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William Stallings Computer Organization and Architecture 8 Edition

This chapter discusses the top-level view of computer function and interconnection. It explains that a program is a sequence of steps, with each step requiring a unique set of control signals. The central processing unit is made up of a control unit and arithmetic logic unit. It also discusses the role of memory, input/output, and how components are connected via buses. Buses transmit data, addresses, and control signals between the CPU, memory, and input/output devices.

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0% found this document useful (0 votes)
57 views

William Stallings Computer Organization and Architecture 8 Edition

This chapter discusses the top-level view of computer function and interconnection. It explains that a program is a sequence of steps, with each step requiring a unique set of control signals. The central processing unit is made up of a control unit and arithmetic logic unit. It also discusses the role of memory, input/output, and how components are connected via buses. Buses transmit data, addresses, and control signals between the CPU, memory, and input/output devices.

Uploaded by

jumar
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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William Stallings

Computer Organization
and Architecture
8th Edition

Chapter 3
Top Level View of Computer
Function and Interconnection
Program Concept
• Hardwired systems are inflexible
• General purpose hardware can do
different tasks, given correct control
signals
• Instead of re-wiring, supply a new set of
control signals
What is a program?
• A sequence of steps
• For each step, an arithmetic or logical
operation is done
• For each operation, a different set of
control signals is needed
Function of Control Unit
• For each operation a unique code is
provided
—e.g. ADD, MOVE
• A hardware segment accepts the code and
issues the control signals

• We have a computer!
Components
• The Control Unit and the Arithmetic and
Logic Unit constitute the Central
Processing Unit
• Data and instructions need to get into the
system and results out
—Input/output
• Temporary storage of code and results is
needed
—Main memory
Computer Components:
Top Level View
Program Counter
is a register in in a computer processor
that contains the address or location of the
instruction being executed at the current time. As
each instruction gets fetched, the program increases
its stored value by 1.

Instruction Register
is the part of CPU’s control unit that holds
the instruction currently being executed or decoded.
Each instruction to be executed is loaded to the
register which holds it while it is decoded, prepared
and ultimately executed , which can take several
steps.
Memory Address Register (MAR)
is the CPU register that either
stores the memory address from which data
will be fetched from the CPU, or the address
to which data will be sent and stored.
• In other words, MAR holds the memory
location of data that needs to be
accessed. When reading from memory,
data addressed by MAR is fed into the
MDR (memory data register) and then
used by the CPU.
Memory buffer register (MBR) or memory data
register (MDR)
is the register in a computer's
processor, or central processing unit, CPU, that
stores the data being transferred to and from the
immediate access storage. It contains the copy of
designated memory locations specified by
the memory address register. It acts as
a buffer allowing the processor and memory
units to act independently without being affected
by minor differences in operation.
• 1. Memory Address Register (MAR):
• This register holds the address of memory where CPU wants to read or write data. When CPU wants to store some data in the
memory or reads the data from the memory, it places the address of the required memory location in the MAR.
• 2. Memory Buffer Register (MBR):
• This register holds the contents of data or instruction read from, or written in memory. The contents of instruction placed in this
register are transferred to the Instruction Register, while the contents of data are transferred to the accumulator or I/O register.
• In other words you can say that this register is used to store data/instruction coming from the memory or going to the memory.
• 3. I/O Address Register (I/O AR):
I/O Address register is used to specify the address of a particular I/O device.
• 4. I/O Buffer Register (I/O I3R):
• I/O Buffer Register is used for exchanging data between the I/O module and the processor.
• 5. Program Counter (PC)
• Program Counter register is also known as Instruction Pointer Register. This register is used to store the address of the next
instruction to be fetched for execution. When the instruction is fetched, the value of IP is incremented. Thus this register always
points or holds the address of next instruction to be fetched.
• 6. Instruction Register (IR):
• Once an instruction is fetched from main memory, it is stored in the Instruction Register. The control unit takes instruction from
this register, decodes and executes it by sending signals to the appropriate component of computer to carry out the task.
• 7. Accumulator Register:
• The accumulator register is located inside the ALU, It is used during arithmetic & logical operations of ALU. The control unit stores
data values fetched from main memory in the accumulator for arithmetic or logical operation. This register holds the initial data to
be operated upon, the intermediate results, and the final result of operation. The final result is transferred to main memory through
MBR.
• 8. Stack Control Register:
• A stack represents a set of memory blocks; the data is stored in and retrieved from these blocks in an order, i.e. First In and Last
Out (FILO). The Stack Control Register is used to manage the stacks in memory. The size of this register is 2 or 4 bytes.
• 9. Flag Register:
• The Flag register is used to indicate occurrence of a certain condition during an operation of the CPU. It is a special purpose register
with size one byte or two bytes. Each bit of the flag register constitutes a flag (or alarm), such that the bit value indicates if a
specified condition was encountered while executing an instruction.
• For example, if zero value is put into an arithmetic register (accumulator) as a result of an arithmetic operation or a comparison,
then the zero flag will be raised by the CPU. Thus, the subsequent instruction can check this flag and when a zero flag is "ON" it can
take, an appropriate route in the algorithm.
Instruction Cycle
• Two steps:
—Fetch
—Execute
Fetch Cycle
• Program Counter (PC) holds address of
next instruction to fetch
• Processor fetches instruction from
memory location pointed to by PC
• Increment PC
—Unless told otherwise
• Instruction loaded into Instruction
Register (IR)
• Processor interprets instruction and
performs required actions
Execute Cycle
• Processor-memory
—data transfer between CPU and main memory
• Processor I/O
—Data transfer between CPU and I/O module
• Data processing
—Some arithmetic or logical operation on data
• Control
—Alteration of sequence of operations
—e.g. jump
• Combination of above
Example of Program Execution
Instruction Cycle State Diagram
Interrupts
• Mechanism by which other modules (e.g.
I/O) may interrupt normal sequence of
processing
• Program
—e.g. overflow, division by zero
• Timer
—Generated by internal processor timer
—Used in pre-emptive multi-tasking
• I/O
—from I/O controller
• Hardware failure
—e.g. memory parity error
Program Flow Control
Interrupt Cycle
• Added to instruction cycle
• Processor checks for interrupt
—Indicated by an interrupt signal
• If no interrupt, fetch next instruction
• If interrupt pending:
—Suspend execution of current program
—Save context
—Set PC to start address of interrupt handler
routine
—Process interrupt
—Restore context and continue interrupted
program
Transfer of Control via Interrupts
Instruction Cycle with Interrupts
Program Timing
Short I/O Wait
Program Timing
Long I/O Wait
Instruction Cycle (with Interrupts) -
State Diagram
Multiple Interrupts
• Disable interrupts
—Processor will ignore further interrupts whilst
processing one interrupt
—Interrupts remain pending and are checked
after first interrupt has been processed
—Interrupts handled in sequence as they occur
• Define priorities
—Low priority interrupts can be interrupted by
higher priority interrupts
—When higher priority interrupt has been
processed, processor returns to previous
interrupt
Multiple Interrupts - Sequential
Multiple Interrupts – Nested
Time Sequence of Multiple Interrupts
Connecting
• All the units must be connected
• Different type of connection for different
type of unit
—Memory
—Input/Output
—CPU
Computer Modules
Memory Connection
• Receives and sends data
• Receives addresses (of locations)
• Receives control signals
—Read
—Write
—Timing
Input/Output Connection(1)
• Similar to memory from computer’s
viewpoint
• Output
—Receive data from computer
—Send data to peripheral
• Input
—Receive data from peripheral
—Send data to computer
Input/Output Connection(2)
• Receive control signals from computer
• Send control signals to peripherals
—e.g. spin disk
• Receive addresses from computer
—e.g. port number to identify peripheral
• Send interrupt signals (control)
CPU Connection
• Reads instruction and data
• Writes out data (after processing)
• Sends control signals to other units
• Receives (& acts on) interrupts
Buses
• There are a number of possible
interconnection systems
• Single and multiple BUS structures are
most common
• e.g. Control/Address/Data bus (PC)
• e.g. Unibus (DEC-PDP)
What is a Bus?
• A communication pathway connecting two
or more devices
• Usually broadcast
• Often grouped
—A number of channels in one bus
—e.g. 32 bit data bus is 32 separate single bit
channels
• Power lines may not be shown
Data Bus
• Carries data
—Remember that there is no difference between
“data” and “instruction” at this level
• Width is a key determinant of
performance
—8, 16, 32, 64 bit
Address bus
• Identify the source or destination of data
• e.g. CPU needs to read an instruction
(data) from a given location in memory
• Bus width determines maximum memory
capacity of system
—e.g. 8080 has 16 bit address bus giving 64k
address space
Control Bus
• Control and timing information
—Memory read/write signal
—Interrupt request
—Clock signals
Bus Interconnection Scheme
Big and Yellow?
• What do buses look like?
—Parallel lines on circuit boards
—Ribbon cables
—Strip connectors on mother boards
– e.g. PCI
—Sets of wires
Physical Realization of Bus Architecture
Single Bus Problems
• Lots of devices on one bus leads to:
—Propagation delays
– Long data paths mean that co-ordination of bus use
can adversely affect performance
– If aggregate data transfer approaches bus capacity
• Most systems use multiple buses to
overcome these problems
Traditional (ISA)
(with cache)
High Performance Bus
Bus Types
• Dedicated
—Separate data & address lines
• Multiplexed
—Shared lines
—Address valid or data valid control line
—Advantage - fewer lines
—Disadvantages
– More complex control
– Ultimate performance
Bus Arbitration
• More than one module controlling the bus
• e.g. CPU and DMA controller
• Only one module may control bus at one
time
• Arbitration may be centralised or
distributed
Centralised or Distributed Arbitration
• Centralised
—Single hardware device controlling bus access
– Bus Controller
– Arbiter
—May be part of CPU or separate
• Distributed
—Each module may claim the bus
—Control logic on all modules
Timing
• Co-ordination of events on bus
• Synchronous
—Events determined by clock signals
—Control Bus includes clock line
—A single 1-0 is a bus cycle
—All devices can read clock line
—Usually sync on leading edge
—Usually a single cycle for an event
Synchronous Timing Diagram
Asynchronous Timing – Read Diagram
Asynchronous Timing – Write Diagram
PCI Bus
• Peripheral Component Interconnection
• Intel released to public domain
• 32 or 64 bit
• 50 lines
PCI Bus Lines (required)
• Systems lines
—Including clock and reset
• Address & Data
—32 time mux lines for address/data
—Interrupt & validate lines
• Interface Control
• Arbitration
—Not shared
—Direct connection to PCI bus arbiter
• Error lines
PCI Bus Lines (Optional)
• Interrupt lines
—Not shared
• Cache support
• 64-bit Bus Extension
—Additional 32 lines
—Time multiplexed
—2 lines to enable devices to agree to use 64-
bit transfer
• JTAG/Boundary Scan
—For testing procedures
PCI Commands
• Transaction between initiator (master)
and target
• Master claims bus
• Determine type of transaction
—e.g. I/O read/write
• Address phase
• One or more data phases
PCI Read Timing Diagram
PCI Bus Arbiter
PCI Bus Arbitration
Foreground Reading
• Stallings, chapter 3 (all of it)
• www.pcguide.com/ref/mbsys/buses/

• In fact, read the whole site!


• www.pcguide.com/

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