System Models: Chapter 2: Coulouris + Chapter Notes From K. Birman's That in Turn Was Based On
System Models: Chapter 2: Coulouris + Chapter Notes From K. Birman's That in Turn Was Based On
Chapter 2: Coulouris +
Chapter notes from K. Birman’s that
in turn was based on Professor Paul
Francis notes, Cornell University
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Distributed system models
Model: “a simplified representation of a
system or phenomenon, as in the sciences
or economics, with any hypotheses
required to describe the system or explain
the phenomenon, often mathematically.”
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System Models
Architectural model defines the way in which the
components of the system are placed and how they interact
with one another and the way in which they are mapped
onto the underlying network of computers.
Fundamental models:
Interaction model deals with communication details among the
components and their timing and performance details.
Failure model gives specification of faults and defines reliable
communication and correct processes.
Security model specifies possible threats and defines the concept of
secure channels.
We will discuss the various models at a high level in this
discussion and will elaborate on each of these as we discuss
other systems.
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Architectural Model
Concerned with placement of its parts and
relationship among them.
Example: client-server model, peer-to-peer
model
Abstracts the functions of the individual
components.
Defines patterns for distribution of data and
workload.
Defines patterns of communication among the
components.
Example: Definition of server process, client
process and peer process and protocols for
communication among processes; definition
client/server model and its variations.
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Software and hardware service layers
in distributed systems
Middlew are
Operating sy stem
Platform
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National Weather
Service Web Site RMI WeatherInfo
Client
1 Application 3
SOAP/REST
Analytics XML Weather
Weather Web Service Web Service
Server Http Web Client 6
5
Middleware
Layer of software whose purpose is to mask
the heterogeneity and to provide a convenient
programming model for application
programmers.
Middleware supports such abstractions as
remote method invocation, group
communications, event notification, replication
of shared data, real-time data streaming.
Examples: Java RMI, grid software (Globus,
Open grid Services), Web services.
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Clients invoke individual servers
result
Server
result EX: 1. File server,
2. Web crawler
EX: Web server
Client
Key:
Proc es s: Computer:
EX: browser,
web client
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A service provided by multiple
servers
Service
Server
Client
Server
Client
Server
Client Web
s erv er
Prox y
s erv er
Client Web
s erv er
Coordination Coordination
c ode c ode
Whiteboard Coordination
Application; c ode
Music sharing
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Web applets
a) client request res ults in the dow nloading of applet c ode
Client Web
Applet code s erv er
Web
Client Applet s erv er
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Socket based communication
int sockfd;
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr =
inet_addr(SERV_HOST_ADDR);
addr.sin_port = htons(SERV_TCP_PORT);
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Classic view of network API
Start with host name
Get an IP address foo.bar.com
gethostbyname()
10.5.4.3
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Classic view of network API
Start with host name
Get an IP address foo.bar.com
gethostbyname()
Make a socket 10.5.4.3
(protocol, address) socket();connect();…
sock_id
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Classic view of network API
Start with host name
Get an IP address foo.bar.com
gethostbyname()
Make a socket 10.5.4.3
(protocol, address) socket();connect();…
Send byte stream sock_id
(TCP) or packets
(UDP) 1,2,3,4,5,6,7,8,9 . . .
…
Network
Eventually May or may
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Protocol layering
Communications stack consists of a set of
services, each providing a service to the layer
above, and using services of the layer below
Each service has a programming API, just like any
software module
Each service has to convey information one or
more peers across the network
This information is contained in a header
The headers are transmitted in the same order as the
layered services
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Protocol layering example
HTTP HTTP
TCP TCP
Router
IP IP IP
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Protocol layering example
Browser wants to request a page. Calls
Browser HTTP with the web address (URL). Web server
process HTTP’s job is to convey the URL to the process
web server.
HTTP HTTP learns the IP address of the web HTTP
server, adds its header, and calls TCP.
H
TCP TCP
Router
IP IP IP
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Protocol layering example
TCP’s job is to work with server to
Browser make sure bytes arrive reliably and Web server
process in order. process
TCP adds its header and calls IP.
HTTP (Before that, TCP establishes a HTTP
connection with its peer.)
TCP TCP
H T Router
IP IP IP
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Protocol layering example
IP’s job is to get the packet routed to
Browser the peer through zero or more Web server
process routers. process
IP determines the next hop from the
HTTP destination IP address. HTTP
IP adds its header and calls the link
layer (i.e. Ethernet) with the next
TCP hop address. TCP
Router
IP IP IP
H T I
Link1 Link1 Link2 Link1
Physical Link 1 Physical Link 2
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Protocol layering example
The link’s job is to get the packet to
Browser the next physical box (here a Web server
process router). process
It adds its header and sends the
HTTP resulting packet over the “wire”. HTTP
TCP TCP
Router
IP IP IP
H T I L1
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Protocol layering example
The router’s link layer receives the
Browser packet, strips the link header, and Web server
process hands the result to the IP forwarding process
process.
HTTP HTTP
TCP TCP
Router
IP IP IP
H T I
Link1 Link1 Link2 Link1
Physical Link 1 Physical Link 2
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Protocol layering example
The router’s IP forwarding process
Browser looks at the destination IP address, Web server
process determines what the next hop is, process
and hands the packet to the
HTTP appropriate link layer with the HTTP
appropriate next hop link address.
TCP TCP
Router
IP IP IP
H T I
Link1 Link1 Link2 Link1
Physical Link 1 Physical Link 2
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Protocol layering example
The packet goes over the link to the
Browser web server, after which each layer Web server
process processes and strips its process
corresponding header.
HTTP HTTP
H
TCP TCP
Router H T
IP IP IP
H T I
Link1 Link1 Link2 Link1
Physical Link 1 Physical Link 2
H T I L2
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Basic elements of any protocol
header
Demuxing field
Indicates which is the next higher layer (or
process, or context, etc.)
Length field or header delimiter
For the header, optionally for the whole packet
Header format may be text (HTTP, SMTP
(email)) or binary (IP, TCP, Ethernet)
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Demuxing fields
Ethernet: Protocol Number
Indicates IPv4, IPv6, (old: Appletalk, SNA, Decnet, etc.)
IP: Protocol Number
Indicates TCP, UDP, SCTP
TCP and UDP: Port Number
Well known ports indicate FTP, SMTP, HTTP, SIP, many others
Dynamically negotiated ports indicate specific processes (for these and
other protocols)
HTTP: Host field
Indicates “virtual web server” within a physical web server
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IP (Internet Protocol)
Three services:
Unicast: transmits a packet to a specific host
Multicast: transmits a packet to a group of hosts
Anycast: transmits a packet to one of a group of hosts
(typically nearest)
Destination and source identified by the IP address (32
bits for IPv4, 128 bits for IPv6)
All services are unreliable
Packet may be dropped, duplicated, and received in a different
order
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IP(v4) address format
In binary, a 32-bit integer
In text, this: “128.52.7.243”
Each decimal digit represents 8 bits (0 – 255)
“Private” addresses are not globally unique:
Used behind NAT boxes
10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16
Multicast addresses start with 1110 as the first 4 bits
(Class D address)
224.0.0.0/4
Unicast and anycast addresses come from the same
space
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UDP (User Datagram Protocol)
Runs above IP
Same unreliable service as IP
Packets can get lost anywhere:
Outgoing buffer at source
Router or link
Incoming buffer at destination
But adds port numbers
Used to identify “application layer” protocols or
processes
Also a checksum, optional
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TCP (Transmission Control
Protocol)
Runs above IP
Port number and checksum like UDP
Service is in-order byte stream
Application does not absolutely know how the bytes are
packaged in packets
Flow control and congestion control
Connection setup and teardown phases
Can be considerable delay between bytes in at source
and bytes out at destination
Because of timeouts and retransmissions
Works only with unicast (not multicast or anycast)
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UDP vs. TCP
UDP is more real-time
Packet is sent or dropped, but is not delayed
UDP has more of a “message” flavor
One packet = one message
But must add reliability mechanisms over it
TCP is great for transferring a file or a bunch of email,
but kind-of frustrating for messaging
Interrupts to application don’t conform to message boundaries
No “Application Layer Framing”
TCP is vulnerable to DoS (Denial of Service) attacks,
because initial packet consumes resources at the
receiver
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Figure 2.8
Real-time ordering of events
s end receiv e receiv e
X
1 m1 4
m2
s end
receiv e
2 3 Phy sical
Y
receiv e time
s end
Z
receiv e receiv e
m3 m1 m2
A
receiv e receiv e receiv e
t1 t2 t3
proc es sp proc es s q
send m receive
Client
result Server
Copy ofm
The enemy
m’
Processp m Processq
Communication channel
PrincipalA PrincipalB
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