Chass
Chass
Table of
Contents
Setting Up the Chess Board
R K B Q K B K R
P P P P P P P P
P P P P P P P P
Table of
Contents R K B Q K B K R
Rook
Pawn
Knight
Bishop
King
Queen
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Chess
Pieces
-Bishop-
Bishops move straight along diagonals
and do not jump.
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Chess
Pieces
-Queen-
Each side only gets one Queen. She moves
along the diagonals, the ranks, and the files.
The Queen can move as far as she wants in
any direction until she encounters another
chess piece or the edge of the game (she
cannot jump). The Queen is quite powerful!
To practice moving the Queen, play “The Lady Has Power”.
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Chess
Pieces
-Rook-
The Rook is next in power to the
Queen. The Rook moves in straight
lines, never on diagonals.
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Chess
Pieces
-Knight-
The Knight is the only piece that can jump
over other pieces. The Knight moves in an L-
shape but he can capture only on the square
where he finishes his jump. Always the Knight
moves first two squares forward, backwards,
or sideways, and then finishes the L-shape by
moving right or left one more square.
• Pawn = 1
• Knight = 3
• Bishop = 3 (plus a tiny bit more)
• Rook = 5
• Queen = 9
Table of
Contents
Opening Game Goals
• Castle early. Castling is the moving of the King
two squares to his right or left toward the Rook,
which goes on the square on the other side of the
King. You can castle once in the game.
• Aim to control the middle of the board with
your pawns.
• Avoid moving the pawns in front of your king
too early.
• Keep away from the edge of the board. Move
your Knights and Bishops into the middle of the
board.
Table of
Contents
Endgame Goals
• Try to keep all pieces on open lines in the
middle of the board. This is where they will be
most powerful.
• Bring out the King! Use it as an attacking piece.
• Concentrate on getting the pawns to the other
side of the board. If you get it all the way across,
you can promote your pawn to a Queen.
Table of
Contents
Chess Practice
Click on one of the chess pieces to get more practice and
information about chess.
Play Chess
Table of
vs. Computer
Contents
Practice Activity: Pawns
• Set up pawns only on each side of the board
in their starting positions.
• White begins.
• The object is to break through the opponent’s
rank and get to the other side of the board.
• When a player’s pawn reaches the other side
of the board, the player removes the pawn
and replaces it with a queen, rook, knight, or
bishop.
unlimited spaces,
Bishop diagonally
unlimited spaces,
Queen horizontally, vertically, or the most powerful piece
diagonally
King one space in any direction may not move into check