Motion in Two and Three Dimensions
Motion in Two and Three Dimensions
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Fundamentals Physics
Eleventh Edition
Halliday
Chapter 4
Motion in Two and Three Dimensions
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Example
Position vector (−3m, 2m, 5m)
r = ( −3 m ) i + ( 2 m ) j + ( 5 m ) k
Figure 4-1
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x
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r
. v avg = Equation (4-8)
t
• We can write this in component form:
xi + y j + z k x y z
v avg = = i+ j+ k. Equation (4-9)
t t t t
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v=
d
dt
( dx dy
xi + y j + z k = i +
dt
)
dt
dz
j + k.
dt
• Which can also be written:
v = v x i + v y j + v z k, Equation (4-11)
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dx dy dz
vx = , v y = , and v z = . Equation (4-12)
dt dt dt
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v 2 − v1 v
a avg = = . Equation (4-15)
t t
• Instantaneous acceleration is again the limit t → 0:
dv
a= . Equation (4-16)
dt
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a =
d
dt x
(
v i + v y j + vz k )
dv x dv y dv
= i+ j + z k.
dt dt dt
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dv x dv y dv
ax = , ay = , and a z = z . Equation (4-18)
dt dt dt
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Figure 4-6
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In projectile motion, the horizontal motion and the vertical motion are
independent of each other; that is, neither motion affects the other.
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Figure 4-10
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Answer:
Yes. The y-velocity is negative, so the ball is now falling.
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R
The horizontal range R is maximum for a launch angle of 45°.
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𝑟′
Ԧ = 𝑟Ԧ0
4-4 Projectile Motion (13 of 15)
Shooting a Monkey
If there were no gravity, simply aim at the monkey
𝑟Ԧ = 𝑟′
Ԧ
𝑣Ԧ0 𝑡 = 𝑟Ԧ0
𝑟Ԧ = 𝑣Ԧ0 𝑡
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𝑟Ԧ ′ = 𝑟Ԧ0 + 12𝑔𝑡 2
4-4 Projectile Motion (14 of 15)
Shooting a Monkey
With gravity, still aim at the monkey!
𝑟Ԧ = 𝑟′
Ԧ
𝑣Ԧ0 𝑡 + 12𝑔𝑡 2 = 𝑟Ԧ0 + 12𝑔𝑡 2
𝑟Ԧ = 𝑣Ԧ0 𝑡 + 12𝑔𝑡 2
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Figure 4-16
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+ = 90
+ = 90
=
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Answer:
(a) − ( 4 m/s ) i
(b) − ( 8 m/s 2 ) j
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• Read subscripts
o “PA” as “P as measured by A”
o “PB” as “P as measured by B”,
o “BA” as “B as measured by A”
• Frames A and B are each watching
the movement of object P
Figure 4-18
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( x PA ) = ( x PB ) + ( x BA ) .
d d d
dt dt dt
v PA = v PB + v BA . Equation (4-41)
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( v PA ) = ( v PB ) + ( v BA ) .
d d d
dt dt dt
a PA = a PB . Equation (4-42)
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Figure 4-19
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𝐿
y 𝑣𝑟
ℎ
𝑣Ԧ𝑏𝑜𝑎𝑡,𝑙𝑎𝑛𝑑 = 𝑣Ԧ𝑏𝑜𝑎𝑡,𝑤𝑎𝑡𝑒𝑟 + 𝑣Ԧ𝑤𝑎𝑡𝑒𝑟,𝑙𝑎𝑛𝑑
𝑣𝑏 = (𝑣𝑏 sin 𝜃 𝑖Ƹ + 𝑣𝑏 cos 𝜃 𝑗)Ƹ + 𝑣𝑟 𝑖Ƹ
x = (𝑣𝑏 sin 𝜃 + 𝑣𝑟 )𝑖Ƹ + 𝑣𝑏 cos 𝜃 𝑗Ƹ
𝐴
ℎ
The time needed for the crossing is ℎ = 𝑣𝑏 cos 𝜃 𝑡 → 𝑡 = 𝑣
𝑏 cos 𝜃
Hence the distance from 𝐵 of landing side is
ℎ(𝑣𝑏 sin 𝜃 + 𝑣𝑟 )
𝐿 𝜃 = 𝑣𝑏 sin 𝜃 + 𝑣𝑟 𝑡 =
𝑣𝑏 cos 𝜃
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4 Summary (1 of 6)
Position Vector
• Locates a particle in 3-space
r = xi + y j + z k, Equation (4-1)
Displacement
• Change in position vector
r = r 2 − r 1. Equation (4-2)
r = ( x 2 − x1 ) i + ( y 2 − y1 ) j + ( z 2 − z1 ) k, Equation (4-3)
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4 Summary (2 of 6)
Average and Instantaneous Velocity
r
v avg = . Equation (4-8)
t
dr
. v= Equation (4-10)
dt
Average and Instantaneous Accel.
v 2 − v1 v
a avg = = . Equation (4-15)
t t
dv
a= . Equation (4-16)
dt
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4 Summary (3 of 6)
Projectile Motion
• Flight of particle subject only to free-fall acceleration (g)
1
y − y0 = v0 y t − gt 2 Equation (4-22)
2
= ( v0 sin 0 ) t − gt 2 ,
1
2
v y = v0 sin 0 − gt Equation (4-23)
y = ( tan 0 ) x −
gx 2 Equation (4-25)
2 ( v0 cos 0 )
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4 Summary (4 of 6)
• Horizontal range:
v02
R= sin 2 0 . Equation (4-26)
g
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4 Summary (5 of 6)
Uniform Circular Motion
• Magnitude of acceleration:
v2
a= Equation (4-34)
r
• Time to complete a circle:
2 r
T= Equation (4-35)
v
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4 Summary (6 of 6)
Relative Motion
• For non-accelerating reference frames
v PA = v PB + v BA . Equation (4-44)
a PA = a PB . Equation (4-45)
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Copyright © 2018 John Wiley & Sons, Inc.
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