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Resolution and Composition

The document discusses methods for determining velocities and accelerations in machines, including analytical and graphical analysis. It describes five commonly used methods for obtaining velocities: the resolution and composition method, instantaneous axis of velocity method, parallel line method, centro method, and relative velocity/velocity polygon method. Examples are provided for using the resolution and composition method to determine velocities at various points on cranks, connecting rods, and other machine components.

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Silvers Rayleigh
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© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
464 views

Resolution and Composition

The document discusses methods for determining velocities and accelerations in machines, including analytical and graphical analysis. It describes five commonly used methods for obtaining velocities: the resolution and composition method, instantaneous axis of velocity method, parallel line method, centro method, and relative velocity/velocity polygon method. Examples are provided for using the resolution and composition method to determine velocities at various points on cranks, connecting rods, and other machine components.

Uploaded by

Silvers Rayleigh
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Velocities and accelerations in machines may be

determined analytically and graphically. Often, an


analytical analysis becomes quite complicated and, in
some cases, impossible. Graphical analysis are more
direct, less complicated, and usually sufficiently
accurate.
There are five commonly used methods for
obtaining velocities:
1. Resolution and Composition Method
2. Instantaneous Axis of Velocity Method
3. Parallel Line Method
4. Centro Method
5. Relative Velocity Method or Velocity Polygon Method
Velocity – is defined as the time rate of change of
position of a point. Since this change of position or
displacement is a vector quantity, velocity is
considered to be a vector quantity, having the sense of
the displacement being taken on.
V = R or V = 2RN

Where:
V = velocity (ft/sec)
 = instantaneous angular velocity (rad/sec)
R = radius (ft)
N = speed (rev/min or rpm)
RESOLUTION AND COMPOSITION
If the velocity of one point and the direction of the
velocity of any other point on a body are known, the
velocity of any other point on that body may be
obtained by resolving the known velocity vector into
components along and perpendicular to the line
joining these points and making one of the
components of the velocity of the other point equal to
the component along the line.
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case I: For CRANKS ONLY:
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case II: For CONNECTING RODS (2 points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. The unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case III: For CONNECTING RODS (3 or more points-colinear)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Case IV: For CONNECTING RODS (3 or more points-coplanar)
Conditions:
a. One velocity must be given (both magnitude and direction)
b. One of the unknown velocity must have a given direction
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps
Example:
Crank 2 with a length of 1 ½ feet rotates for a counter-clockwise motion
with a speed of 152.79 rpm. Compute for Velocity A and find the
velocities of all the points in fps.
Kv = 1 in : 16 fps

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