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The document provides a comprehensive overview of mobile application development, covering types of applications, development costs, architecture, and the Android platform. It details various application types such as native, hybrid, and progressive web apps, along with their respective development processes and costs. Additionally, it discusses mobile application architecture, the Android software stack, and frameworks/tools for development, emphasizing the importance of user interface design and memory management in mobile applications.

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0% found this document useful (0 votes)
6 views22 pages

MADsummary

The document provides a comprehensive overview of mobile application development, covering types of applications, development costs, architecture, and the Android platform. It details various application types such as native, hybrid, and progressive web apps, along with their respective development processes and costs. Additionally, it discusses mobile application architecture, the Android software stack, and frameworks/tools for development, emphasizing the importance of user interface design and memory management in mobile applications.

Uploaded by

arrow head
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 22

UNIT 1

The document provides an overview of mobile application development, including types


of applications, development costs, architecture, and the Android platform.

Mobile Application Development Overview

Mobile application development involves creating software for small, wireless


computing devices like smartphones. It encompasses various processes and
technologies tailored to leverage the unique features of mobile platforms.

• Mobile apps are designed specifically for devices like smartphones and tablets.

• The two leading mobile platforms are iOS (Apple) and Android (Google).

• Development can be categorized into native, hybrid, progressive web apps,


encapsulated apps, and frameworks/libraries.

Types of Mobile Applications

Understanding the type of mobile application is crucial before development begins.


Each type has distinct characteristics and development processes.

• Native Applications: Built using specific IDEs and languages for iOS or Android,
offering high customization but at a higher cost.

• Hybrid Apps: Web apps that function like native apps, developed using HTML,
JavaScript, and CSS, and are more cost-effective.

• Progressive Web Apps (PWAs): Websites that behave like mobile apps,
developed with web technologies.

• Encapsulated Apps: Run within a container app, allowing rapid development


but with potential limitations.

• Frameworks and Libraries: Reusable code that accelerates mobile app


development.

Costs of Developing Mobile Applications

The cost of mobile app development varies widely based on the app type and
complexity, ranging from free to millions of dollars.

• No-Code App Builders: Tools like GoodBarber and Appy Pie allow basic app
creation without coding, often free or low-cost.

• Enterprise Apps: Tools like Amazon's HoneyCode enable citizen developers to


create apps for under $50/month.
• Complex Apps: Development of sophisticated apps (e.g., 3D, AI) can exceed
$250,000 due to the need for native app development.

Mobile Application Architecture

Mobile application architecture consists of multiple layers that define how applications
are structured and interact with each other.

• Presentation Layer: Focuses on user interface design and data validation.

• Business Layer: Manages caching, logging, authentication, and security.

• Data Access Layer: Ensures secure data transactions and scalability.

Android as a Mobile Development Platform

Android serves as an open-source platform for mobile development, supporting a wide


range of devices beyond smartphones.

• Android includes a free operating system, development platform, and various


devices.

• It features a Linux kernel, open-source libraries, and a runtime environment for


executing applications.

• Developers face minimal barriers to entry, with no certification required and no


approval process for app distribution.

Understanding the Android Software Stack

The Android software stack is built on a Linux kernel and includes various libraries and
frameworks that support application development.

• The stack consists of core services, libraries, Android runtime, and application
framework.

• The Dalvik Virtual Machine (DVM) optimizes performance for mobile devices.

• Applications are built on the application layer using the same API libraries.

Java ME and Its Architecture

Java ME (Micro Edition) is a platform for developing applications for embedded and
mobile devices, providing a robust user interface and security.

• Java ME applications are portable and can run across various devices.

• The architecture includes a configuration layer, profile layer, and Mobile


Information Device Profile (MIDP).
• MIDP is designed for low-end devices, allowing for efficient application
development.

Frameworks and Tools for Mobile Development

Frameworks provide a foundation for developing mobile applications, enabling


developers to create apps for multiple platforms.

• Cordova/PhoneGap: Allows development using HTML, CSS, and JavaScript,


packaging apps for multiple stores.

• Ionic: A hybrid framework that provides native functionality and is fully cross-
platform.

• React Native: Focuses on creating real native apps with JavaScript, offering a
native look and feel.

• Meteor: A JavaScript framework that simplifies development and allows for real-
time applications.

Native and Cross-Platform Development Tools

Mobile development tools assist in creating applications for specific platforms or


multiple platforms simultaneously.

• Native Tools: Include Xcode for iOS and Android Studio for Android, allowing
high-quality app development.

• Cross-Platform Tools: Enable developers to create apps for multiple platforms


using a single codebase, such as Xamarin and Appcelerator.

UNIT 2

The document provides an overview of user interface development for mobile


applications, focusing on generic UI design, human factors, and various interaction
methods.

Generic User Interface Development in Mobile Apps

Mobile applications require adaptable user interfaces due to the diverse operating
environments and user preferences. A generic UI allows for quick modifications and
enhances user interaction through intuitive design principles.

• Mobile applications must support various operating systems and environments.

• User interfaces significantly impact user experience and efficiency.


• Key human factors include intuitiveness, consistency, and learnability.

• Considerations for UI development include short transaction cycles and


intermittent network connectivity.

• A layered approach to UI design minimizes code and supports multiple devices.

Binding and Specialization of Generic User Interfaces

Specializing a generic user interface involves adapting it to specific user needs and
device capabilities. This process must consider performance, development processes,
and the distribution of components.

• Specialization includes user and device settings, network quality, and other
factors.

• Performance is inversely proportional to software layering; evaluate user needs


first.

• Development teams should include business analysts, designers, and


developers.

• The distribution of components affects system design and efficiency.

Elements of User Interface Design

User interfaces can be analyzed from various perspectives, including their look-and-feel
and functionality. Effective communication channels enhance user interaction with the
system.

• User interfaces can be defined by their visual and functional components.

• Channels include keyboards, touchscreens, voice recognition, and more.

• Effective interactions consist of atomic and composite messages.

• Key elements include control messages, prompts, and responses.

Effective Use of Screen Real Estate in Mobile Design

Designing for mobile devices requires a focus on user context and minimizing cognitive
distractions. A clear visual hierarchy and minimalism are essential for effective
information display.

• Understand user needs and context for effective design.

• Embrace minimalism by limiting features on each screen.

• Use a visual hierarchy to emphasize important content.


• Maintain focus throughout the development process to enhance user
experience.

Understanding Mobile Application Users

The Gestalt principles of visual perception guide the design of mobile applications,
helping to organize information effectively. Key principles include proximity, closure,
continuity, figure and ground, and similarity.

• Proximity helps users group related elements together.

• Closure allows users to fill in missing information based on available shapes.

• Continuity guides users' eyes through the interface.

• Clear distinctions between figure and ground enhance usability.

Understanding Mobile Information Design

Mobile devices provide unique opportunities for designing information displays that fit
within limited screen space. Effective design involves identifying signals and
interpreting their meanings.

• Mobile design must fit personalized and real-time data into constrained screens.

• Users identify signals and determine goals based on interpretations.

• Information display should be intuitive and user-friendly.

Design Patterns Used in UI Development

Design patterns in UI development recycle and repurpose components to enhance


usability. Common patterns include fixed menus, expandable menus, and scrollable
content.

• Annunciator panels provide essential device information without user


interaction.

• Fixed menus offer immediate access to frequently used functions.

• Expandable menus allow selective access to options when space is limited.

• Scrolling should be limited, and the design must communicate the scrollable
area effectively.

Multimodal and Multichannel User Interfaces

Multimodal interfaces enhance user interaction by supporting multiple input and output
modalities. Understanding the differences between multichannel and multimodal
applications is crucial for effective design.
• Multichannel refers to multiple communication channels for user interaction.

• Multimodal interfaces support various input methods, such as speech and


touch.

• Context-aware computing improves user experience by adapting to user


interactions.

• Environmental factors influence the design of mobile applications.

Usability-Centered Usage of Multimodality

The goal of multimodal user interfaces is to improve usability by providing multiple


interaction methods. Understanding usability issues is essential for developing
effective applications.

• Multimodal interfaces enhance user experience by offering various input


options.

• Key usability factors include maximum width, portability, and privacy.

• The design should facilitate simultaneous interactions for improved efficiency.

Modeling Multichannel and Multimodal Applications with UML

UML can be used to model the structure and behavior of user interfaces, including
multimodal applications. Configuration diagrams help represent the relationships
between UI components and system components.

• Configuration diagrams illustrate the composite structure of user interfaces.

• They show inputs and outputs, as well as relationships with non-UI


components.

• UML extensions can model multimedia content effectively.

Basic OMMMA Stereotypes in User Interfaces

The OMMMA stereotypes categorize the roles of objects in user interfaces, focusing on
presentation, media, and application components. These stereotypes help in
structuring the design and functionality of multimodal interfaces.

• Presentation: Responsible for rendering content and managing spatial and


temporal properties of the user interface.

• Media: Encapsulates various content types, such as audio and visual text, using
design patterns like inheritance and aggregation.

• Application: Acts as a bridge between business logic and the system, similar to
the model in MVC architecture.
Multimodal Content Standards Overview

Multimodal content standards facilitate the integration and synchronization of different


media types in user interfaces. Various markup languages have been developed to
support multimodal interactions.

• X + V: An interim technology combining XHTML and VXML for multimodal


interfaces, though it has limitations in integration.

• M3L: Developed for SmartKom, it supports multimodal dialogue systems using


speech, gesture, and facial expressions.

• MML: A collection of markup languages for multimodal output presentation.

• EMMA: An XML-based standard by W3C for defining multimodal interactions and


metadata.

• MPML: A language for specifying dialogue-based interactions in multimodal


interfaces.

• MMIL: Focuses on interface specification among multimodal architecture


components.

• InkML: Supports text entry through digital pads and stylus devices.

• CUIML: An extension of UIML for cooperative user interfaces.

Types of User Interfaces Explained

User interfaces can be categorized based on their interaction modes, including fusion-
based and alternative mode interfaces. These types enhance user experience by
providing various input options.

• Fusion-based Interfaces: Co-process multiple input modes simultaneously,


such as speech and gestures, to create a unified interpretation.

• Alternative Mode Interfaces: Offer different input options without simultaneous


processing, commonly seen in mobile devices.

• Multimodal Interfaces for Content Creation: Utilize high-bandwidth modes for


creating and modifying content.

• Multimodal Interfaces for System Control: Focus on controlling system


displays rather than content creation.

Gesture-Based User Interface Innovations

Gesture-based user interfaces utilize human gestures as input, enhancing interaction


without traditional devices. This technology is increasingly integrated into various
sectors, including training simulations.
• Definition: Interfaces where users interact with digital resources through body
movements, eliminating the need for keyboards or mice.

• Applications: Widely used in smartphones, gaming, and training simulations for


immersive experiences.

• Benefits: Enhances user experience in industries like electronics, medical, and


marketing by providing intuitive interactions.

Layout and Visual Hierarchy in Interface Design

Layout refers to the arrangement of elements in a user interface, emphasizing visual


hierarchy to guide user interaction. Effective layout design enhances usability and
accessibility.

• Visual Hierarchy: Important content should stand out, guiding users through the
interface.

• Key Factors: Size, position, density, background color, rhythm, and alignment
influence perceived importance.

• Gestalt Principles: Proximity, similarity, continuity, and closure help in


organizing visual elements for better comprehension.

User Interface Elements and Their Functions

User interface elements are crucial for creating interactive and navigable applications.
They include input controls, navigational components, informational components, and
containers.

• Input Controls: Include checkboxes, radio buttons, dropdown lists, and text
fields for user input.

• Navigational Components: Breadcrumbs, sliders, and search fields help users


navigate through the application.

• Informational Components: Tooltips, progress bars, and notifications provide


essential feedback to users.

• Containers: Elements like accordions organize content and improve user


experience.

Android Layout Types and Their Uses

Android layouts define the user interface structure for applications, utilizing various
layout types to manage UI components effectively. Each layout type serves specific
design needs.
• Linear Layout: Arranges child views in a single direction, either horizontally or
vertically.

• Relative Layout: Positions child views relative to each other or the parent
layout.

• Constraint Layout: Offers flexible positioning of views with constraints relative


to other views.

• Frame Layout: Stacks child views on top of each other, displaying only one at a
time.

• Table Layout: Organizes child views in rows and columns for structured data
presentation.

• ListView and GridView: Display scrollable lists and grids of items, respectively.

Voice XML: Definition and Architecture

Voice XML is an XML standard designed for voice interaction, enabling the development
of voice-based applications. It facilitates human-machine communication through
voice input and output.

• Definition: Voice XML allows for digitized voice processing and interaction,
managed by a voice browser.

• Architecture Components: Includes a document server, Voice XML interpreter,


and implementation platform for processing voice commands.

• Goals: Aims to integrate voice services with web applications, reducing client-
server interactions and maintaining a clear separation of business logic.

Voice XML Application Process and Features

Voice XML applications operate through a voice gateway, enabling voice browsers to
interpret and respond to user commands. This architecture supports various voice
interaction features.

• Application Flow: Users dial a number, and the voice gateway processes
requests, generating Voice XML documents for interaction.

• Audio Output: Supports both text-to-speech and prerecorded audio for natural
communication.

• Input Recognition: Recognizes spoken and DTMF inputs, allowing for dynamic
interaction.

• Transfer Capabilities: Enables connections to third parties, enhancing


application functionality.
UNIT 3

The document provides an overview of memory management in mobile application


development, specifically focusing on Android OS, including concepts like garbage
collection, process states, and design patterns for efficient memory usage.

Overview of Memory Management in Mobile Apps

Memory management is crucial in mobile operating systems due to hardware


constraints, ensuring efficient use of limited memory resources. Android utilizes a
managed memory environment to optimize memory allocation and garbage collection.

Definition and Importance of Memory Management

Memory management is the operating system's function to handle primary memory and
manage process execution.

• It tracks all memory locations, whether allocated or free.

• In mobile devices, effective memory management is essential due to limited


hardware resources.

• Android OS employs a paging system and memory mapping for efficient memory
management.

Garbage Collection Mechanism in Android

Garbage collection automatically reclaims memory that is no longer in use by the


application.

• The ART and Dalvik virtual machines track memory allocations and free unused
memory back to the heap.

• The garbage collection process identifies inaccessible data objects and reclaims
their resources.

• Android's memory heap is generational, with different allocation buckets based


on object lifespan.

Application Priority and Process States in Android

Application priority determines the order in which processes are killed to reclaim
resources.

• Active processes are those currently interacting with the user and are prioritized
for resource retention.

• Visible processes are inactive but still visible to the user, while background
processes do not interact with the user and are more likely to be killed.
• Empty processes are retained in memory to improve application startup times
and are killed as needed.

Types of Processes in Android

Understanding the different types of processes helps in managing resources effectively.

• Active processes are foreground applications responding to user events.

• Visible processes host activities that are not in the foreground but are still
visible.

• Background processes do not have visible activities and are often killed to free
resources.

• Empty processes are cached to enhance performance and are routinely killed
when necessary.

Dalvik Debug Monitor Service (DDMS) Overview

DDMS is a debugging tool in Android Studio that connects the IDE to applications
running on devices, providing various testing services. It facilitates monitoring and
debugging by connecting to the Android Debug Bridge (ADB) and managing virtual
machines (VMs) for each application.

• DDMS offers services like screen capture, threading, heap information, logcat,
and SMS checking.

• Each Android application runs in its own process with a separate VM.

• DDMS connects to ADB, which notifies it of device connections and VM status


changes.

Design Patterns for Limited Memory

Designing for devices with limited memory requires careful memory management and
the use of appropriate data structures. The focus should be on minimizing memory
waste and optimizing performance.

• Use adequate data structures to avoid memory waste.

• Linear data structures reduce fragmentation and searching overhead.

• Basic design decisions include allocating memory at the start and reusing
objects.

Linear Data Structures and Their Benefits


Linear data structures are memory-efficient as they store elements contiguously,
reducing fragmentation and improving performance. They are generally preferred over
non-linear structures for memory management.

• Less fragmentation occurs with linear structures as they occupy contiguous


memory.

• Searching overhead is minimized since memory allocation is done in bulk.

• Cache performance is improved due to better data locality.

Basic Design Decisions for Memory Management

Effective memory management strategies are crucial for optimizing application


performance on devices with limited resources. Key decisions can significantly impact
memory usage.

• Allocate all memory at the beginning of the program to avoid runtime allocation
failures.

• Reuse objects and release memory early to optimize resource usage.

• Avoid recursion to prevent excessive stack usage.

Data Packing Techniques for Memory Efficiency

Data packing techniques can significantly reduce memory consumption in


applications. Various compression methods can be employed to optimize data
storage.

• Table compression encodes data elements using variable bits based on


frequency.

• Difference coding represents data sequences by their differences, often yielding


better compression.

• Adaptive compression adjusts algorithms based on the data being compressed.

Workflow Phases for Mobile App Development

The mobile app development process consists of several phases that guide developers
from concept to deployment. Each phase is essential for ensuring a successful
application.

• Researching involves understanding the target audience and competitors.

• Wireframing helps visualize app features and user experience.

• Prototyping allows for early feedback on app functionality.

Java API and Its Importance


Java APIs are essential for enabling interaction between applications, providing
predefined software tools for developers. They facilitate integration and enhance
application functionality.

• Java APIs include classes, interfaces, and user interfaces bundled with the JDK.

• They streamline operations and improve business techniques by allowing data


sharing.

• Different types of developers utilize APIs based on their project needs.

Types of Java APIs and Their Uses

Java APIs can be categorized into public, private, partner, and composite types, each
serving different purposes in application development. Understanding these types is
crucial for effective API utilization.

• Public APIs are open and have fewer restrictions for developers.

• Private APIs are internal to organizations and accessible only to their


developers.

• Partner APIs facilitate communication between organizations and are available


via API keys.

Advantages of Using Java APIs

Java APIs offer numerous benefits that enhance application development and
integration. They provide extensive support and customization options for developers.

• APIs enable extensive SQL support and improve application scope.

• Customization allows for personalized user experiences.

• APIs enhance adaptability and integration capabilities across platforms.

Dynamic Linking and Its Applications

Dynamic linking allows applications to use shared libraries, improving memory


efficiency and flexibility. It enables the loading and unloading of libraries as needed
during execution.

• Dynamic linking saves memory by allowing multiple applications to share a


single library.

• It facilitates smaller compilations and flexible system composition.

• Plugins, a form of dynamic libraries, enable runtime differentiation of


operations.

Challenges and Techniques in Using DLLs


Using dynamically linked libraries (DLLs) presents challenges such as fragmentation
and increased memory consumption. Effective implementation techniques can
mitigate these issues.

• Fragmentation can occur when multiple applications use DLLs, leading to


management complexity.

• Offset-based and signature-based linking are common techniques for


implementing DLLs.

• Proper management of memory consumption is crucial for mobile device


software design.

Concurrency and Resource Management in Mobile Devices

Concurrency in mobile applications requires effective resource management to ensure


responsiveness and efficiency. Understanding threading and inter-thread
communication is essential for optimal performance.

• Threads allow for responsive applications by reacting to incoming stimuli.

• Shared memory and message passing are common methods for inter-thread
communication.

• Common problems include mutual exclusion errors, starvation, and atomic


operation failures.

Resource Management Concerns in Mobile Devices

Mobile devices have unique resource management challenges due to their specialized
hardware and limited resources. Effective strategies are needed to ensure optimal
performance.

• Resource management must address extension and adaptation for different


devices.

• Performance optimization is critical due to slower mobile hardware.

• Energy management is essential to prolong device battery life and efficiency.

UNIT 4

The document provides an overview of mobile operating systems, focusing on Android


and iOS, including their architectures, features, and historical development.

Overview of Mobile Operating Systems


Mobile operating systems serve as the interface between hardware and software,
enabling the execution of applications on devices like smartphones and tablets. The
most prominent mobile OS are Apple's iOS and Google's Android.

• Mobile OS controls device operations and allows third-party app installations.

• Popular mobile OS include Android, iOS, Windows Mobile, and BlackBerry OS.

Detailed Examination of Android OS

Android OS, developed by Google, is the most widely used mobile operating system,
based on the Linux kernel and open-source software. It was first launched in 2008 and
has since become a dominant player in the mobile market.

• Android is open-source and customizable, allowing extensive app availability.

• Key features include support for various applications, multitasking, and a user-
friendly interface.

Overview of iOS Operating System

iOS, developed by Apple Inc., is a highly secure mobile operating system used
exclusively on Apple devices. It is known for its layered architecture that enhances
communication between applications and hardware.

• iOS is the second most popular mobile OS after Android.

• It features a highly secure environment with a user-friendly interface and


multitasking capabilities.

Android Application Architecture Breakdown

The Android architecture consists of several layers, including applications, application


framework, Android runtime, platform libraries, and the Linux kernel. This structure
supports the development and execution of Android applications.

• The Linux kernel manages hardware drivers and system resources.

• The application framework provides essential services for app development.

Core Components of Android Applications

Android applications are built using core components that define their functionality and
user interaction. These components include activities, services, content providers, and
broadcast receivers.

• Activities represent a single screen with a user interface.

• Services run in the background to perform long-running operations without user


interaction.
Key Features of iOS Operating System

iOS is recognized for its high security, multitasking capabilities, and user-friendly
interface. It supports various built-in applications and is optimized for performance on
Apple devices.

• iOS provides a seamless user experience with gestures and a powerful API.

• It is designed for security and efficiency, making it suitable for business use.

Summary of Android Libraries and Runtime

Android libraries and runtime are crucial for application development, providing
essential tools and frameworks. The Android runtime includes the Dalvik virtual
machine, which allows efficient execution of applications.

• Android libraries support various functionalities, including graphics, database


management, and user interface components.

• The Android runtime environment is optimized for running multiple instances of


applications efficiently.

Understanding Intents in Android Applications

Intents are essential messaging objects in Android that facilitate communication


between different application components. They can be used to start activities,
services, and deliver broadcasts, and come in two types: implicit and explicit intents.

• Intents are used to start activities, services, and deliver broadcasts.

• There are two types of intents: Implicit (does not specify a component) and
Explicit (specifies the component).

• Implicit intents allow the system to choose the appropriate component based on
the action specified.

• Explicit intents are used for internal navigation within an application.

Additional Components in Android Development

Android applications are built using various components that work together to create a
cohesive user experience. These components include Fragments, Layouts, Views,
Resources, and the Manifest File.

• Fragments represent portions of the user interface within an activity.

• Layouts define the user interface for activities or applications.

• Views are UI elements like buttons and lists that build the user interface.

• Resources include external elements like images and audio files.


• The Manifest File (AndroidManifest.xml) contains configuration information
about the app's components and permissions.

Services in Android: Types and Functions

Services in Android run in the background to perform long-running operations without a


user interface. They can be categorized into two types: Started Services and Bound
Services.

• Started Services run indefinitely in the background until stopped or destroyed.

• Bound Services allow components to bind to the service for communication and
data exchange.

• Services can run even if the application is not active, ensuring continuous
operation.

• Foreground Services provide a notification to the user and are less likely to be
terminated by the system.

Data Storage Options in Android

Android provides multiple methods for storing and retrieving data, including Shared
Preferences, Internal Storage, External Storage, SQLite Databases, and Network
Connections.

• Shared Preferences store simple key/value pairs for application settings.

• Internal Storage is private to the application and data is deleted upon


uninstallation.

• External Storage allows sharing of data across applications and devices.

• SQLite Databases are used for structured data storage, similar to traditional
databases.

Packaging and Deployment of Android Applications

The process of packaging an Android application involves creating an APK file, which is
the installable format for Android apps. Deployment includes making the application
available to users through various channels.

• APK files are generated using tools like apk builder and aapt.

• Applications can be distributed via Google Play, SD cards, or web servers.

• Developers must ensure their applications meet quality expectations and


compatibility requirements before publishing.

Security Issues in Mobile Computing


Mobile security encompasses the protection of devices and networks from various
threats, including data breaches and unauthorized access. Key security issues include
confidentiality, integrity, and availability.

• Wireless security issues involve threats like denial of service attacks and
eavesdropping.

• Device security issues include push and pull attacks, which compromise user
data.

• Users should be aware of potential hacking methods and take steps to secure
their devices.

Protecting Android Devices from Threats

To safeguard Android devices, users should implement security measures such as


using TLS encryption and testing third-party app security. Awareness of potential
threats can help mitigate risks- TLS encryption protects data in transit from man-in-the-
middle attacks.

• Users should only download apps from trusted sources like the Google Play
Store.

• Monitoring device behavior can help identify signs of hacking or unauthorized


access.

UNIT 5

The document provides an overview of mobile application development, focusing on


communication technologies, notification systems, and key capabilities for effective
mobile technology.

Mobile Technology and Communication Overview

Mobile technology encompasses portable communication devices and the networks


that connect them, enabling users to access voice, data, and applications on the go. It
includes various technologies such as cellular networks, WiFi, and Bluetooth, which
facilitate seamless connectivity.

• Mobile technology includes smartphones, tablets, and wearables.

• Cellular networks use distributed towers for uninterrupted communication.

• 4G is the current standard, with 5G expected to be 20x faster.

• WiFi connects devices through localized routers, while Bluetooth enables short-
range connections.

Notifications and Alarms in Mobile Apps


Notifications are essential for alerting users about important events in applications,
even when they are not actively using them. Alarms can trigger actions at
predetermined times, independent of the application state.

• Notifications inform users of new messages or events through alerts, sounds,


and vibrations.

• Android notifications are managed by the Notification Manager, which allows for
creating, modifying, and canceling notifications.

• Alarms can be set using the AlarmManager and can wake the device or trigger
actions even when the app is closed.

Multimedia Capabilities of Android Devices

Android devices support a wide range of multimedia formats, allowing users to play and
record audio, video, and images. The MediaPlayer class facilitates playback of media
resources stored locally or streamed.

• Supported formats include JPEG, PNG, MP3, and MPEG-4.

• Media playback is managed by the MediaPlayer class, which requires


preparation before starting playback.

• The Camera class allows access to camera hardware for taking pictures and
streaming previews.

Animation Techniques in Android Applications

Android supports various animation types, enhancing user experience through visual
effects. Animations can be defined in XML and reused across different components.

• Three animation types: Property animations, View animations, and Frame


animations.

• Property animations allow for animating any property on a target object.

• View animations can change alpha, scale, translate, or rotate properties of UI


elements.

Event Handling and Graphics Services

Event handling in Android applications captures user interactions, such as touches and
clicks, to trigger appropriate responses. The framework maintains an event queue to
manage these interactions efficiently.

• Event listeners are interfaces that respond to user actions on UI components.

• Common event handlers include onClick(), onTouch(), and onLongClick().


• Graphics services provide details about user interactions, including event
location and type.

Telephony APIs for Mobile Applications

Telephony APIs enable applications to access phone hardware, allowing for call
handling and monitoring. Best practices recommend using Intents to initiate phone
calls.

• Telephony APIs facilitate the creation of custom dialers and call management
features.

• Intents are the preferred method for launching dialer applications to make calls.

Phone Call Management Techniques

This section discusses how to initiate phone calls and monitor call states in Android
applications. It highlights the use of intents for dialing and the implementation of a
Phone State Listener for tracking call states.

• Intent.ACTION_CALL requires CALL_PHONE permission and directly initiates a


call.

• Intent.ACTION_DIAL does not require permissions and opens the dialer for user
confirmation before calling.

• Use PhoneStateListener to monitor call states:

o CALL_STATE_IDLE indicates no active call.

o CALL_STATE_RINGING indicates an incoming call.

o CALL_STATE_OFFHOOK indicates an ongoing call.

Monitoring Cell Location Changes

This topic covers how to track changes in cell location using a Phone State Listener. It
emphasizes the need for location permissions in the application manifest.

• Implement onCellLocationChanged to receive updates on cell location


changes.

• Requires ACCESS_COARSE_LOCATION permission in the manifest.

• Displays the cell ID of the new location using a Toast message.

Tracking Service State Changes

This section explains how to monitor the service state of the device's cell service. It
provides details on the different service states and how to react to them.
• Use onServiceStateChanged to track service state changes.

• Service states include:

o STATE_IN_SERVICE: Normal service available.

o STATE_EMERGENCY_ONLY: Service available for emergencies only.

o STATE_OUT_OF_SERVICE: No service available.

o STATE_POWER_OFF: Phone radio is off.

• Displays the operator name when in service.

Utilizing Location-Based Services

This part introduces location-based services (LBS) and the components involved in
obtaining a device's location. It emphasizes the importance of permissions and privacy
considerations.

• Location Manager provides access to location services.

• Location Providers include GPS, Network, and Passive providers.

• Requires ACCESS_FINE_LOCATION and ACCESS_COARSE_LOCATION


permissions in the manifest.

• Respect user privacy by notifying them about location tracking and allowing
them to disable updates.

Finding and Using Location Providers

This section details how to select and find available location providers based on criteria
such as accuracy and power consumption.

• Use LocationManager to find available providers.

• Providers include GPS_PROVIDER, NETWORK_PROVIDER, and


PASSIVE_PROVIDER.

• Criteria for selecting providers include power use, accuracy, and availability.

Best Practices for Location Updates

This topic outlines best practices for managing location updates in applications to
balance accuracy and battery life.

• Consider battery life versus accuracy when choosing a location provider.

• Monitor provider availability to ensure the best alternative is used.

• Adjust update rates to minimize battery drain while maintaining timely updates.
Geocoding for Address and Location Translation

This section explains the use of geocoding to convert between addresses and
geographic coordinates. It highlights the necessary permissions and library
requirements.

• Geocoding translates street addresses to latitude/longitude and vice versa.

• Requires the Google Maps library and INTERNET permission in the manifest.

• The Geocoder class provides forward and reverse geocoding functions.

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