20160307090354lecture 1 Introduction To Animation
20160307090354lecture 1 Introduction To Animation
Lecture 1
Entertain
Scientific
ment
Film
fully animated
films Medicine
visual effects films
Television Law
Video Games forensics
accident
reconstruction and
simulation.
Advertising
Application of Animation
Scientific
Medicine
Law
forensics
accident reconstruction and
simulation.
Games
Application of Animation
Architecture
Product Visualization
History of computer
animation
1960s: The Dawn of Computer
Animation
William Fetter is credited with creating the
term computer graphics (CG) in 1960.
He is often thought of as the father of 3D
animation because of his work at Boeing,
where he used computers to create 3D
models of objects and even of a human
body that came to be known as the Boeing
Man.
History of computer
animation
1962, computer programmer Steve
Russell and a team from the
Massachusetts Institute of Technology
(MIT) created one of the first video
games, Spacewar. In this two-player
game, two spaceships try to destroy
each other while also trying to not
collide with a sun.
History of computer
animation
1970s: The Building Blocks of 3D
Animation
1971, the microprocessor was developed,
which allowed for the electronics of a
computer to be miniaturized down to a
single chip.
1971 Henri Gouraud created Gouraud
shading, which allowed for the faceted
polygon surface to render and look smooth
History of computer animation
http://webneel.com/video/animation-process-1938-
traditional-animation-history
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Challenges Of Traditional Animation
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Challenges Of Traditional Animation
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Type of Animation
Manual
Claymation (video)
Stop-Motion (video)
Computer
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Cel Animation
Advantages, cont.
Encouraged division of labor and promoted high
artistic standards.
Master artists drew key frames or extremes.
Assistants drew the tweens.
Inkers transferred drawings from paper to celluloid.
Opaquers applied colors to the celluloid.
Additional specialists included:
Producers
Directors
Script writers
Audio specialists
Camera operators
Checkers.
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Producing Cel Animation
Cost and complexity of creating
animation required a carefully defined
process.
Storyboard: sequence of drawings that
sketch out content of major scenes in the
production.
Pencil test: series of simple sketches that
are photographed and projected to test the
design of the animated sequences.
Scratch track: draft of animations audio
track.
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Leica reel: working draft
Producing Cel Animation
Uses specialized equipment in production
process.
Specialized paints to convey proper hue.
Specialized camera and lighting to capture cels.
Devices to:
Track changes in paths of animated characters.
Align and hold the cels for camera shots.
Synchronize and edit the final film.
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Digital Animation
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Digital Cel Animation
Animations are a series of individual
frames.
Synchronized to one or more sound tracks.
Graphics arranged on layers.
Major changes identified in keyframes.
Illusion of motion produced as series of
tweens.
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What is Cell Animation?
Method used for creating hand-drawn animation.
Individual frames are drawn in a sequence that, when
played back quickly (usually 10 to 30 frames per second),
creates the illusion of continuous movement.
What is Cell Animation?
Animators drew on semi-transparent sheets of
vellum, or acetate cells (cellulose acetate) -
they could see through the frame they were
drawing to the previous frames.
Computer-Generated
Animation
Animation space.
Animation techniques
Animation Space
Animation can be rendered in:
2-D space - 2-D animations are very simple and static.
2-1/2D space - An illusion of depth is created through
shadowing, highlighting, and forced perspective, though in
reality the image rests in two dimensions.
3-D space - Complicated and realistic animations are done in 3-
D space.
Animation Techniques
Methods of creating animation (type of
animation):
Cel animation
Path animation
Computer animation.
Animation process.
Computer Animation
Electronically generated movement of anything on
your computer screen.
Computer animation is very similar to cel animation.
The primary difference is in how much must be drawn
by the animator and how much is automatically
generated by the software.
Kinematics is the study of the movement and motion
of structures that have joints.
Inverse kinematics is the process of linking objects,
and defining their relationship and limits.
Computer Animation
Morphing is an effect in which a still or moving
image is transformed into another.
Three different levels of computer animation:
Basic
Intermediate
Advanced
Computer Animation
Basic
At the most fundamental level, animation
consists of simple transitions (wipes and
dissolves between PowerPoint slides, for
example) and path animations (moving text
and logos).
Computer Animation
Intermediate
The next level up is cell animation (the method used in
cartoons) and special effects, which include all manner of
distortions and color effects applied to a graphic, photo
or movie.
Computer Animation
Advanced
The most sophisticated level of digital animation is 3D
animation. Movies such as "Toy Story" and "A Bug's Life"
are the most prominent examples of what can be
achieved through the latest computer technology.
Ambitious designers can take advantage of these same
tools to manufacture some dazzling 3D creations of their
own.
3-d Animation
Elements of 3-D animation set in motion
include:
Objects
Sounds
Cameras
Lights.
Techniques are similar to 2-D animation:
Key frame
Tween motion.
Complex motion may involve using
models of humans and animals.
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Motion Capture
Also called performance animation.
Technique of recording motion of actual
objects and mapping these motions to a
computer-generated animated character.
Performers have sensors to track the
motion of various body parts as they create
the action sequences.
View
View IT
IT
Used to capture complex natural Demonstration
Demonstration of
of
aa motion
motion capture
motions that are difficult animation
capture
animation rig
rig
from YouTube.
from YouTube.
to create.
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Forward Kinematics
Kinematics is study of motion of bodies
or systems of bodies.
The motion of one part generates related
motion in others.
Animator must adjust all motion in all
related parts of the body.
Simple to implement. View
View IT
IT
Models easily defined. Animation
Animation using
using
forward
forward kinematics
kinematics as
Computer processing is minimal.
displayed on
as
YouTube.
displayed on YouTube.
Quality of motion depends on animator's
skill.
Animation is time consuming process.
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Inverse Kinematics
Motion of one body part produces related
motions in other body parts.
Simplifies animator's work and ensures
consistent, realistic motion.
Software embodies the knowledge of
anatomical motion.
Requires innovative programming.
Demands more processing power than
forward kinematics.
Significantly reduces work of animator.
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Animating With Physics
Software can automatically generate
motions based on properties of object
and laws of physics.
Will free animators from more tedious
tasks of 3-D animation and produce
more realistic content.
Animators can concentrate on developing
stories and characters.
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Animation Tools : Hardware
Drawing Board
Eraser
Light
Animation Software
Elements of Flash organization.
Timeline: horizontal row of frames.
Frames: have multiple layers in columns.
Layers have stacking order (background elements
on lower layers, changing elements on upper layers)
Keyframes: define major changes in a
frame.
Tweens: frames created automatically by
software.
Onionskinning: assists in drawing changes
from one frame to the next.
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Animation Software
Frame-by-frame animation: each frame
is manually drawn to reflect motion
sequence.
Gives detailed control of each motion.
Time consuming process.
Tween animation: computer generates
in-between frames based on two
designated key frames.
Motion tween Size tween
Path-based tween Color tween
Shape tween Transparency tween
(morphing)
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ANIMATION SOFTWARE
Provide tools to support animation
process.
Image-editing tools
Alignment tools and grids to control
placement
Text tools
Basic sound control
Strategies to support interactivity.
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FLASH DEVELOPMENT
SCREEN Timelin
Keyframes and
e
tweened
Frame one on
sequence.
the timeline
Developme
nt Tools
Layers contain
individual
elements
arranged in a
stacking order of
background on
the bottom to
sound on the top
layer.
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Programmed Animation
Animators write commands and the
computer generates the animation.
Requires knowledge of programming and
mathematical techniques to specify motion.
Advantages:
File sizes are smaller.
Animations load and play faster.
Reduces bandwidth and processor
demands.
Efficient creation of different versions of
animated sequence.
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Programmed Animation
Supports complex forms of interactivity.
Computer games take input from the user
and animate the objects "on the fly."
Scripting languages frequently used to
generate programmed animations:
Lingo
Actionscript
Javascript
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