This document discusses information design and human-machine interaction. It defines information design as preparing information so that it can be used by humans efficiently and effectively. It also discusses models of communication and interaction between humans and machines, including:
- Ladislav Sutnar's communication schema of coding, transmitting, and decoding information
- Paul Watzlawick's axioms of communication
- A model of an operator reasoning and controlling a system
- Standards for graphical user interfaces like WIMP and GOMS
The document provides an overview of concepts relevant to designing effective information presentation and human-computer interaction.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
54 views
6 HMI Human Machine Interaction
This document discusses information design and human-machine interaction. It defines information design as preparing information so that it can be used by humans efficiently and effectively. It also discusses models of communication and interaction between humans and machines, including:
- Ladislav Sutnar's communication schema of coding, transmitting, and decoding information
- Paul Watzlawick's axioms of communication
- A model of an operator reasoning and controlling a system
- Standards for graphical user interfaces like WIMP and GOMS
The document provides an overview of concepts relevant to designing effective information presentation and human-computer interaction.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 17
Information Design
Which is the design of informations?
Jakub Jura [email protected] Engeneering Psychology 2008 Department of Instrumentation and Control Engineering, Faculty of Mechanical Engineering, CTU in Prague, Technicka 4, 166 07 Prague 6
HMI Human-Machine Interaction, MMI Man Human-Machine Interaction, GUI - Graphical user interface, Graphic design, Visual Style, Information Design, Vizualization of Informations Flow, Firm Stzle, Visual Communication, Language of Visual Information, Information Design Information design has been defined as the art and science of preparing information so that it can be used by human beings with efficiency and effectiveness (Jacobson Eds. 2000 p. 15).
data information knowledge wisdom (Jacobson Eds. 2000 p. 271) Ladislav Sutnar (1897 1976) Communications Schema Decoding of information
Coding of information
S R Communication Channel Interpretation Sign resource of communicator Sign resource of communicant Communicator communiqu Communicant vysla sdlen pijma sender message receiver Sensation modalities: Vision Hearing Touch Olfaction Gustation Analog and Digital Communication Analog Communication Everything is expressed continuously by simile of quantity. There is not negation in Analog language. Touch the intuition, imagination, metaphor, narration. Digital Communication Everything is expressed uncontinuously in the words. Touch the reason, logic and dispassionate argumentation.
Axioms of Communication 1. One Cannot Not Communicate. 2. Every communication has a content and relationship aspect which is metacommunication for the former. 3. The nature of a relationship is dependent on the punctuation of the partners communication procedures . 4. Human communication involves both digital and analog modalities . 5. Inter-human communication procedures are either symmetric or complementary Paul Watzlawick, Pragmatics of Human Communication, http://en.wikipedia.org/wiki/Paul_Watzlawick Model of Operator Reasoning S S
M S
Controled System output action Meanings of Colors SAFETY ADVANCED or ORDER RISK OF DANGER or WARNING DANGER or PROHIBITION NEUTRAL INFORMATION or CANCEL http://www.muzeum-umeni-benesov.cz/iid/mez-graf- komunikace/cz/vymezeni_barev_a_tabulek_ke_specifikaci_obsahu_sdeleni.html Feeling from the color X Meanings of the colors http://www.muzeum-umeni- benesov.cz/iid/mez-graf- komunikace/cz/system_orientacni ho_znaceni.html User Interface HMI - Human Machine Interface, Man Machine Interface, HCI Human Computer Interface TUI - Text User Interface CLI - Command Line Interface GUI - Graphical user interface 3DUI - Three-dimensional user interface
http://goanna.cs.rmit. edu.au/~gl/research/ HCC/interact97.html GUI - Graphical user interface
Where is used? What is an Interaction Design?
http://en.wikipedia.org/wiki/Graphical_user_interface WIMP standard W: Window(s) I: Icon(s) M: Menu(s); Mouse/Mice (rarely) (note that mice are a subset of pointing devices) P: Pointing device(s); Pointing; Pointer(s) (note that the term "pointer" is often used as a synonym for mouse cursor); Pull-down menu(s) (note that pull-down menus can be thought of as a subset of menus) WIMP interaction was developed at Xerox PARC in 1973) and popularized by the Macintosh computer in 1984. http://en.wikipedia.org/wiki/WIMP_(computing) GOMS standard An approach to human computer interaction observation developed in 1983 by Stuart Card, Thomas P. Moran and Allen Newell Goals - what the user intends to accomplish. Operators - actions that are performed to get to the goal. Methods - sequences of operators that accomplish a goal. Selection rules - user would select a certain method over the others. Handlers & Pilot Lamps http://en.wikipedia.org/wiki/User_interface http://en.wikipedia.org/wiki/Graphical_user _interface http://en.wikipedia.org/wiki/Graphic_design http://cs.wikipedia.org/wiki/WIMP http://en.wikipedia.org/wiki/GOMS