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Lankhmar_SWADE_Conversion

This document outlines the conversion of the Lankhmar™ setting to the Savage Worlds Adventure Edition (SWADE), detailing changes to skills, races, hindrances, edges, gear, and powers. It emphasizes the use of SWADE equivalents for various game mechanics while allowing flexibility for Game Masters to choose their preferred rules. Additionally, it includes specific updates for creatures, vehicles, and sorcery rules relevant to the Lankhmar setting.

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Jacob Summerlin
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0% found this document useful (0 votes)
27 views3 pages

Lankhmar_SWADE_Conversion

This document outlines the conversion of the Lankhmar™ setting to the Savage Worlds Adventure Edition (SWADE), detailing changes to skills, races, hindrances, edges, gear, and powers. It emphasizes the use of SWADE equivalents for various game mechanics while allowing flexibility for Game Masters to choose their preferred rules. Additionally, it includes specific updates for creatures, vehicles, and sorcery rules relevant to the Lankhmar setting.

Uploaded by

Jacob Summerlin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lankhmar Conversion

CONVERT LANKHMAR™ TO THE SAVAGE WORLDS ADVENTURE EDITION


BY SHANE HENSLEY

Lankhmar™ was written for Savage Worlds Deluxe, but it’s Skills are converted to equivalent SWADE skills.
easy to update for the Savage Worlds Adventure Edition. Knowledge (Arcana) becomes Arcana, for example, and
Most of the rules can be used as-is. Those that require a Tracking is Survival.
little more work are detailed below. If a character has two skills that have been merged into one
Where core rules differ, the Game Master can use whichever in SWADE (such as Survival and Tracking), use the higher
version she prefers. Both versions will work just fine in your of the two values for the new skill.
game, though those presented in SWADE are a bit more
structured and streamlined. Races
„„ P10 MINGOLS: Start with a d6 in Boating or Riding, their
Note: This is a living document. If you see something we
missed, please tell us on the Pinnacle forums! choice, rather than a +2 bonus.
„„ P11 NEWHON GHOULS (Living Skeletons): Start with d6
General Notes Intimidation instead of the +2 bonus. Ignore the penalty
to Charisma and give them Outsider (Minor) instead.
Racial abilities, skills, Edges, Hindrances, and gear should
„„ P11 RATLINGS (Secret Nature): Give them Outsider
be converted to their SWADE equivalents. Knowledge
(Minor) instead of the Charisma penalty toward those
(Arcana) becomes Occult, for example, and Lockpicking is
who know their origin and are unnerved by the rat-kin
part of Thievery. If a character has two skills that have been
(such as most Lankhmarts).
merged into one in SWADE (such as Survival and Tracking),
„„ P11 RATLINGS (Stealth): Ratlings start with a d6 in Stealth
use the higher of the two values for the new skill.
rather than a d4.
If a being has an Edge or Hindrance without an obvious
equivalent in SWADE, you can either ignore it or give it a New Hindrances
new one you feel has the same general theme.
„„ P12 AMOROUS: The penalty applies to Tests.
Unless otherwise stated, intelligent beings have Common
„„ P13 JINGOISTIC: Subtract 2/4 from Persuasion rolls when
Knowledge and Persuasion at d6, and all beings have
dealing with those of other cultures.
Athletics, Notice, and Stealth at d6. The GM should increase
„„ P13 ONE HAND: Use the rules for One Arm in SWADE. A
this to the linked attribute (or higher) if she feels it’s
appropriate. hook reduces the penalties as listed.
Charisma is ignored. New Edges
Ignore all instances of Climb for flying creatures and „„ P14 DIRTY FIGHTER: The hero gets a free reroll when
vehicles. Testing enemies with arcane skills, Athletics, Fighting,
Special Abilities such as Construct or Undead, or those or Shooting.
that mimic Edges such as Frenzy, should use the updated „„ P14 REALLY DIRTY FIGHTER: Replace Trick with “Test”.
versions presented in SWADE.
„„ P18 HONEYED TONGUE: The character may force a foe to
Special Abilities such as Construct or Undead, or those use Smarts instead of Spirit when resisting his Persuasion
that mimic Edges such as Frenzy, should use the updated attempts (assuming the target can understand him). See
versions presented in SWADE. below for Selling Goods.
„„ P18 EXPLORER: The hero gets a free reroll when making

City of Thieves Survival rolls to resist Fatigue from heat and cold.
„„ P18 PRIESTS/PRIESTESS: These individuals get a free
reroll when making Persuasion rolls on adherents rather
than a +1 Charisma bonus.
Making Characters „„ P18 REPUTATION: The character gets a free reroll on
Follow the rules presented in SWADE, with the exception Intimidation checks if the GM decides the target has
that the races of Lankhmar start with +4 points in racial heard of her exploits.
abilities rather than +2.

SAVAGE WORLDS, LOGOS, AND THE


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CHAPTER TWO: Gear Savage Foes of Lankhmar
Use as listed or replace with the rules from SWADE where
an item has been updated.
„„ P49 ASTRAL WOLVES (Howl): Critical Failure Stuns the foe.
„„ P22 SHIPS: See the combined table at the end of this
„„ P49 BEAR (Bear Hug): Use the standard Grappling rules
document for those vessels presented in City of Thieves
instead. Add Bite (Str+d6).
and our expansion, The Savage Seas of Nehwon.
„„ P55 DEAD MASTER THIEVES (Choking Grasp): The Dead
„„ P22 BALLISTA: The ballista’s Reload is now 4.
Masters cause Strength +d6 damage to those they’ve
grappled.
Chapter FOUR: SORCERY „„ P565 DOG/WOLF: Use SWADE.
Use the No Power Points rules from the Setting Rules in „„ P63 HORSE/WAR HORSE: Use SWADE.
SWADE.
„„ P70 SHARK, MANEATER: Use SWADE.
Backlash is now defined as a Critical Failure (rather than
„„ P70 SHARK, GREAT WHITE: Use SWADE.
simply rolling a 1 on the arcane skill die).
„„ P71 SIMORGYAN CLOAKER (Envelopment): Cloakers add
The new powers from SWADE are empathy (white magic),
+2 when attempting to grapple due to their billowy nature.
illusion (black/white/elemental—fire magic), mind link (black/
„„ P72 SNAKE, CONSTRICTOR: Use SWADE.
white magic). Resurrection isn’t normally available in Nehwon,
though some have ventured into the Shadowlands to attempt
a deal with Death...
„„ P30 BLACK MAGIC CORRUPTION: One to three points of
The Savage Seas of Nehwon
Corruption gives the character the Ugly Hindrance. Four
or more points results in the Very Ugly Hindrance. The
Chapter Three: Characters
penalties do not stack if the hero already has either of
those Hindrances. „„ P10MASTER AND COMMANDER: The crew gets a free
reroll when making Boating checks instead of +2.
Powers
If a power appears in SWADE, use that. Those not listed in Chapter Five: Setting Rules
SWADE use the rules presented in City of Thieves.
Ship Combat
Chapter Seven: Magic Wonders Use the rules from SWADE.
„„ P70 LOVE DART: The character adds +6 to Persuasion rolls „„ P16 CONTACT: You can either use the system presented

against the affected target. here or use the Naval Chases rules in Chases & Vehicles
from SWADE.
„„ P17 FLAMING ARROWS: Ignore the remark about
Chapter Eight: Savage Tales Suppressive Fire and instead compare the Shooting roll
Heroes and Villains to the TN to hit each character within (adjusting for the
–1 penalty mentioned in the first paragraph). Those who
„„ P80 WILD DOGS: Use SWADE.
are hit take damage normally.

Chapter Nine: Heroes and Villains Chapter Seven: Savage Tales


See Making Characters above for any changes to particular
races, such as Nehwon Ghouls or Mingols. Bride of the Golden Isle
„„ P62 SIMORGYAN CLOAKER (Envelopment): Cloakers add
+2 when attempting to grapple due to their billowy nature.
Savage Tales of the
Thieves Guild Chapter Eight: Denizens
of the Nehwon Seas
„„ CORE SKILLS: Unless otherwise stated, intelligent beings
Pearls of Illicium have Common Knowledge and Persuasion at d6, and all
beings have Athletics, Notice, and Stealth at d6. The GM
„„ P73 ILLICYTE WARRIOR (Lure): Those who fail their Spirit
should increase this to the linked attribute (or higher) if
roll are Stunned instead of Shaken.
she feels it’s appropriate.

2
Jacob Summerlin (Order #49040692)
„„ EQUIPMENT: Use statistics from SWADE for weapons „„ P93 OCTOPUS, BLADE (Size): Size 4 (Large). Increase
and armor, particularly the medieval style armor of the Strength to d12+2 and Toughness to 6.
astorgians and ch’ka-tun soldiers. „„ OCTOPUS, BLADE (Arms): Use the rules for tentacles
instead. The creature has four tentacle actions and a Reach
Creatures of 2.
„„ P90 DROWNER FROM THE DEEP (Death Grip): Drowners
„„ OCTOPUS, BLADE (Beak): Treat as a Bite for grappling
add +2 when attempting to grapple or retain a grapple.
purposes.
„„ P90 DROWNER FROM THE DEEP (Drowning Kiss): Treat as
„„ OCTOPUS, GIANT (Size): Increase Size to 10, Strength to
a Bite (thus it may be used after grappling). Once kissed,
d12+8, and Toughness to 16.
a victim must succeed at the Spirit roll before it realizes
„„ OCTOPUS, GIANT (Arms): Use the rules for tentacles
the trap and can even try to escape the grapple.
instead. The creature has four tentacle actions and a Reach
„„ P91 KILLER WHALE (Size): Increase Size to +6, Strength to
of 3.
d12+6, and Toughness to 14.
„„ OCTOPUS, GIANT (Beak): Treat as a Bite for grappling
„„ P92 OCEAN SLIME (Arms): Use the rules for tentacles
purposes.
instead. The creature has two tentacle actions and a Reach
„„ SEA SNAKE, GIANT (Tail Constriction): Ignore text, but give
of 2.
the creature +2 when grappling or maintaining a hold.
„„ P92 OCEAN SLIME (Envelopment): An Entangled or Bound
prey automatically takes 2d6 acidic damage on the slime’s
turn.

UPDATED VEHICLES
Nehwon ships sometimes differ slightly from those listed in SWADE. Galleys and galleons are slightly smaller, for example.

VEHICLE SIZE HANDLING TOP SPEED (MPH) TOUGHNESS CREW COST

Cart/Wagon 3 −2 16 6 1+3 50
Notes: Pulled by one Horse. Pace on the tabletop is 12 and it may run.

Fishing Smack 4 (Large) –2 9 10 (2) 3+5 750


Frigate 8 (Huge) –1 30 15 (2) 12+24 3K
Notes: Heavy Armor.

Galleon 12 (Gar) –2 9 19 (4) 20+60 15K


Notes: Heavy Armor. Weapons: 2× Ballista or catapults (Fixed Front).

Galley 12 (Gar) −1 8 19 (4) 80+16 3K


Notes: Heavy Armor. Has both oars and sails. Top Speed Weapons: Ballista or catapult (Fixed Front).

Barge, Grain 12 (Gar) –3 9 13 (2) 6+20 2K


Notes: Heavy Armor. Pace is reduced by half when fully loaded.

Barge, River 12 (Gar) –3 5 11 (2) 6+20 1K


Notes: Heavy Armor. –2 Boating in open sea due to low sides.

Longboat 1 (Normal) –2 5 10 (2) 1+5 75


Longship 9 (Huge) –1 15 15 (2) 20+6 2K
Notes: Sails and oars.

Merchant, Large 10 (Huge) –2 10 13 (2) 25+10 2.5K


Notes: –2 Boating rolls during storms.

Merchant, Small 6 (Large) 0 9 10 (2) 10+4 1.2K


Notes: –1 Boating rolls during storms.

Rowboat 0 –2 5 8 (1) 1+3 50


Sloop 9 (Huge) 0 12 13 (2) 1+11 2K
Sloop, Small 7 (Large) +1 10 10 (2) 1+5 500
Yacht 11 (Huge) –2 9 10 (2) 60+10 2.5K

3
Jacob Summerlin (Order #49040692)

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