Boo.com.ppt
Boo.com.ppt
Presented By: Besa, Louvel Brocoy, MJ Borja, Karina Ko, David Ilumin, Manilyn
Introduction
Boo.com was started by 3 Swedish entrepreneurs New business for online shoppers Offered high-quality designer sportswear Offered brand names such as:
North Face Adidas Nike Fila Lacoste Polo Ralph Lauren
Enabled online-shoppers to view products in full-color and three dimensional Zoom Feature Rotate items 360 degrees Advanced search engine allowed to search by color, brand, price, and style Miss Boo animated figure for questions Loyalty points
Free delivery within one week Free returns Fluent in seven languages Local currencies were accepted from 18 countries
These
Issues
Launch date kept changing Spent 25 million in advertising alone Only 40% of customers could access site Site design was slow and difficult to use 1 in 4 attempts to make purchase worked Site not compatible with Macintosh Spent over 200 million to launch the site
Objective
To obtain a deeper understanding of macroenvironmental factors By a study of Boo.com customers buying behaviour and perceptions in relation to their website To have a strong management skill By further research in the financial sector will facilitate the development and sustainability of this kind of online reatialing
Boo.com was live for about 6 months Site too complex for users Losing money and had to discount clothing 40 percent Poor planning and control
Budgeting,
planning, execution
Areas of Consideration
Strengths Big resources and funding Media savvy Huge marketing campaigns Innovativeness : State of the art technology, Miss Boo Good networking skills Weakness Liability of newness, lack of experience in the industry, lack of management skills Lack of financial controls Too ambitious, expand too fast Did not understand customers Clumsy User Interface
Areas of Consideration
Opportunities Breaking into 18 countries simultaneously Worldwide branding First to come up with virtual fittings Economies of scale opportunities Exploit its logistics platform to sell other products Threats E-Commerce relatively new Low adoption of technology by users Key internet buying driver lower prices Conflict with retailer interest High expectations from stakeholders and customers to deliver
Recommendations
Start with smaller region Established a firm budget Test the software
Prevented
Learning Points
Too much promotional spending TV, radio and fashion magazines -cash consumption rate too fast Technical glitches: -innovative 3D product photography slow multi-lingual, multi-currency ambitions not delivered slow performance; high expectation of client workstation capability Mis-read customer profile: -impatient young female -desire for social aspect to shopping