Multimedia Making It Work Chapter3 - Images
Multimedia Making It Work Chapter3 - Images
IMAGES
Overview
Creation of multimedia images.
Creation of still images.
Colors and palettes in multimedia.
Image file types used in multimedia.
Before You Start to Create:
Plan your approach using flowcharts
DARK RED HEADING
and storyboards
Organize your tools ( text, buttons,
sounds, etc.)
Use multiple monitors (especially for
a program like Director where
changes in one window are visible in
the presentation window)
Making Still Images
Bitmaps ( or paint graphics) used for
photo-realistic images and detailed
drawings
Vector graphics used for lines, polygons
and other mathematical objects
Saved as GIF,JPEG,PNG files with
compression
Making Still Images
Stills are drawn in one of two
ways and are usually compressed
Bitmaps
Vector-drawn graphics
Bitmaps
Bitmap is derived from the words
bit, which means the simplest
element in which only two digits are
used, and map, which is a two-
dimensional matrix of these bits.
A bitmap is a data matrix describing
the individual dots of an image.
Bitmaps
Bitmaps are an image format suited for
creation of:
Photo-realistic images.
Complex drawings.
Images that require fine detail.
Bitmaps
Bitmapped images are known as
paint graphics.
A bitmap is made up of individual
dots or picture elements known as
pixels or pels.
Bitmapped images can have varying
bit and color depths.
Bitmaps
3-D objects
combine
various shapes
Modeling 3-D objects
Start with a shape ( block, cylinder,
sphere, )
You can draw a 2-D object and extrude or
lathe it into the third dimension
Extrude extends the shape
perpendicular to the shapes outline
A lathed shape is rotated around a defined
axis to create the 3-D object.
Modeling 3-D objects
Shapes can be
extruded
Modeling 3-D objects
or lathed
Modeling 3-D objects
Once a 3-D object has been created,
you can apply color and texture to
make it look realistic
To model a scene, place all the
objects into 3-D space and set up
lighting effects and shadows.
Objects will reflect or flare where
light is most intense.
Modeling 3-D objects
Add a background or set a camera view
from which you will view the scene
Shading can be applied in many ways ( See
p. 304)
Finally, the scene must be rendered- using
the algorithms to apply the effects you
have specified on the objects
Rendering requires great computer power
and can often take hours for a single image
Modeling 3-D objects
Gourand
Flat
shading
shading
Ray Phong
tracing shading
Varying Saturation
Color Harmony
Certain combinations of colors tend
to be pleasing. They arise from the
color harmony schemes:
Monochromatic
Complementary
Analogous
Triadic
Color Harmony