2 Motion in 2&3 Dimensions
2 Motion in 2&3 Dimensions
Three Dimensions
Position and Velocity Vectors
The position vector of a particle is a vector that
goes from the origin of the coordinate system to
the point P
3.20
3.21
The average velocity is equal to the
displacement vector multiplied by the reciprocal
of the time interval .
The instantaneous velocity is the limit of the average velocity as the
time interval approaches zero, and it equals the instantaneous rate of
change of position with time. The key difference is that position r and
instantaneous velocity v are now both vectors:
3.22
We can also get Eq. (3.23) by taking the derivative of Eq. (3.20).
The unit vectors and are constant in magnitude and
direction
3.24
This shows again that the components of v are dx/dt, dy/dt, and
dz/dt.
The magnitude of the instantaneous velocity vector —that is, the
speed—is given in terms of the components vx, vy and vz by the
Pythagorean relation:
3.26
When the particle moves in the xy-plane (as shown in fig), z and vz
are zero. Then the speed (the magnitude of v) is
In Fig., a car is moving along a curved road. The vectors v1 and v2 represent
the car’s instantaneous velocities at time t1, when the car is at point P1 and at
time t2 when the car is at point P2. The two velocities may differ in both
magnitude and direction.
We define the average acceleration aav of the car during this time interval as
the velocity change divided by the time interval.
In the limit t to zero, the instantaneous acceleration a at that instant is,
The trajectory of an
idealized projectile.
Projectile motion is always confined to a
vertical plane determined by the direction
of the initial velocity. This is because the
acceleration due to gravity is purely
vertical; gravity can’t accelerate the
projectile sideways. So, x-component of
acceleration is zero, and the y-component
is constant and equal to -g.
We can analyze projectile motion as a
combination of horizontal motion with
constant velocity and vertical motion with The red ball is dropped from rest,
constant acceleration. and the yellow ball is projected
In projectile motion, the horizontal horizontally; successive images
motion and the vertical motion are are separated by equal time
intervals. At any given time, both
independent of each other; that is, neither balls have the same y-position, y-
motion affects the other. The key to velocity, and y-acceleration,
analyzing projectile motion is that we can despite having different x-
treat the x- and y-coordinates separately. positions and x-velocities.
We can then express all the vector relationships for the projectile’s position,
velocity, and acceleration by separate equations for the horizontal and vertical
components. The components of a are
Since the x-acceleration and y-acceleration are both constant, we can use the
equations of motion directly.
The components of acceleration are ax= 0, ay = -g
Eliminate t 𝑅 = 𝑣0 cos 𝜃 𝑡
0 = 𝑣0 sin 𝜃 𝑡 − 12𝑔𝑡
2𝑣02 𝑣02
𝑅= sin 𝜃 cos 𝜃 = sin 2𝜃
𝑔 𝑔
The horizontal range R is maximum for a launch angle of 45°.
The Height:
𝑣02
ℎ= sin2 𝜃
2𝑔
𝑅 tan 𝜃
ℎ=
4
Time of Flight:
2𝑣𝑜
𝑡= sin 𝜃
𝑔
When air resistance isn’t negligible, its effects the velocity, so the
acceleration is no longer constant.
Shooting a Falling Target
gt2 /2
Uniform Circular Motion
Uniform circular motion describes the motion
of a body traversing a circular path at constant
speed.
we get 6.2
6.3
Relative Velocity
In general, when two observers measure the velocity of a moving body, they get
different results if one observer is moving relative to the other.
The velocity seen by a particular observer is called the velocity relative to that
observer, or simply relative velocity.
The position of the passenger relative
to the cyclist’s frame of reference and
the train’s frame of reference.
When the passenger looks out the window, the stationary cyclist on the
ground appears to her to be moving backward; we can call the cyclist’s
velocity relative to her vA/P-x. Clearly, this is just the negative of the
passenger’s velocity relative to the cyclist, vP/A-x.
In general, if A and B are any two points or frames of reference,