Data Communication and Networking: A Top Down Approach
Data Communication and Networking: A Top Down Approach
and Networking
A Top Down Approach
Ghana Telecom University College
Introduction 1-1
Credit: Jim Kurose, Keith Ross & Addison-Wesley
GOAL:
The main goal of the course is to study data
Introduction 1-2
Chapter 1: Introduction
Overview:
Recap of Data Communication and the Internet
what’s a protocol?
network edge; hosts, access net, physical media
network core: packet/circuit switching, Internet
structure
performance: loss, delay, throughput
security
protocol layers, service models
history
Introduction 1-3
Data Networks: recap
Description
Formulate
Components:
Info/Message, transmitter, receiver, protocol & channel
access PC cellular
points handheld
router wired wireless
links laptop server
Introduction 1-4
Internet: Terminologies
World wide computer network made up of
millions of connected computing devices.
Introduction 1-5
Internet: Terminologies
Protocols govern all communication activities in
Internet. Protocols define format, order of
messages sent and received among network
entities, and actions taken on the transmission
and/or receipt of a message
Communication links - End systems are connected
together by fiber, copper, radio, satellite, etc
transmission rate = bandwidth
Routers - Switching devices through which end
systems are indirectly connected to each other.
Introduction 1-6
Interconnection & Routes visualization
Views of the Internet
Mobile network
Global ISP
Home network
Regional ISP
Institutional network
Simple interconnection of network devices Visualization from the Opte Project of the
various routes through a portion of the
Internet (Source-Wikipedia.org)
Introduction 1-7
Internet
Internet (Structure): “network of networks”
loosely hierarchical
public Internet versus private intranet
Internetstandards
RFC: Request for comments
IETF: Internet Engineering Task Force
Introduction 1-8
Internet: a service view
Distributed applications -A distributed
application runs on end systems and exchanges
data via the Data Network. E.g. Web, VoIP,
email, games, e-commerce, file sharing.
Communication infrastructure of Internet
enables distributed applications.
Communication services provided to applications:
reliable data delivery from source to
destination (Connection – Oriented)
“best effort” (unreliable) data delivery
(Connectionless)
Timely delivery not guaranteed Introduction 1-9
A closer look at network structure:
network edge:
applications and
hosts
access networks,
physical media:
wired, wireless
communication links
network core:
interconnected
routers
network of
networks
Introduction 1-10
The network edge:
end systems (hosts):
run application programs
e.g. Web, email
at “edge of network” peer-peer
client/server model
client host requests, receives
service from always-on server
e.g. Web browser/server; client/server
email client/server
peer-peer model:
minimal (or no) use of
dedicated servers
e.g. Skype, BitTorrent
Introduction 1-11
Access networks and physical media
Q: How to connect end
systems to edge router?
residential access nets
institutional access
networks (school,
company)
mobile access networks
Keep in mind:
bandwidth (bits per
second) of access
network?
shared or dedicated?
Introduction 1-12
Residential access: point to point access
Introduction 1-13
Company access: local area networks
company/univ local area
network (LAN) connects
end system to edge router
Ethernet:
10 Mbs, 100Mbps,
1Gbps, 10Gbps Ethernet
modern configuration:
end systems connect
into Ethernet switch
Introduction 1-14
Wireless access networks
shared wireless access
network connects end system
to router router
via base station aka “access
point”
base
wireless LANs:
station
802.11b/g (WiFi): 11 or 54 Mbps
mobile
hosts
Introduction 1-15
Home networks
Typical home network components:
DSL or cable modem
router/firewall/NAT
Ethernet
wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point
Introduction 1-16
Physical Media
Twisted Pair (TP)
Bit: propagates between two insulated copper
transmitter/rcvr pairs wires
physical link: what lies Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
guided media:
Category 5:
100Mbps Ethernet
signals propagate in solid
media: copper, fiber, coax
unguided media:
signals propagate freely,
e.g., radio
Introduction 1-17
Physical Media: coax, fiber
Coaxial cable: Fiber optic cable:
two concentric copper glass fiber carrying light
conductors pulses, each pulse a bit
bidirectional high-speed operation:
baseband: high-speed point-to-point
single channel on cable transmission (e.g., 10’s-
legacy Ethernet 100’s Gps)
broadband: low error rate: repeaters
multiple channels on spaced far apart ; immune
cable to electromagnetic noise
HFC
Introduction 1-18
Physical media: radio
signal carried in Radio link types:
electromagnetic terrestrial microwave
spectrum e.g. up to 45 Mbps channels
Introduction 1-19
The Network Core
mesh of interconnected
routers
the fundamental
question: how is data
transferred through net?
circuit switching:
dedicated circuit per
call: telephone net
packet-switching: data
sent thru net in
discrete “chunks”
Introduction 1-20
Network Core: Circuit Switching
Introduction 1-21
Network Core: Circuit Switching
network resources dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces” frequency division
pieces allocated to calls time division
resource pieceidle if
not used by owning call
(no sharing)
Introduction 1-22
Circuit Switching: FDM and TDM
Example:
FDM
4 users
frequency
time
TDM
frequency
time
Introduction 1-23
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share demand can exceed
network resources amount available
each packet uses full link congestion: packets
bandwidth queue, wait for link use
resources used as needed store and forward:
packets move one hop
at a time
Bandwidth division into “pieces” Node receives complete
Dedicated allocation packet before forwarding
Resource reservation
Introduction 1-24
Packet Switching: Statistical Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C
1.5 Mb/s
B
queue of packets
waiting for output
link
D E
N users
circuit-switching: 1 Mbps link
10 users
packet switching:
with 35 users, Q: how did we get value 0.0004?
probability > 10 active
at same time is less
than .0004
Introduction 1-27
Performance
How do loss and delay occur?
packets queue in router buffers
packet arrival rate to link exceeds output link
capacity
packets queue, wait for turn
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-28
Four sources of packet delay
1. nodal processing: 2. queueing
check bit errors time waiting at output
determine output link link for transmission
depends on congestion
level of router
transmission
A propagation
B
nodal
processing queueing
Introduction 1-29
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth (bps) d = length of physical link
L=packet length (bits) s = propagation speed in
time to send bits into medium (~2x108 m/sec)
link = L/R propagation delay = d/s
B
nodal
processing queueing
Introduction 1-30
Nodal delay
d nodal d proc d queue d trans d prop
Introduction 1-32
Packet loss
queue (aka buffer) preceding link in buffer has
finite capacity
packet arriving to full queue dropped (aka lost)
lost packet may be retransmitted by previous
node, by source end system, or not at all
buffer
(waiting area) packet being transmitted
A
B
packet arriving to
full buffer is lost
Introduction 1-33
Throughput
throughput: rate (bits/time unit) at which
bits transferred between sender/receiver
instantaneous: rate at given point in time
average: rate over longer period of time
server,
server sendswith link
bits pipe capacity
that can carry link that
pipe capacity
can carry
file of
(fluid) F bits
into pipe fluid at rate
Rs bits/sec Rfluid at rate
c bits/sec
to send to client Rs bits/sec) Rc bits/sec)
Introduction 1-34
Throughput (more)
Rs < Rc What is average end-end throughput?
Rs bits/sec Rc bits/sec
Rs bits/sec Rc bits/sec
bottleneck link
link on end-end path that constrains end-end throughput
Introduction 1-35
Internet protocol stack
application: supporting network
applications application
FTP, SMTP, HTTP
transport: process-process data transport
transfer
TCP, UDP network
network: routing of datagrams from
source to destination link
IP, routing protocols
link: data transfer between physical
neighboring network elements
PPP, Ethernet
physical: bits “on the wire”
Introduction 1-36
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical
switch
destination Hn Ht M network
M application
Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical
Introduction 1-37
Network Security
The field of network security is about:
how bad guys can attack computer networks
how we can defend networks against attacks
how to design architectures that are immune to
attacks
Internet not originally designed with
(much) security in mind
original vision: “a group of mutually trusting
users attached to a transparent network”
Internet protocol designers playing “catch-up”
Security considerations in all layers!
Introduction 1-38
Hackers can put malware into hosts
via Internet
Malware can get in host from a virus, worm, or
trojan horse.
Introduction 1-39
Hackers can put malware into hosts
via Internet
Trojan horse Worm:
Hidden part of some infection by passively
otherwise useful receiving object that gets
software itself executed
Today often on a Web self- replicating: propagates
page (Active-X, plugin) to other hosts, users
Virus Sapphire Worm: aggregate scans/sec
infection by receiving in first 5 minutes of outbreak (CAIDA, UWisc data)
Introduction 1-41
Hackers can sniff packets
Packet sniffing:
broadcast media (shared Ethernet, wireless)
promiscuous network interface reads/records all
packets (e.g., including passwords!) passing by
A C
Introduction 1-43
The bad guys can record and
playback
record-and-playback: sniff sensitive info (e.g.,
password), and use later
password holder is that user from system point of
view
C
A
Introduction 1-44
Internet History
1961-1972: Early packet-switching principles
1961: Kleinrock - queueing 1972:
theory shows ARPAnet public demonstration
effectiveness of packet- NCP (Network Control Protocol)
switching first host-host protocol
1964: Baran - packet- first e-mail program
switching in military nets ARPAnet has 15 nodes
1967: ARPAnet conceived
by Advanced Research
Projects Agency
1969: first ARPAnet node
operational
Introduction 1-45
Internet History
1972-1980: Internetworking, new and proprietary nets
1970: ALOHAnet satellite Cerf and Kahn’s internetworking
network in Hawaii principles:
1974: Cerf and Kahn - minimalism, autonomy - no
architecture for internal changes required
interconnecting networks to interconnect networks
best effort service model
1976: Ethernet at Xerox
PARC stateless routers
decentralized control
ate70’s: proprietary
architectures: DECnet, SNA, define today’s Internet
XNA architecture
late 70’s: switching fixed
length packets (ATM
precursor)
1979: ARPAnet has 200 nodes
Introduction 1-46
Internet History
1980-1990: new protocols, a proliferation of networks
Introduction 1-48
Internet History
2007:
~500 million hosts
Voice, Video over IP
P2P applications: BitTorrent
(file sharing) Skype (VoIP),
PPLive (video)
more applications: YouTube,
gaming
wireless, mobility
Introduction 1-49