37 Concurrency
37 Concurrency
Dec 8, 2021
Definitions
Parallel processes—two or more Threads are running
simultaneously, on different cores (processors), in the
same computer
Concurrent processes—two or more Threads are
running asynchronously, on different cores (processors),
in the same computer
Asynchronous means that you cannot tell whether operation A
in Thread #1 happens before, during, or after operation B in
Thread #2
Asynchronous processes may be running simultaneously, on
different cores, or they may be sharing time on the same core
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Problems
Concurrency introduces the following hazards:
Race conditions—if two or more processes try to write to the
same data space, or one tries to write and one tries to read, it
is indeterminate which happens first
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Threads
There are two ways to create a Thread:
Define a class that extends Thread
Supply a public void run() method
Create an object o of that class
Tell the object to start: o.start();
Define a class that implements Runnable (hence it is free to
extend some other class)
Supply a public void run() method
Create an object o of that class
Create a Thread that “knows” o: Thread t = new Thread(o);
Tell the Thread to start: t.start();
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Mutable and immutable objects
If an object is immutable (cannot be changed), then any number
of Threads may read this object (or different portions of this
object) at any time
Sun provides a number of immutable objects
You can create an ad hoc immutable object by simply not providing any
way to change it
All fields must be private or final
No methods may change any of the object’s data
You must ensure no access to the object until after it is completely constructed
If an object is mutable (can be changed), and accessible by more
than one Thread, then every access (write or read) to it must be
synchronized
Don’t try to find clever reasons to think you can avoid synchronization
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The synchronized statement
Synchronization is a way of providing exclusive access to data
You can synchronize on any Object, of any type
If two Threads try to execute code that is synchronized on the
same object, only one of them can execute at a time; the other
has to wait
synchronized (someObject) { /* some code */ }
This works whether the two Threads try to execute the same block of
code, or different blocks of code that synchronize on the same object
Often, the object you synchronize on bears some relationship to
the data you wish to manipulate, but this is not at all necessary
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synchronized methods
Instance methods can be synchronized:
synchronized public void myMethod( /* arguments */) {
/* some statements */
}
This is equivalent to
public void myMethod( /* arguments */) {
synchronized(this) {
/* some statements */
}
}
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Locks
When a Thread enters a synchronized code block, it gets
a lock on the monitor (the Object that is used for
synchronization)
The Thread can then enter other code blocks that are
synchronized on the same Object
That is, if the Thread already holds the lock on a particular
Object, it can use any code also synchronized on that Object
A Thread may hold a lock on many different Objects
One way deadlock can occur is when
Thread A holds a lock that Thread B wants, and
Thread B holds a lock that Thread A wants
Atomic actions
An operation, or block of code, is atomic if it happens “all at once,” that is, no other
Thread can access the same data while the operation is being performed
x++; looks atomic, but at the machine level, it’s actually three separate operations:
1. load x into a register
2. add 1 to the register
3. store the register back in x
Suppose you are maintaining a stack as an array:
void push(Object item) {
this.top = this.top + 1;
this.array[this.top] = item;
}
1. You need to synchronize this method, and every other access to the stack, to make the
push operation atomic
1. Atomic actions that maintain data invariants are thread-safe; compound (non-atomic)
actions are not
2. This is another good reason for encapsulating your objects
Check-then-act
A Vector is like an ArrayList, but is synchronized
Hence, the following code looks reasonable:
if (!myVector.contains(someObject)) { // check
myVector.add(someObject); // act
}
But there is a “gap” between checking the Vector and adding to it
During this gap, some other Thread may have added the object to the array
Check-then-act code, as in this example, is unsafe
You must ensure that no other Thread executes during the gap
synchronized(myVector) {
if (!myVector.contains(someObject)) {
myVector.add(someObject);
}
}
So, what good is it that Vector is synchronized?
It means that each call to a Vector operation is atomic
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Synchronization is on an object
Synchronization can be done on any object
Synchronization is on objects, not on variables
Suppose you have
synchronized(myVector) { … }
Then it is okay to modify myVector—that is, change the values of its fields
It is not okay to say myVector = new Vector();
Synchronization is expensive
Synchronization entails a certain amount of overhead
Synchronization limits parallelism (obviously, since it keeps other Threads from
executing)
Moral: Don’t synchronize everything!
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Local variables
A variable that is strictly local to a method is thread-safe
This is because every entry to a method gets a new copy of that variable
If a variable is of a primitive type (int, double, boolean, etc.) it
is thread-safe
If a variable holds an immutable object (such as a String) it is
thread-safe, because all immutable objects are thread-safe
If a variable holds a mutable object, and there is no way to access
that variable from outside the method, then it can be made
thread-safe
An Object passed in as a parameter is not thread-safe (unless immutable)
An Object returned as a value is not thread-safe (unless immutable)
An Object that has references to data outside the method is not thread-safe
Thread deaths
A Thread “dies” (finishes) when its run method finishes
There are two kinds of Threads: daemon Threads and non-
daemon Threads
When all non-daemon Threads die, the daemon Threads are automatically
terminated
If the main Thread quits, the program will appear to quit, but other non-
daemon Threads may continue to run
These Threads will persist until you reboot your computer
The join(someOtherThread) allows “this” Thread to wait for
some other thread to finish
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Communication between Threads
Threads can communicate via shared, mutable data
Since the data is mutable, all accesses to it must be synchronized
Example:
synchronized(someObj) { flag = !flag; }
synchronized(someObj) { if (flag) doSomething(); }
The first version of Java provided methods to allow one thread to
control another thread: suspend, resume, stop, destroy
These methods were not safe and were deprecated almost immediately—
never use them!
They are still there because Java never throws anything away
If you want one Thread to control another Thread, do so via shared data
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Advice
Any data that can be made immutable, should be made immutable
This applies especially to input data--make sure it’s completely read in
before you work with it, then don’t allow changes
All mutable data should be carefully encapsulated (confined to the
class in which it occurs)
All access to mutable data (writing and reading it) must be
synchronized
All operations that modify the state of data, such that validity
conditions may be temporarily violated during the operation, must
be made atomic (so that the data is valid both before and after the
operation)
Be careful not to leave Threads running after the program finishes
Debugging
“Debugging can show the presence of errors, but never their
absence.” -- Edgser Dijkstra
Concurrent programs are nondeterministic: Given exactly the
same data and the same starting conditions, they may or may not
do the same thing
It is virtually impossible to completely test concurrent programs;
therefore:
Test the non-concurrent parts as thoroughly as you can
Be extremely careful with concurrency; you have to depend much more on
programming discipline, much less on testing
Document your concurrency policy carefully, in order to make the
program more maintainable in the future
The End