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Introduction To Computer Science (ITC) : National University of Computer and Emerging Sciences, Islamabad

This document provides an introduction to functions in C++. It discusses how functions modularize programs and promote reusability. Functions are defined with a return type, name, and parameters. Function prototypes specify the function signature. Local variables within a function are only accessible within that function. Parameters pass arguments to functions. Examples demonstrate defining and calling functions to calculate squares and find the maximum of three numbers. Function prototypes must match definitions. Arguments may be coerced to the expected parameter types.

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0% found this document useful (0 votes)
57 views

Introduction To Computer Science (ITC) : National University of Computer and Emerging Sciences, Islamabad

This document provides an introduction to functions in C++. It discusses how functions modularize programs and promote reusability. Functions are defined with a return type, name, and parameters. Function prototypes specify the function signature. Local variables within a function are only accessible within that function. Parameters pass arguments to functions. Examples demonstrate defining and calling functions to calculate squares and find the maximum of three numbers. Function prototypes must match definitions. Arguments may be coerced to the expected parameter types.

Uploaded by

Manisha
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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1

Introduction To Computer
science (ITC)

National University of Computer and Emerging Sciences, Islamabad


2

Functions
3

Introduction

• Divide and conquer


– Construct a program from smaller pieces or components
– Each piece more manageable than the original program
4

Program Components in C++

• Modules: functions and classes


• Programs use new and “prepackaged” modules
– New: programmer-defined functions, classes
– Prepackaged: from the standard library
• Functions invoked by function call
– Function name and information (arguments) it needs
• Function definitions
– Only written once
5

Math Library Functions

• Perform common mathematical calculations


– Include the header file <cmath.h>
• Functions called by writing
– functionName (argument);
or
– functionName(argument1, argument2,…);
• Example
cout << sqrt( 900.0 );
– sqrt (square root) function The preceding statement would
print 30.0
– All functions in math library return a double
6

Math Library Functions

• Function arguments can be


– Constants
• sqrt( 4 );
– Variables
• sqrt( x );
– Expressions
• sqrt( sqrt( x ) ) ;
• sqrt( 3 - 6x );
7
Method Desc ription Example
ceil( x ) rounds x to the smallest integer ceil( 9.2 ) is 10.0
not less than x ceil( -9.8 ) is -9.0
cos( x ) trigonometric cosine of x cos( 0.0 ) is 1.0
(x in radians)
exp( x ) exponential function ex exp( 1.0 ) is 2.71828
exp( 2.0 ) is 7.38906
fabs( x ) absolute value of x fabs( 5.1 ) is 5.1
fabs( 0.0 ) is 0.0
fabs( -8.76 ) is 8.76
floor( x ) rounds x to the largest integer floor( 9.2 ) is 9.0
not greater than x floor( -9.8 ) is -10.0
fmod( x, y ) remainder of x/y as a floating- fmod( 13.657, 2.333 ) is 1.992
point number
log( x ) natural logarithm of x (base e) log( 2.718282 ) is 1.0
log( 7.389056 ) is 2.0
log10( x ) logarithm of x (base 10) log10( 10.0 ) is 1.0
log10( 100.0 ) is 2.0
pow( x, y ) x raised to power y (xy) pow( 2, 7 ) is 128
pow( 9, .5 ) is 3
sin( x ) trigonometric sine of x sin( 0.0 ) is 0
(x in radians)
sqrt( x ) square root of x sqrt( 900.0 ) is 30.0
sqrt( 9.0 ) is 3.0
tan( x ) trigonometric tangent of x tan( 0.0 ) is 0
(x in radians)
Fig. 3.2 Math library func tions.
8

Functions

• Functions
– Modularize a program
– Software reusability
• Call function multiple times
• Local variables
– Known only in the function in which they are defined
– All variables declared in function definitions are local
variables
• Parameters
– Local variables passed to function when called
– Provide outside information
9

Function Definitions

• Function prototype
– Tells compiler argument type and return type of function
– int square( int );
• Function takes an int and returns an int
– Explained in more detail later

• Calling/invoking a function
– square(x);
– Parentheses an operator used to call function
• Pass argument x
• Function gets its own copy of arguments
– After finished, passes back result
10

Function Definitions

• Format for function definition


return-value-type function-name( parameter-list )
{
declarations and statements
}
– Parameter list
• Comma separated list of arguments
– Data type needed for each argument
• If no arguments, use void or leave blank
– Return-value-type
• Data type of result returned (use void if nothing returned)
11

Function Definitions

• Example function
int square( int y )
{

return y * y;
}
• return keyword
– Returns data, and control goes to function’s caller
• If no data to return, use return;
– Function ends when reaches right brace
• Control goes to caller
• Functions cannot be defined inside other functions
• Next: program examples
12
1 // code 1
2 // Creating and using a programmer-defined function.
3 #include <iostream>
4 Function prototype: specifies
5 using std::cout; data types of arguments and
6 using std::endl; return values. square
7
expects an int, and returns
8 int square( int ); // function prototype
an int.
9
10 int main()
11 { Parentheses () cause function
12 // loop 10 times and calculate and output
to be called. When done, it
13 // square of x each time
14 for ( int x = 1; x <= 10; x++ )
returns the result.
15 cout << square( x ) << " "; // function call
16
17 cout << endl;
18
19 return 0; // indicates successful termination
20
21 } // end main
22
13
23 // square function definition returns square of an integer
24 int square( int y ) // y is a copy of argument to function
25 {
26 return y * y; // returns square of y as an int
27
28 } // end function square
Definition of square. y is a
copy of the argument passed.
1 4 9 16 25 36 49 64 81 100 Returns y * y, or y squared.
14
1 // code 2
2 // Finding the maximum of three floating-point numbers.
3 #include <iostream>
4
5 using std::cout;
6 using std::cin;
7 using std::endl;
8
9 double maximum( double, double, double ); // function prototype
10
11 int main()
12 {
13 double number1;
Function maximum takes 3
14 double number2;
arguments (all double) and
15 double number3;
16
returns a double.
17 cout << "Enter three floating-point numbers: ";
18 cin >> number1 >> number2 >> number3;
19
20 // number1, number2 and number3 are arguments to
21 // the maximum function call
22 cout << "Maximum is: "
23 << maximum( number1, number2, number3 ) << endl;
24
25 return 0; // indicates successful termination
15
26
27 } // end main
28 Comma separated list for
29 // function maximum definition; multiple parameters.
30 // x, y and z are parameters
31 double maximum( double x, double y, double z )
32 {
33 double max = x; // assume x is largest
34
35 if ( y > max ) // if y is larger,
36 max = y; // assign y to max
37
38 if ( z > max ) // if z is larger,
39 max = z; // assign z to max
40
41 return max; // max is largest value
42
43 } // end function maximum

Enter three floating-point numbers: 99.32 37.3 27.1928


Maximum is: 99.32

Enter three floating-point numbers: 1.1 3.333 2.22


Maximum is: 3.333

Enter three floating-point numbers: 27.9 14.31 88.99


Maximum is: 88.99
16

Function Prototypes

• Function prototype contains


– Function name
– Parameters (data type)
– Return type (void if returns nothing)
– Only needed if function definition after function call
• Prototype must match function definition
– Function prototype
double maximum( double, double, double );
– Definition
double maximum( double x, double y, double z )
{

}
17

Function Prototypes

• Function signature
– Part of prototype with name and parameters
• double maximum( double, double, double );

Function signature
• Argument Coercion
– Force arguments to be of proper type
• Converting int (4) to double (4.0)
cout << sqrt(4)
– Conversion rules
• Arguments usually converted automatically
• Changing from double to int can truncate data
– 3.4 to 3
– Mixed type goes to highest type (promotion)
• int * double
18

Function Prototypes

Data types
long double
double
float
unsigned long int (synonymous with unsigned long)
long int (synonymous with long)
unsigned int (synonymous with unsigned)
int
unsigned short int (synonymous with unsigned short)
short int (synonymous with short)
unsigned char
char
bool (false becomes 0, true becomes 1)
Fig. 3.5 Promotion hierarc hy for built-in data types.
19

Header Files

• Header files contain


– Function prototypes
– Definitions of data types and constants
• Header files ending with .h
– Programmer-defined header files
#include “myheader.h”
• Library header files
#include <cmath>
20

Random Number Generation

• rand function (<cstdlib>)


– i = rand();
– Generates unsigned integer between 0 and RAND_MAX
(usually 32767)
• Scaling and shifting
– Modulus (remainder) operator: %
• 10 % 3 is 1
• x % y is between 0 and y – 1
– Example
i = rand() % 6 + 1;
• “Rand() % 6” generates a number between 0 and 5 (scaling)
• “+ 1” makes the range 1 to 6 (shift)
– Next: program to roll dice
21
1 // code 3
2 // Shifted, scaled integers produced by 1 + rand() % 6.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 #include <iomanip>
9
10 using std::setw;
11
12 #include <cstdlib> // contains function prototype for rand
13
14 int main()
15 {
16 // loop 20 times
Output of rand() scaled and
17 for ( int counter = 1; counter <= 20; counter++ ) {
18
shifted to be a number
19 // pick random number from 1 to 6 and output itbetween 1 and 6.
20 cout << setw( 10 ) << ( 1 + rand() % 6 );
21
22 // if counter divisible by 5, begin new line of output
23 if ( counter % 5 == 0 )
24 cout << endl;
25
26 } // end for structure
22
27
28 return 0; // indicates successful termination
29
30 } // end main

6 6 5 5 6
5 1 1 5 3
6 6 2 4 2
6 2 3 4 1
23

Random Number Generation

• Next
– Program to show distribution of rand()
– Simulate 6000 rolls of a die
– Print number of 1’s, 2’s, 3’s, etc. rolled
– Should be roughly 1000 of each
24
1 // code 4
2 // Roll a six-sided die 6000 times.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 #include <iomanip>
9
10 using std::setw;
11
12 #include <cstdlib> // contains function prototype for rand
13
14 int main()
15 {
16 int frequency1 = 0;
17 int frequency2 = 0;
18 int frequency3 = 0;
19 int frequency4 = 0;
20 int frequency5 = 0;
21 int frequency6 = 0;
22 int face; // represents one roll of the die
23
25
24 // loop 6000 times and summarize results
25 for ( int roll = 1; roll <= 6000; roll++ ) {
26 face = 1 + rand() % 6; // random number from 1 to 6
27
28 // determine face value and increment appropriate counter
29 switch ( face ) {
30
31 case 1: // rolled 1
32 ++frequency1;
33 break;
34
35 case 2: // rolled 2
36 ++frequency2;
37 break;
38
39 case 3: // rolled 3
40 ++frequency3;
41 break;
42
43 case 4: // rolled 4
44 ++frequency4;
45 break;
46
47 case 5: // rolled 5
48 ++frequency5;
49 break;
26
50
51 case 6: // rolled 6
52 ++frequency6;
53 break;
54
55 default: // invalid value
56 cout << "Program should never get here!";
57
58 } // end switch Default case included even
59
though it should never be
60 } // end for
reached. This is a matter of
61
62 // display results in
good coding style
tabular format
63 cout << "Face" << setw( 13 ) << "Frequency"
64 << "\n 1" << setw( 13 ) << frequency1
65 << "\n 2" << setw( 13 ) << frequency2
66 << "\n 3" << setw( 13 ) << frequency3
67 << "\n 4" << setw( 13 ) << frequency4
68 << "\n 5" << setw( 13 ) << frequency5
69 << "\n 6" << setw( 13 ) << frequency6 << endl;
70
71 return 0; // indicates successful termination
72
73 } // end main
27
Face Frequency
1 1003
2 1017
3 983
4 994
5 1004
6 999
28

Random Number Generation

• Calling rand() repeatedly


– Gives the same sequence of numbers
• Pseudorandom numbers
– Preset sequence of "random" numbers
– Same sequence generated whenever program run
• To get different random sequences
– Provide a seed value
• Like a random starting point in the sequence
• The same seed will give the same sequence
– srand(seed);
• <cstdlib>
• Used before rand() to set the seed
29
1 // code 5
2 // Randomizing die-rolling program.
3 #include <iostream>
4
5 using std::cout;
6 using std::cin;
7 using std::endl;
8
9 #include <iomanip>
10
11 using std::setw;
12
13 // contains prototypes for functions srand and rand
14 #include <cstdlib>
15
16 // main function begins program execution
17 int main()
18 {
19 unsigned seed; Setting the seed with
20
srand().
21 cout << "Enter seed: ";
22 cin >> seed;
23 srand( seed ); // seed random number generator
24
30
25 // loop 10 times
26 for ( int counter = 1; counter <= 10; counter++ ) {
27
28 // pick random number from 1 to 6 and output it
29 cout << setw( 10 ) << ( 1 + rand() % 6 );
30
31 // if counter divisible by 5, begin new line of output
32 if ( counter % 5 == 0 )
33 cout << endl;
34
35 } // end for
36
37 return 0; // indicates successful termination
rand() gives the same
38
sequence if it has the same
39 } // end main
initial seed.
Enter seed: 67
6 1 4 6 2
1 6 1 6 4

Enter seed: 432


4 6 3 1 6
3 1 5 4 2

Enter seed: 67
6 1 4 6 2
1 6 1 6 4
31

Random Number Generation

• Can use the current time to set the seed


– No need to explicitly set seed every time
– srand( time( 0 ) );
– time( 0 );
• <ctime>
• Returns current time in seconds
• General shifting and scaling
– Number = shiftingValue + rand() % scalingFactor
– shiftingValue = first number in desired range
– scalingFactor = width of desired range
32
Game of Chance and Introducing
enum
• Enumeration
– Set of integers with identifiers
enum typeName {constant1, constant2…};
– Constants start at 0 (default), incremented by 1
– Constants need unique names
– Cannot assign integer to enumeration variable
• Must use a previously defined enumeration type
• Example
enum Status {CONTINUE, WON, LOST};
Status enumVar;
enumVar = WON; // cannot do enumVar = 1
33
Example: Game of Chance and
Introducing enum
• Enumeration constants can have preset values
enum Months { JAN = 1, FEB, MAR, APR, MAY,
JUN, JUL, AUG, SEP, OCT, NOV, DEC};
– Starts at 1, increments by 1
• Next: craps simulator
– Roll two dice
– 7 or 11 on first throw: player wins
– 2, 3, or 12 on first throw: player loses
– 4, 5, 6, 8, 9, 10
• Value becomes player's "point"
• Player must roll his point before rolling 7 to win
34
1 // code 6
2 // Craps.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 // contains function prototypes for functions srand and rand
9 #include <cstdlib>
10
Function to roll 2 dice and
11 #include <ctime> // contains return the
prototype result
for as an int.
function time
12
13 int rollDice( void ); // function prototype
14
Enumeration to keep track of
15 int main()
16 {
the current game.
17 // enumeration constants represent game status
18 enum Status { CONTINUE, WON, LOST };
19
20 int sum;
21 int myPoint;
22
23 Status gameStatus; // can contain CONTINUE, WON or LOST
24
35
25 // randomize random number generator using current time
26 srand( time( 0 ) );
27
28 sum = rollDice(); roll of statement
// first switch the dice
29 determines outcome based on
30 // determine game status and die roll.based on sum of dice
point
31 switch ( sum ) {
32
33 // win on first roll
34 case 7:
35 case 11:
36 gameStatus = WON;
37 break;
38
39 // lose on first roll
40 case 2:
41 case 3:
42 case 12:
43 gameStatus = LOST;
44 break;
45
36
46 // remember point
47 default:
48 gameStatus = CONTINUE;
49 myPoint = sum;
50 cout << "Point is " << myPoint << endl;
51 break; // optional
52
53 } // end switch
54
55 // while game not complete ...
56 while ( gameStatus == CONTINUE ) {
57 sum = rollDice(); // roll dice again
58
59 // determine game status
60 if ( sum == myPoint ) // win by making point
61 gameStatus = WON;
62 else
63 if ( sum == 7 ) // lose by rolling 7
64 gameStatus = LOST;
65
66 } // end while
67
37
68 // display won or lost message
69 if ( gameStatus == WON )
70 cout << "Player wins" << endl;
71 else
72 cout << "Player loses" << endl;
73
74 return 0; // indicates successful termination
75
76 } // end main
Function rollDice takes no
77 arguments, so has void in
78 // roll dice, calculate sum and the parameter
display list.
results
79 int rollDice( void )
80 {
81 int die1;
82 int die2;
83 int workSum;
84
85 die1 = 1 + rand() % 6; // pick random die1 value
86 die2 = 1 + rand() % 6; // pick random die2 value
87 workSum = die1 + die2; // sum die1 and die2
88
38
89 // display results of this roll
90 cout << "Player rolled " << die1 << " + " << die2
91 << " = " << workSum << endl;
92
93 return workSum; // return sum of dice
94
95 } // end function rollDice

 
Player rolled 2 + 5 = 7
Player wins

Player rolled 6 + 6 = 12
Player loses

Player rolled 3 + 3 = 6
Point is 6
Player rolled 5 + 3 = 8
Player rolled 4 + 5 = 9
Player rolled 2 + 1 = 3
Player rolled 1 + 5 = 6
Player wins
39
Player rolled 1 + 3 = 4
Point is 4
Player rolled 4 + 6 = 10
Player rolled 2 + 4 = 6
Player rolled 6 + 4 = 10
Player rolled 2 + 3 = 5
Player rolled 2 + 4 = 6
Player rolled 1 + 1 = 2
Player rolled 4 + 4 = 8
Player rolled 4 + 3 = 7
Player loses
40

Storage Classes

• Variables have attributes


– Have seen name, type, size, value
– Storage class
• How long variable exists in memory
– Scope
• Where variable can be referenced in program
41

Storage Classes

• Automatic storage class


– Variable created when program enters its block
– Variable destroyed when program leaves block
– Only local variables of functions can be automatic
• Automatic by default
• keyword auto explicitly declares automatic
– register keyword
• Hint to place variable in high-speed register
• Good for often-used items (loop counters)
• Often unnecessary, compiler optimizes
– Specify either register or auto, not both
• register int counter = 1;
42

Storage Classes

• Static storage class


– Variables exist for entire program
• For functions, name exists for entire program
– May not be accessible, scope rules still apply (more later)
• static keyword
– Local variables in function
– Keeps value between function calls
– Only known in own function
• extern keyword
– Default for global variables/functions
• Globals: defined outside of a function block
– Known in any function that comes after it
43

Scope Rules

• Scope
– Portion of program where identifier can be used
• File scope
– Defined outside a function, known in all functions
– Global variables, function definitions and prototypes
• Function scope
– Can only be referenced inside defining function
– Only labels, e.g., identifiers with a colon (case:)
44

Scope Rules

• Block scope
– Begins at declaration, ends at right brace }
• Can only be referenced in this range
– Local variables, function parameters
– static variables still have block scope
• Storage class separate from scope
• Function-prototype scope
– Parameter list of prototype
– Names in prototype optional
• Compiler ignores
– In a single prototype, name can be used once
45
1 // code 7
2 // A scoping example.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 void useLocal( void ); // function prototype
9
Declared outside of function;
void useStaticLocal( void ); // function prototype
10 void useGlobal( void ); global variable with
// function file
prototype
11 scope.
12 int x = 1; // global variable
13 Local variable with function
14 int main() scope.
15 {
16 int x = 5; // local variable to main
17
18 cout << "local x in main's outer scope
Create is block,
a new " << xgiving
<< endl;
x
19
block scope. When the block
20 { // start new scope
ends, this x is destroyed.
21
22 int x = 7;
23
24 cout << "local x in main's inner scope is " << x << endl;
25
26 } // end new scope
46
27
28 cout << "local x in main's outer scope is " << x << endl;
29
30 useLocal(); // useLocal has local x
31 useStaticLocal(); // useStaticLocal has static local x
32 useGlobal(); // useGlobal uses global x
33 useLocal(); // useLocal reinitializes its local x
34 useStaticLocal(); // static local x retains its prior value
35 useGlobal(); // global x also retains its value
36
37 cout << "\nlocal x in main is " << x << endl;
38
39 return 0; // indicates successful termination
40
41 } // end main
42
47
43 // useLocal reinitializes local variable x during each call
44 void useLocal( void )
45 {
46 int x = 25; // initialized each time useLocal is called
47
48 cout << endl << "local x isAutomatic
" << x variable (local
49 << variable
" on entering useLocal" << of function). This
endl; is
50 ++x; destroyed when the function
51 cout << "local x is " << x exits, and reinitialized when
52 << the function
" on exiting useLocal" << endl;begins.
53
54 } // end function useLocal
55
48
56 // useStaticLocal initializes static local variable x only the
57 // first time the function is called; value of x is saved
58 // between calls to this function
59 void useStaticLocal( void )
60 {
61 // initialized only first time useStaticLocal is called
62 static int x = 50;
63
64 cout << endl << "local static x is " << x
65 << " on entering useStaticLocal" << endl;
66 ++x;
67 cout << "local static x is " << Static
x local variable of
68 << function;
" on exiting useStaticLocal" it is initialized
<< endl; only
69 once, and retains its value
70 } // end function useStaticLocal between function calls.
71
49
72 // useGlobal modifies global variable x during each call
73 void useGlobal( void )
74 {
75 cout << endl << "global x is " << x This function does not declare
76 << " on entering useGlobal" << endl; any variables. It uses the
77 x *= 10; global x declared in the
78 cout << "global x is " << x
beginning of the program.
79 << " on exiting useGlobal" << endl;
80
81 } // end function useGlobal

local x in main's outer scope is 5


local x in main's inner scope is 7
local x in main's outer scope is 5
 
local x is 25 on entering useLocal
local x is 26 on exiting useLocal
 
local static x is 50 on entering useStaticLocal
local static x is 51 on exiting useStaticLocal

global x is 1 on entering useGlobal


global x is 10 on exiting useGlobal
50
 
local x is 25 on entering useLocal
local x is 26 on exiting useLocal
 
local static x is 51 on entering useStaticLocal
local static x is 52 on exiting useStaticLocal
 
global x is 10 on entering useGlobal
global x is 100 on exiting useGlobal
 
local x in main is 5
51
Functions with Empty Parameter
Lists
• Empty parameter lists
– void or leave parameter list empty
– Indicates function takes no arguments
– Function print takes no arguments and returns no value
• void print();
• void print( void );
52
1 // code 10
2 // Functions that take no arguments.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 void function1(); // function prototype
9 void function2( void ); // function prototype
10
11 int main()
12 {
13 function1(); // call function1 with no arguments
14 function2(); // call function2 with no arguments
15
16 return 0; // indicates successful termination
17
18 } // end main
19
53
20 // function1 uses an empty parameter list to specify that
21 // the function receives no arguments
22 void function1()
23 {
24 cout << "function1 takes no arguments" << endl;
25
26 } // end function1
27
28 // function2 uses a void parameter list to specify that
29 // the function receives no arguments
30 void function2( void )
31 {
32 cout << "function2 also takes no arguments" << endl;
33
34 } // end function2

function1 takes no arguments


function2 also takes no arguments
54

inline Functions

• Inline functions
– Keyword inline before function
– Asks the compiler to copy code into program instead of
making function call
• Reduce function-call overhead
• Compiler can ignore inline
– Good for small, often-used functions
• Example
inline double cube( const double s )
{ return s * s * s; }
– const tells compiler that function does not modify s
55
1 // code 11
2 // Using an inline function to calculate.
3 // the volume of a cube.
4 #include <iostream>
5
6 using std::cout;
7 using std::cin;
8 using std::endl;
9
10 // Definition of inline function cube. Definition of function
11 // appears before function is called, so a function prototype
12 // is not required. First line of function definition acts as
13 // the prototype.
14 inline double cube( const double side )
15 {
16 return side * side * side; // calculate cube
17
18 } // end function cube
19
56
20 int main()
21 {
22 cout << "Enter the side length of your cube: ";
23
24 double sideValue;
25
26 cin >> sideValue;
27
28 // calculate cube of sideValue and display result
29 cout << "Volume of cube with side "
30 << sideValue << " is " << cube( sideValue ) << endl;
31
32 return 0; // indicates successful termination
33
34 } // end main

Enter the side length of your cube: 3.5


Volume of cube with side 3.5 is 42.875
57
References and Reference
Parameters
• Call by value
– Copy of data passed to function
– Changes to copy do not change original
– Prevent unwanted side effects
• Call by reference
– Function can directly access data
– Changes affect original
58
References and Reference
Parameters
• Reference parameter
– Alias for argument in function call
• Passes parameter by reference
– Use & after data type in prototype
• void myFunction( int &data )
• Read “data is a reference to an int”
– Function call format the same
• However, original can now be changed
59
1 // code 12
2 // Comparing pass-by-value and pass-by-reference
3 // with references.
4 #include <iostream>
5
6 using std::cout;
Notice the & operator,
7 using std::endl;
8
indicating pass-by-reference.
9 int squareByValue( int ); // function prototype
10 void squareByReference( int & ); // function prototype
11
12 int main()
13 {
14 int x = 2;
15 int z = 4;
16
17 // demonstrate squareByValue
18 cout << "x = " << x << " before squareByValue\n";
19 cout << "Value returned by squareByValue: "
20 << squareByValue( x ) << endl;
21 cout << "x = " << x << " after squareByValue\n" << endl;
22
60
23 // demonstrate squareByReference
24 cout << "z = " << z << " before squareByReference" << endl;
25 squareByReference( z );
26 cout << "z = " << z << " after squareByReference" << endl;
27
28 return 0; // indicates successful termination
29 } // end main
Changes number, but
30
31 //
original parameter (x) is not
squareByValue multiplies number by itself, stores the
32 // modified.
result in number and returns the new value of number
33 int squareByValue( int number )
34 {
35 return number *= number; // caller's argument not modified
36
37 } // end function squareByValue
38 Changes numberRef, an
39 // squareByReference multiplies numberRef by itself
alias and
for the original
40 // stores the result in the variable to which numberRef
parameter. Thus, z is
41 // refers in function main
changed.
42 void squareByReference( int &numberRef )
43 {
44 numberRef *= numberRef; // caller's argument modified
45
46 } // end function squareByReference
61
x = 2 before squareByValue
Value returned by squareByValue: 4
x = 2 after squareByValue
 
z = 4 before squareByReference
z = 16 after squareByReference
62
References and Reference
Parameters
• Pointers
– Another way to pass-by-reference
• References as aliases to other variables
– Refer to same variable
– Can be used within a function
int count = 1; // declare integer variable count
int &cRef = count; // create cRef as an alias for count
++cRef; // increment count (using its alias)

• References must be initialized when declared


– Otherwise, compiler error
– Dangling reference
• Reference to undefined variable
63
1 // code 13
2 // References must be initialized.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 int main()
9 {
10 int x = 3; y declared as a reference to x.
11
12 // y refers to (is an alias for) x
13 int &y = x;
14
15 cout << "x = " << x << endl << "y = " << y << endl;
16 y = 7;
17 cout << "x = " << x << endl << "y = " << y << endl;
18
19 return 0; // indicates successful termination
20
21 } // end main

x = 3
y = 3
x = 7
y = 7
64
1 // code 14
2 // References must be initialized.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 int main() Uninitialized reference –
9 { compiler error.
10 int x = 3;
11 int &y; // Error: y must be initialized
12
13 cout << "x = " << x << endl << "y = " << y << endl;
14 y = 7;
15 cout << "x = " << x << endl << "y = " << y << endl;
16
17 return 0; // indicates successful termination
18
19 } // end main

Borland C++ command-line compiler error message:


 Reference variable 'y' must be
initialized­in function main()
 
Microsoft Visual C++ compiler error message:
 error C2530: 'y' :
references must be initialized
65

Default Arguments

• Function call with omitted parameters


– If not enough parameters, rightmost go to their defaults
– Default values
• Can be constants, global variables, or function calls
• Set defaults in function prototype
int myFunction( int x = 1, int y = 2, int z = 3 );
– myFunction(3)
• x = 3, y and z get defaults (rightmost)
– myFunction(3, 5)
• x = 3, y = 5 and z gets default
66
1 // code 15
2 // Using default arguments.
3 #include <iostream>
4
5 using std::cout;
Set defaults in function
6 using std::endl;
7
prototype.
8 // function prototype that specifies default arguments
9 int boxVolume( int length = 1, int width = 1, int height = 1 );
10
11 int main()
12 {
13 // no arguments--use default values for all dimensions Function calls with some
14 cout << "The default box volume is: " << boxVolume(); parameters missing – the
15 rightmost parameters get their
16 // specify length; default width and height defaults.
17 cout << "\n\nThe volume of a box with length 10,\n"
18 << "width 1 and height 1 is: " << boxVolume( 10 );
19
20 // specify length and width; default height
21 cout << "\n\nThe volume of a box with length 10,\n"
22 << "width 5 and height 1 is: " << boxVolume( 10, 5 );
23
67
24 // specify all arguments
25 cout << "\n\nThe volume of a box with length 10,\n"
26 << "width 5 and height 2 is: " << boxVolume( 10, 5, 2 )
27 << endl;
28
29 return 0; // indicates successful termination
30
31 } // end main
32
33 // function boxVolume calculates the volume of a box
34 int boxVolume( int length, int width, int height )
35 {
36 return length * width * height;
37
38 } // end function boxVolume

The default box volume is: 1


 
The volume of a box with length 10,
width 1 and height 1 is: 10
 
The volume of a box with length 10,
width 5 and height 1 is: 50
 
The volume of a box with length 10,
width 5 and height 2 is: 100
68

Unitary Scope Resolution Operator

• Unary scope resolution operator (::)


– Access global variable if local variable has same name
– Not needed if names are different
– Use ::variable
• y = ::x + 3;
– Good to avoid using same names for locals and globals
69
1 // code 16
2 // Using the unary scope resolution operator.
3 #include <iostream>
4
5 using std::cout;
6 using std::endl;
7
8 #include <iomanip>
9
10 using std::setprecision;
11
Access the global PI
12 // define global constant PI with ::PI.
13 const double PI = 3.14159265358979;
14 Cast the global PI to a
15 int main() float for the local PI. This
16 { example will show the
17 // define local constant PI difference between float
18 const float PI = static_cast< float >( ::PI );
and double.
19
20 // display values of local and global PI constants
21 cout << setprecision( 20 )
22 << " Local float value of PI = " << PI
23 << "\nGlobal double value of PI = " << ::PI << endl;
24
25 return 0; // indicates successful termination
70
26
27 } // end main

Borland C++ command-line compiler output:


  Local float value of PI = 3.141592741012573242
Global double value of PI = 3.141592653589790007
 
Microsoft Visual C++ compiler output:
Local float value of PI = 3.1415927410125732
Global double value of PI = 3.14159265358979
 

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