Animation Processes
Animation Processes
Process
{ Digital Graphics and Animation
Planning your
Animation
{ Workflow Basics
Planning your Animation
Workflow Basics:
I. Establish concept and goals start by defining the
challenges of the project and the following criteria:
Whats the message you want to deliver?
Whos the audience?
Existing elements (in the case of branding materials)
Competition (if any)
Planning your Animation
Workflow Basics:
I. Establish concept and goals start by defining the
challenges of the project and the following criteria:
Emotional heart and feeling of the message
Output DVD, CD, Web
Software
Hardware
Planning your Animation
Workflow Basics:
II. Project goals determine what is expected in completing
the project
Whats your role how do you fit in?
Deliverables
Payment
Planning your Animation
Workflow Basics:
IV. Approving final concept and budget:
Meeting with clients
Contracts
Setting Milestones for Review
Planning your Animation
Workflow Basics:
V. Producing the result:
Create folder(s) and file structure
Adding files
Naming files properly
Animation Strategies
{
Understanding and Communicating Motion to Tell a Story
Animation Strategies
1. Establishing Ground Rules:
Considering your Signature / Personal style
Structure developing rules to guide your designs so
that
the animation support your ideas - e.g. knowing how to
differentiate between a home movie and an engrossing
motion picture
Using music as an example all music has an underlying
structure of notes and timing
Animation Strategies
2. Defining Variables:
Establish a tone peaceful, quiet, fast, slick, funny, scary
What kind of motion suits the style of the project or
personality of a character?
How does colour communicate your theme or idea?
How does sound support the atmosphere or character?
Be consistent, dont try to do a bit of everything
Animation Strategies
I. The Environment:
Establishing a look and feel of your project Art Direction
or Production Design -
How light or dark is it?
Is everything distinct or blurry?
How crowded or spacious is it?
How quickly does things move?
Animation Strategies
I. The Environment:
Establishing a look and feel of your project Art Direction
or Production Design -
How does gravity affect objects?
Is space limited or endless?
Help the audience locate themselves in the environment
you create
Animation Strategies
I. The Environment:
Establishing a look and feel of your project Art Direction
or Production Design -
Consider historical and cultural contexts Retro?
Post-modern? Futuristic? Multicultural? Or a specific
subculture?
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
II. The Materials:
Consider the finer details of your environment -
Do you want elements to be Smooth? Jagged? Hard?
Fuzzy? Squishy?
How much volume does the graphic elements have? Are
they transparent?
If objects are soft, hard heavy or light, the motion must
relate to them
Animation Strategies
VI. The Motion:
Controlling the speed and pattern
Analyze the real world
Study rhythm and timing
Animation Strategies
2. Adding Personality:
How fast or slow does an object move? Does it accelerate
or decelerate?
How does an object(s) movement loop or change over
time? Finding the right music to establish timing and pace
usually helps in this regard
Is the objects motion repetitive or random?
Animation Strategies
2. Adding Personality:
Does the object give some visual cue as to its movement
or is it sudden?
How big or small are the movements the object can make?
Does it move all around the screen or is it restricted to a
specific area? How much of the object moves at any time?
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
2. Manipulating Perception and Depth:
Using sylized methods to play tricks on your audience
Supension of disbelief If you believe its real then it is
Visual tricks such as a swirling cyclone of lines to show a
characters feet moving very fast
Consider cartoon effects such as a cloud with hands and
feet sticking out to show a fight or moving lines to show a
gust of wind
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
I. Viewpoint, Framing and Depth:
Use of perspective
Planning overlapping of images avoiding tangents by
not
allowing foreground and background images to touch each
other
Using a natural frame as a reference point to exaggerate
depth e.g. creating the viewpoint of looking out the back of
a
van or a character running into the camera to convey panic
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
Animation Strategies
II. Anticipation:
Adding bounces to exaggerate a character walking
Winding up before a run
Follow through to head turns
Animation Strategies
II. Anticipation:
Adding bounces to exaggerate a character walking
Winding up before a run
Follow through to head turns
III. Secondary Motion:
E.g., movement of a characters belly and/or a hat during a
run
Animation Strategies
Animation Strategies
2. Understanding the Laws of Nature:
Inertia objects should show a change in force if there is a
change in motion e.g. use of ease in and out
Acceleration gravitational forces act differently on objects
of different mass e.g., a canonball and a feather falling to
the ground
Animation Strategies
Animation Strategies
2. Understanding the Laws of Nature:
Action / reaction force pairs for every action there is an
equal and opposite reaction e.g., a ball bouncing back in the
air lower and lower after hitting the ground or a character
pulling a rope and falling back after the rope snaps
Creating Timeline
Animation and Effects
{
Time Based vs. Frame Based
Creating Timeline Animation and Effects
Time Based:
This is animation that is created over time where keyframes
are set at specific points to define the action e.g., key poses
of a character and the software creates the in-between
frames or tweening.
Courtesy - http://digital-lighting.150m.com/ch07.html
Creating Timeline Animation and Effects
3. Conceptual Drawings:
Characters
Backgrounds
Objects
Establishing the Look and Feel of the project
Creating Timeline Animation and Effects
Creating Timeline Animation and Effects
Creating Timeline Animation and Effects
Creating Timeline Animation and Effects
Creating Timeline Animation and Effects
Creating Timeline Animation and Effects
4. Exporting Animation:
Formats - .avi, quicktime (.mov) or sequence of still images
Output to Film, Video Tape, Internet, DVD - Must be familiar
with all and depending on your deliverables
Video is 30 Frames Per Second (FPS), Film is 24 fps, but
can be at lower rates as well for cartoon animation and higher
(60 fps) for 3D Animation
Creating Timeline Animation and Effects
Persistence of Vision:
Persistence of vision is the phenomenon of the eye by which
an afterimage is thought to persist for approximately one
twenty-fifth of a second on the retina.
In drawn animation, moving characters are often shot "on
twos", that is to say, one drawing is shown for every two
frames of film (which usually runs at 24 frames per second),
meaning there are only 12 drawings per second.
Creating Timeline Animation and Effects
Persistence of Vision:
Animation for most "Saturday morning cartoons" is produced
as cheaply as possible, and is most often shot on "threes", or
even "fours", i.e. three or four frames per drawing. This
translates to only 8 or 6 drawings per second, respectively.
Creating Timeline Animation and Effects
This animated cartoon of a
galloping horse is displayed at
12 drawings per second, and
the fast motion is on the edge
of being objectionably jerky.
Creating Timeline Animation and Effects
Formats and Aspect Ratios:
The actual frames in which you arrange your scene can have
different proportions, depending on the format of film or
television for which you are rendering your animation.
The proportion of the width to the height of an image is
called its aspect ratio. For example, if the width of an image
were exactly twice its height, it would have an aspect ratio
of 2:1.
Creating Timeline Animation and Effects
Formats and Aspect Ratios:
Creating Timeline Animation and Effects
Cropping and Overscan:
In television, a cropping problem occurs when a process called
overscanning crops a portion of a video signal off of the screen.
Important actions should be kept in the center 90 percent of the
screen, because some viewers might miss them if they happen too
near the edge.
Most software programs have optional guides to safe image areas
that can be displayed in your viewport.
Creating Timeline Animation and Effects
Cropping and Overscan:
Planning your Animation
Consider these techniques as you plan your next project.
Animation can be rewarding despite its challenges. One
must be open minded, prepared to take risks and above all,
have fun doing it!