Consumer Behavior
MOTIVATION
Learning Concepts
Concept of Motivation Opponent-process
Consumer needs theory
Structure of emotions
Optimum-stimulation
level theory
Maslow’s Need
Hierarchy theory
Motivation for Hedonic
Experience
Murray’s List of Human
Needs
Reactance theory
McClleland Theory of
Perceived risk
Learned Needs Consumer attributions
What is Motivation?
Motivation refers to an activated state within a
person that leads to goal-directed behavior.
It consists of the drives, urges, wishes, or desires
that initiate the sequence of events leading to a
behavior.
The Concept of Affect
Affect or feelings, can be defined as a “ class of
mental phenomena uniquely characterized by a
consciously experienced, subjective feeling state,
commonly accompanying emotions and moods”
Emotions are distinguished from moods by their
greater intensity and their greater psychological
urgency.
When goals are satisfied, people experience positive
feelings. In contrast, when events thwart the
achievement of their goals, people experience
negative feelings
The Concept of Affect
Experiential Perspective Considers role of affect in motivating C.B. Areas of
interest: Leisure pursuits, affective impact ads. Role of affect in purchase
of high Involvement products
Attitude formation A component of attitude regarding products, ads
Information Processing Influences memory, cognitive capacity, attention
Choice Behavior Selecting an option that may feel best
Post purchase processes Post purchase satisfaction, brand loyalty
Communication Process Messages could be created that focus on eliciting
emotions
Situational influences Mood states result in part from the consumer
situation
Ten Fundamental Emotions People
Experience:
Disgust Anger
Fear
Interest Contempt
Joy Shame
Surprise Guilt
Sadness
The Structure of Emotions
Aroused
Joy
Anger
Unpleas
Pleasant ant
contentment
Sadness
Passive
Structure of Emotions
1. Do consumers experience strong Emotions?
2. Do consumers experience full range of Emotions?
Findings suggest that the response to advertisement has two
emotional dimensions, one consists of positive effective states, the
other negative states. The implication of this finding is that a single
message or event can simultaneously create both good and bad
feelings in consumers
3. Do consumers differ in intensity of Emotions?
It has been shown that affect intensity differs with different people.
People who are high on affect intensity respond more strongly to
advertisement than people with low affect intensity.
High affect intensity people react with greater empathy and feelings
of pain and fear appeals than do low affect intensity people
High affect intensity shows more positive attitude toward the object
of advertisement
Model of the Motivation Process
Learning
Needs Goal or
wants, need
Tension Drive Behavior
and fulfill-
desires ment
Cognitive
processes
Tension
reduction
Motivation
Motivation begins with the presence of a stimulus
that spurs the recognition of a need.
Need recognition occurs when a perceived
discrepancy exists between an actual and a desired
state of being
Needs can be either innate or learned.
Needs are never fully satisfied.
Feelings and emotions (i.e., affect) accompany needs
Motivation
Expressive needs involve desires by
consumers to fulfill social and/or aesthetic
requirements.
Utilitarian needs involve desires by consumers
to solve basic problems (e.g. filling a car’s gas
tank).
Goals
Generic Goals
the general categories of goals that consumers
see as a way to fulfill their needs
e.g., “I want to get a graduate degree.”
Product-Specific Goals
the specifically branded products or services
that consumers select as their goals
e.g., “I want to get an MBA in Marketing from
Iqra University.”
The Selection of Goals
The goals selected by an individual depend on
their:
Personal experiences
Physical capacity
Prevailing cultural norms and values
Goal’s accessibility in the physical and social
environment
Achieving
Goals by
Subscribing
to a
Magazine
Different Appeals for Same Goal Object
Motivations and Goals
Positive Motivation Negative Motivation
A driving force toward A driving force away
some object or from some object or
condition condition
Approach Goal Avoidance Goal
A positive goal toward A negative goal from
which behavior is directed which behavior is directed
away
Motive
Avoidance-Avoidance
Conflict:
Conflicts
Occurs when the subject is
Approach-
undecided while trying to
Approach
choose between two equally
Conflict:
undesirable motives
Occurs when the Approach-Avoidance Conflict:
subject is
undecided while
Occurs when the subject is
choosing between undecided between one
two equally desirable and one undesirable
desirable motives motive
Rational Versus Emotional Motives
Rationality implies that consumers select goals
based on totally objective criteria such as size,
weight, price, or miles per gallon
Emotional motives imply the selection of goals
according to personal or subjective criteria
Rational and Emotional motives in purchase situation
Rational Motives Consumption Emotional Motives
Behavior
A large car is It will demonstrate
more that I am
comfortable Successful
It is a high quality Purchase of
car that performs Mercedes Car
well
It is a powerful, sexy car
and it will make me
A number of my friends powerful and sexy
drive Mercedes
The Dynamic Nature of Motivation
Needs are never fully satisfied
New needs emerge as old needs are satisfied
People who achieve their goals set new and
higher goals for themselves
New and Higher Goals Motivate
Behavior
Changing
Consumer
Needs
Failure to achieve
a goal may result
in frustration.
Some adapt;
Frustration others adopt
defense
mechanisms to
protect their ego.
Methods by which
people mentally
redefine
Defense frustrating
Mechanism situations to
protect their self-
images and their
self-esteem.
Defense Mechanisms
Aggression Projection
Rationalization Autism
Regression Identification
Withdrawal Repression
Defense Mechanisms
Aggression:
Frustrated consumers boycotted manufacturers /
Retailers to reduce prices
Rationalization:
Inventing plausible reasons for being unable to
attain their goals or the goal is not worth pursuing
Regression:
React to frustrating situation with childish or
immature behavior. A shopper attending a bargain
sale may fight over merchandize rather than other
person have it
Defense Mechanism
Withdrawal:
Simply withdrawing from the situation
A person having difficulty achieving higher position in
an organization may quit
Projection:
Blaming ones own failures and abilities on other objects
or persons
A driver who has an accident may blame the other
driver
Autism:
Refers to thinking that is almost completely dominated
by needs and emotions, with little effort made to relate
to reality
Defense Mechanism
Identification:
Subconsciously identifying with other persons or
situations they consider relevant
marketers frequently use it as basis for advertising
appeal
slice of life advertisements showing an individual
experiences a frustration and then overcomes by
using advertised product
Repression:
Individuals may forget a need .Some times
repressed needs manifest themselves indirectly
Arousal of Motives
Physiological arousal
Emotional arousal
Cognitive arousal
Environmental arousal
Cognitive
Need
Arousal
Philosophies Concerned With Arousal
of Motives
Behaviorist School
Behavior is response to stimulus
Elements of conscious thoughts are to be ignored
Consumer does not act, but reacts
Cognitive School
Behavior is directed at goal achievement
Need to consider needs, attitudes, beliefs, etc. in
understanding consumer behavior
Maslow’s Hierarchy of Needs
Self-Actualization
(Self-fulfillment)
Ego Needs
(Prestige, status, self esteem)
Social Needs
(affection, friendship, belonging)
Safety and Security Needs
(Protection, order, stability)
Physiological Needs
(Food, water, air, shelter, sex)
Hierarchy Dynamics
Research shows that contrary to what Maslow
suggested, the position of an individual within
the hierarchy is not stationery
Consumers can and do move thru different
levels of the hierarchy by the purchase,
consumption and acquisition of one and the
same product
Murray’s List of
Psychogenic Needs
Needs Associated with Inanimate Objects:
Acquisition, Conservancy, Order, Retention, Construction
Needs Reflecting Ambition, Power,
Accomplishment, and Prestige:
Superiority, Achievement, Recognition, Exhibition, Infavoidance
Needs Connected with Human Power:
Dominance, Deference, Autonomy, Contrariance
Murray’s List of
Psychogenic Needs
Sado-Masochistic Needs :
Aggression, Abasement
Needs Concerned with Affection between People:
Affiliation, Rejection, Nurturance, Play
Needs Concerned with Social Intercourse:
Cognizance, Exposition
Appeal to Egoistic Needs
Appeal to
Self-
Actualization
Appeal to Sado-masochistic needs
A Trio of Needs
Power
individual’s desire to control environment
Affiliation
need for friendship, acceptance, and belonging
Achievement
need for personal accomplishment
closely related to egoistic and self-actualization
needs
Appeal
to
Power
Needs
Appeal to Power Needs
Appeal to Power Needs
Appeal to
Affiliation
Needs
Appeal to
Achievement
Needs
Midrange Theories of Motivation
Opponent-Process Theory
Optimum Stimulation Levels
The Motivation for Hedonic Experience
The Desire to Maintain Behavioral Freedom
The Motivation to Avoid Risk
The Motivation to Attribute Causality
Opponent-Process Theory
. . . explains that two things occur when a person receives a
stimulus that elicits an immediate positive or negative
emotional reaction:
The immediate positive or negative emotional reaction is
felt.
A second emotional reaction occurs that has a feeling
opposite to that initially experienced.
The combination of the two emotional reactions results in
the overall feeling experienced by the consumer.
It has broad explanatory power. It can be used to account for
variety of consumer behaviors, such as drug addiction,
cigarette smoking, jogging, video game playing and
dysfunctional behaviors sinking into debt through overusing
credit cards.
Opponent-Process Theory
Explains priming—the effects of a small exposure to
a stimulus.
When the person begins to consume the reinforcing
stimulus, opposite motivation has not yet the chance
to start build up. Without counter acting motivation
the experience is intensely pleasurable, resulting in a
strong drive to consuming. Marketers institutively use
this principle by providing samples in super markets.
Optimum Stimulation Level
. . . is a person’s preferred amount of physiological
activation or arousal.
Activation may vary from very low levels (e.g. sleep) to
very high levels (e.g. severe panic).
Individuals are motivated to maintain an optimum level of
stimulation and will take action to correct the level when it
becomes to high or too low.
Accounts for high vs. low sensation seeking people.
Accounts for variety seeking
Accounts for hedonic consumption—i.e., the need of
people to create fantasies, gain feelings through the senses,
and obtain emotional arousal.
Maintaining Optimum Stimulation Levels
Marketing Implications
i. Various types of medicines
ii. Popular leisure activities
iii. Amusement parks, sports
iv. Spontaneous brand switching
v. Research study has shown that people with high
stimulation level:
a. Engage in greater amounts of information seeking
b. Feel boredom with repetitive ads
c. Reveal higher levels of variety seeking when choosing
fast food
d. Exhibit greater tendencies to gamble and seek risk
Motivation for Hedonic Experiences
Hedonic consumption refers to the needs of consumers to use
products and services to create fantasies, to feel new sensations to
obtain emotional arousal
1. Desire to experience emotions:
The term hedonism generally refers to gaining pleasure through
senses. In consumer behavior context, it means the feelings that
consumers seek may not be uniformly pleasurable.
People seek to experience a variety of emotions, including love,
hate, fear, grief, anger, and disgust
Emotional desire sometimes dominate utilitarian motives when
consumers are choosing products
The type of products and services that hedonic consumption
researchers investigate are found within the “ Experiential
research perspective” and concentrate on products like movies,
rock concerts, theater, dance and sporting events which are
intrinsically more emotionally involving.
Motivation for Hedonic Experiences
Desire for Leisure Activities
Those activities pursued in free time or non-work time.
Leisure is personal experience and is multidimensional.
People seek satisfaction of number of different needs:
i. Desire for intrinsic satisfaction
Activity is seen by the consumer rewarding in and of
itself.
ii. Involvement in the activity
activity is so absorbing that the person forgets all about
everyday life ( playing games)
Motivation for Hedonic Experiences
iii. Perceived freedom
Activity is utterly without coercion. The person has
the perceived freedom to engage or not to engage
in
iv. Mastery of the environment or of oneself
the person attempts to learn something well or to
overcome some obstacle. The idea is to test oneself
or to conquer the environment
v. Arousal
The need for arousal is a major motivator of leisure
activities
The Desire to Maintain
Behavioral Freedom
Psychological reactance is the motivational state resulting
from the response to threats to behavioral freedom.
Two types of threats can lead to reactance:
Social threats involve external pressure from other people to
induce a consumer to do something
Impersonal threats are barriers that restrict the ability to buy a
particular product or service
Frequently found in marketing: e.g., pushy salesperson
Scarcity effects: scarce products are valued more. Limited
time offer, limited supply etc.
The Desire to Maintain Behavioral
Freedom
For consumer to experience reactance three
requirements must be met
i. Consumer must believe he/she has the
freedom to make an unhindered choice in
given situation
ii. The consumer must feel his/her personal
freedom is threatened
iii. The buying decision must be one that is of
some importance to the consumer
The Motivation to Avoid Risk
Perceived risk is a consumer’s perception of the
overall negativity of a course of action based upon
as assessment of the possible negative outcomes
and of the likelihood that these outcomes will
occur.
Perceived risk consists of two major concepts - the
negative outcomes of a decision and the
probability that these outcomes will occur.
7 Types of Consumer Risks.
Financial
Performance
Physical
Psychological
Social
Time
Opportunity Loss
Factors Influencing Risk Perception
Characteristics of the person—e.g., need for
stimulation
Nature of the task
Voluntary risks are perceived as less risky than
involuntary tasks.
Characteristics of the product—price
Salience of negative outcomes
Six risk-reduction strategies
Be brand loyal and Seek out information in
consistently purchase the order to make a well
same brand. informed decision.
Buy through brand image Buy the most expensive
and purchase a quality brand, which is likely to
national brand. have high quality.
Buy the least expensive
Buy through store image brand in order to reduce
from a retailer that you trust. financial risk.
The Motivation to Attribute
Causality
Attribution theory describes the processes through
which people make determinations of the causality
of action.
Internal attribution is when a consumer decides
that an endorser recommended the product because
he or she actually liked the product.
External attribution is when a consumer decides
that an endorser recommended the product because
he or she was paid for endorsing it.
Marketing Application Of Attribution
A. Develop believable advertisement:
Use strategies that enhance message augmentation by
influencing consumers to perceive the endorsement was made
for internally caused, rather than externally caused, reasons
Develop messages that give both sides of arguments.
Particularly include messages that would be unexpected from
the organization
B. Resolve the product problem
Respond quickly and proactively to product problems to
enhance consumer beliefs that cause of the problem should be
attributed to bad luck rather than to the intentions or
negligence of the firm
C. Assess sales promotion
Use sales promotion cautiously to avoid having consumer
attribute the cause of their purchase to the incentive rather
than to the product’s quality