Aju .G Elizabeth .C.varghese Deepthi Anna Achankunju
Aju .G Elizabeth .C.varghese Deepthi Anna Achankunju
A j u .G
E l i z a b e t h .c. Va r g h e s e
Deepthi Anna A c h a n k u n j u
• Many or
MULT more than
I one
•Medium of
MEDIA Communication
Multimedia is a combination of
text, graphic, sound, animation, and video
that is delivered interactively to the user
by electronic or digitally manipulated
means.
Example
AUDIO
Example
ANIMATION
Example
VIDEO
Is the technology of
capturing, recording, processing, transmitting,
and reconstructing moving pictures.
Video is more towards photo realistic image sequence /
live recording as in comparison to animation.
Video also takes a lot of storage space. So plan carefully
before you are going to use it.
• There are a number of fields where
multimedia could be of use.
Examples are:-
• Business
• Education
• Entertainment
• Home
• Public Places
BUSINESS
Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Company Kiosk
EDUCATION
Use and Applications
• E-Learning / Distance Learning
• Information Searching
ENTERTAINMENT
Use and Applications
• Games (Leisure / Educational)
• Movies
• Online
HOME
Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
PUBLIC PLACES
Use and Applications
• Information Kiosk
• Smart Cards, Security
Briefing Products
Reference Products
Database Products
Education and Training
Products
Kiosk
Entertainment and Games
BRIEFING PRODUCTS
A design brief is a
written document
for a design project
developed in concert by
a person representing
the business need for
design and the designer.
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• Good briefing presentation depends on:
The understanding of the presented
subject.
Consistent layout
• Example:
Corporate Presentation
Sales Presentation
Educational Lectures
REFERENCE PRODUCTS
• Often used for answering specific questions or for
general browsing of information. (stored on CD/
DVD ROM)
• Characteristic of reference product:
Used by wide range of user (small – adult)
(E.g.:
Britannica)
Have navigational menu(E.g.: GPS),
book marking.
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REFERENCE PRODUCTS
• Example:
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EDUCATION AND TRAINING PRODUCTS
• Similar to textbook or training manuals but
have added media such as audio,
animation and video.
• Make u p a significant share of the multimedia
market ranging from pre-kindergarten to
postgraduate offerings from technical to
corporate training products.
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EDUCATION AND TRAINING PRODUCTS…
• Example
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KIOSK PRODUCTS
• A product which is usually stationed at public places
and allow the user to find information interactively
and also other types of transaction.
• Interactive or
• passive computer graphics
Passive Active
• Control • Control
• No Control • Dynamic nature
• Communication • Communication
• One Way Communication • 2-Way Communication
• Interaction • Interaction
• No Interaction b/w User • High bandwidth user
and H/W interaction
• Earlier supported • Modern Applications
• Motion & Updating • Motion & Updation
• No facility • 2-D, 3-D Transformations
• User Interface
• Interactive Plotting in Science
Business and technology.
• Office Automation & E-Publishing.
• Process Control
• Cartography
• Simulation, Animation for
Scientific Visualization and
Entertainment.
• Art and Commerce
• Circuit Drawings
• Real-time Animations
• Virtual-Reality Environments
• Architectural Drawings
Software: AutoCAD and 3D Studio Max
Software: AutoCAD and 3D
Studio Max R2
Towards Virtual
Manufacturing
• Computer Graphics is
almost used in every
field to teach and
train
• Medicine
• Human
Anatomy Models
• Engineering
• Animated
Models : Explaining
the working of
different models
• Fashion Designing
• Designing and
• Motion Pictures
• Music Videos
• Television
Shows
• Games
THAN
K YOU