Node.js is a JavaScript runtime environment built on Google Chrome's V8 engine that runs JavaScript on the server side. It is designed for high concurrency without threads or processes using asynchronous and event-driven programming. This allows Node.js to handle a large number of concurrent connections efficiently. Node.js also uses the same JavaScript language on both the server-side and client-side.
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Node JS
Node.js is a JavaScript runtime environment built on Google Chrome's V8 engine that runs JavaScript on the server side. It is designed for high concurrency without threads or processes using asynchronous and event-driven programming. This allows Node.js to handle a large number of concurrent connections efficiently. Node.js also uses the same JavaScript language on both the server-side and client-side.
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A JavaScript runtime environment running
Google Chromes V8 engine
a.k.a. a server-side solution for JS Compiles JS, making it really fast Runs over the command line Designed for high concurrency Without threads or new processes Never blocks, not even for I/O Uses the CommonJS framework Making it a little closer to a real OO language Instead of threads Node uses an event loop with a stack Alleviates overhead of context switching Threads Asynchronous Event-driven
Lock application / request with only one thread, which
listener-workers threads repeatedly fetches an event Using incoming-request model Using queue and then processes it multithreaded server might manually saves state and then block the request which might goes on to process the next involve multiple events event Using context switching no contention and no context switches Using multithreading Using asynchronous I/O environments where listener facilities (callbacks, not and workers threads are used poll/select or O_NONBLOCK) frequently to take an incoming- environments request lock Request for index.html comes in Stack unwinds and ev_loop goes to sleep File loads from disk and is sent to the client Servers do nothing but I/O Scripts waiting on I/O requests degrades performance To avoid blocking, Node makes use of the event driven nature of JS by attaching callbacks to I/O requests Scripts waiting on I/O waste no space because they get popped off the stack when their non-I/O related code finishes executing Use of JS on both the client and server-side should remove need to context switch Client-side JS makes heavy use of the DOM, no access to files/databases Server-side JS deals mostly in files/databases, no DOM JSDom project for Node works for simple tasks, but not much else 1. It's fast 2. It can handle tons of concurrent requests 3. It's written in JavaScript (which means you can use the same code server side and client side)
Platform Number of request per
second PHP ( via Apache) 3187,27 Static ( via Apache ) 2966,51 Node.js 5569,30 http://nodejs.org/ http://nodejs.org/cinco_de_node.pdf http://ajaxian.com/archives/google-chrome- chromium-and-v8 http://blog.chromium.org/2010/12/new- crankshaft-for-v8.html http://news.softpedia.com/news/IE9-RC-vs- Chrome-10-9-vs-Opera-11-vs-Firefox-11- Performance-Comparison-183973.shtml