Dt+Ux: Design Thinking For User Experience Design + Prototyping + Evaluation
Dt+Ux: Design Thinking For User Experience Design + Prototyping + Evaluation
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Define
Text Clock
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Hall of Shame!
Text Clock
Though it is fun…
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Interface Hall of Shame or Fame?
• Bar of Soap
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Interface Hall of Fame!
• Bar of Soap
– has a hole!
– where would you find?
• hotels
• Easier to hold onto?
– small sizes slip…
• Eco-Friendly
– doesn’t waste (50g)
– full size is 120g
• Tie a rope to it
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dt+UX: DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION
This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0
Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-
nc-sa/3.0/
Define
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Design Thinking
Empathiz Ideat
e e
Defin
Prototype
e
Test
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Design Thinking
Defin
e
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REALIZE
Define
FOCUS
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REALIZE
NEW
INSIGHTS
REFRAME THE PROBLEM.
UNCOVER OPPORTUNITIES.
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OBSERVATION INFER INSIGHT
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OBSERVATION + INFERENCE = INSIGHT
INFER
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THE SELL:
TIDE
REMOVES
TOUGH
STAINS
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We heard:
“I rarely wash my Millennials care
jeans, I want them to about their
look great longer” clothes, and that
We observed: means not
Jeans on the back cleaning them
of a chair
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The Perennial Objective:
FOCUS
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FOCUS
ON ONE
MEANINGFUL
CHALLENGE
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Focus by Writing a “Point of View”
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Focus by Writing a “Point of View”
WE MET . . .
(user you are inspired by)
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We heard: We think of
“I don’t understand. collecting art as
Why is this $50 and this
$5000. deeply personal,
I actually like the $50 one but in fact for
more, but maybe it sucks.” them art is about
what others are
going to think.
“What do my
friends like?”
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The presumed mindset:
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WE MET . . .
(user – possibly extreme – you are
inspired by)
IT WOULD BE GAME-CHANGING TO . . .
(frame up an inspired challenge for your team.)
(don’t dictate the solution.)
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WE MET . . .
a guy in his twenties with a good new job and a
new apartment
WE WERE AMAZED TO REALIZE . . .
art is fashion on the wall: it’s about what other
people are going to think of you
IT WOULD BE GAME-CHANGING TO . . .
help buyers cut through the paralysis of doubt
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Administrivia
180 31 16 2
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TEAM MEETING
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Team Meeting Agenda
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UNPACK
INSIGHTS
POINT OF VIEW
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Using the Data Collected in the
Field
• Figure out what is important
• Affinity diagramming
– group info & find relations between groups
– Post-Its on large surfaces
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Empathy Map
say think
do feel
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Empathy Map
say think
KEEP A LIST OF
do feel
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Identifying Needs
WHAT DOES SHE NEED?
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identify user, needs, and insights
…
TO
N G
. .. G I
D S N
E H A
NE E-
C
… M
GA
…
UNPACK
INSIGHTS
POINT OF VIEW
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I wonder if this means . . .
TENSIONS,
think
CONTRADICTIONS, INSIGHTS
SURPRISES
feel
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UNPACK
INSIGHTS
POINT OF VIEW
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Point of View
WE MET . . .
(extreme user you are inspired by)
IT WOULD BE GAME-CHANGING TO . . .
(frame up an inspired challenge for yourself – the insight.)
(don’t dictate the solution.)
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Next Time
• Lecture
– Ideate
• Studio
– Present your initial needfinding results & work on Point of Views
• Read
– Tips for Working Successfully in a Group by Randy Pausch
– The Discipline of Teams, by Katzenbach and Smith, Harvard Business Review
• Watch the following videos (20 minutes):
– Keys to Creating Awesome Teams (5:21), Cyriac Roeding, Shopkick
– Working in Teams (0:56), Tina Seelig, Stanford Technology Ventures Program
– Team Composition (2:33), Kathleen M. Eisenhardt, STVP
– Ways to Create Ecosystems (really characteristics of group intelligence,
performance, & innovation) (5:43), Sharon Vosmek, Astia
– Ways of Working (5:50), Sue Siegel, GE
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