Projectile Motion
Projectile Motion
Projectile Motion
The Big Four + One More
In x
In y
Tie
x = v ts t
hem
v = v + gt
to g
Time &
+t2gy
v = v e
her
Launch
x
Angle
oy
oy
y = 1/2(voy + vy)t
Projectile Motion
Types of Projectile Problems
Type A - Half of a Parabola
Type B - Full Parabola - Symmetric
Type C - Partial or Asymmetric Parabola
Projectile Motion
Type A - Half of a Parabola
Projectile Motion
Type A - Half of a Parabola
WARNING:
To solve for time, often
you will use...
y = voyt + 1/2 gt2
since voy = 0
y = 1/2 gt2
Be careful
using
Therefore...
shortcut
t = (2y/g)
formulas!!!!
Projectile Motion
Type A - Half of a Parabola
Projectile Motion
Type B - Full Parabola
Projectile Motion
Type B - Full Parabola
Projectile Motion
Type B - Full Parabola
Projectile Motion
Type B - Full Parabola
The Range Formula
WARNING:
Use the triangle
for velocities
only!!!!
vo
voy = vosin
vx = vocos
Projectile Motion
x = v xt
x = (vocos)t
voy = vosin
vx = vocos
Projectile Motion
x = v xt
x = (vocos)t
vy = voy + gt
-voy = voy + gt
-2voy = gt
-(2voy)/g = t
-(2vosin)/g = t
vy = -voy
voy = vosin
Projectile Motion
x = v xt
x = (vocos)t
x = (vocos)(-2vosin/g)
-(2vosin)/g = t
Projectile Motion
x = v xt
x = (vocos)t
x = (vocos)(-2vosin/g)
Projectile Motion
x = v xt
x = (vocos)t
x = (vocos)(-2vosin/g)
x = -vo2(2sincos)/g
Trig Identity: 2sincos = sin2
x = -vo sin2/g
2
Projectile Motion
x = v xt
x = (vocos)t
x = (vocos)(-2vosin/g)
x = -vo2(2sincos)/g
x = -vo sin2/g
2
Projectile Motion
x = v xt
x = (vocos)t
x = (vocos)(-2vosin/g)
WARNING:
x = -vo2(2sincos)/g
Be
careful
using
2
x = -vo sin2/g shortcut
formulas!!!!
Projectile Motion
Type B - Full Parabola
Optimum Angle of 45
Maximum range
Supplementary Angles
Equal ranges
Projectile Motion
Type C - Partial or
Asymmetric Parabola
Projectile Motion
y = voyt + 1/2gt
Type C - Partial or
Asymmetric Parabola
Very Unique Equation
We dont know time, but we must find out the height (y)
of an object.
Projectile Motion
y = voyt + 1/2gt
y = (vosin)t + 1/2gt2
2
Type C - Partial or
Asymmetric Parabola
Very Unique Equation
vo
voy = vosin
vx = vocos
Projectile Motion
y = voyt + 1/2gt
y = (vosin)t + 1/2gt2
2
x = v xt
x = (vocos)t
x/(vocos) = t
Type C - Partial or
Asymmetric Parabola
Very Unique Equation
vo
voy = vosin
vx = vocos
Projectile Motion
y = voyt + 1/2gt
y = (vosin)t + 1/2gt2
2
Type C - Partial or
Asymmetric Parabola
Very Unique Equation
y = vosin(x/(vocos)) + 1/2g(x/(vocos))2
x/(vocos) = t
Projectile Motion
y = voyt + 1/2gt
y = (vosin)t + 1/2gt2
2
Type C - Partial or
Asymmetric Parabola
Very Unique Equation
y = vosin(x/(vocos)) + 1/2g(x/(vocos))2
y = x(sin/cos) + 1/2g(x2/(vo2cos2))
Projectile Motion
y = voyt + 1/2gt
y = (vosin)t + 1/2gt2
2
Type C - Partial or
Asymmetric Parabola
f
o
Very
Unique
Equation
s
e
p
y
t
l
l
a
r
o
f
s
k
r
yW
= ovosin(x/(v!!ocos)) + 1/2g(x/(vocos))2
,
s
m
e
probl
!
!
C
e
p
y
2
2
2
T
h
t
y = x(sin/cos)
i
+
1/2g(x
/(v
cos
))
w
l
o
u
f
e
s
u
t
Mos