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Chass

The document provides instructions for learning how to play chess, including setting up the board, understanding the movement rules for each piece, the goals of opening and endgame play, and practice activities to learn how each piece moves. It explains basic concepts like check and checkmate and lists online resources for chess practice.
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100% found this document useful (1 vote)
357 views

Chass

The document provides instructions for learning how to play chess, including setting up the board, understanding the movement rules for each piece, the goals of opening and endgame play, and practice activities to learn how each piece moves. It explains basic concepts like check and checkmate and lists online resources for chess practice.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Table of Contents

• Why Play Chess?


• Setting Up the Board
• Get to Know the Pieces
• Check and Checkmate
• What the Chess Pieces Are Worth
• Opening Goals
• Endgame Goals
• Online Resources
• First Chess Tournament in the U.S. Video
What can Chess
do for me?
• Improve problem solving techniques
• Improve logic and reasoning skills
• Increase patience and persistence
• Improve decision-making skills

Table of
Contents
Setting Up the Chess Board
R K B Q K B K R
P P P P P P P P

P P P P P P P P
Table of
Contents R K B Q K B K R
Rook
Pawn

Knight
Bishop

King
Queen

Click on each chess piece to get


information about how it moves.
Table of
Contents
-Pawn-
The Pawn moves forwards only, never
backwards. On its first move only, it may
move one OR two squares. After that, it can
only move one square at a time, capturing
only on the diagonal.

Practice the ways that the Pawn can move


by playing “Pawns”.

Return to
Chess
Pieces
-Bishop-
Bishops move straight along diagonals
and do not jump.

Practice moving the Bishop by playing


“The Bishop’s Challenge”.

Return to
Chess
Pieces
-Queen-
Each side only gets one Queen. She moves
along the diagonals, the ranks, and the files.
The Queen can move as far as she wants in
any direction until she encounters another
chess piece or the edge of the game (she
cannot jump). The Queen is quite powerful!
To practice moving the Queen, play “The Lady Has Power”.

Return to
Chess
Pieces
-Rook-
The Rook is next in power to the
Queen. The Rook moves in straight
lines, never on diagonals.

Practice moving the Rook by playing


“The Rook’s Turn”.

Return to
Chess
Pieces
-Knight-
The Knight is the only piece that can jump
over other pieces. The Knight moves in an L-
shape but he can capture only on the square
where he finishes his jump. Always the Knight
moves first two squares forward, backwards,
or sideways, and then finishes the L-shape by
moving right or left one more square.

Practice moving the Knight by playing


“The Knight Rules of the Road”.
Return to
Chess
Pieces
-King-
In chess, you have one King that can
move one square in any direction. The
King is the most important piece in a game
of chess, but it is very limited. The King
can go in any direction, but only one
square at a time. The King can capture
any enemy piece or pawn that is
undefended and must always stay at least
one square away from the opposing King.
To practice moving the King play “Kings and Pawns”.
Return to
Chess
Pieces
Check and Checkmate
The King is in check when he is Since the object of the game
attacked by the opponent’s is to capture the opponent’s
piece. His capture is not King, the game is lost if you
allowed. The player making
check must say “check” when he
cannot stop the check by
is attacking the opponent’s King. blocking, capturing the
If your King is in check, you attacking piece, or moving
must stop this on the next move. the King to a safe square.
There are three ways to do this: The “check” then turns into a
1. Move the King to a safe checkmate. This means the
square. King is dead. When the
2. Move one of your pieces in King is checked and cannot
the way of the check by move out of check, then he
blocking. is checkmate and the game
3. Capture the attacking piece. is over.
Table of
Contents
Know What the Chess Pieces Are Worth
It’s important to know how powerful each piece is in relation
to the other pieces. Below is the standard scale:

• Pawn = 1
• Knight = 3
• Bishop = 3 (plus a tiny bit more)
• Rook = 5
• Queen = 9

Table of
Contents
Opening Game Goals
• Castle early. Castling is the moving of the King
two squares to his right or left toward the Rook,
which goes on the square on the other side of the
King. You can castle once in the game.
• Aim to control the middle of the board with
your pawns.
• Avoid moving the pawns in front of your king
too early.
• Keep away from the edge of the board. Move
your Knights and Bishops into the middle of the
board.
Table of
Contents
Endgame Goals
• Try to keep all pieces on open lines in the
middle of the board. This is where they will be
most powerful.
• Bring out the King! Use it as an attacking piece.
• Concentrate on getting the pawns to the other
side of the board. If you get it all the way across,
you can promote your pawn to a Queen.

Table of
Contents
Chess Practice
Click on one of the chess pieces to get more practice and
information about chess.

Chess Kids Chess for


Academy Children

Play Chess
Table of
vs. Computer
Contents
Practice Activity: Pawns
• Set up pawns only on each side of the board
in their starting positions.
• White begins.
• The object is to break through the opponent’s
rank and get to the other side of the board.
• When a player’s pawn reaches the other side
of the board, the player removes the pawn
and replaces it with a queen, rook, knight, or
bishop.

Back to Pawn Page


Practice Activity:
The Lady Has Power
• The queen always starts on the square of her
own color.
• Line up the opposing pawns on the opposite
side of the board.
• White moves first.
• You will soon discover how powerful the
queen is against the poorly protected pawns!

Back to Queen Page


Practice Activity:
The Bishop’s Challenge
• Place the bishop on his home square.
• Place a total of ten opposing pieces
anywhere on the board.
• The bishop has ten moves to take the pieces
off the board.
• Plan your strategy before you begin!

Back to Bishop Page


Practice Activity:
The Rook’s Turn
• Place the rook on his home square.
• Choose eight opposing pieces to be placed in
a fixed position anywhere on the board.
• The rook has eight moves to take an enemy
piece with each move.
• Plan your strategy before you begin!

Back to Rook Page


Practice Activity:
The Knight Rules of the Road
• The white knight begins on his home square.
• To pass the test, the white knight has to take
all the black pawns, which are fixed and do
not move.
• It can be done in as few as eighteen moves.

Back to Knight Page


Practice Activity:
King and Pawn Game
• Set up King and Pawns on each side of the
board.
• White begins.
• To win, advance your king quickly and get
him to capture the enemy pawns.
• Be sure to not allow the King to move into
check.

Back to King Page


Chess Cheat Sheet
Piece Moves… Extra Notes

one space at a time, can only capture on the


Pawn forward diagonal

unlimited spaces, until


second in power to the
Rook something gets in the way,
Queen
horizontally and vertically
the only piece that can
in an “L” shape consisting
Knight of 4 squares
jump, but only captures
the piece it lands on

unlimited spaces,
Bishop diagonally

unlimited spaces,
Queen horizontally, vertically, or the most powerful piece
diagonally

King one space in any direction may not move into check

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