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Chapter3 2D&3D Motion

Chapter 3 focuses on motion in two and three dimensions, introducing key concepts such as vectors, velocity, acceleration, and projectile motion. It covers how to represent and analyze motion using kinematic variables and the effects of gravity and air resistance on projectiles. The chapter also includes examples and equations to illustrate the principles of planar motion and the components of acceleration.

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0% found this document useful (0 votes)
10 views35 pages

Chapter3 2D&3D Motion

Chapter 3 focuses on motion in two and three dimensions, introducing key concepts such as vectors, velocity, acceleration, and projectile motion. It covers how to represent and analyze motion using kinematic variables and the effects of gravity and air resistance on projectiles. The chapter also includes examples and equations to illustrate the principles of planar motion and the components of acceleration.

Uploaded by

pearsonicin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 35

10/23/2021

Chapter 3

© 2016 Pearson Education, Ltd.

Introduction
• What determines where a
batted baseball lands?
• How do you describe the motion
of a roller coaster car along a
curved track or the flight of a
circling hawk?
• Which hits the ground first, a
baseball that you simply drop or
one that you throw horizontally?
• We need to extend our
description of motion to two and
three dimensions.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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10/23/2021

3. Motion in 2- & 3-D

1. Vectors
2. Velocity & Acceleration Vectors
3. Constant Acceleration
4. Projectile Motion
5. Uniform Circular Motion
6. Relative Motion

Learning Outcomes
In this chapter, you’ll learn…
• how to use vectors to represent the position and velocity of a particle
in two or three dimensions.
• how to find the vector acceleration of a particle, and how to interpret
the components of acceleration parallel to and perpendicular to a
particle’s path.
• how to solve problems that involve the curved path followed by a
projectile.
• how to analyze motion in a circular path, with either constant speed or
varying speed.
• how to relate the velocities of a moving object as seen from two
different frames of reference.
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Motion in Two Dimensions: Planar Motion


 Kinematic variables in one dimension
 Position: x(t) m
 Velocity: v(t) m/s
x
 Acceleration: a(t) m/s2

 Kinematic variables in three dimensions y



 Position: r (t )  xiˆ  yˆj  zkˆ m

 Velocity: v (t )  v x iˆ  v y ˆj  v z kˆ m/s
 j
 Acceleration: a (t )  a x iˆ  a y ˆj  a z kˆ m/s2 i
x
 All are vectors: have direction and k
z
magnitudes

Position Vector
• The position vector from
the origin to point P has
components x, y, and z.

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Position and Displacement


 In one dimension
x  x2 (t 2 )  x1 (t1 )
x1 (t1) = - 3.0 m, x2 (t2) = + 1.0 m
  
Δx = +1.0 m + 3.0 m = +4.0 m r  r2  r1

 In two dimensions
 Position: the position of an object is

described by its position vector r (t )
always points to particle from origin.
  
 Displacement: r  r  r
2 1

r  ( x2iˆ  y2 ˆj )  ( x1iˆ  y1 ˆj )
 ( x2  x1 )iˆ  ( y2  y1 ) ˆj
 xiˆ  yˆj
The displacement of a particle is the change of September 22, 2008
the position vector during a certain time.

Example 3.1. Taking a Drive

You drive to city 160 km from home, going 35 N of E.


Express your new position in unit vector notation, using an E-W / N-S coordinate system.

r  rx ˆi  ry ˆj
y (N)
rx  r cos   160 km  cos 35 
city
 160  0.81915 km  131.06 km  131 km
r = 160 km

j  = 35
ry  r sin   160 km  sin 35 
 91.77  km  92 km
x (E)
home i  160  0.57357  km

r  131 ˆi  92 ˆj km

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Example 3.2 Planar motion:

Velocity
• We define the average velocity as the displacement
divided by the time interval:

• Instantaneous velocity (a.k.a. “velocity”) is the


instantaneous rate of change of position with time:

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Average Velocity
• The average velocity between two points is the displacement divided
by the time interval between the two points, and it has the same
direction as the displacement.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Instantaneous Velocity
• The instantaneous velocity is the instantaneous rate of change of
position vector with respect to time.
• The components of the instantaneous velocity are
dx dy dz
vx  , vy  , and v z  .
dt dt dt
• The instantaneous velocity of a
particle is always tangent to its path.

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Example 3.3, two-dimensional velocity

Acceleration (1 of 2)

• Acceleration describes how the velocity changes.

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Acceleration (2 of 2)

• We define the average acceleration as the change in


velocity divided by the time interval:

• Instantaneous acceleration (a.k.a. “acceleration”) is the


instantaneous rate of change of velocity with time:

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Average Acceleration (1 of 2)

• The change in velocity between two


points is determined by vector
subtraction.

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Average Acceleration (2 of 2)

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Instantaneous Acceleration (1 of 2)

• The velocity vector is always


tangent to the particle’s path,
but the instantaneous
acceleration vector does not
have to be tangent to the path.
• If the path is curved, the
acceleration points toward the
concave side of the path.

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Instantaneous Acceleration (2 of 2)

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Components of Acceleration

• Shooting an arrow is an example of an


acceleration vector that has both x- and y-
components.

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Parallel and Perpendicular


Components of Acceleration (1 of 3)

• Velocity and acceleration vectors for a particle moving through a point


P on a curved path with constant speed

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Parallel and Perpendicular


Components of Acceleration (2 of 3)

• Velocity and acceleration vectors for a particle moving through a point P


on a curved path with increasing speed

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Parallel and Perpendicular


Components of Acceleration (3 of 3)

• Velocity and acceleration vectors for a particle moving through a point


P on a curved path with decreasing speed

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Example 3.4 Two-dimensional rabbit run …acceleration problem

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September 22, 2008

Example 3.5. Windsurfing


You’re windsurfing at 7.3 m/s when a wind gust accelerates you 1
x  x0  vx 0 t  ax t 2
at 0.82 m/s2 at 60 to your original direction. 2
If the gust lasts 8.7 s, what is your net displacement? 1
y  y0  v y 0 t  a y t 2
2

r0   0 , 0  m

v 0   7.3 , 0  m / s

a  0.82  cos 60 , sin 60  m / s 2   0.41 , 0.71  m / s


2

1
x  7.3 t  0.41 t 2
2
1
y  0.71 t 2
2
x  79.0 m
net displacement
y  26.9 m

r x 2  y 2  84 m

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At what angle should this penguin leave the


water to maximize the range of its jump? 45

Projectile Motion (1 of 3)
• A projectile is any object given an initial velocity that then follows
a path determined by the effects of gravity and air resistance.
• Begin by neglecting resistance and the curvature and rotation of
the earth.
Examples in sports:
Tennis
Baseball
Football
Lacrosse
Racquetball
Soccer………….

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Parabolic Trajectories of a Bouncing Ball

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The X- and Y-Motion Are Separable


• The red ball is dropped at the same
time that the yellow ball is fired
horizontally.
• The strobe marks equal time intervals.
• We can analyze projectile motion as
horizontal motion with constant
velocity and vertical motion with
constant acceleration:
ax  0 and ay  g.

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Projectile Motion (2 of 3)
• If air resistance is negligible, the trajectory of a projectile is a
combination of horizontal motion with constant velocity and vertical
motion with constant acceleration.

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3.5. Motion with Constant Acceleration


• Projectile motion sets
xo = 0 and yo = 0, and x = (vocosαo)t
y = (vosinαo)t  1/2gt2
a  0 ,  g 
vx = vocosαo
• then obtains the specific results
vy = vosinαo  gt

Copyright © 2008 Pearson Education Inc., publishing as Pearson Addison-Wesley

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x = (vocoso)t
y = (vosinαo)t  1/2gt2
a  0 ,  g 
vx = vocosαo
vy = vosinαo  gt

Copyright © 2008 Pearson Education Inc., publishing as Pearson Addison-Wesley

Projectile motion

© 2016 Pearson Education, Ltd.

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Horizontal Range and Vertical Height

 Initial conditions (t = 0): x0 = 0, y0 = 0


v0x = v0 cosθ0 and v0x = v0 sinθ0, then
x  0  v0 xt 0  0  v0 y t  12 gt 2 h
2v0 y 2v0 sin  0
t 
g g
2v0 cos  0 v0 sin  0 v0 sin 2 0
2
R  x  x0  v0 xt  
g g
2
2 t gt 
h  y  y0  v0 y t h  12 gt h  v0 y   
2 2  2
Horizontal Vertical
v0 sin 2  0
2
h v y  v0 y  gt
2g v x  v0 x
2v0 y
v y  v0 y  gt  v0 y  g  v0 y x  x0  v0 x t y  y0  v0 y t  12 gt 2
g
September 22, 2008

Trajectory of Projectile
ax  0; a y   g

v0 y
v0 x  v0 cos 0 ; v0 y  v0 sin 0 ;  tan 0
v0 x
x  x0
 t
v0 cos  0
2
 x  x0  1  x  x0 
y  y0   v0 sin  0    g  
 v0 cos 0  2  v0 cos  0 

g
y  y0   x  x0  tan  0   x  x0 
2

2 v02 cos 2 0 Projectile trajectory:


parabola

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Trajectory of Projectile
v0 y
v0 x  v0 cos  0 ; v0 y  v0 sin  0 ;  tan 0
v0 x

ax  0; a y   g

1
x  x0  vx 0 t  ax t 2  x   v cos   t
2 0 0 0

1 1 2
y  y0  v y 0 t  a y t 0 0
2  y  v sin 
0t  gt
2 2

x  x0
 t
v0 cos  0
2
 x  x0  1  x  x0 
y  y0   v0 sin  0    g  
 v0 cos 0  2  v0 cos  0 
g
y  y0   x  x0  tan 0   x  x0 
2

2 v02 cos 2 0 Projectile trajectory:


parabola

Projectile Motion with Different initial and final heights

v0 y g
v0 x  v0 cos  0 ; v0 y  v0 sin  0 ;  tan  0
v0 x
ax  0; a y   g

vx  v0 x ; v y  v0 y  gt

x(t )  x0  v0 x t; y (t )  y0  v0 y t  12 gt 2

2
x  x  1  x   v0 y   g  2
t ; y ( x)  v0 y   2 g    x  2  x
v0 x  v0 x   v0 x   v0 x   2v0 x 

 g  2
y ( x)   tan  0  x   2 x
2
 0v cos 2
 0  This is the equation
for a parabola.

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Horizontal Range of a Projectile

0  v0 yT  12 gT 2 ; T  0 g

v0 y  12 gT  0

2v0 y 2v0
T  sin  0
g g

 2v  v2
R  v0 xT   v0 cos  0   0 sin  0   0 2sin  0 cos  0
 g  g

2sin  0 cos  0  sin 2 0

v0 2
R sin 2 0
g
R is maximum when o=45o,
so that sin 2o = 1.

The Range of a Projectile

g
y  y0   x  x0  tan  0   x  x0 
2

2 v02 cos 2 0

Horizontal range y = y0 :

g
0   x  x0  tan  0   x  x0 
2

2 v02 cos 2  0

x  x0

2 v02 2 v2 v2
x  x0  cos 2 0 tan 0  0 cos  0 sin  0  0 sin 2 0
g g g

Longest range at 0 = 45 = /4.

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The effects of wind resistance

– Cumulative effects can be


large.
– Peak heights and distance fall.
– Trajectories cease to be
parabolic.

Example 3.4. Cliff Diving v  v0  a t


1
A diver drops from 10-m- high cliff. x  x0   v0  v  t
2
1. At what speed does he enter water? 1
x  x0  v0 t  a t 2
2. How long is he in the air? 2
v 2  v02  2a  x  x0 
y0  10 m, y0m
v0  0
a   g  9.8 m / s 2

v 2  v02  2 g  y  y0   2  9.8 m / s 2   10 m 

 196  m / s 
2

v  14 m / s v  14 m / s

v  v0 14 m / s
t   1.428 s  1.4 s
g 9.8 m / s 2

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Example 3.5. Tossing a Ball v  v0  a t


Toss ball up at 7.3 m / s. Leaves 1
hand at 1.5 m above floor.
x  x0   v0  v  t
2
1. When does ball hit floor? y0  1.5 m, yF  0 1
x  x0  v0 t  a t 2
2. Maximum height of ball. 2
v0  7.3 m / s, vT  0
3. Its speed passing hand v 2  v02  2a  x  x0 
on way down. a   g  9.8 m / s 2
1 2
yF  0  y0  v0 t  gt
2
t
1
g
v0  v02  2 g y0 

1
9.8 m / s 2

7.3  
7.32  2  9.8  1.5 m / s

 1.7 s
t
 0.18 s

vT2  0  v02  2 g  yT  y0   7.32  2  9.8  yT  1.5 


yT  4.2 m

v  v02  2 g  y0  y0 
2
h
vh  v0

Example 3.7. : Different initial and final heights


You toss a ball from your window 8.0 m above
the ground. When the ball leaves your hand,it
is moving at 10.0 m/s at an angle of 20 below
the horizontal. How far horizontally from your
window will hit the ball ground?

y (t )  v0 y t  12 gt 2 v0 y  v0 sin  0

0  1
2
g t 2  v0 yt  y x  v0 xt v0 x  v0 cos  0

v0 y  v02 y  2 gy x  v0 x t  (v0 cos  0 )t  9.2 m


t
g
t  1.70 s and t  0.98 s

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Example 3.8. Washout vx  v0 x


v y  v0 y  g t
A section of highway was washed away by flood, creating a gash 1.7 m deep.
A car moving at 31 m/s goes over the edge.
x  x0  vx 0 t
1
How far from the edge does it land? y  y0  v y 0 t  g t 2
2

x0  0 vx 0  31 m / s
vy 0  0 y0
y0  1.7 m

x   31 m / s  t
1
0  1.7 m 
2
 9.8 m / s 2  t 2
1.7
t s  0.589 s
4.9

x  31 0.589 m  18 m

Example 3.10. Out of the Hole


A construction worker stands in a 2.6 m deep hole, 3.1 m from edge of hole. He tosses a
hammer to a companion outside the hole. Let the hammer leave his hand 1.0 m above hole
bottom at an angle of 35.
1.What’s the minimum speed for it to clear the edge?
2. How far from the edge does it land?
g
y  y0   x  x0  tan  0   x  x0 
2

2 v02 cos 2 0

x0  0 x  3.1 m
y  2.6 m  0  35
y0  1.0 m

9.8
 3.1
2
1.6  3.1tan 35 
2 v02 cos 2 35

minimum speed v0  11 m / s
9.8
1.6  x tan 35  x2
2 11 cos 2 35  0.060 x  0.70 x  1.6  0
2 2

1 8.7 m
x  0.70  0.33   Lands at 5.5 m from edge.
0.12 3.1 m

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Example 3.11. Probing the Atmosphere


After a short engine firing, a rocket reaches 4.6 km/s.
If the rocket is to land within 50 km from its launch site,
what’s the maximum allowable deviation from a vertical trajectory?

g
y  y0   x  x0  tan 0   x  x0 
2
Short engine firing  y  0, v0 = 4.6 km/s.
2 v02 cos 2 0
g v02 v2
0  x tan  0  x2  x2 sin  0 cos 0  0 sin 2 0
2 v02 cos 2  0 g g

 4.6 km / s 
2

50 km  sin 20
9.8 103 km / s 2

 1.33  0.67
sin 2 0  0.0232 20   0  
180  1.33 90  0.67

 maximum allowable deviation from a vertical trajectory is 0.67.

3.6. Uniform Circular Motion


Uniform circular motion: circular trajectory, constant speed

Examples:
Satellite orbit.
Planetary orbits (almost).
Earth’s rotation.
Motors.
Electrons in magnetic field.

Uniform circular motion

Constant speed, or, Motion along a circle:


constant magnitude of velocity Changing direction of velocity

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Motion in a circle
• Uniform circular motion is constant speed along a circular
path.

© 2016 Pearson Education, Ltd.

Motion in a circle
• Car speeding up along a circular path

© 2016 Pearson Education, Ltd.

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Motion in a circle
• Car slowing down along a circular path

© 2016 Pearson Education, Ltd.

© 2016 Pearson Education, Ltd.

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3.6. Uniform Circular Motion

 Centripetal acceleration
vi
v r vr Δv = vf - vi
 so, v  v
v r r vi f y B
A
v r v v 2 vf
  Δr
t t r r R
ri rf
v v 2
a r  lim  O
t  0 t r x
 Direction: Centripetal

v2
a   rˆ
r

Acceleration for uniform circular motion


• For uniform circular motion,
the instantaneous acceleration
always points toward the
center of the circle and is
called the centripetal
acceleration.
• The magnitude of the
acceleration is arad = v2/R.
• The period T is the time for one revolution, and
arad = 4π2R/T 2.

© 2016 Pearson Education, Ltd.

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Uniform circular motion

© 2016 Pearson Education, Ltd.

Nonuniform circular motion


• If the speed varies, the motion is nonuniform circular motion.
• The radial acceleration component is still arad = v2/R, but
there is also a tangential acceleration component atan that is
parallel to the instantaneous velocity.

© 2016 Pearson Education, Ltd.

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Example 3.11. Space Shuttle Orbit


Orbit of space shuttle is circular at altitude 250 km, where g is 93% of its surface value.
Find its orbital period.

2 r v2
T a
v r

2 r r
T  2
ar a

6.37  103 km  250 km


 2  5355 s  89 min (low orbits)
0.93  9.8  103 km / s 2

ISS: r ~ 350 km
15.7 orbits a day

Example 3.12. Engineering a Road


Consider a flat, horizontal road with 80 km/h (22.2 m/s) speed limit.
If the max vehicle acceleration is 1.5 m/s2,
what’s the min safe radius for curves on this road.

v2
a
r

 22.2 m / s   329 m
2 2
vmax
rmin  
amax 1.5 m / s 2

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Nonuniform Circular Motion


Nonuniform Circular Motion: trajectory circular, speed nonuniform
 a non-radial but ar = v2 / r

at

ar

GOT IT? 3.4.

Arbitrary motion:
ar = v2 / r r = radius of curvature

If v1 = v4 , & v2 = v3 , rank ak.

Ans: a2 > a3 > a4 > a1

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Relative Velocity in One Dimension


• If point P is moving relative to reference frame A, we
denote the velocity of P relative to frame A as vP/A.
• If P is moving relative to frame B and frame B is moving
relative to frame A, then the x-velocity of P relative to
frame A is v P / A  x  v P / B  x  v B / A x .

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

3.7. Relative Motion

• Every measurement must be made with respect to a reference


frame. Usually, speed is relative to the Earth.

• If a person walks towards the front of a train at 5 km/h (with


respect to the train floor) & the train is moving 80 km/h with
respect to the ground.
• The person’s speed, relative to the ground is 85 km/h.

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3.7. Relative Motion


The speed of the passenger with respect to the ground depends on
the relative directions of the passenger’s and train’s speeds:

vgnd = 16.2 m/s vgnd = 13.8 m/s

3.7. Relative Motion

This also works in two dimensions:

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Relative Velocity in Two or Three Dimensions (1 of 2)

• We extend relative velocity to two or three dimensions


by using vector addition to combine velocities.

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

Relative Velocity in Two or Three Dimensions (2 of 2)

Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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3.9: Relative motion in two-dimensions

A and B, the two observers, are watching P, the moving particle,


from their origins of reference. B moves at a constant velocity
with respect to A, while the corresponding axes of the two frames
remain parallel. rPA refers to the position of P as observed by A,
and so on. From the situation, it is concluded:

Example 3.12: Flying a Plane


A pilot wishes to fly a plane due north relative to the ground.
The airspeed of the plane is 200 km/h, and the wind is
blowing from west to east at 90 km/h.
(a) In which direction should the plane head?
(b) What will be the ground speed of the plane?

  
v pG  v pA  v AG

v AG (90 km/h)
  arcsin  arcsin  26.7 west of north
v pA (200 km/h)

v pG  v 2pA  v AG
2
 (200 km/h)2  (90 km/h) 2  179 km/h

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Example 3.13. Navigating a Jetliner


Jet flies at 960 km / h wrt air, trying to reach airport 1290 km northward.
Assuming wind blows steadly eastward at 190 km / h.
1.What direction should the plane fly?
2.How long will the trip takes?
Desired velocity v  v y ˆj   0 , v y 

Wind velocity V  190 km / h i  190 , 0 

V Jet velocity v  960 km / h  cos  i  sin  j 


190
km/h   960 cos  , 960 sin  

v  v  V   0 , v    960 cos   190 , 960 sin  


y

v v
190  190 
960 cos      cos 1     101.4
km/h  960  960 
v y  960 sin   941 km / h
1290 km
Trip time t  1.4 h
941 km / h

Example 3.14: Crossing a River


You are riding in a boat with a speed relative to
the water of vbw = 6.1 m/s. The boat points at an
angle of  = 25° upstream on a river flowing at
vwg = 1.4 m/s.

(a) What is your speed vbg and angle qbg relative


to the ground?
  
vbg  vbw  vwg

vwg  ( 1.4 m/s) yˆ

vbw  (6.1 m/s) cos 25 xˆ  (6.1 m/s)sin 25 yˆ
 (5.5 m/s) xˆ  (2.6 m/s) yˆ

vbg  (5.5 m/s) xˆ  (2.6 m/s  1.4 m/s) yˆ vbg  (5.5 m/s) 2  (1.2 m/s) 2  5.6 m/s
 (5.5 m/s) xˆ  (1.2 m/s) yˆ
bg  tan 1  (1.2 m/s) / (5.5 m/s)  12

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