to improve loop performance:
bc Loop, ctrl != 0 # decrement counter, if not 0 goto loop
MIPS: addi $t0, $t0, -1
bne $t0, $zero, Loop
A dominant architecture:
80x86
1978: The Intel 8086 is announced (16 bit architecture)
1980: The 8087 floating point coprocessor is added
1982: The 80286 increases address space to 24 bits, +instructions
1985: The 80386 extends to 32 bits, new addressing modes
1989-1995: The 80486, Pentium, Pentium Pro add a few
instructions (mostly designed for higher performance)
1997: MMX is added
“this history illustrates the impact of the “golden handcuffs” of
compatibility”
“adding new features as someone might add clothing to a packed bag”
A dominant architecture:
80x86
Complexity
instructions from 1 to 17 bytes long
one operand must act as both a source and destination
one operand may come from memory
several complex addressing modes
Saving grace:
the most frequently used instructions are not too difficult to build
compilers avoid the portions of the architecture that are slow
“an architecture that is difficult to explain and impossible to love”
“ what the 80x86 lacks in style is made up in quantity, making it beautiful from
the right perspective”
Summary
Instruction complexity is only one variable
lower instruction count vs. higher CPI / lower clock rate
Design Principles:
simplicity favors regularity
smaller is faster
good design demands compromise
make the common case fast
Instruction set architecture
a very important abstraction indeed!