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The 8051 Microcontroller

The document describes the 8051 microcontroller. It has 4K bytes of internal ROM, 128 bytes of internal RAM, four 8-bit I/O ports, two 16-bit timers/counters, and one serial interface. The 8051 has an 8-bit CPU and uses a 16-bit address bus. It can access 64K bytes of external program memory and 64K bytes of external data memory. The document outlines the key components, features, and pinouts of the 8051 microcontroller.

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0% found this document useful (0 votes)
203 views142 pages

The 8051 Microcontroller

The document describes the 8051 microcontroller. It has 4K bytes of internal ROM, 128 bytes of internal RAM, four 8-bit I/O ports, two 16-bit timers/counters, and one serial interface. The 8051 has an 8-bit CPU and uses a 16-bit address bus. It can access 64K bytes of external program memory and 64K bytes of external data memory. The document outlines the key components, features, and pinouts of the 8051 microcontroller.

Uploaded by

Rahul Raushan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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The 8051

Microcontroller
8051 Basic Component
4K bytes internal ROM
128 bytes internal RAM
Four 8-bit I/O ports (P0 - P3).
Two 16-bit timers/counters
One serial interface

CPU RAM ROM


A single chip
I/O Serial
Timer COM Microcontroller
Port
Port
Block Diagram
External Interrupts

Interrupt 4k 128 bytes Timer 1


Control ROM RAM Timer 2

CPU

OSC Bus
4 I/O Ports Serial
Control

P0 P2 P1 P3 TXD RXD
Addr/Data
Other 8051 featurs
 only 1 On chip oscillator (external crystal)
 6 interrupt sources (2 external , 3 internal, Reset)
 64K external code (program) memory(only read)PSEN
 64K external data memory(can be read and write) by
RD,WR
 Code memory is selectable by EA (internal or external)
 We may have External memory as data and code
8051 Internal Block Diagram
8051
Schematic
Pin out
8051 P1.0 1 40 Vcc

Foot Print
P1.1 2 39 P0.0(AD0)
P1.2 3 38 P0.1(AD1)
P1.3 4 37 P0.2(AD2)
P1.4 5 36 P0.3(AD3)
P1.5 6 35 P0.4(AD4)
P1.6 7 34 P0.5(AD5)
P1.7 8 33 P0.6(AD6)
RST 9
8051 32 P0.7(AD7)
(RXD)P3.0 10 (8031) 31 EA/VPP
(TXD)P3.1 11 30 ALE/PROG
(INT0)P3.2 12
(8751) 29 PSEN
(INT1)P3.3 13 (8951) 28 P2.7(A15)
(T0)P3.4 14 27 P2.6(A14)
(T1)P3.5 15 26 P2.5(A13)
(WR)P3.6 16 25 P2.4(A12)
(RD)P3.7 17 24 P2.3(A11)
XTAL2 18 23 P2.2(A10)
XTAL1 19 22 P2.1(A9)
GND 20 21 P2.0(A8)
3.1 Overview
The Intel 8051 is a very popular general purpose
microcontroller widely used for small scale
embedded systems. Many vendors such as Atmel,
Philips, and Texas Instruments produce MCS-51
family microcontroller chips.
The 8051 is an 8-bit microcontroller with 8 bit
data bus and 16-bit address bus. The 16 bit
address bus can address a 64K( 216) byte code
memory space and a separate 64K byte of data
memory space. The 8051 has 4K on-chip read
only code memory and 128 bytes of internal
Random Access Memory (RAM)
Contd.
 Besides internal RAM, the 8051 has various Special
Function Registers (SFR) such as the Accumulator, the
B register, and many other control registers.
 34 8-bit general purpose registers in total.
The ALU performs one 8-bit operation at a time.
 Two 16 bit /Counter timers
 3 internal interrupts (one serial), 2 external interrupts.
 4 8-bit I/O ports (3 of them are dual purposed). One of
them used for serial port,
Some 8051 chips come with UART for serial
communication and ADC for analog to digital
conversion.
IMPORTANT PINS (IO Ports)

 One of the most useful features of the 8051 is that it


contains four I/O ports (P0 - P3)

 Port 0 (pins 32-39):P0(P0.0~P0.7)


 8-bit R/W - General Purpose I/O
 Or acts as a multiplexed low byte address and data bus for external
memory design

 Port 1 (pins 1-8) :P1(P1.0~P1.7)


 Only 8-bit R/W - General Purpose I/O

 Port 2 (pins 21-28):P2(P2.0~P2.7)


 8-bit R/W - General Purpose I/O
 Or high byte of the address bus for external memory design

 Port 3 (pins 10-17):P3(P3.0~P3.7)


 General Purpose I/O
 if not using any of the internal peripherals (timers) or external
interrupts.
 Each port can be used as input or output (bi-direction)
Port 3 Alternate Functions
8051 Port 3 Bit Latches and I/O Buffers
Hardware Structure of I/O Pin

Read latch Vcc


TB2
Load(L1)

Internal CPU D Q P1.X


bus P1.X pin

Write to latch Clk Q M1

TB1
Read pin
Hardware Structure of I/O Pin
 Each pin of I/O ports
Internally connected to CPU bus
A D latch store the value of this pin
Write to latch=1:write data into the D latch
2 Tri-state buffer:
TB1: controlled by “Read pin”
Read pin=1:really read the data present at the
pin
TB2: controlled by “Read latch”
Read latch=1:read value from internal latch
A transistor M1 gate
Gate=0: open
Gate=1: close
Writing “1” to Output Pin P1.X

Read latch Vcc


TB2
Load(L1) 2. output pin is
1. write a 1 to the pin Vcc
D Q
1 P1.X
Internal CPU
bus P1.X pin
0 output 1
Write to latch Clk Q M1

TB1
Read pin
Writing “0” to Output Pin P1.X

Read latch Vcc


TB2
Load(L1) 2. output pin is
1. write a 0 to the pin ground
D Q
0 P1.X
Internal CPU
bus P1.X pin
1 output 0
Write to latch Clk Q M1

TB1
Read pin
Reading “High” at Input Pin

Read latch Vcc 2. MOV A,P1


TB2 external pin=High
1. write a 1 to the pin MOV Load(L1)
P1,#0FFH

1 1 P1.X pin
Internal CPU bus D Q
P1.X
0 M1
Write to latch Clk Q

TB1
Read pin
3. Read pin=1 Read latch=0
Write to latch=1
Reading “Low” at Input Pin

Read latch Vcc 2. MOV A,P1


TB2
1. write a 1 to the pin Load(L1) external pin=Low
MOV P1,#0FFH
1 0 P1.X pin
Internal CPU bus D Q
P1.X
0 M1
Write to latch Clk Q

TB1
Read pin
3. Read pin=1 Read latch=0
Write to latch=1
8051 IC
Port 0 with Pull-Up Resistors

Vcc
10 K

P0.0

Port
DS5000 P0.1
P0.2
8751 P0.3
8951 P0.4 0
P0.5
P0.6
P0.7
IMPORTANT PINS

PSEN (out): Program Store Enable, the read


signal for external program memory (active low).
 ALE (out): Address Latch Enable, to latch
address outputs at Port0 and Port2
 EA (in): External Access Enable, active low to
access external program memory locations 0 to 4K
 RXD,TXD: UART pins for serial I/O on Port 3
 XTAL1 & XTAL2: Crystal inputs for internal
oscillator.
Pins of 8051

 Vcc(pin 40):
Vcc provides supply voltage to the chip.
The voltage source is +5V.
 GND(pin 20):ground
 XTAL1 and XTAL2(pins 19,18):
These 2 pins provide external clock.
Way 1:using a quartz crystal oscillator
Way 2:using a TTL oscillator
Example 4-1 shows the relationship
between XTAL and the machine cycle.
RESET Value of Some 8051 Registers:

Register Reset Value


PC 0000
ACC 0000
B 0000
PSW 0000
SP 0007
DPTR 0000

RAM are all zero



Pins of 8051

 /EA(pin 31):external access


 There is no on-chip ROM in 8031 and 8032 .
 The /EA pin is connected to GND to indicate the code is
stored externally.
 /PSEN & ALE are used for external ROM.
 For 8051, /EA pin is connected to Vcc.
 “/” means active low.
 /PSEN(pin 29):program store enable
 This is an output pin and is connected to the OE pin of the
ROM.
 See Chapter 14.
Pins of 8051

 ALE(pin 30):address latch enable


It is an output pin and is active high.
8051 port 0 provides both address and data.
The ALE pin is used for de-multiplexing the
address and data by connecting to the G pin of
the 74LS373 latch.
Address Multiplexing
for External Memory

Figure 2-7
Multiplexing
the address
(low-byte)
and data
bus
Address Multiplexing
for External Memory

Figure 2-8
Accessing
external
code
memory
Separate read instructions for external data and code memory.

Internal code
External data memory
Memory
RAM
ROM or EPROM
64k
4k or up

0xFF

SFR(direct access)
128 bytes External code memory
ROM or EPROMext
64k
0x80

0x7F

General purpose RAM


(variable data) 80 bytes

0x30
0x2F

Bit addressible RAM 16 bytes


16x8 bits

0x20
0x1F Register bank 0(R0-R7)

Register bank 1(R0-R7) 4x8=


32 bytes
Register bank 2(R0-R7)

0x00 Register bank 3(R0-R7)

Internal data memory


RAM
Accessing External
Data Memory

Figure
2-11
Interface
to 1K
RAM
Timing for MOVX instruction
External code memory
WR
RD
PSEN OE
ALE 74LS373 CS
G
P0.0 A0
D
P0.7 A7

D0
D7
EA
P2.0 A8
P2.7 A15

8051 ROM
External data memory
WR WR
RD RD
PSEN
ALE 74LS373 CS
G
P0.0 A0
D
P0.7 A7

D0
D7
EA
P2.0 A8
P2.7 A15

8051 RAM
Overlapping External Code
and Data Spaces
Overlapping External Code
and Data Spaces
WR WR
RD
PSEN RD
ALE 74LS373 CS
G
P0.0 A0
D
P0.7 A7

D0
D7
EA
P2.0 A8
P2.7 A15

8051 RAM
Overlapping External Code
and Data Spaces
Allows the RAM to be
 written as data memory, and
 read as data memory as well as code memory.

This allows a program to be


downloaded from outside into the RAM as data, and

 executed from RAM as code.


On-Chip Memory
Internal RAM
Registers
1F

Bank 3 Four Register Banks


18
17
Each bank has R0-R7
Selectable by psw.2,3
Bank 2
10
0F

Bank 1
08
07 R7
06 R6
05 R5
04 R4
03 R3 Bank 0
02 R2
01 R1
00 R0
Bit Addressable Memory
2F 7F 78 20h – 2Fh (16 locations X
2E
8-bits = 128 bits)
2D
2C
Bit addressing:
2B
2A
mov C, 1Ah
29 or
28 mov C, 23h.2
27
26
25
1A
24
10
23
0F 08
22
07 06 05 04 03 02 01 00
21
20
Special Function Registers

DATA registers

CONTROL registers
Timers
Serial ports
Interrupt system Addresses 80h – FFh
Analog to Digital converter
Digital to Analog converter Direct Addressing used
Etc. to access SPRs
Bit Addressable RAM

Figure 2-6
Summary
of the 8051
on-chip
data
memory
(RAM)
Bit Addressable RAM

Figure 2-6
Summary
of the 8051
on-chip
data
memory
(Special
Function
Registers)
Register Banks

 Active bank selected by PSW [RS1,RS0] bit


 Permits fast “context switching” in interrupt
service routines (ISR).
8051 CPU Registers
A (Accumulator)
B
PSW (Program Status Word)
SP (Stack Pointer)
PC (Program Counter)
DPTR (Data Pointer)

Used in assembler
instructions
Registers
Registers

B
R0
DPTR DPH DPL
R1

R2 PC PC
R3

R4 Some 8051 16-bit Register


R5

R6

R7

Some 8-bit Registers


of the 8051
The 8051
Assembly Language
Overview

Data transfer instructions


Addressing modes
Data processing (arithmetic and logic)
Program flow instructions
Data Transfer Instructions
MOV dest, source dest  source
Stack instructions
PUSH byte ;increment stack pointer,
;move byte on stack
POP byte ;move from stack to byte,
;decrement stack pointer
Exchange instructions
XCH a, byte ;exchange accumulator and byte
XCHD a, byte ;exchange low nibbles of
;accumulator and byte
Addressing Modes
Immediate Mode – specify data by its value

mov A, #0 ;put 0 in the accumulator


;A = 00000000
mov R4, #11h ;put 11hex in the R4 register
;R4 = 00010001
mov B, #11 ;put 11 decimal in b register
;B = 00001011

mov DPTR,#7521h ;put 7521 hex in DPTR


;DPTR = 0111010100100001
Addressing Modes
Immediate Mode – continue
MOV DPTR,#7521h
MOV DPL,#21H
MOV DPH, #75

COUNT EGU 30
~
~
mov R4, #COUNT

MOV DPTR,#MYDATA
~
~
0RG 200H
MYDATA:DB “IRAN”
Addressing Modes
Register Addressing – either source or
destination is one of CPU register
MOV R0,A
MOV A,R7
ADD A,R4
ADD A,R7
MOV DPTR,#25F5H
MOV R5,DPL
MOV R,DPH

Note that MOV R4,R7 is incorrect


Addressing Modes
Direct Mode – specify data by its 8-bit address
Usually for 30h-7Fh of RAM
Mov a, 70h ; copy contents of RAM at 70h to a
Mov R0,40h ; copy contents of RAM at 70h to a
Mov 56h,a ; put contents of a at 56h to a
Mov 0D0h,a ; put contents of a into PSW
Addressing Modes
Direct Mode – play with R0-R7 by direct address
MOV A,4  MOV A,R4

MOV A,7  MOV A,R7

MOV 7,2  MOV R7,R6

MOV R2,#5 ;Put 5 in R2


MOV R2,5 ;Put content of RAM at 5 in R2
Addressing Modes
Register Indirect – the address of the source or
destination is specified in registers
Uses registers R0 or R1 for 8-bit address:
mov psw, #0 ; use register bank 0
mov r0, #0x3C
mov @r0, #3 ; memory at 3C gets #3
; M[3C]  3
Uses DPTR register for 16-bit addresses:
mov dptr, #0x9000 ; dptr  9000h
movx a, @dptr ; a  M[9000]

Note that 9000 is an address in external memory


Use Register Indirect to access upper
RAM block (+8052)
Addressing Modes

Register Indexed Mode – source or


destination address is the sum of the base
address and the accumulator(Index)

Base address can be DPTR or PC


mov dptr, #4000h
mov a, #5
movc a, @a + dptr ;a  M[4005]
Addressing Modes

Register Indexed Mode continue

 Base address can be DPTR or PC


ORG 1000h
1000 mov a, #5
1002 movc a, @a + PC ;a  M[1008]
PC 1003 Nop

 Table Lookup
 MOVC only can read internal code memory
Acc Register
 A register can be accessed by direct and register mode

 This 3 instruction has same function with different code


0703 E500 mov a,00h
0705 8500E0 mov acc,00h
0708 8500E0 mov 0e0h,00h

 Also this 3 instruction


070B E9 mov a,r1
070C 89E0 mov acc,r1
070E 89E0 mov 0e0h,r1
SFRs Address
 B – always direct mode - except in MUL & DIV
0703 8500F0 mov b,00h
0706 8500F0 mov 0f0h,00h
0709 8CF0 mov b,r4
070B 8CF0 mov 0f0h,r4

 P0~P3 – are direct address


0704 F580 mov p0,a
0706 F580 mov 80h,a
0708 859080 mov p0,p1

 Also other SFRs (pcon, tmod, psw,….)


SFRs Address

All SFRs such as


(ACC, B, PCON, TMOD, PSW, P0~P3, …)
are accessible by name and direct
address
But
both of them
Must be coded as direct address
8051 Instruction Format

immediate addressing

Op code Immediate data

add a,#3dh ;machine code=243d

Direct addressing

Op code Direct address

mov r3,0E8h ;machine code=ABE8


8051 Instruction Format
 Register addressing

Op code n n n
070D E8 mov a,r0 ;E8 = 1110 1000
070E E9 mov a,r1 ;E9 = 1110 1001
070F EA mov a,r2 ;EA = 1110 1010
0710 ED mov a,r5 ;ED = 1110 1101
0711 EF mov a,r7 ;Ef = 1110 1111
0712 2F add a,r7
0713 F8 mov r0,a
0714 F9 mov r1,a
0715 FA mov r2,a
0716 FD mov r5,a
0717 FD mov r5,a
8051 Instruction Format

 Register indirect addressing


Op code i
mov a, @Ri ; i = 0 or 1

070D E7 mov a,@r1


070D 93 movc a,@a+dptr
070E 83 movc a,@a+pc
070F E0 movx a,@dptr
0710 F0 movx @dptr,a
0711 F2 movx @r0,a
0712 E3 movx a,@r1
8051 Instruction Format
 relative addressing
Op code Relative address
here: sjmp here ;machine code=80FE(FE=-2)
Range = (-128 ~ 127)

 Absolute addressing (limited in 2k current mem block)


A10-A8 Op code A7-A0 07FEh
0700 1 org 0700h
0700 E106 2 ajmp next ;next=706h
0702 00 3 nop
0703 00 4 nop
0704 00 5 nop
0705 00 6 nop
7 next:
8 end
8051 Instruction Format
Long distance address
Op code A15-A8 A7-A0

Range = (0000h ~ FFFFh)

0700 1 org 0700h


0700 020707 2 ajmp next ;next=0707h
0703 00 3 nop
0704 00 4 nop
0705 00 5 nop
0706 00 6 nop
7 next:
8 end
Stacks
pop
push

stack pointer

stack

Go do the stack exercise…..


Stack
 Stack-oriented data transfer
 Only one operand (direct addressing)
 SP is other operand – register indirect - implied
 Direct addressing mode must be used in Push and Pop

mov sp, #0x40 ; Initialize SP


push 0x55 ; SP  SP+1, M[SP]  M[55]
; M[41]  M[55]
pop b ; b  M[55]

Note: can only specify RAM or SFRs (direct mode) to push or


pop. Therefore, to push/pop the accumulator, must use acc,
not a
Stack (push,pop)
 Therefore
Push a ;is invalid
Push r0 ;is invalid
Push r1 ;is invalid
push acc ;is correct
Push psw ;is correct
Push b ;is correct
Push 13h
Push 0
Push 1
Pop 7
Pop 8
Push 0e0h ;acc
Pop 0f0h ;b
Exchange Instructions

two way data transfer


XCH a, 30h ; a  M[30]
XCH a, R0 ; a  R0
XCH a, @R0 ; a  M[R0]
XCHD a, R0 ; exchange “digit”

a[7..4] a[3..0] R0[7..4] R0[3..0]

Only 4 bits exchanged


Bit-Oriented Data Transfer
 transfers between individual bits.
 Carry flag (C) (bit 7 in the PSW) is used as a single-
bit accumulator
 RAM bits in addresses 20-2F are bit addressable
mov C, P0.0

mov C, 67h
mov C, 2ch.7
SFRs that are Bit Addressable

SFRs with addresses


ending in 0 or 8 are
bit-addressable.
(80, 88, 90, 98, etc)

Notice that all 4


parallel I/O ports
are bit addressable.
Data Processing Instructions

Arithmetic Instructions
Logic Instructions
Arithmetic Instructions

Add
Subtract
Increment
Decrement
Multiply
Divide
Decimal adjust
Arithmetic Instructions

Mnemonic Description
ADD A, byte add A to byte, put result in A
ADDC A, byte add with carry
SUBB A, byte subtract with borrow
INC A increment A
INC byte increment byte in memory
INC DPTR increment data pointer
DEC A decrement accumulator
DEC byte decrement byte
MUL AB multiply accumulator by b register
DIV AB divide accumulator by b register
DA A decimal adjust the accumulator
ADD Instructions
add a, byte ; a  a + byte
addc a, byte ; a  a + byte + C
These instructions affect 3 bits in PSW:
C = 1 if result of add is greater than FF
AC = 1 if there is a carry out of bit 3
OV = 1 if there is a carry out of bit 7, but not from bit 6, or
visa versa.
Instructions that Affect PSW bits
ADD Examples
mov a, #3Fh  What is the value of
add a, #D3h the C, AC, OV flags
after the second
instruction is
0011 1111 executed?
1101 0011
0001 0010
C = 1
AC = 1
OV = 0
Signed Addition and Overflow
0111 1111 (positive 127)
2’s complement: 0111 0011 (positive 115)
0000 0000 00 0 1111 0010 (overflow
cannot represent 242 in 8
… bits 2’s complement)
0111 1111 7F 127
1000 1111 (negative 113)
1000 0000 80 -128
1101 0011 (negative 45)
… 0110 0010 (overflow)
1111 1111 FF -1
0011 1111 (positive)
1101 0011 (negative)
0001 0010 (never overflows)
Addition Example
; Computes Z = X + Y
; Adds values at locations 78h and 79h and puts them in 7Ah
;------------------------------------------------------------------
X equ 78h
Y equ 79h
Z equ 7Ah
;-----------------------------------------------------------------
org 00h
ljmp Main
;-----------------------------------------------------------------
org 100h
Main:
mov a, X
add a, Y
mov Z, a
end
The 16-bit ADD example
; Computes Z = X + Y (X,Y,Z are 16 bit)
;------------------------------------------------------------------
X equ 78h
Y equ 7Ah
Z equ 7Ch
;-----------------------------------------------------------------
org 00h
ljmp Main
;-----------------------------------------------------------------
org 100h
Main:
mov a, X
add a, Y
mov Z, a
mov a, X+1
adc a, Y+1
mov Z+1, a
end
Subtract

SUBB A, byte subtract with borrow

Example:
SUBB A, #0x4F ;A  A – 4F – C

Notice that
There is no subtraction WITHOUT borrow.
Therefore, if a subtraction without borrow is desired,
it is necessary to clear the C flag.

Example:
Clr c
SUBB A, #0x4F ;A  A – 4F
Increment and Decrement
INC A increment A
INC byte increment byte in memory
INC DPTR increment data pointer
DEC A decrement accumulator
DEC byte decrement byte

 The increment and decrement instructions do NOT affect


the C flag.
 Notice we can only INCREMENT the data pointer, not
decrement.
Example: Increment 16-bit Word

Assume 16-bit word in R3:R2

mov a, r2
add a, #1 ; use add rather than increment to affect C
mov r2, a
mov a, r3
addc a, #0 ; add C to most significant byte
mov r3, a
Multiply
When multiplying two 8-bit numbers, the size of the
maximum product is 16-bits

FF x FF = FE01
(255 x 255 = 65025)

MUL AB ; BA  A * B

Note : B gets the High byte


A gets the Low byte
Division

Integer Division
DIV AB ; divide A by B

A  Quotient(A/B)
B  Remainder(A/B)

OV - used to indicate a divide by zero condition.


C – set to zero
Decimal Adjust

DA a ; decimal adjust a

Used to facilitate BCD addition.


Adds “6” to either high or low nibble after an addition
to create a valid BCD number.

Example:
mov a, #23h
mov b, #29h
add a, b ; a  23h + 29h = 4Ch (wanted 52)
DA a ; a  a + 6 = 52
Logic Instructions

 Bitwise logic operations


 (AND, OR, XOR, NOT)
 Clear
 Rotate
 Swap

Logic instructions do NOT affect the flags in PSW


Bitwise Logic
Examples:
ANL  AND 00001111
ORL  OR ANL 10101100
00001100
XRL  XOR
CPL  Complement 00001111
ORL 10101100
10101111

00001111
XRL 10101100
10100011

CPL 10101100
01010011
Address Modes with Logic

ANL – AND a, byte


direct, reg. indirect, reg,
ORL – OR immediate
XRL – eXclusive oR
byte, a
direct

byte, #constant

a ex: cpl a
CPL – Complement
Uses of Logic Instructions

 Force individual bits low, without affecting other bits.


anl PSW, #0xE7 ;PSW AND 11100111

 Force individual bits high.


orl PSW, #0x18 ;PSW OR 00011000

 Complement individual bits


xrl P1, #0x40 ;P1 XRL 01000000
Other Logic Instructions

CLR - clear
RL – rotate left
RLC – rotate left through Carry
RR – rotate right
RRC – rotate right through Carry
SWAP – swap accumulator nibbles
CLR ( Set all bits to 0)

CLR A
CLR byte (direct mode)
CLR Ri (register mode)
CLR @Ri (register indirect mode)
Rotate
Rotate instructions operate only on a

RL a

Mov a,#0xF0 ; a 11110000


RR a ; a 11100001

RR a

Mov a,#0xF0 ; a 11110000


RR a ; a 01111000
Rotate through Carry
C
RRC a

mov a, #0A9h ; a  A9
add a, #14h ; a  BD (10111101), C0
rrc a ; a  01011110, C1

C
RLC a

mov a, #3ch ; a  3ch(00111100)


setb c ; c  1
rlc a ; a  01111001, C1
Rotate and Multiplication/Division

Note that a shift left is the same as


multiplying by 2, shift right is divide by 2

mov a, #3 ; A 00000011 (3)


clr C ; C 0
rlc a ; A 00000110 (6)
rlc a ; A 00001100 (12)
rrc a ; A 00000110 (6)
Swap

SWAP a

mov a, #72h ; a  27h


swap a ; a  27h
Bit Logic Operations
 Some logic operations can be used with single bit
operands

ANL C, bit
ORL C, bit
CLR C
CLR bit
CPL C
CPL bit
SETB C
SETB bit

 “bit” can be any of the bit-addressable RAM locations


or SFRs.
Shift/Mutliply Example

Program segment to multiply by 2 and add


1.
Program Flow Control

Unconditional jumps (“go to”)

Conditional jumps

Call and return


Unconditional Jumps

SJMP <rel addr> ; Short jump,


relative address is 8-bit 2’s complement
number, so jump can be up to 127 locations
forward, or 128 locations back.
LJMP <address 16> ; Long jump

AJMP <address 11> ; Absolute jump to


anywhere within 2K block of program memory
JMP @A + DPTR ; Long
indexed jump
Infinite Loops

Start: mov C, p3.7


mov p1.6, C
sjmp Start

Microcontroller application programs are almost always infinite loops!


Re-locatable Code
Memory specific NOT Re-locatable (machine code)

org 8000h
Start: mov C, p1.6
mov p3.7, C
ljmp Start
end

Re-locatable (machine code)


org 8000h
Start: mov C, p1.6
mov p3.7, C
sjmp Start
end
Jump table
Mov dptr,#jump_table
Mov a,#index_number
Rl a
Jmp @a+dptr
...
Jump_table: ajmp case0
ajmp case1
ajmp case2
ajmp case3
Conditional Jump

 These instructions cause a jump to occur only if a


condition is true. Otherwise, program execution
continues with the next instruction.

loop: mov a, P1
jz loop ; if a=0, goto loop,
; else goto next instruction
mov b, a

 There is no zero flag (z)


 Content of A checked for zero on time
Conditional jumps
Mnemonic Description
JZ <rel addr> Jump if a = 0
JNZ <rel addr> Jump if a != 0
JC <rel addr> Jump if C = 1
JNC <rel addr> Jump if C != 1
JB <bit>, <rel addr> Jump if bit = 1
JNB <bit>,<rel addr> Jump if bit != 1
JBC <bir>, <rel addr> Jump if bit =1, &clear
bit
CJNE A, direct, <rel addr> Compare A and memory,
jump if not equal
Example: Conditional Jumps

if (a = 0) is true
send a 0 to LED
else
send a 1 to LED

jz led_off
Setb P1.6
sjmp skipover
led_off: clr P1.6
mov A, P0
skipover:
More Conditional Jumps

Mnemonic Description
CJNE A, #data <rel addr> Compare A and data, jump
if not equal
CJNE Rn, #data <rel addr> Compare Rn and data,
jump if not equal
CJNE @Rn, #data <rel addr> Compare Rn and memory,
jump if not equal
DJNZ Rn, <rel addr> Decrement Rn and then
jump if not zero

DJNZ direct, <rel addr> Decrement memory and


then jump if not zero
Iterative Loops

For A = 0 to 4 do For A = 4 to 0 do
{…} {…}

clr a mov R0, #4


loop: ... loop: ...
... ...
inc a djnz R0, loop
cjne a, #4, loop
Iterative Loops(examples)
mov a,#50h mov a,#25h
mov b,#00h mov r0,#10h
cjne a,#50h,next mov r2,#5
mov b,#01h Again: mov @ro,a
next: nop inc r0
end djnz r2,again
end
mov a,#0aah
mov b,#10h mov a,#0h
Back1:mov r6,#50 mov r4,#12h
Back2:cpl a Back: add a,#05
djnz r6,back2 djnz r4,back
djnz b,back1 mov r5,a
end end
Call and Return

Call is similar to a jump, but


Call pushes PC on stack before branching

acall <address ll> ; stack  PC


; PC  address 11 bit

lcall <address 16> ; stack  PC


; PC  address 16 bit
Return

Return is also similar to a jump, but


Return instruction pops PC from stack to get
address to jump to

ret ; PC  stack
Subroutines
call to the subroutine
Main: ...
acall sublabel
...
...
sublabel: ...
...
the subroutine
ret
Initializing Stack Pointer

 SP is initialized to 07 after reset.(Same address as R7)

 With each push operation 1st , pc is increased

 When using subroutines, the stack will be used to store the


PC, so it is very important to initialize the stack pointer.
Location 2Fh is often used.

mov SP, #2Fh


Subroutine - Example
square: push b
mov b,a
mul ab
pop b
ret
 8 byte and 11 machine cycle

square: inc a
movc a,@a+pc
ret
table: db 0,1,4,9,16,25,36,49,64,81

 13 byte and 5 machine cycle


Subroutine – another example
; Program to compute square root of value on Port 3
; (bits 3-0) and output on Port 1.
org 0
ljmp Main
reset service

Main: mov P3, #0xFF ; Port 3 is an input


loop: mov a, P3
anl a, #0x0F ; Clear bits 7..4 of A
lcall sqrt main program
mov P1, a
sjmp loop

sqrt: inc a
movc a, @a + PC subroutine
ret

Sqrs: db 0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3 data


end
Why Subroutines?

Subroutines allow us to have "structured"


assembly language programs.
This is useful for breaking a large design
into manageable parts.
It saves code space when subroutines can
be called many times in the same program.
example of delay

mov a,#0aah Delay2:


Back1:mov p0,a mov r6,#0ffh
lcall delay1 back1: mov r7,#0ffh ;1cycle
cpl a Here: djnz r7,here ;2cycle
sjmp back1 djnz r6,back1;2cycle
Delay1:mov r0,#0ffh;1cycle ret ;2cycle
Here: djnz r0,here ;2cycle end
ret ;2cycle
end Delay=1+(1+255*2+2)*255+2
=130818 machine cycle
Delay=1+255*2+2=513 cycle
Long delay Example
GREEN_LED: equ P1.6
org ooh reset service
ljmp Main

org 100h
Main: clr GREEN_LED
Again: acall Delay main program
cpl GREEN_LED
sjmp Again

Delay: mov R7, #02


Loop1: mov R6, #00h
Loop0: mov R5, #00h
djnz R5, $
subroutine
djnz R6, Loop0
djnz R7, Loop1
ret
END
Example
; Move string from code memory to RAM
org 0
mov dptr,#string
mov r0,#10h
Loop1: clr a
movc a,@a+dptr
jz stop
mov @r0,a
inc dptr
inc r0
sjmp loop1
Stop: sjmp stop
; on-chip code memory used for string
org 18h
String: db ‘this is a string’,0
end
Example
; p0:input p1:output
mov a,#0ffh
mov p0,a
back: mov a,p0
mov p1,a
sjmp back

setb p1.2
mov a,#45h ;data
Again: jnb p1.2,again ;wait for data
request
mov p0,a ;enable strobe
setb p2.3
clr p2.3
Example
; duty cycle 50%
back: cpl p1.2
acall delay
sjmp back

back: setb p1.2


acall delay
Clr p1.2
acall delay
sjmp back
Example
; duty cycle 66%
back: setb p1.2
acall delay
acall delay
Clr p1.2
acall delay
sjmp back
8051 timer
Interrupts

mov a, #2
mov b, #16
mul ab
mov R0, a
Program Execution

mov R1, b interrupt


mov a, #12
mov b, #20 ISR: inc r7
mul ab mov a,r7
add a, R0 jnz NEXT
mov R0, a cpl P1.6
mov a, R1 NEXT: reti
addc a, b
mov R1, a return
end
Interrupt Sources
Original 8051 has 5 sources of interrupts
 Timer 0 overflow
 Timer 1 overflow
 External Interrupt 0
 External Interrupt 1
 Serial Port events (buffer full, buffer empty, etc)

Enhanced version has 22 sources


 More timers, programmable counter array, ADC, more
external interrupts, another serial port (UART)
Interrupt Process
If interrupt event occurs AND interrupt flag for
that event is enabled, AND interrupts are
enabled, then:
1. Current PC is pushed on stack.
2. Program execution continues at the interrupt
vector address for that interrupt.
3. When a RETI instruction is encountered, the PC
is popped from the stack and program execution
resumes where it left off.
Interrupt Priorities

What if two interrupt sources interrupt at


the same time?
The interrupt with the highest PRIORITY
gets serviced first.
All interrupts have a default priority
order.
Priority can also be set to “high” or “low”.
Interrupt SFRs

Interrupt enables for the 5 original 8051 interrupts:


Timer 2
Serial (UART0)
Timer 1
Global Interrupt Enable – External 1
must be set to 1 for any Timer 0
interrupt to be enabled 1 = Enable
External 0
0 = Disable
Interrupt Vectors
Each interrupt has a specific place in code memory where
program execution (interrupt service routine) begins.

External Interrupt 0: 0003h


Timer 0 overflow: 000Bh
External Interrupt 1: 0013h
Timer 1 overflow: 001Bh
Note: that there are
Serial : 0023h only 8 memory
Timer 2 overflow(8052+) 002bh locations between
vectors.
Interrupt Vectors

To avoid overlapping Interrupt Service routines, it is


common to put JUMP instructions at the vector
address. This is similar to the reset vector.

org 009B ; at EX7 vector


ljmp EX7ISR
cseg at 0x100 ; at Main program
Main: ... ; Main program
...
EX7ISR:... ; Interrupt service routine
... ; Can go after main program
reti ; and subroutines.
Example Interrupt Service Routine
;EX7 ISR to blink the LED 5 times.
;Modifies R0, R5-R7, bank 3.
;----------------------------------------------------
ISRBLK: push PSW ;save state of status word
mov PSW,#18h ;select register bank 3
mov R0, #10 ;initialize counter
Loop2: mov R7, #02h ;delay a while
Loop1: mov R6, #00h
Loop0: mov R5, #00h
djnz R5, $
djnz R6, Loop0
djnz R7, Loop1
cpl P1.6 ;complement LED value
djnz R0, Loop2 ;go on then off 10 times
pop PSW
reti
i/o interfacing
Using Ports for I/O Operation
8051 is TTL logic device. TTL logic has two levels: Logic "High" (1) and logic "Low" (0).
The voltage and current involved for the two levels are as follows:

Level Voltage Current


High Above 2.4V Virtually no current flow
1.6mA Sinking current from
Low Below 0.9V TTL input to ground
(Depends on logic family)
SWITCH ON I/O PORTS

Good Circuit
It is always best connecting the switch to ground with a pull-up resistor as shown in the "Good" circuit.
When the switch is open, the 10k resistor supplies very small current needed for logic 1. When it is closed, the port pin is short
to ground.
The voltage is 0V and all the sinking current requirement is met, so it is logic 0. The 10k resistor will pass 0.5 mA (5 Volt/10k
ohm).
Thus the circuits waste very little current in either state.
The drawback is that the closure of switch gives logic 0 and people like to think of a switch closure gives logic 1.
But this is not a matter because it is easy to handle in software.

Fair circuit
The "Fair" circuit requires that the pull-down resistor be very small.
Otherwise, the pin will rise above 0.9V when the resistor passes the 1.6mA sinking current.
When the switch is closed, the circuit waste a large current since virtually no current flows into the pin.
The only advantage is that a switch closure gives logic 1.

Poor circuit
In the "Poor" circuit, the logic 1 is stable when the switch is closed.
But when the switch is open, the input floats to a noise-sensitive high rather than a low.
An open TTL pin is usually read as logic 1 but the pin may picks up noise like an antenna.
To conclude, driving a TTL input should always consider current sinking (pulling input to 0V).

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