Research Paper Presentation: Shashank Shekhar 2 Cse 9X A2305219583 Dr. Neha Agarwal
Research Paper Presentation: Shashank Shekhar 2 Cse 9X A2305219583 Dr. Neha Agarwal
SHASHANK SHEKHAR
2 CSE 9X
A2305219583
Dr. Neha Agarwal
TOPIC :
VIRTUAL REALITY
What is Virtual Reality ?
Virtual Reality ,in its essence, is a technology aided attempt to recreate the
world that we see and experience around us through our five senses. Many
ways of imitating and expression of the world around us has been in practise
since thousands of years like painting, music, etc. Since Virtual Reality is a
computer bases technology, the recreating and modeling of the world can be
done to a larger efficiency and detail.
HOW IS IT REALISED IN PRACTISE ?
To create a sense of immersion and an experience of the world by simulation
through computers, the technology has multiple input systems and an output
screen ( generally head mounted ). The output systems involve our sense
perception so as that the brain interprets it as a real life situation happening.
For example, the audio outputs are enhanced and many factors like Doppler
effect, sounds coming from a specific direction is more pronounced than
others, etc and many subtler aspects are included which matches the level of
real world happenings to a large detail which gives a heightened sense of
immersion to the user.
LEVELS OF IMMERSION
Depending upon the requirement there are certain levels of immersion that a user
can experience.
NON IMMERSIVE
SYSTEMS SEMI- IMMERSIVE
This system uses multiple IMMERSIVE SYSTEMS
desktop screens for the SYSTEMS Uses head mounted
role and can be employed A step up of desktop device which supports
on many occasion without systems. Tracks and stereoscopic view
any special hardware. User computes the motion of according to user’s
has no immersion, but only the user and gives a movement based on
interaction. higher immersion due to his orientation and
this. movement.
Trackers used
Trackers are the important for the input systems. Some of them are :
Problems faced are slow update The line of sight between a camera
rate , lapse in time from emission and an LED(the device emitting the
to reception. It is also influenced light) can be obscured which
by surrounding temperature, hampers the tracking.
humidity and pressure.
In Mechanical Trackers
In Magnetic Trackers
Though the update rate is very high with Since it measures the change in
mechanical systems, it seriously hampers the magnetic fields, anything that
many of the movements of the user as it may generate a magnetic field if is
creates a load. Range of motion is present in the vicinity of the
limited. tracker, it will catch that and the
true input will be hampered.
CAVE
Cave Automatic Virtual Environment (CAVE) is an immersive virtual reality
environment where instead of using HMD, it projects stereoscopic images on walls of
the room. The resolution of the images is increased and gives a wider field of view.
A motion capture system tracks the real time movement and position of user and
stereoscopic glasses produce a 3D image. The computers rapidly generate a pair of
images one for each of the user’s eyes based on motion capture data. Glasses are in
sync with projector so that each eye sees the correct image.
Other technologies in output systems
Haptics Technology
It provides a 3D touch to the user by Telepresence
applying force, vibrations to the user. For Its about the user interacting with
ex. The haptics joystick provide dynamic another live and real space and is
resistance to the user based on the motion not a virtual presence. Like an
and the action performed like different online video conferencing.
resistances provided when pulling the
trigger of a Bull-pup shotgun and a pistol.
EVOLUTION OF VIRTUAL REALITY TECHNOLOGY