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Graphics1 Introduction

This document provides an introduction to a computer graphics course. It begins with definitions of computer graphics as the use of computers to generate visual content and discusses interactive computer graphics which allows for user input and feedback. The document outlines the course which will cover topics like 2D and 3D graphics, modeling, rendering, and animation using OpenGL. It provides details on lectures, labs, exams, textbooks and contact information for the instructor.

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0% found this document useful (0 votes)
142 views

Graphics1 Introduction

This document provides an introduction to a computer graphics course. It begins with definitions of computer graphics as the use of computers to generate visual content and discusses interactive computer graphics which allows for user input and feedback. The document outlines the course which will cover topics like 2D and 3D graphics, modeling, rendering, and animation using OpenGL. It provides details on lectures, labs, exams, textbooks and contact information for the instructor.

Uploaded by

sycune
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Computer Graphics 1: Introduction

Course Website: http://www.comp.dit.ie/bmacnamee

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Contents
Computer Graphics Whats It All About? Application Areas Course Outline Lectures & Labs Exams & CA Books Miscellanea Questions?

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What Is Computer Graphics?


The term computer graphics was coined in 1960 by William Fetter to describe new design methods he was pursuing at Boeing Fetter created a series of widely reproduced images on a pen plotter exploring cockpit design, using a 3D model of a human body

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What Is Computer Graphics? (cont)


Perhaps the best way to define computer graphics is to find out what it is not. It is not a machine. It is not a computer, nor a group of computer programs. It is not the know-how of a graphic designer, a programmer, a writer, a motion picture specialist, or a reproduction specialist. Computer graphics is all these a consciously managed and documented technology directed toward communicating information accurately and descriptively. Computer Graphics, by William A. Fetter, 1966

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Interactive Computer Graphics


Takes things a step further by allowing users rapid visual feedback from their actions Typically we have the following cycle:
INPUT PROCESSING DISPLAY/ OUTPUT

Mouse Tablet and stylus Force feedback device Scanner Live video streams

Screen Paper-based printer Video recorder Projector VR/AR headset

This area is the focus of this course

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Interactive Computer Graphics (cont)


Sketchpad, developed in the 1960s, was the first interactive computer graphics application Using a light pen, key pad and monitor it allowed users create accurate design drawings

Dr. Ivan E. Sutherland developed Sketchpad as part of his PhD work. He went on to be a hugely influential computer scientist working in areas as diverse as graphics, circuit design, robotics and computer hardware

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So?
If we add interactivity, Fetters definition pretty much still holds So much of modern computing involves some graphical aspect that computer graphics is now ubiquitous So lets say computer graphics encompasses anything achieved visually on computers

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Some Applications Of Computer Graphics


Some of the application areas which make heavy use of computer graphics are:
Computer aided design Scientific visualisation Films Games Virtual/Augmented Reality

NOTE: There are lots more and there is huge overlap between these different areas

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Computer Aided Design

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Scientific Visualisation

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Films

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Games

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Virtual/Augmented Reality

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Course Outline
The course will follow this broad-strokes outline:
Maths Preliminaries Viewing in 2D Raster Graphics Viewing in 3D 3D Object Modelling Illumination and Surface Rendering Animation
Practical Work in OpenGL

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Lectures & Labs


Lectures:
Thursday 13:00 14:00 Friday 15:00 16:00

Labs:
Wednesday 10:00 11:00 Wednesday 17:00 18:00

ATTEND THE LABS!!!

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Exams & CA
Exams:
Part A of end of year exam will cover all theoretical material

CA:
Marks awarded for completing each lab exercise Two significant graphics projects using OpenGL

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Books
Computer Graphics with OpenGL, D. Hearn & M. P. Baker, Prentice Hall, 2003 Most of the course follows this book

Introduction to Computer Graphics, J.D. Foley, A. van Dam, S.K. Feiner, J.F. Hughes & R.L. Phillips, Addison Wesley, 1997
Computer Graphics: Principles and Practice, J.D. Foley, A. van Dam, S.K. Feiner & J.F. Hughes, Addison Wesley, 1995 Great for really in-depth theory

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Miscellanea
Me:
Dr. Brian Mac Namee [email protected] www.comp.dit.ie/bmacnamee k026A

Course web site is as above and on WebCT

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Questions

Any Questions?

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