Projectile Motion
Projectile Motion
1
How high does the ball rise?
d= ?
Begin
Vi = 4 m/s
2
How high does the ball rise?
G: a = -9.8 m/s2 (notice the negative sign, ball moving upward)
Vi = 4 m/s
Vf = 0 m/s (at the top, before it starts to fall, it stops)
U: d = ?
E: 2ad = Vf2 – Vi2, (solve for d) d = Vf2 – Vi2
2a
S: d = 02 – (4 m/s)2
2(-9.8 m/s2 )
S: d = 0.816 m
3
How long does it take to reach its highest
point?
G: a = -9.8 m/s2 U: t = ?
Vi = 4 m/s
Vf = 0 m/s
d = 0.816 m
E: Vf = Vi + at, (solve for t) t = Vf – Vi
a
S: t = 0 m/s – 4 m/s
(-9.8 m/s2)
S:
4
t = 0.408 s
If the ball is caught in the same spot from
which it was thrown, what is the total
amount of time that it was in the air?
vx
Projectile Motion
vy
vx
Projectile Motion
vx
Projectile Motion
vy
vx
visual
Projectile Motion
The equations of 1-D motion still apply (dx
= vxt and dy = ½ayt2)
NEVER mix x- and y-components in the
same equation
DON’T MIX
Time is the only scalar quantity in these
equations
ONLY time can be used to tie x- and y-
components together
Projectiles move in TWO dimensions
Since a projectile
moves in 2-
dimensions, it
therefore has 2
components just
like a resultant
vector.
Horizontal and
Vertical
Horizontal “Velocity” Component
voy 0 m / s
Horizontally Launched Projectiles
To analyze a projectile in 2 dimensions we need 2
equations. One for the “x” direction and one for
the “y” direction. And for this we use kinematic #2.
x voxt at
1 2
2
x voxt y 1 gt 2
2
Remember, the velocity is Remember that since the
CONSTANT horizontally, so projectile is launched
that means the acceleration horizontally, the INITIAL
is ZERO! VERTICAL VELOCITY is
equal to ZERO.
What equations do we use?
y 1 gt 2 500 1 (9.8)t 2
2 2
x voxt (100)(10.1) 1010 m
102.04 t 2 t 10.1 seconds
Example problem
vox vo cos q
vo voy
voy vo sin q
q
vox
Vertically Launched Projectiles
There are several
things you must
consider when doing
these types of
projectiles besides
using components. If
it begins and ends at
ground level, the “y”
displacement is
ZERO: y = 0
Vertically Launched Projectiles
You will still use kinematic #2, but YOU MUST use
COMPONENTS in the equation.
vox vo cos q
vox 20 cos 53 12.04 m / s
voy vo sin q
q 53
voy 20sin 53 15.97 m / s
Example
A place kicker kicks a What I know What I want
football with a to know
velocity of 20.0 m/s vox=12.04 m/s t=?
and at an angle of 53 voy=15.97 m/s x=?
degrees.
y=0 ymax=?
(a) How long is the ball
in the air? g = - 9.8
m/s/s
t 3.26 s
Example