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System Architecture

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183 views

System Architecture

system architecture

Uploaded by

suman
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Systems Architecture

Lecture 14: Floating Point Arithmetic

Jeremy R. Johnson
Anatole D. Ruslanov
William M. Mongan
Some or all figures from Computer Organization and Design: The
Hardware/Software Approach, Third Edition, by David Patterson and
John Hennessy, are copyrighted material (COPYRIGHT 2004
MORGAN KAUFMANN PUBLISHERS, INC. ALL RIGHTS RESERVED).
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Introduction
Objective: To provide hardware support for floating point
arithmetic. To understand how to represent floating point
numbers in the computer and how to perform arithmetic with
them. Also to learn how to use floating point arithmetic in
MIPS.
Approximate arithmetic
Finite Range
Limited Precision

Topics
IEEE format for single and double precision floating point numbers
Floating point addition and multiplication
Support for floating point computation in MIPS
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Distribution of Floating Point Numbers


3 bit mantissa
exponent {-1,0,1}

0
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e = -1
1.00 X 2^(-1) =
1.01 X 2^(-1) =
1.10 X 2^(-1) =
1.11 X 2^(-1) =

1/2
5/8
3/4
7/8

e=0
1.00 X 2^0 =
1.01 X 2^0 =
1.10 X 2^0 =
1.11 X 2^0 =

2
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1
5/4
3/2
7/4

e=1
1.00 X 2^1 = 2
1.01 X 2^1 = 5/2
1.10 X 2^1= 3
1.11 X 2^1 = 7/2

3
3

Floating Point
An IEEE floating point representation consists of
A Sign Bit (no surprise)
An Exponent (times 2 to the what?)
Mantissa (Significand), which is assumed to be 1.xxxxx (thus, one
bit of the mantissa is implied as 1)
This is called a normalized representation

So a mantissa = 0 really is interpreted to be 1.0, and a


mantissa of all 1111 is interpreted to be 1.1111
Special cases are used to represent denormalized
mantissas (true mantissa = 0), NaN, etc., as will be
discussed.

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Floating Point Standard


Defined by IEEE Std 754-1985
Developed in response to divergence of representations
Portability issues for scientific code

Now almost universally adopted


Two representations
Single precision (32-bit)
Double precision (64-bit)

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IEEE Floating-Point Format


single: 8 bits
double: 11 bits

S Exponent

single: 23 bits
double: 52 bits

Fraction

x ( 1)S (1 Fraction) 2(Exponent Bias)


S: sign bit (0 non-negative, 1 negative)
Normalize significand: 1.0 |significand| < 2.0
Always has a leading pre-binary-point 1 bit, so no need to
represent it explicitly (hidden bit)
Significand is Fraction with the 1. restored
Exponent: excess representation: actual exponent + Bias
Ensures exponent is unsigned
Single: Bias = 127; Double: Bias = 1203
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Single-Precision Range
Exponents 00000000 and 11111111 reserved
Smallest value
Exponent: 00000001
actual exponent = 1 127 = 126
Fraction: 00000 significand = 1.0
1.0 2126 1.2 1038

Largest value
exponent: 11111110
actual exponent = 254 127 = +127
Fraction: 11111 significand 2.0
2.0 2+127 3.4 10+38
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Double-Precision Range
Exponents 000000 and 111111 reserved
Smallest value
Exponent: 00000000001
actual exponent = 1 1023 = 1022
Fraction: 00000 significand = 1.0
1.0 21022 2.2 10308

Largest value
Exponent: 11111111110
actual exponent = 2046 1023 = +1023
Fraction: 11111 significand 2.0
2.0 2+1023 1.8 10+308
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Representation of Floating Point


Numbers
IEEE 754 single precision
31 30

Sign

23 22

Biased exponent

Normalized Mantissa (implicit 24th bit = 1)

(-1)s F 2E-127

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Exponent Mantissa Object Represented


0
0
0
0
non-zero
denormalized
1-254
anything
FP number
255
0
pm infinity
255
non-zero
NaN

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Why biased exponent?


For faster comparisons (for sorting, etc.), allow integer
comparisons of floating point numbers:
Unbiased exponent:

1/2 0 1111 1111 000 0000 0000 0000 0000 0000


2 0 0000 0001 000 0000 0000 0000 0000 0000
Biased exponent:

1/2 0 0111 1110 000 0000 0000 0000 0000 0000


2 0 1000 0000 000 0000 0000 0000 0000 0000
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Basic Technique
Represent the decimal in the form +/- 1.xxxb x 2y
And fill in the fields
Remember biased exponent and implicit 1. mantissa!

Examples:

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0.0: 0 00000000 00000000000000000000000


1.0 (1.0 x 2^0): 0 01111111 00000000000000000000000
0.5 (0.1 binary = 1.0 x 2^-1): 0 01111110 00000000000000000000000
0.75 (0.11 binary = 1.1 x 2^-1): 0 01111110 10000000000000000000000
3.0 (11 binary = 1.1*2^1): 0 10000000 10000000000000000000000
-0.375 (-0.011 binary = -1.1*2^-2): 1 01111101 10000000000000000000000
1 10000011 01000000000000000000000 = - 1.01 * 2^4 = -20.0

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http://www.math-cs.gordon.edu/courses/cs311/lectures-2003/binary.html
Copyright 2003 - Russell C. Bjork

11

Basic Technique
One can compute the mantissa just similar to the way one would
convert decimal whole numbers to binary.
Take the decimal and repeatedly multiply the fractional
component by 2. The whole number portion is the next binary
bit.
For whole numbers, append the binary whole number to the
mantissa and shift the exponent until the mantissa is in
normalized form.

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http://www.newton.dep.anl.gov/newton/askasci/1995/math/MATH065.HTM

12

Floating-Point Example
Represent 0.75
0.75 = (1)1 1.12 21
S=1
Fraction = 1000002
Exponent = 1 + Bias
Single: 1 + 127 = 126 = 011111102
Double: 1 + 1023 = 1022 = 011111111102

Single: 101111110100000
Double: 101111111110100000

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13

Floating-Point Example
What number is represented by the single-precision float
1100000010100000
S=1
Fraction = 01000002
Fxponent = 100000012 = 129

x = (1)1 (1 + 012) 2(129 127)


= (1) 1.25 22
= 5.0

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14

Representation of Floating Point


Numbers
IEEE 754 double precision
31 30

Sign

20 19

Biased exponent

Normalized Mantissa (implicit 53rd bit)

(-1)s F 2E-1023
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Exponent Mantissa Object Represented


0
0
0
0
non-zero
denormalized
1-2046
anything
FP number
2047
0
pm infinity
2047
non-zero
NaN

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17

Floating Point Arithmetic


fl(x) = nearest floating point number to x
Relative error (precision = s digits)
|x - fl(x)|/|x| 1/2 1-s for = 2, 2-s

Arithmetic
x y = fl(x+y) = (x + y)(1 + )
x y = fl(x y)(1 + )

for < u
for < u

ULPUnit in the Last Place is the smallest possible increment


or decrement that can be made using the machine's FP
arithmetic.
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Floating-Point Precision
Relative precision
all fraction bits are significant
Single: approx 223
Equivalent to 23 log102 23 0.3 6 decimal digits of precision

Double: approx 252


Equivalent to 52 log102 52 0.3 16 decimal digits of precision

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Is FP addition associative?
Associativity law for addition: a + (b + c) = (a + b) + c
Let a = 2.7 x 1023, b = 2.7 x 1023, and c = 1.0
a + (b + c) = 2.7 x 1023 + ( 2.7 x 1023 + 1.0 ) = 2.7 x 1023 + 2.7
x 1023 = 0.0
(a + b) + c = ( 2.7 x 1023 + 2.7 x 1023 ) + 1.0 = 0.0 + 1.0 = 1.0
Beware Floating Point addition not associative!
The result is approximate
Why the smaller number disappeared?
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20

Floating point addition


Start

Sign Exponent

Fraction

Sign Exponent

Fraction
1. Compare the exponents of the two numbers.
Shift the smaller number to the right until its
exponent would match the larger exponent

Small ALU
2. Add the significands

Exponent
difference
0

3. Normalize the sum, either shifting right and


incrementing the exponent or shifting left
and decrementing the exponent

Shift right

Control

Overflow or
underflow?

Big ALU

Yes

No

Increment or
decrement

Exception

4. Round the significand to the appropriate


number of bits

Shift left or right

No

Rounding hardware

Still normalized?

Yes

Sign Exponent

Fraction
Done

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21

Floating-Point Addition
Consider a 4-digit decimal example
9.999 101 + 1.610 101

1. Align decimal points


Shift number with smaller exponent
9.999 101 + 0.016 101

2. Add significands
9.999 101 + 0.016 101 = 10.015 101

3. Normalize result & check for over/underflow


1.0015 102

4. Round and renormalize if necessary


1.002 102
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22

Floating-Point Addition
Now consider a 4-digit binary example
1.0002 21 + 1.1102 22 (0.5 + 0.4375)

1. Align binary points


Shift number with smaller exponent
1.0002 21 + 0.1112 21

2. Add significands
1.0002 21 + 0.1112 21 = 0.0012 21

3. Normalize result & check for over/underflow


1.0002 24, with no over/underflow

4. Round and renormalize if necessary


1.0002 24 (no change) = 0.0625
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FP Adder Hardware
Much more complex than integer adder
Doing it in one clock cycle would take too long
Much longer than integer operations
Slower clock would penalize all instructions

FP adder usually takes several cycles


Can be pipelined

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FP Adder Hardware

Step 1

Step 2

Step 3
Step 4
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Floating Point Multiplication Algorithm

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26

FP Arithmetic Hardware
FP multiplier is of similar complexity to FP adder
But uses a multiplier for significands instead of an adder

FP arithmetic hardware usually does


Addition, subtraction, multiplication, division, reciprocal, square-root
FP integer conversion

Operations usually takes several cycles


Can be pipelined

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FP Instructions in MIPS
FP hardware is coprocessor 1
Adjunct processor that extends the ISA

Separate FP registers
32 single-precision: $f0, $f1, $f31
Paired for double-precision: $f0/$f1, $f2/$f3,
Release 2 of MIPs ISA supports 32 64-bit FP regs

FP instructions operate only on FP registers


Programs generally dont do integer ops on FP
data, or vice versa
More registers with minimal code-size impact

FP load and store instructions


lwc1, ldc1, swc1, sdc1
e.g., ldc1 $f8, 32($sp)
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FP Instructions in MIPS
Single-precision arithmetic
add.s, sub.s, mul.s, div.s
e.g., add.s $f0, $f1, $f6

Double-precision arithmetic
add.d, sub.d, mul.d, div.d
e.g., mul.d $f4, $f4, $f6

Single- and double-precision comparison


c.xx.s, c.xx.d (xx is eq, lt, le, )
Sets or clears FP condition-code bit
e.g. c.lt.s $f3, $f4

Branch on FP condition code true or false


bc1t, bc1f
e.g., bc1t TargetLabel
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FP Example: F to C
C code:
float f2c (float fahr) {
return ((5.0/9.0)*(fahr - 32.0));
}
fahr in $f12, result in $f0, literals in global memory
space

Compiled MIPS code:


f2c: lwc1
lwc2
div.s
lwc1
sub.s
mul.s
jr
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$f16,
$f18,
$f16,
$f18,
$f18,
$f0,
$ra

const5($gp)
const9($gp)
$f16, $f18
const32($gp)
$f12, $f18
$f16, $f18

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32

Rounding
Guard and round digits and sticky bit
When computing result, assume there are several extra digits available
for shifting and computation. This improves accuracy of computation.
Guard digit: first extra digit/bit to the right of mantissa -- used for
rounding addition results
Round digit: second extra digit/bit to the right of mantissa -- used for
rounding multiplication results
Sticky bit: third extra digit/bit to the right of mantissa used for
resolving ties such as 0.50...00 vs. 0.50...01

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33

Rounding
examples
An example without guard and round digits
Add 9.76 x 1025 and 2.59 x 1024 assuming 3 digit mantissa
Shift mantissa of the smaller number to the right: 0.25 x 10 25
Add mantissas: 10.01x 1025
Check and normalize mantissa if necessary: 1.00x 10 26

An example with guard and round digits


Add 9.76 x 1025 and 2.59 x 1024 assuming 3 digit mantissa

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Internal registers have extra two digits: 9.7600 x 10 25 and 2.5900 x 1024
Shift mantissa of the smaller number to the right: 0.2590 x 10 25
Add mantissas: 10.0190 x 1025
Check and normalize mantissa if necessary: 1.0019 x 10 26
Round the result: 1.00 x 1026

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34

Rounding
examples
An example without guard and round digits
Add 9.78 x 1025 and 8.79 x 1024 assuming 3 digit mantissa
Shift mantissa of the smaller number to the right: 0.87 x 10 25
Add mantissas: 10.65 x 1025
Normalize mantissa if necessary: 1.06 x 10 26

An example with guard and round digits


Add 9.78 x 1025 and 8.79 x 1024 assuming 3 digit mantissa

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Internal registers have extra two digits: 9.7800 x 10 25 and 8.7900 x 1024
Shift mantissa of the smaller number to the right: 0.8790 x 10 25
Add mantissas (note extra digit on the left): 10.6590 x 10 25
Check and normalize mantissa if necessary: 1.0659 x 10 26
Round the result: 1.07 x 1026

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35

IEEE Rounding
Modes
Round toward Infinity: always
round toward the smaller number

1.
2. Round toward + Infinity: always round toward the larger number
3. Round to Zero: always round toward the smallest absolute (truncate)
4. Round toward Nearest Even: always round so that least significant bit
(lsb) is zero
1.40
1.60
1.50
2.50
1.50

Zero 1.00
2.00
1.00

1.00
2.00
1.00

1.00
2.00
2.00
Nearest Even (default)
1.00
2.00
2.00

2.00
2.00
3.00

1.00
2.00
1.00

2.00

2.00

When rounding a binary fraction, the least significant digit of rounded


result will be either 1 or 0. Nearest even mode always rounds the number
so that the lsb is 0. Hence, the name. (If we omit the binary point, the
rounded number would be even.)
It can be shown that if we assume uniform distribution of digits, rounding
to nearest mode tends to have mean error = 0.

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36

FP Instructions in
MIPS
Floating point operations are
slower than integer operations

Data is rarely converted from integers to float within the same


procedure

1980s solution place FP processing unit in a separate chip

Todays solution imbed FP processing unit in processor chip

Co-processor 1 features:

Contains 32 single precision floating point registers: $f0, $f1, $f31

These registers can also act as 16 double precision registers:


$f0/$f1, $f2/$f3, , $f30/$f31 (only the first one is specified in the instructions)

Uses special floating point instructions, which are similar (in format) to integer
instructions but have .s or .d attached to signify that they work on fp numbers

Several special instructions to move between regular registers and the coprocessor registers

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37

FP Instructions in
MIPS
lwc1 / swc1 load/store word coprocessor 1

Move instructions (between processors)

mfc1 rt, rd

Move floating point register rd to CPU register rt

mtc1 rd, rt

Move CPU register rt to floating point register rd

mfc1.d rdest, frsrc1


Move frsrc1 & frsrc1 + 1 to regs rdest & rdest +
1
Single and double precision arithmetic instructions
Single add.s, sub.s, mul.s, div.s, c.lt.s
Double add.d, sub.d, mul.d, div.d, c.lt.d

Examples:

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add.s $f0, $f1, $f2


Systems Architecture

sub.d $f0, $f2, $f4


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