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WORD FACTORY

The document outlines the guidelines and mechanics for the Word Factory competition at The Heritage Academy of the Philippines for the school year 2025-2026. Participants must be students of the academy, with specific rules regarding team composition, scoring, and word formation. The objective is to list as many valid words as possible within a 3-minute timeframe, with points awarded for longer words.
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0% found this document useful (0 votes)
2 views3 pages

WORD FACTORY

The document outlines the guidelines and mechanics for the Word Factory competition at The Heritage Academy of the Philippines for the school year 2025-2026. Participants must be students of the academy, with specific rules regarding team composition, scoring, and word formation. The objective is to list as many valid words as possible within a 3-minute timeframe, with points awarded for longer words.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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The Heritage Academy of the Philippines

Guinto St., Prk. Malakas, Brgy. San Isidro, General Santos City

SIGLAB25’
GUIDELINES AND MECHANICS FOR
WORD FACTORY

1. Each of the participants must be a Bonafide student of The Heritage Academy for the
school year 2025-2025.
2. Each competing team must have one (1) participant to attend the said competition.
3. All the competing teams must submit the names of their contenders three (3) days
prior to the SIGLAB25’
4. All participants must wear the color of their respective team.
5. The words can be found in the cubes in the box.
6. There will be 5 Rounds in the said competition.
7. If the team caught on act of cheating and coaching, the team will be automatically
disqualified.
8. The competing teams will be automatically disqualified after 5-minute extended
waiting time.
9. There will be 3 minutes given time to find words in the cubes.
10. The selection of the winning player will be based on their garnered scores from the
five (5) rounds.
11. If there are teams that have the same score, they will undergo for another rounds.
12. Facilitator will provide pen and paper for each player.
13. Facilitator will use MERRIAM DICTIONARY only.

**************************************************************************************

OBJECTIVE OF THE GAME

Within 3 minutes you have to list as many words as you can with minimum 4 letter words. You
should aim for 8 or more letter words as it corresponds to 11 points each.

HOW TO PLAY

1. Cover the cube grid and gently roll the letter cubes inside. Maneuver the grid until each
cube falls into place.
2. One player will remove the cover while other player starts the timer — you can also use
electronic timer with alarm
3. Once timer started, each player searches the assortment of letters to make a word of four
letters and more. Write down the words as many as you can within 3 minutes.
4. When timer runs out, all players must stop writing. Each player has its turn to read his list of
words loud. Words that appear on more than one player's list must be crossed off all lists,
including reader's list.
5. After reading all the players list, whatever words are left after striking off the words that
The Heritage Academy of the Philippines
Guinto St., Prk. Malakas, Brgy. San Isidro, General Santos City

appear to other players will be counted.


6. The player that has highest score wins.

HOW WORDS CAN BE FORMED

* Words can be formed by adjoining letters and here are some CORRECT ways to do it

RAIN Y WORDS

RATTLE RATE

* And here are the samples of INCORRECT way

STAIR TALENT
NO SKIPPING IS LETTER CAN ONLY BE
ALLOWED — here it USED ONCE — here T was
requires to skip I to form used twice to form TALENT
STAIR
The Heritage Academy of the Philippines
Guinto St., Prk. Malakas, Brgy. San Isidro, General Santos City

SCORING

* TIP — always try to find the longest word.

WINNING

a.) The player whose words have earned the highest points

b.) The player whose words earned the highest cumulative score in game series

c.) The first to reach certain points agreed by the players as target

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