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Rob Fighter 2 Level

This document provides character details for a male dwarf fighter named Krondor, including abilities, equipment, background story, and other attributes. It contains extensive mechanical and descriptive information about this particular dwarf character.

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DarkElfShadow
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© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
49 views

Rob Fighter 2 Level

This document provides character details for a male dwarf fighter named Krondor, including abilities, equipment, background story, and other attributes. It contains extensive mechanical and descriptive information about this particular dwarf character.

Uploaded by

DarkElfShadow
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
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Krondor

Male Dwarf Fighter 2 - CR 1 Neutral Good Humanoid (Dwarf); Age: 51; Height: 4' 2"; Weight: 185lb.
Ability Score Modifier Temporary

STR
STRENGTH

17 13 18 9 14 10
Total Base Ability

+3 +1 +4 -1 +2 0
Resist Misc Temp Notes

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+7 = +1 = +2 = = 10 +6 11 +5 16 =

+3

+4 +1 +2
Size Natur Deflec Dodge Misc Skill Name Total Ability Ranks Temp

REFLEX
(DEXTERITY) (WISDOM)

WILL

Total

Armor Shield Dex

AC

19

+2

+1 18
Size Misc

Touch AC CM Bonus CM Defense HP 24

Flat-Footed AC
BAB Strength

+2
BAB

+3
Strength

Dexterity

Size

= 10

+2

+3

+1

17 vs. Bull Rush; 17 vs. Trip Total

Damage / Current HP

Base Attack

+2

Initiative Speed

+1 20 ft

Axe, Throwing

Mainhand: +5, 1d6+3 Ranged: +3, 1d6+3


Battleaxe

Crit: 20/x2 Rng: 10' Light, S

Acrobatics Appraise Bluff Climb Diplomacy Disguise Escape Artist Fly Heal Intimidate Perception Ride Sense Motive Stealth Survival Swim
Armor Expert
-1 Armor check penalty.

-4 -1 +0 -2 +0 +0 -4 -4 +2 +5 +2 -4 +2 -4 +6 -2

DEX (1) INT (-1) CHA (0) STR (3) CHA (0) CHA (0) DEX (1) DEX (1) WIS (2) CHA (0) WIS (2) DEX (1) WIS (2) DEX (1) WIS (2) STR (3)

2 1 -

Feats, Traits & Flaws


Armor Proficiency (Heavy)

Mainhand: +6, 1d8+3 Both Hands: +6, 1d8+4


Crossbow, Light

Crit: 20/x3 1-Hand, S

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Armor Proficiency (Light)


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Ranged: +1, 1d8 Ranged, Both Hands: +3, 1d8


Breastplate

Crit: 19-20/x2 Rng: 80' 2-Hand, P

Armor Proficiency (Medium)


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

Combat Reflexes (2 AoO/round)


You can make extra attacks of opportunity.

+6

Max Dex: +3, Armor Check: -3 Spell Fail: 25%, Medium, Slows

Dazzling Display: Battleaxe


Intimidate check to demoralize can affect those within 30' who see you.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Gear
Total Weight Carried: 68.5/260lbs, Light Load (Light: 86lbs, Medium: 173lbs, Heavy: 260lbs)
Axe, Throwing Backpack (empty) Battleaxe Bolts, Crossbow x30 Breastplate Bronze Medallion - "Black Sun" (worth 0 gp) Crossbow, Light Dagger Explorer's Outfit (Free) Hammer Mug/Tankard, clay Potion of Cure Moderate Wounds Pouch, belt (empty) Rations, trail (per day) Shield, Heavy Steel Shield, Heavy Steel Whetstone 2lbs 2lbs 6lbs 0.1lbs 30lbs 4lbs 1lb 2lbs 1lb 0.5lbs 1lb 15lbs 1lb

Experience & Wealth


Experience Points: 2015/5000 Current Cash: 45 GP, 5 SP, 6 CP

Special Abilities
Greed
+2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.

Hardy
+2 racial bonus to Poison, Spells and Spell-Like effects.

Hatred
+1 racial bonus to attacks against Orcs and Goblinoids.

Slow and Steady


Your base speed is never modified by encumbrance.

Stability
+4 CMD against bull rushes and trips while standing on the ground.

Stonecunning +2
+2 racial bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. You receive a check to notice such things when you pass within 10', even if not actively looking.

Tracked Resources
Axe, Throwing Bolts, Crossbow

Dagger

Mainhand: +5, 1d4+3 Ranged: +3, 1d4+3


Shield, Heavy Steel

Crit: 19-20/x2 Rng: 10' Light, P/S

Dagger Potion of Cure Moderate Wounds Crit: 20/x2 1-Hand, B

Mainhand: +5, 1d4+3 Both Hands: +5, 1d4+4


Unarmed Strike

Languages
Common Dwarven

Mainhand: +5, 1d3+3

Crit: 20/x2 Light, B, Nonlethal

Shield, Heavy Steel

+2
Shield Proficiency

Max Dex: -, Armor Check: -2 Spell Fail: 15%, Shield

Feats, Traits & Flaws


Martial Weapon Proficiency - All
You are proficient with all Martial weapons. You can use a shield and take only the standard penalties.

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Tower Shield Proficiency


You can use a tower shield and suffer only the standard penalties.

Tunnel Fighter
+2 Initiative and +1 critical damage while underground.

Weapon Focus: Battleaxe


You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special Abilities
Bravery +1 (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Darkvision (60 feet)


You can see in the dark (black and white vision only).

Defensive Training (+4)


+4 dodge bonus to AC against monsters of the Giant type.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Background
- Born: Dramunz Mountains, in Fanur. - Birthdate: 23rd of Abadius (1st Month) the 763rd year, of 2nd era. - Family: Father, Mother, Older Brother - The Clan of Dh'fer-drom - Father Black Smith & Armour Smith for ruling family of the Clan - You grew up playing in the many armour sets lying around your father's forge and in the vast tunnles of the mountains - Father made an exceptional plate mail suit, that was beyond all compare. Engraved and embued with enchantments. This is your family inherietence. - Father was killed whilst travelling on the surface (was conducting trade) - Your oldest brother. Kunfor, went out looking for your father's body and platemail - After five years with no word from Kunfor, your mother slowly went insane with grief. She could not take the loss of her husband and her eldest son. She took her own life - You were then shunned by most in the Clan, who believed your family cursed with bad luck - The Clan Weapon Master, took a shine to you, and took you under his wing. Training you in combat. - You become disenchanted with Clan life and decide to leave. - Your brother, Kunfor, returns after twenty years. He is mortally wounded. With his last words his tells you he failed to find your father's body or plate mail but he does give you a name, Ninaran (an elf in Winter Haven) that is connected somehow to your father's death and a bronze medallion with a black sun that was carried by the killers of your father. Further: - Valthrun, of the Wizard Tower of Winter haven, recognizes the medallion is from the Cult Of Shadows. A group that he has not heard from for many many years but he does not know any more than it.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

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