HCI Chapter 1
HCI Chapter 1
the human
The human eye
Online shopping
• There’s a three foot tall man who lives on
the thirteenth floor. On a regular sunny
day he takes the elevator only up to the
seventh floor and walks up the stairs for
the rest . He takes the elevator down for
all floors. On rainy days, he takes the
elevator up and down all the floors. Why
does he take the stairs up after the
seventh floor on a regular sunny day?
the human
• Information i/o …
– visual, auditory, haptic, movement
• Information stored in memory
– sensory, short-term, long-term
• Information processed and applied
– reasoning, problem solving, skill, error
• Emotion influences human capabilities
• Each person is different
Vision
• Brightness
– subjective reaction to levels of light
– affected by luminance of object
– measured by just noticeable difference
– visual acuity increases with luminance as does
flicker
• Colour
– made up of hue, intensity, saturation
– cones sensitive to colour wavelengths
– blue acuity is lowest
– 8% males and 1% females colour blind
Interpreting the signal (cont)
• https://www.yahoo.com/health/try-it-can-you-hear-
these-sounds-only-young-112627654778.html
• http://www.noiseaddicts.com/2009/03/can-you-hear-
this-hearing-test/
Touch
Sensory memories
Long-term memory
• http://www.jmu.edu/_images/lsi/memo
ry.png
sensory memory
• It is the ability to retain impressions of
sensory information after the original
stimuli have ended.
• Buffers for stimuli received through
senses
– iconic memory: visual stimuli
– echoic memory: aural stimuli
– haptic memory: tactile stimuli
• Examples
– “sparkler” trail
– stereo sound, sounds from multiple
directions.
• Continuously overwritten
Short-term memory (STM)
• Calculate the multiplication 35 × 6 in
your head.
– need to store the intermediate stages for
use later.
– In order to comprehend a sentence you
need to hold in your mind the beginning of
the sentence as you read the rest.
• Scratch-pad for temporary recall
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• Two types
– episodic – serial memory of events
– semantic – structured memory of facts,concepts, skills
DOG COLLIE
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
• John took his dog to the surgery. After
seeing the vet, he left.
Scripts
Models of LTM - Scripts
Model of stereotypical information required to interpret situation
Script has elements that can be instantiated with values for context
Condition/action rules
if condition is matched
then use rule to determine action.
IF dog is growling
THEN run away
LTM - Storage of information
• rehearsal
– information moves from STM to LTM
interference
– retroactive interference: new information replaces
old
– proactive inhibition: old may interfere with new
recall
– information reproduced from memory can be
assisted by cues, e.g. categories, imagery
recognition
– information gives knowledge that it has been seen
before
– less complex than recall - information is cue
• The engines roared above the noise of the crowd. Even in
the blistering heat people rose to their feet and waved
their hands in excitement. The flag fell and they were off.
Within seconds the car had pulled away from the pack
and was careering round the bend at a desperate pace.
Its wheels momentarily left the ground as it cornered.
Coming down the straight the sun glinted on its
shimmering paint. The driver gripped the wheel with
fierce concentration. Sweat lay in fine drops on his brow.
Thinking
Reasoning
deduction, induction, abduction
Problem solving
Deductive Reasoning
• Deduction:
– derive logically necessary conclusion from given
premises.
e.g. If it is Monday then he will go to work
It is Monday
Therefore he will go to work.
Deduction (cont.)
Correct?
Inductive Reasoning
• Induction:
– generalize from cases seen to cases unseen
e.g. all elephants we have seen have trunks
therefore all elephants have trunks.
• Unreliable:
– can only prove false not true
… but useful!
• Humans not good at using negative evidence
e.g. Wason's cards.
Wason's cards
7 E 4 K
If a card has a vowel on one side it has an even number on the other
Is this true?
• Unreliable:
– can lead to false explanations
Problem solving
• Process of finding solution to unfamiliar task
using knowledge.
• Several theories.
• Gestalt (Gestalt psychology or gestaltism (German:
Gestalt [ɡəˈʃtalt] "shape, form"))
– "The whole is other than the sum of the parts" (often
incorrectly translated as) "The whole is greater than the
sum of its parts."
– Answer to claim of behaviourists, that problem solving is
a matter of reproducing known responses or trial and
error. (Could not explain novel solutions)
– Gestalt psychologists said that problem solving both
productive and reproductive, i.e. both reuse of knowledge
and insight
– productive draws on insight and restructuring of problem
– attractive but not enough evidence to explain `insight'
etc.
– move away from behaviourism and led towards
information processing theories
Gestalt (cont…)
• Apes, observed to join sticks together
in order to reach food outside their
cages
• Maier’s pendulum problem.
– two pieces of string hanging from the
ceiling.
– pliers, poles and extensions
• An example of productive restructuring.
• The experiment also illustrates fixation
as most subjects were using similar
straight-forward methods
Problem solving (cont.)
Problem space theory (Newell and Simon, General
Problem Solver from AI)
– problem space comprises problem states
– problem solving involves generating states using legal
operators
– heuristics may be employed to select operators
e.g. means-ends analysis (initial state is compared with the
goal state and an operator chosen to reduce the difference
between the two)
– operates within human information processing system
e.g. STM (Short Term Memory) limits etc.
– largely applied to problem solving in well-defined areas
e.g. puzzles rather than knowledge intensive areas
Problem solving (cont.)
• Analogy
– analogical mapping:
• novel problems in new domain?
• use knowledge of similar problem from similar domain
• Similarities between the known domain and the new one are
noted and operators from the known domain are transferred
to the new one.
– analogical mapping difficult if domains are semantically
different
– Tumor example
Skill acquisition
• mistakes
– wrong intention
– cause: incorrect understanding
humans create mental models to explain behaviour.
if wrong (different from actual system) errors can occur
• in the S35E Draken reconnaissance
aircraft the red buttons for releasing
the fuel ‘drop’ tanks and for the canopy
release differed only in very small
writing. In an emergency (burning fuel
tanks) the pilot accidentally released
the canopy and so ended up flying
home cabriolet style.
Emotion
• Various theories of how emotion works
– James-Lange: emotion is our interpretation of a
physiological response to a stimuli
– Cannon: emotion is a psychological response to a
stimuli
– Schacter-Singer: emotion is the result of our
evaluation of our physiological responses, in the
light of the whole situation we are in
• Emotion clearly involves both cognitive and
physical responses to stimuli
Emotion (cont.)
• The biological response to physical stimuli is
called affect
• Affect influences how we respond to situations
– positive creative problem solving
– negative narrow thinking
“Negative affect can make it harder to do
even easy tasks; positive affect can make
it easier to do difficult tasks”
(Donald Norman)
Emotion (cont.)
https://www.cs.drexel.edu/~introcs/Fa14/notes/04.3_HCI/BadDesign.ht
ml?CurrentSlide=7
• https://www.cs.drexel.edu/~introcs/Fa14/notes/04.3_HCI/BadDesign.html?Cur
rentSlide=7
Individual differences
• long term
– gender, physical and intellectual abilities
• short term
– effect of stress or fatigue
• changing
– age
Ask yourself:
will design decision exclude section of user
population?
Psychology and the Design of
Interactive System
• Some direct applications
– e.g. blue acuity is poor
blue should not be used for important detail
– E.g. Color blindness gif
• http://simonwallner.at/ext/fitts/