Maya Brief 2 - Set Design: Texturing, Rendering and Compositing (Light Wrap) The Scene - Pipeline'.
Maya Brief 2 - Set Design: Texturing, Rendering and Compositing (Light Wrap) The Scene - Pipeline'.
2nd Render.
I then looked at importing the ground plane, at first
the lighter curves didn’t line up when put into
Maya so then had to change the positioning in
photoshop so that they lined up accordingly.
Then textured the
ground plane so that
there was more to look
at in the scene, here I
had to play around with
sizing and scale so that
the scattered tones
weren’t too big when
imported into Maya.
From there I then created
a sphere and scaled it up
to surround the farm scene
and then looked to add a
new material property to
the enlarged sphere using
a surface shader with the
addition of a ‘Ramp’
shader to create this
gradient effect for the sky.
From there I then opened the .exr files in photoshop, keeping their transparency and looked to then move the image so
they are within the same file. I then duplicated the sky colour and dragged it below the scene and used the top layer to add
a gaussian blur to the image so that image has it’s light wrap around texture within the scene –excess was then deleted.
From there I then flattened the image and looked at changing the bit size of the image from 32bits down to 8bits as it’s only
an image file and doesn't need to retain much information; this then caused the image become highly saturated so to fix
this I changed the method in HDR Toning to Exposure and Gamma to then restore the image back to what it was previously.
Final Outcome.