Software Development Life
Cycle (SDLC)
Computer Science Software Engineering Slide 1
SDLC Model
A framework that describes the activities
performed at each stage of a software
development project.
Computer Science Software Engineering Slide 2
Waterfall Model
Requirements – defines needed
information, function, behavior,
performance and interfaces.
Design – data structures,
software architecture, interface
representations, algorithmic
details.
Implementation – source code,
database, user documentation,
testing.
Computer Science Software Engineering Slide 3
Waterfall Strengths
Easy to understand, easy to use
Provides structure to inexperienced staff
Milestones are well understood
Sets requirements stability
Good for management control (plan, staff, track)
Works well when quality is more important than
cost or schedule
Computer Science Software Engineering Slide 4
Waterfall Deficiencies
All requirements must be known upfront
Deliverables created for each phase are considered
frozen
Does not reflect problem-solving nature of software
development – iterations of phases
Integration is one big bang at the end
Little opportunity for customer to preview the
system (until it may be too late)
Computer Science Software Engineering Slide 5
When to use the Waterfall Model
Requirements are very well known
Product definition is stable
Technology is understood
New version of an existing product
Porting an existing product to a new platform.
Computer Science Software Engineering Slide 6
V-Shaped SDLC Model
A variant of the Waterfall
that emphasizes the
verification and validation
of the product.
Testing of the product is
planned in parallel with a
corresponding phase of
development
Computer Science Software Engineering Slide 7
V-Shaped Steps
Project and Requirements Planning
Production, operation and
– allocate resources maintenance – provide for
enhancement and corrections
Product Requirements and
System and acceptance testing –
Specification Analysis – complete check the entire software system in
specification of the software system its environment
Architecture or High-Level Design
– defines how software functions
Integration and Testing – check that
fulfill the design modules interconnect correctly
Detailed Design – develop
Unit testing – check that each
algorithms for each architectural module acts as expected
component
Coding – transform algorithms into
software
Computer Science Software Engineering Slide 8
V-Shaped Strengths
Emphasize planning for verification and
validation of the product in early stages of
product development
Each deliverable must be testable
Project management can track progress by
milestones
Easy to use
Computer Science Software Engineering Slide 9
V-Shaped Weaknesses
Does not easily handle concurrent events
Does not handle iterations or phases
Does not easily handle dynamic changes in
requirements
Does not contain risk analysis activities
Computer Science Software Engineering Slide 10
When to use the V-Shaped Model
Excellent choice for systems requiring high
reliability – hospital patient control applications
All requirements are known up-front
When it can be modified to handle changing
requirements beyond analysis phase
Solution and technology are known
Computer Science Software Engineering Slide 11
Structured Evolutionary Prototyping
Model
Developers build a prototype during the
requirements phase
Prototype is evaluated by end users
Users give corrective feedback
Developers further refine the prototype
When the user is satisfied, the prototype code is
brought up to the standards needed for a final
product.
Computer Science Software Engineering Slide 12
Structured Evolutionary Prototyping
Steps
A preliminary project plan is developed
An partial high-level paper model is created
The model is source for a partial requirements
specification
A prototype is built with basic and critical attributes
The designer builds
• the database
• user interface
• algorithmic functions
The designer demonstrates the prototype, the user
evaluates for problems and suggests improvements.
This loop continues until the user is satisfied
Computer Science Software Engineering Slide 13
Structured Evolutionary Prototyping
Strengths
Customers can “see” the system requirements as
they are being gathered
Developers learn from customers
A more accurate end product
Unexpected requirements accommodated
Allows for flexible design and development
Steady, visible signs of progress produced
Interaction with the prototype stimulates
awareness of additional needed functionality
Computer Science Software Engineering Slide 14
Structured Evolutionary Prototyping
Weaknesses
Tendency to abandon structured program
development for “code-and-fix” development
Bad reputation for “quick-and-dirty” methods
Overall maintainability may be overlooked
The customer may want the prototype delivered.
Process may continue forever (scope creep)
Computer Science Software Engineering Slide 15
Rapid Application Model (RAD)
Requirements planning phase (a workshop
utilizing structured discussion of business
problems)
User description phase – automated tools capture
information from users
Construction phase – productivity tools, such as
code generators, screen generators, etc. inside a
time-box. (“Do until done”)
Cutover phase -- installation of the system, user
acceptance testing and user training
Computer Science Software Engineering Slide 16
RAD Strengths
Reduced cycle time and improved productivity
with fewer people means lower costs
Time-box approach mitigates cost and schedule
risk
Customer involved throughout the complete cycle
minimizes risk of not achieving customer
satisfaction and business needs
Focus moves from documentation to code
(WYSIWYG).
Uses modeling concepts to capture information
about business, data, and processes.
Computer Science Software Engineering Slide 17
RAD Weaknesses
Accelerated development process must give
quick responses to the user
Risk of never achieving closure
Hard to use with legacy systems
Requires a system that can be modularized
Developers and customers must be committed to
rapid-fire activities in an abbreviated time frame.
Computer Science Software Engineering Slide 18
When to use RAD
Reasonably well-known requirements
User involved throughout the life cycle
Project can be time-boxed
Functionality delivered in increments
High performance not required
Low technical risks
System can be modularized
Computer Science Software Engineering Slide 19
Incremental SDLC Model
Construct a partial
implementation of a total system
Then slowly add increased
functionality
The incremental model
prioritizes requirements of the
system and then implements
them in groups.
Each subsequent release of the
system adds function to the
previous release, until all
designed functionality has been
implemented.
Computer Science Software Engineering Slide 20
Incremental Model Strengths
Develop high-risk or major functions first
Each release delivers an operational product
Customer can respond to each build
Lowers initial delivery cost
Initial product delivery is faster
Customers get important functionality early
Risk of changing requirements is reduced
Computer Science Software Engineering Slide 21
Incremental Model Weaknesses
Requires good planning and design
Requires early definition of a complete and fully
functional system to allow for the definition of
increments
Well-defined module interfaces are required
(some will be developed long before others)
Total cost of the complete system is not lower
Computer Science Software Engineering Slide 22
When to use the Incremental Model
Risk, funding, schedule, program complexity, or
need for early realization of benefits.
Most of the requirements are known up-front but are
expected to evolve over time
A need to get basic functionality to the market early
On projects which have lengthy development
schedules
On a project with new technology
Computer Science Software Engineering Slide 23
Spiral SDLC Model
Adds risk analysis, and
4gl RAD prototyping
to the waterfall model
Each cycle involves the
same sequence of steps
as the waterfall process
model
Computer Science Software Engineering Slide 24
Spiral Quadrant
Determine objectives, alternatives and constraints
Objectives: functionality, performance, hardware/software
interface, critical success factors, etc.
Alternatives: build, reuse, buy, sub-contract, etc.
Constraints: cost, schedule, interface, etc.
Computer Science Software Engineering Slide 25
Spiral Quadrant
Evaluate alternatives, identify and resolve risks
Study alternatives relative to objectives and constraints
Identify risks (lack of experience, new technology, tight
schedules, poor process, etc.
Resolve risks (evaluate if money could be lost by
continuing system development
Computer Science Software Engineering Slide 26
Spiral Quadrant
Develop next-level product
Typical activities:
• Create a design
• Review design
• Develop code
• Inspect code
• Test product
Computer Science Software Engineering Slide 27
Spiral Quadrant
Plan next phase
Typical activities
• Develop project plan
• Develop configuration management plan
• Develop a test plan
• Develop an installation plan
Computer Science Software Engineering Slide 28
Spiral Model Strengths
Provides early indication of insurmountable risks,
without much cost
Users see the system early because of rapid
prototyping tools
Critical high-risk functions are developed first
The design does not have to be perfect
Users can be closely tied to all lifecycle steps
Early and frequent feedback from users
Cumulative costs assessed frequently
Computer Science Software Engineering Slide 29
Spiral Model Weaknesses
Time spent for evaluating risks too large for small or low-
risk projects
Time spent planning, resetting objectives, doing risk analysis
and prototyping may be excessive
The model is complex
Risk assessment expertise is required
Spiral may continue indefinitely
Developers must be reassigned during non-development
phase activities
May be hard to define objective, verifiable milestones that
indicate readiness to proceed through the next iteration
Computer Science Software Engineering Slide 30
When to use Spiral Model
When creation of a prototype is appropriate
When costs and risk evaluation is important
For medium to high-risk projects
Long-term project commitment unwise because
of potential changes to economic priorities
Users are unsure of their needs
Requirements are complex
New product line
Significant changes are expected (research and
exploration)
Computer Science Software Engineering Slide 31