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Dt+Ux: Design Thinking For User Experience Design + Prototyping + Evaluation

This document outlines a course on design thinking for user experience design, prototyping, and evaluation. It discusses the design thinking process, including defining problems, ideating solutions, prototyping, and testing. It provides examples of observing users to gain insights, focusing problems by writing point of views, and ideating solutions through brainstorming. The goal is to help students apply the design thinking process to user experience design challenges.

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gizex2013
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© © All Rights Reserved
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Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
31 views

Dt+Ux: Design Thinking For User Experience Design + Prototyping + Evaluation

This document outlines a course on design thinking for user experience design, prototyping, and evaluation. It discusses the design thinking process, including defining problems, ideating solutions, prototyping, and testing. It provides examples of observing users to gain insights, focusing problems by writing point of views, and ideating solutions through brainstorming. The goal is to help students apply the design thinking process to user experience design challenges.

Uploaded by

gizex2013
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 52

dt+UX: DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0
Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-
nc-sa/3.0/

Define

Prof. James A. Landay


Computer Science Department
Stanford University
Autumn 2015
September 28,
2015 Slides adapted from d.leadership Define + Ideate slides (https://
dschool.stanford.edu/groups/dleadership/wiki/59f08/dleadership_2015.html)
Hall of Fame or Shame?

Text Clock

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 2
Hall of Shame!

Text Clock

What is the purpose?


This slows you down!

Though it is fun…

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 3
Interface Hall of Shame or Fame?

• Bar of Soap

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 4
Interface Hall of Fame!

• Bar of Soap
– has a hole!
– where would you find?
• hotels
• Easier to hold onto?
– small sizes slip…
• Eco-Friendly
– doesn’t waste (50g)
– full size is 120g
• Tie a rope to it
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 5
dt+UX: DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0
Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-
nc-sa/3.0/

Define

Prof. James A. Landay


Computer Science Department
Stanford University
Autumn 2015
September 28,
2015 Slides adapted from d.leadership Define + Ideate slides (https://
dschool.stanford.edu/groups/dleadership/wiki/59f08/dleadership_2015.html)
Outline

• Design thinking process


• Inferring insights
• Point of views
• Practice the process
• Team Meeting

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 7
Design Thinking

Empathiz Ideat
e e
Defin
Prototype
e

Test

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 8
Design Thinking

Defin
e

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 9
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 10
REALIZE
Define

FOCUS

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 11
REALIZE
NEW
INSIGHTS
REFRAME THE PROBLEM.
UNCOVER OPPORTUNITIES.
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 12
OBSERVATION INFER INSIGHT

NOTICE “I WONDER IF THIS ACTIONABLE


SOMETHING MEANS . . .” LEARNING
ABOUT
PEOPLE

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 13
OBSERVATION + INFERENCE = INSIGHT
INFER

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 14
THE SELL:
TIDE
REMOVES
TOUGH
STAINS

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 15
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 16
We heard:
“I rarely wash my Millennials care
jeans, I want them to about their
look great longer” clothes, and that
We observed: means not
Jeans on the back cleaning them
of a chair

discrete observations abstracted statement

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 17
The Perennial Objective:

IMPROVE THE STAIN-


REMOVING PERFORMANCE
OF TIDE
The Realization:

IT’S NOT ABOUT CLEANING.


IT’S ABOUT CARING FOR
CLOTHES.
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 18
REALIZE
Define

FOCUS

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 19
FOCUS
ON ONE
MEANINGFUL
CHALLENGE
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 20
Focus by Writing a “Point of View”

A unique, concise reframing of the


problem that is grounded in use
needs & insights.

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 21
Focus by Writing a “Point of View”
WE MET . . .
(user you are inspired by)

WE WERE AMAZED TO REALIZE. . .


(insight—verb reflecting user needs)

IT WOULD BE GAME-CHANGING TO. . .


(Synthesized statement to leverage in designing
solution.
NOT just a reason for the need! )
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 22
Focus by Writing a “Point of View”
WE MET . . .
a young millennial living in SoCal

WE WERE AMAZED TO REALIZE. . .


he protects & preserves clothing by not washing
them often

IT WOULD BE GAME-CHANGING TO. . .


help him care for his clothes while keeping them clean
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 23
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 24
AL UM
CT IO N
A

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 25
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 26
We heard: We think of
“I don’t understand. collecting art as
Why is this $50 and this
$5000. deeply personal,
I actually like the $50 one but in fact for
more, but maybe it sucks.” them art is about
what others are
going to think.

“What do my
friends like?”
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 27
The presumed mindset:

ART IS DEEPLY PERSONAL.


The realization:

ART IS FASHION ON THE WALL.

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 28
WE MET . . .
(user – possibly extreme – you are
inspired by)

WE WERE AMAZED TO REALIZE . . .


(what did you learn that’s new?)

IT WOULD BE GAME-CHANGING TO . . .
(frame up an inspired challenge for your team.)
(don’t dictate the solution.)
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 29
WE MET . . .
a guy in his twenties with a good new job and a
new apartment
WE WERE AMAZED TO REALIZE . . .
art is fashion on the wall: it’s about what other
people are going to think of you

IT WOULD BE GAME-CHANGING TO . . .
help buyers cut through the paralysis of doubt
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 30
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 31
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 32
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 33
Administrivia

• Studio assignment stats


1 choice 2 choice 3 choice other
st nd rd

180 31 16 2

• Open mindedness in design


– follow the needfinding!

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 35
TEAM MEETING

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 36
Team Meeting Agenda

• Schedule weekly meeting times (2-3)


• Make a plan for how you will get the rest of
your interviews & presentation slides done
for Thur/Fri
• Folks who have days where they know they
won’t be at studio, schedule your
presentations now & make sure the team is
covered & work is made up
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 37
Point of View: How?
1. UNPACK YOUR EMPATHY WORK
2. LEAP FROM OBSERVATIONS TO IDENTIFYING
USER, NEEDS, & INSIGHTS
3. REFRAME THE PROBLEM AS A POV

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 38
UNPACK
INSIGHTS
POINT OF VIEW

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 39
Using the Data Collected in the
Field
• Figure out what is important
• Affinity diagramming
– group info & find relations between groups
– Post-Its on large surfaces

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 40
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 41
Empathy Map
say think

do feel
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 42
Empathy Map
say think
KEEP A LIST OF

TENSIONS, CONTRADICTIONS, SURPRISES

USE TO FIND NEEDS & INSIGHTS

do feel
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 43
Identifying Needs
WHAT DOES SHE NEED?

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 44
identify user, needs, and insights

user need insight


combine to create point of view

user need insight


combine to create point of view

user need insight


TO
N G
. .. G I
D S N
E H A
NE E-
C
… M
GA

UNPACK
INSIGHTS
POINT OF VIEW

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 48
I wonder if this means . . .

TENSIONS,
think

CONTRADICTIONS, INSIGHTS
SURPRISES

feel

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 49
UNPACK
INSIGHTS
POINT OF VIEW

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 50
Point of View
WE MET . . .
(extreme user you are inspired by)

WE WERE AMAZED TO REALIZE . . .


(what did you learn that’s new? What is their need?)

IT WOULD BE GAME-CHANGING TO . . .
(frame up an inspired challenge for yourself – the insight.)
(don’t dictate the solution.)
September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 51
Next Time
• Lecture
– Ideate
• Studio
– Present your initial needfinding results & work on Point of Views
• Read
– Tips for Working Successfully in a Group by Randy Pausch
– The Discipline of Teams, by Katzenbach and Smith, Harvard Business Review
• Watch the following videos (20 minutes):
– Keys to Creating Awesome Teams (5:21), Cyriac Roeding, Shopkick
– Working in Teams (0:56), Tina Seelig, Stanford Technology Ventures Program
– Team Composition (2:33), Kathleen M. Eisenhardt, STVP
– Ways to Create Ecosystems (really characteristics of group intelligence,
performance, & innovation) (5:43), Sharon Vosmek, Astia
– Ways of Working (5:50), Sue Siegel, GE

September 29, 2015 dt+UX: Design Thinking for User Experience Design, Prototyping & Evaluation 52

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