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Simulation With Arena: Graduate Program in Business Information Systems BIS 517

This document provides an overview of how to use the Arena simulation software. It describes how Arena behaves as a Windows application and how to start a new or open an existing Arena model. It explains the different views in Arena including the flowchart view, spreadsheet view, project bar, and status bar. It also describes the basic modules that make up an Arena model such as flowchart modules that represent processes and data modules that set parameter values.

Uploaded by

Helton Santana
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (1 vote)
430 views

Simulation With Arena: Graduate Program in Business Information Systems BIS 517

This document provides an overview of how to use the Arena simulation software. It describes how Arena behaves as a Windows application and how to start a new or open an existing Arena model. It explains the different views in Arena including the flowchart view, spreadsheet view, project bar, and status bar. It also describes the basic modules that make up an Arena model such as flowchart modules that represent processes and data modules that set parameter values.

Uploaded by

Helton Santana
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 54

Graduate Program in Business Information Systems

BIS 517

Simulation with Arena


Part 1

Aslı Sencer Erdem Slide 1


Behavior of Arena
• Arena is a true Windows application
 Appearance, operation, functions, are standard
 Interoperability with other software (MS Office, CAD)
 Can interact, communicate with other software
• Assume you already know basics of Windows:
 Disks, files, folders, paths
 Mousing, keyboarding
 Resizing, moving, maximizing, minimizing windows
 Menu operations
 Ctrl, Alt, Shift keys
 Cut, copy, paste
 Filling out dialog fields

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 2


Starting Up
• Installing Arena – Appendix E
• Locate icon or shortcut; double-click
 Also Start/Programs/Rockwell Software/Arena/Arena icon
 Licensed vs. Academic, Evaluation mode
• See File, View, Tools, Help menus
 Other menus present if a model file is open
• Toolbars with buttons
 Unless a model file is open, only New model file, Open
model file, Template Attach/Detach, Context Help (click it,
then click on buttons or menu items)
• Tooltips – roll over toolbar buttons for names
• Quitting Arena: File/Exit or Alt+F4 or top right
button

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 3


Opening an Existing Model
• File/Open … or button Why the .doe
default
 Navigate to desired disk/directory extension to
Arena model
 Click/Open or double-click Model 03-01.doe filenames?
 Book examples in … Rockwell Software\Arena\Arena Book
 Additional examples in … Rockwell
Software\Arena\Examples
• Model window (usually on right side of Arena
window)
 Where model is built
 Resize, maximize, minimize, scroll/pan, zoom
 Can have multiple model windows open at once
• Cut, Copy, Paste within Arena, and between
Arena and other applications (when sensible)
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 4
Flowchart and Spreadsheet Views
• Model window split into two views
 Flowchart view
– Graphics
– Process flowchart
– Animation, drawing
– Edit things by double-clicking on them, get into a dialog
 Spreadsheet view
– Displays model data directly
– Can edit, add, delete data in spreadsheet view
– Displays all similar kinds of modeling elements at once
 Many model parameters can be edited in either view
 Horizontal splitter bar to apportion the two views
 View/Split Screen (or ) to see only the most recently
selected view
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 5
Project Bar
• Usually down the left edge of Arena window
• Hosts panels with modeling building blocks:
modules
 Both flowchart and spreadsheet modules
• Displays one panel at a time
 Switch to different panels via horizontal buttons
 Panels for Basic Process, Reports (after running), Navigate
(to different views within a model or to different hierarchical
submodels), … others can be attached (Template Attach
button ) for different modeling levels, specialties
• Usually docked to left edge but can move, float
• Can hide it via View/Project Bar or its own small

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 6


Status Bar
• At very bottom of Arena window
• Displays various information sensitive to status
 Coordinates of cursor in “worldspace”
 Clock value, replication number when simulation is running
• Hide it by clearing (unchecking) View/Status Bar

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 7


Moving Around, Up, Down
in Flowchart View of Model Window
• Underlying world space for model
 (x, y) coordinates in arbitrary units (> 32K in each direction)
• Pan with scroll bars, arrow keys
• Zoom in (down): or + key
• Zoom out (up): or – key
• See all at min altitude: or * key
• Named views
 Save a pan/zoom view for different parts of model
 Assign a Hot key (case-sensitive)
 Access via View/Named Views … or ? key
• Display grid ( ), snap to grid ( ) toggles
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide
Modules
• Basic building blocks of a simulation model
• Two basic types: flowchart and data
• Different types of modules for different actions,
specifications
• “Blank” modules are on the Project Bar
 To add a flowchart module to your model, drag it from the
Project Bar into the flowchart view of the model window
– Can have many instances of the same kind of flowchart module in
your model
 To use a data module, select it (single-click) in the Project
Bar and edit in the spreadsheet view of the model window
– Only one instance of each kind of data module in your model, but it
can have many entries (rows) in the spreadsheet view

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 9


Flowchart Modules
• Describe dynamic processes
 Nodes/places through which entities flow
 Typically connected to each other in some way
• Basic Process panel flowchart module types:
 Create, Dispose, Process, Decide, Batch, Separate,
Assign, Record
• Other panels – many other kinds
• Shape like flowcharting (also use colors for hints)
• Two ways to edit
 Double-click to open up, then fill out dialogs
 Select (single-click) a module type in model or Project Bar,
get all modules of that type in the spreadsheet view

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 10


Data Modules
• Set values, conditions, etc. for whole model
 No entity flow, no connections
• Basic Process panel data module types:
 Entity, Queue, Resource, Variable, Schedule, Set
• Other panels – many other kinds
• Icons in Project Bar look like little spreadsheets
• To use a data module, select it (single-click) in
the Project Bar, edit in spreadsheet view
 Double-click where indicated to add new row
 Right-click on row, column to do different things
• Only one instance of each kind of data module in
a model
 But each one can have many entries (rows)
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 11
Relations Among Modules
• Flowchart and data modules are related via
names for objects
 Queues, Resources, Entity types, Variables … others
• Arena keeps internal lists of different kinds of
names
 Presents existing lists to you where appropriate
 Helps you remember names, protects you from typos
• All names you make up in a model must be
unique across the model, even across different
types of modules

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 12


Browsing Through Model 3-1
• Open Model 03-01.mod (in Arena Book folder)
• Three flowchart modules (Create, Process,
Dispose)
• Entries in three data modules (Entity, Queue,
Resource)
• Animation objects
 Resource animation
 Two plots
 Some (passive) labels, artwork

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 13


The Create Flowchart Module
• “Birth” node for entities
• Gave this instance of the Create-type module the
Name Part Arrives to System
 If we had other Create modules (we don’t) they’d all have
different Names
• Double-click on module to open property dialog:

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 14


The Create Flowchart Module (cont’d.)
• Name – for module (type it in, overriding default)
• Entity Type – enter a descriptive name
 Can have multiple Entity Types with distinct names
• Time Between Arrivals area
 Specify nature of the time separating consecutive arrivals
 Type – pull-down list with several options
 Value – depends on Type … for Random (Expo) is mean
 Units – time units for Value
• Entities per Arrival – constant, random variable,
very general “Expression” (more later …)
• Max Arrivals – choke off arrivals after this many
entities
• First Creation – time of first arrival (need not be 0)
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 15
Editing Flowchart Modules in the
Spreadsheet View
• Alternative to dialog for each instance of a
module type
• See all instances of a module type at once
 Convenient for seeing, editing lots of things at once
• Selecting a module in either flowchart or
spreadsheet view also selects it in the other view
• Click, double-click fields to view, edit
• Right-click to on left margin to delete a row (and
the associated module)
• Right-click in many fields to invoke Expression
Builder for help on constructing complex
expressions with Arena variables (more later …)
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 16
The Entity Data Module
• A data module, so edit in spreadsheet view only
• View, edit aspects of different kinds of entities in
your model (we have just one type, Part)
• Pull-down lists activated as you select fields
• Our only edit – Initial Picture for animation
 We picked Picture.Blue Ball from the default list

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 17


The Process Flowchart Module
• Represents the machine, including the resource,
queue, and entity delay time (processing)
• Enter Name – Drilling Center
• Type – picked Standard to define logic here
rather than in a submodel (more later …)
• Report Statistics check box at bottom
 To get utilizations, queue lengths, queue waiting times, etc.

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 18


The Process Flowchart Module (cont’d.)
• Logic area – what happens to entities here
 Action
– Seize Delay Release – entity Seizes some number of units of a Resource
(maybe after a wait in queue), Delay itself there for the processing time,
then Release the units of the Resource it had Seized – we chose this option
– Could just Delay entity (red traffic light) – no Resources or queueing
– Could also Seize Delay (no Release … Release downstream) or Delay
Release (if Resource had been Seized upstream)
– Priority for seizing – lower numbers mean higher priority
– Different Action choices could allow stringing together several Process
modules for modeling flexibility
 Resources – define Resource(s) to be seized, released
– Double-click on row to open subdialog
– Define Resource Name, number of units to be Seized/Released
– Several Resources present (Add) – entities must first Seize all

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 19


The Process Flowchart Module (cont’d.)
• Delay Type – choice of probability distributions,
constant or general Expression (more later …)
• Units – time units for the delay
• Allocation – how to “charge” delay in costing
(more later …)
• Prompts on next line – change depending on
choice of Delay Type – specify numerical
parameters involved
• Can also edit in spreadsheet view
 Subdialogs (e.g., Resource here) become secondary
spreadsheets that pop up, must be closed
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 20
The Resource Data Module
• Defining the Drilling Center Resource in the
Process module automatically creates an entry
for it in the Resource data module
• Can edit it here for more options
 Type – could vary capacity via a Schedule instead of
having a fixed Capacity
– Would define the Schedule via Schedule data module … more later
 Failures – could cause resource to fail according to some
pattern
– Define this pattern via Failure data module (Advanced Process
panel) … more later

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 21


The Queue Data Module
• Specify aspects of the queues in the model
 We only have one, named Drilling Center.Queue
(the default name given the Process name)
• Type – specifies queue discipline or ranking rule
 If Lowest or Highest Attribute Value, then another field
appears where you specify which attribute
• Shared – it this queue will be shared among
several resources (more later …)
• Report Statistics – check to get automatic
collection and reporting of queue length, time in
queue

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 22


Animating Resources and Queues
• Got queue animation automatically by
specifying a Seize in the Process module
 Entity pictures (blue balls) will line up here in animation
• Don’t get Resource animation automatically
 To add it, use Resource button in Animate toolbar … get
Resource Picture Placement dialog
– Identifier – link to Resource name in pull-down list
– Specify different pictures for Idle, Busy state
For pre-defined artwork, Open a picture library (.plb filename extension)
Scroll up/down on right, select (single-click) a picture on right, select Idle or Busy
state on left, then to copy the picture

 To edit later, double-click on picture in flowchart view

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 23


The Dispose Flowchart Module
• Represents entities leaving model boundaries
• Name the module
• Decide on Record Entity Statistics (average and
maximum time in system of entities exiting here,
costing information)

Check boxes for statistics collection and


reporting:
 Most are checked (turned on) by default
 Little or no modeling effort to say yes to these
 However, in some models this can slow
execution markedly
 Moral – if you have speed problems, clear
these if you don’t care about them

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 24


Connecting Flowchart Modules
• Establishes the (fixed) sequence of flowchart
modules through which entities will flow
• To make a connection
 Click Connect button (or Object/Connect)
 Cursor changes to cross hairs
 Click on exit point from source module, then entry point
on destination module
 Make intermediate clicks for non-straight line in segments
• Object menu toggles
 Auto-Connect – automatically connect entry point of newly
placed module from exit point of selected module
 Smart Connect – force segments to horizontal/vertical
 Animate Connectors – show entities moving along
connectors (zero time for statistics collection)
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 25
Dynamic Plots
• Trace variables, queues as simulation runs
• Disappear after run ends (to keep, must save
data, postprocess via Output Analyzer — later)
• A kind of “data animation”
• Plot button from Animate toolbar… “Add” for
 Expression to plot (help via Expression Builder … later)
 Min/Max y-axis values (initially guesses, maybe revise)
 Number of “corners” to show (# History Points) at a time
 Stepped option (for piecewise-constant curves)
 Colors
• In Plot dialog – Time Range (x axis), cosmetics
• Resize plot itself by dragging corners
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 26
Dressing Things Up
• Add drawing objects from Draw toolbar
 Similar to other drawing, CAD packages
 Object-oriented drawing tools (layers, etc.), not just a
painting tool
• Add Text to annotate things
 Control font, size, color, orientation

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 27


Setting the Run Conditions
• Run/Setup menu dialog – five tabs
 Project Parameters – Title, your name, output statistics
 Replication Parameters – Number of Replications, Length
of Replication (and Time Units), Base Time Units (output
measures, internal computations), Warm-up Period (when
statistics are cleared), Terminating Condition (complex
stopping rules), Initialization options Between Replications
 Other three tabs specify animation speed, run conditions,
and reporting preferences
Terminating your simulation:
 You must specify – part of modeling
 Arena has no default termination
 If you don’t specify termination, Arena will
usually keep running forever
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 28
Running It
• Plain-vanilla run: Click from Standard toolbar
(like VCRs, CD players, etc.)
 First time or after changes: Check
 Enters run mode — can move around but not edit
 Speed up (> on keyboard) or slow down (<) animation
display
 When done, asked if you want to see summary reports
 Click to get out of run mode
 Can pause run with
• Other run control, viewing, checking options

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 29


Viewing the Reports
• Click Yes in the Arena box at the end of the run
 Opens up a new reports window (separate from model
window) inside the Arena window
 Project Bar shows Reports panel, with different reports
(each one would be a new window)
 Remember to close all reports windows before future runs
• Default installation shows Category Overview
report – summarizes many things about the run
 Reports have “page” to browse ( and )
 Also, “table contents” tree at left for quick jumps via ,
• Times are in Base Time Units for the model

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 30


Viewing the Reports – Examples
• Entity  Time  Total Time  Part:
 Avg. time in system was 6.4397 min., max was 12.6185
• Resource  Usage  Utilization  Drill Press:
 Utilization was 0.9171 (busy 91.71% of the time)
• Process  Other  Number In  Drilling Center:
 During the run, 7 parts entered the Drilling Center
• Process  Other  Number Out  Drilling Center:
 5 entities left the Drilling Center (so were produced)
• Entity  Time  Wait Time  Part:
 Avg. wait time in all queues was 3.0340 min. (counts only
entities that left the system, but Queue  Time  Waiting
Time  Drilling Center.Queue counts all entities that left
this queue, so can differ)
• Entity  Other  Wip  Part:
 Average Work in Process was 1.7060, max WIP was 4

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 31


Types of Statistics Reported
• Many output statistics are one of three types:
 Tally – avg., max, min of a discrete list of numbers
– Used for discrete-time output processes like waiting times in queue,
total times in system
 Time-persistent – time-average, max, min of a plot of
something where the x-axis is continuous time
– Used for continuous-time output processes like queue lengths, WIP,
server-busy functions (for utilizations)
 Counter – accumulated sums of something, usually just
nose counts of how many times something happened
– Often used to count entities passing through a point in the model

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 32


More on Reports and their Files
• Reports we just saw – based on a MS Access
database that Arena writes as it runs
 Can be saved and viewed later
 Viewing within Arena done via Seagate Crystal Reports to
query the Access database\
• Arena also produces a plain-text summary report
(.out filename extension)
 Was in previous versions of Arena
 Fairly cryptic, but gives quick view of lots of output data
• Get multiple reports for multiple replications
• “Half Width” columns – for confidence intervals
on outputs in long-run simulations … more later
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 33
Display for the Create Module

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 34


Display for the Process Module

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 35


Display for the Dispose Module

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 36


Display for the Queue-Length Plot

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 37


Expression Builder for Queue-Length-
Plot Expression

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 38


Edit Menu
• Undo/Redo
• Cut/Copy/Paste
• Paste Link (create OLE link)
• Duplicate, Delete selection
• Select/Deselect All
• Entity Pictures – change content, definition of
pictures presented in Entity data module
• Find – searches all modules and animation
objects for a text string … useful for finding
wrong names, typos after an error message from
Arena
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 39
Edit Menu (cont’d.)
• Properties – display internal Arena object
properties
• Links – to link to other files (spreadsheets,
sounds, etc.)
• Insert New Object – from other applications (e.g.,
graphics)
• Object – edit object imported from another
application

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 40


View Menu
• Zooming – discussed before
• Zoom Factor – step size when zooming
• Views – canned Arena views of flowchart view
• Named Views – define, change, use views
• Grid/Snap/Grid Settings – control grid, snapping
• Layers – which objects show up in which mode
• Split Screen – toggle for viewing both flowchart
and spreadsheet views, or just one of them
• Toolbars – decide which toolbars show up
• Project/Status Bar – toggle to show up or not
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 41
Tools Menu
• Separate applications related to Arena model
building and analysis
 Input Analyzer
 Process Analyzer
– Also Output Analyzer … does not show on menus
 OptQuest for Arena
• Other special “editions” of Arena (e.g., Contact
Center) – depends on what’s been licensed
• Import/Export model to/from Database – bring in,
save model details to Excel or Access
• Show Visual Basic Editor to write VBA code for
model (see Chapter 9)
• Options – control many aspects of how Arena
works, looks
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 42
Arrange Menu
• For modeling, graphics objects – first select
object(s)
• Bring object to Front, Send it to Back — for
“stacking” effects
• Group, Ungroup
• Flip around Vertical, Horizontal line
• Rotate object (90° clockwise)
• Align objects on top, bottom, left, or right edges
• Distribute objects evenly (horizontally, vertically)
• Flowchart Alignment – arrange flowchart modules
(horizontally, vertically)
• Snap to Grid the selected object(s)
• Change Snap Point on object that gets snapped
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 43
Object Menu
• Connect tool – changes cursor to cross hairs
• Auto-Connect newly placed module to selected
module – toggle on/off
• Smart Connect – new connections in
horizontal/vertical segments rather than one
diagonal segment – toggle on/off
• Animate Connectors – to show entities moving
(at infinite speed for statistics collection)
• Submodel – define and manage hierarchical
submodels (see Chapter 5)

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 44


Run Menu
• Setup – control model run conditions
• Entries to run, check, pause, step through
• Alternatives to watch execution, view results (or
errors)
• Control how run goes and is displayed
• Most capabilities on Run or Run Interaction
Toolbar, and will be described a bit later in detail
• Access the “code” in the underlying SIMAN
simulation language

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 45


Window Menu
• Cascade, Tile multiple open model windows
• Arrange Icons for any minimized model windows
• Use system Background Color — use Windows
colors rather than Arena settings
• List of open model windows

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 46


Help Menu
• One of several ways to get into Help system
• Arena Help Topics – TOC, Index, Find
• Using Help – info about Windows Help systems
• List of attached modeling panels – click to get
Help on that one
• Web links to product support
• Information on product support
• About Arena… version number, etc.

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 47


More on Toolbars
• Collections of buttons for “frequent” operations
 Most are duplication of menu entries
 Standard, View, Draw, Animate, Integration, View, Arrange,
Run Interaction, Animate Transfer
• View/Toolbars (or right-click in a toolbar area) to
decide which ones show up, which to hide
• Toolbars can be torn off (“floating” palettes), or
“docked” to an edge of screen
• Arena remembers your Toolbar configuration for
next time

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 48


More on Drawing
• Draw via toolbar buttons only (no menus):

• Line, Polyline (hold Shift key for 45 ), Arc, Bézier


0

Curve
• Box, Polygon, Ellipse (fill, line, shade)
• Text (font, size, style)
• Colors for Lines, Fill, Text, Window Background
• Line Style, Fill Pattern
• By far best way to learn: just play around

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 49


Printing
• Print all or parts of flowchart view of active model
window – supports color
• Usual Print, Print Preview, Print Setup (File menu)
• Could consume many pages … also prints named
views separately
 Print Preview, select only what you want for printing
• Alternative to printing directly from Arena:
PrintScreen key — sends screen to clipboard,
paste into another application
 Alt+PrintScreen — sends only active window to clipboard
 Could first pass through a paint application to crop, etc.
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 50
Help!
• Extensive, comprehensive online system –
replaces traditional manuals
• Interlinked via hypertext for cross referencing
• Multiple entry points, including Help menu, links
to websites
• button for context-sensitive help
• button in most dialogs
• button (What’s This?) for info on items
• Tooltips – roll over things, get little sticky note
• Examples folder inside Arena folder
• SMARTs library – small models illustrating points
– indexed in “SMART Files Library” Help topic
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 51
More on Running Models
• Run Menu; Standard & Run Interaction toolbars
• Run/Setup – many options for controlling the run
 These are attached to the model, and are not global
• Run/Go – run simulation “normally” (depends
on selects from Run/Run Control and
Tools/Options/Run Control)
• Run/Step – one “step” at a time (verify, debug)
• Run/Fast-Forward – disable animation (faster)
• Run/Pause (or Esc key) – freeze run, resume
with Go
• Run/Start Over – go back to beginning of
simulation
Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 52
More on Running Models (cont’d.)
• Run/End – get out of run mode
• Run/Check Model – like compiling
• Run/Review Errors – for most recent Check
• Run/Run Control/Command – bring up
interactive command-line window to control run
• Run/Run Control/Break – set times, conditions
to interrupt for checks, illustration
• Run/Run Control/Watch – bring up a window to
watch a variable or expression during run

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 53


More on Running Models (cont’d.)
• Run/Run Control/Break on Module – set/clear
break when an entity enters or resumes activity
on a module
• Run/Run Control/Highlight Active Module –
highlight the flowchart module being executed
• Run/Run Control/Batch Run (No Animation) – run
model with no animation … this is even faster
than Fast-Forward … usually used for
“production runs” for statistical analysis
• Run/SIMAN – view or write the model (.mod) and
experiment (.exp) files for the underlying SIMAN
model

Simulation with Arena Chapter 3 – A Guided Tour Through Arena Slide 54

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