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8 Interactive Multimedia For TL

The document discusses interactive multimedia for teaching and learning. It defines multimedia and interactive media, explaining that interactive multimedia allows users to control various multimedia elements. The document then outlines the ADDIE model process for developing interactive multimedia packages, including analysis, design, development, implementation, and evaluation phases. It describes designing for interactivity and lists advantages of using interactive media in education, such as facilitating student-centered learning and motivating interaction. Interactive media are well-suited for complex learning situations that are difficult to visualize or involve dynamic processes.

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0% found this document useful (0 votes)
250 views

8 Interactive Multimedia For TL

The document discusses interactive multimedia for teaching and learning. It defines multimedia and interactive media, explaining that interactive multimedia allows users to control various multimedia elements. The document then outlines the ADDIE model process for developing interactive multimedia packages, including analysis, design, development, implementation, and evaluation phases. It describes designing for interactivity and lists advantages of using interactive media in education, such as facilitating student-centered learning and motivating interaction. Interactive media are well-suited for complex learning situations that are difficult to visualize or involve dynamic processes.

Uploaded by

roslanchee
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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8

nteractive Multimedia
for
Teaching and Learning

velopment of Multimedia Learning Package


Multimedia Definition
As the name implies, multimedia is the integration of
multiple forms of media. This includes text, graphics,
audio, video, etc. For example, a presentation involving
audio and video clips would be considered a
"multimedia presentation." Educational software that
involves animations, sound, and text is called
"multimedia software." CDs and DVDs are often
considered to be "multimedia formats" since they can
save a lot of data and most forms of multimedia require
a lot of disk space (techterms.com 20012a).

In the context of ICT, a multimedia material is an


integration of a variety of multimedia elements
including text, graphics (including images), audio, video
and animation, is subset to the hypermedia.
Hypermedia combine multimedia elements with
hypertext (also known as hyperlink) that creates a link
between the elements (Microsoft Press 1994).
In the context of education, a multimedia package is a
package that combines the learning strategy with
learning contents and is presented using a variety of
multimedia elements to enable the learning objectives
to be achieved by the pupils.

of Interactive Media in Teaching and Learning


Interactive Media
Interactive media is the integration of a variety of
media, including text, graphics, images, audio, and
video in a structured environment so that users can
interact for a specific purpose. Interactive media
usually requires control, input, and active user
response. Most interactive media are now using digital
technologies. Examples of interactive media are
websites, digital video recorder (DVR), computer
games, online forum, E-Mail and social networking.

Interactive
Multimedia
When users are able to control the type, time and
manner of elements in the multimedia package, it will
become an interactive multimedia. The specific uses of
interactive multimedia are for:

Drill and exercise to master basic skills


Development of writing skills
Problem Solving
Understanding the concepts of mathematics and
science
data manipulation
mastering computer skills
access and communication
remote access by teachers and students
individual and cooperative learning
administration and management of classroom

Development of Multimedia Interactive


Learning Package
Development of Interactive Multimedia involves a
systematic and thorough process. There are many
models that can be used in interactive multimedia
developments project. ADDIE model is a popular model
used in the design of teaching and learning project. In
the context of the development of interactive
multimedia packages education, this model is an ideal
choice. The model consists of the following phases:i.
ii.
iii.
iv.
v.

Analysis
Design
Development
Implementation
Evaluation

Working Process
A Analysis Phase:i.

Analyse your pupils (make assumptions about the


condition of your students);
ii. Think about the students attitude, existing
knowledge, skills, and learning styles
iii. Analyse the syllabus, topic or sub-topic for the
teaching and learning aids that will be constructed
iv. Examine the structure of the titles concept
v. Think about the sequence should be mastered by
students
vi. Think about the support materials needed
vii. Think about the materials (media) can be built or
found according to the major content and support
materials
viii.Ensure the learning outcomes of the subject is

ix. Dsiscuss the way of learning suppose to be conduct


x. Think about the appropriate activities and
assignments to
develop a meaningful, fun, relevant learning and
achieve the
learning outcomes.
B. Design Phase:
i.

Consider aspects such as the design, contents


arrangement/ layout for the display and interface
ii. Build navigation plan
iii. Build storyboard
iv. Define the interactivity level

C.

Development Phase:

i. Find and select the appropriate materials / media


ii. Modify the existing media if necessary
iii. Build your own media if deemed necessary with
appropriate audio; graphics; animation; video; etc.
iv. Use appropriate software to edit graphics, Audio,
Video and Animation
v. Convert all media materials into digital form
vi. Choose an appropriate authoring tool
vii. Based on the storyboard, compose by using
authoring software that was selected
viii.Input the element multimedia you had fixed
ix. Build a menu to access the topics, activities,
training and resources
x. Create a link from title, activities, assignments,
training, and other resources; and link back to the
menu

D. Implementation Phase:
i.

Run the multimedia packages that have been


developed to find bugs. This test level called 'Alpha
Testing'
ii. Apply your multimedia Package to your students
and correct the bugs. This test level called Beta
E. Testing
Evaluation Phase:
i. Conduct an assessment about the effectiveness of
the media you had prepared
ii. Conduct an assessment about the teaching and
learning process that you have planned.

Interactivity Design
Multimedia interactivity design consists of six major
components (Shedroff, 1994) :

i.
ii.
iii.
iv.
v.
vi.

Feedback (user performance response)


Control (navigation and interactivity)
Creativity (users develop something)
Productivity (content)
Communication (communication with others)
easily adapted

Advantages of Using Interactive Media


Using interactive media in education have brought
many advantages. Such as:

It facilitates the student-centered learning. Provide


many options for learning and introducing a lot of
new material.
It fulfill the requirements of a variety learning styles
to provide a large selection of learning approaches
It motivate interaction, experimentation and students
cooperative learning
It helps the learning process based on the theme
It enhances constructivist learning

Interactive media are very suitable to use in


complex learning situations as follows : Material or content that is difficult to visualize such
as complex processes.
The learning of three-dimensional content which is
usually difficult if done using two-dimentional
materials
Dynamic processes that require an understanding of
the relationship between moving objects
Comprehensive content where some ideas have to be
combined to understand the entire content
Simulation of a complex or expensive process in
which no opportunity to use real equipment

Discussion
1. Use of multimedia packages have brought a lot
benefit in TL process to our students. Explains the
benefits of the use of multimedia to our students
2. Discuss how far the interactive media have play the
roles effectively in the classroom

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