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Aju .G Elizabeth .C.varghese Deepthi Anna Achankunju

Cyborgs are humans who have both biological and biomechatronic body parts. The document discusses the different elements of multimedia, including text, audio, graphics, video, and animation. It provides examples of each element and describes their uses and applications in various fields such as business, education, entertainment, and public spaces. The document also discusses different types of multimedia products like briefing products, reference products, education and training products, kiosks, and entertainment and games.

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Bhavani Kavya
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0% found this document useful (0 votes)
58 views

Aju .G Elizabeth .C.varghese Deepthi Anna Achankunju

Cyborgs are humans who have both biological and biomechatronic body parts. The document discusses the different elements of multimedia, including text, audio, graphics, video, and animation. It provides examples of each element and describes their uses and applications in various fields such as business, education, entertainment, and public spaces. The document also discusses different types of multimedia products like briefing products, reference products, education and training products, kiosks, and entertainment and games.

Uploaded by

Bhavani Kavya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 44

CYBORGS

A j u .G
E l i z a b e t h .c. Va r g h e s e
Deepthi Anna A c h a n k u n j u
• Many or
MULT more than
I one

•Medium of
MEDIA Communication
 Multimedia is a combination of
text, graphic, sound, animation, and video
that is delivered interactively to the user
by electronic or digitally manipulated
means.

 Multimedia includes a combination of


 Text
 Audio
 Still images
 Animation video
 Text
 Audio
 Graphics
 Video
 Animation
TEXT

 A broad term for something that contains


words to express something.
 Text is the most basic element of
multimedia.
 A good choice of words could help convey the
intended message to the users (keywords).
 Example
GRAPHIC

 Two-dimensional figure or illustration


 Could be produced manually (by
drawing, painting, carving, etc.) or by computer graphics
technology.
 Used in multimedia to show more clearly what a
particular information is all about (diagrams, picture).
GRAPHIC

 Example
AUDIO

 Produced by vibration, as perceived by the sense


of hearing.
 In multimedia, audio could come in the form of
speech, sound effects and also music score.
AUDIO

 Example
ANIMATION

 The illusion of motion created by the


consecutive display of images of
static elements.
 In multimedia, animation is used to further
enhance / enriched the experience of the user to
further understand the information conveyed
to them.
ANIMATION

 Example
VIDEO

 Is the technology of
capturing, recording, processing, transmitting,
and reconstructing moving pictures.
 Video is more towards photo realistic image sequence /
live recording as in comparison to animation.
 Video also takes a lot of storage space. So plan carefully
before you are going to use it.
• There are a number of fields where
multimedia could be of use.
Examples are:-
• Business
• Education
• Entertainment
• Home
• Public Places
 BUSINESS
 Use and Applications
• Sales / Marketing Presentation
• Trade show production
• Company Kiosk
 EDUCATION
 Use and Applications
• E-Learning / Distance Learning
• Information Searching
 ENTERTAINMENT
 Use and Applications
• Games (Leisure / Educational)
• Movies
• Online
 HOME
 Use and Applications
• Television
• Satellite TV
• SMS services (chats, voting, reality TV)
 PUBLIC PLACES
 Use and Applications
• Information Kiosk
• Smart Cards, Security
 Briefing Products
 Reference Products
 Database Products
 Education and Training
Products
 Kiosk
 Entertainment and Games
BRIEFING PRODUCTS

A design brief is a
written document
for a design project
developed in concert by
a person representing
the business need for
design and the designer.

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• Good briefing presentation depends on:
 The understanding of the presented
subject.
 Consistent layout
• Example:
 Corporate Presentation
 Sales Presentation
 Educational Lectures
REFERENCE PRODUCTS
• Often used for answering specific questions or for
general browsing of information. (stored on CD/
DVD ROM)
• Characteristic of reference product:
 Used by wide range of user (small – adult)
(E.g.:
Britannica)
 Have navigational menu(E.g.: GPS),
book marking.

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REFERENCE PRODUCTS
• Example:

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EDUCATION AND TRAINING PRODUCTS
• Similar to textbook or training manuals but
have added media such as audio,
animation and video.
• Make u p a significant share of the multimedia
market ranging from pre-kindergarten to
postgraduate offerings from technical to
corporate training products.

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EDUCATION AND TRAINING PRODUCTS…
• Example

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KIOSK PRODUCTS
• A product which is usually stationed at public places
and allow the user to find information interactively
and also other types of transaction.

• Characteristics of Kiosk Products:-


 Limited target users and usage.
 User friendly and easily used
by user.
 Fast response.
KIOSK PRODUCTS….
• Categories of Kiosk
 Point Of Information
 Provide certain information ( map, timetable )
 Point Of Sales System
 Allow users to purchase or make orders

• Example of Kiosk Products:-


 Instant Photo Booth
 Banking Kiosk (money deposit, cheque)
 University Information Kiosk
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ENTERTAINMENT & GAMES
• Most popular
• Shipped in the form of Interactive CD / DVD ROM.
• Characteristics of E & G Products:-
 Requires constant feedback and interaction with the user.
 Challenging and sometimes intriguing for user
 Enabled online play for more than one user experience.
COMPUTER
GRAPHICS
• Introduction to computer graphics
• Types of Computer Graphics
• Difference B/W Active And
Passive Graphics
• Application Of Computer
Graphics
• Refers to creation, Storage and
manipulation of pictures and
drawing using a digital computer.
• Effective tool for presenting
information.
• Computer aided design.
• Computer aided manufacturing.
• Simple or
• Active Computer Graphics

• Interactive or
• passive computer graphics
Passive Active
• Control • Control
• No Control • Dynamic nature
• Communication • Communication
• One Way Communication • 2-Way Communication
• Interaction • Interaction
• No Interaction b/w User • High bandwidth user
and H/W interaction
• Earlier supported • Modern Applications
• Motion & Updating • Motion & Updation
• No facility • 2-D, 3-D Transformations
• User Interface
• Interactive Plotting in Science
Business and technology.
• Office Automation & E-Publishing.
• Process Control
• Cartography
• Simulation, Animation for
Scientific Visualization and
Entertainment.
• Art and Commerce
• Circuit Drawings
• Real-time Animations
• Virtual-Reality Environments
• Architectural Drawings
Software: AutoCAD and 3D Studio Max
Software: AutoCAD and 3D
Studio Max R2

Towards Virtual
Manufacturing
• Computer Graphics is
almost used in every
field to teach and
train
• Medicine
• Human
Anatomy Models
• Engineering
• Animated
Models : Explaining
the working of
different models
• Fashion Designing
• Designing and
• Motion Pictures
• Music Videos
• Television
Shows
• Games
THAN
K YOU

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