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Zombie School (Give Yourself Goosebumps, No. 40)

In 'Give Yourself Goosebumps: Zombie School', you start your adventure at the prestigious Ranewash Boarding School, only to discover that the teachers are brainwashing students. As you navigate the eerie environment, you must make choices to escape the school's sinister influence and avoid becoming a 'zombie' yourself. The interactive format allows you to decide the direction of the story, facing various terrifying scenarios along the way.

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5946
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100% found this document useful (1 vote)
70 views148 pages

Zombie School (Give Yourself Goosebumps, No. 40)

In 'Give Yourself Goosebumps: Zombie School', you start your adventure at the prestigious Ranewash Boarding School, only to discover that the teachers are brainwashing students. As you navigate the eerie environment, you must make choices to escape the school's sinister influence and avoid becoming a 'zombie' yourself. The interactive format allows you to decide the direction of the story, facing various terrifying scenarios along the way.

Uploaded by

5946
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 148

a GIVE YOURSELF

BEWARE!!
DO NOT READ THIS
BOOK FROM
BEGINNING TO END!
You are totally happy as you settle into your new
school, Ranewash Boarding School. Only the best
students go here, and you're sure to meet the kids
of lots of famous people — actors, athletes, even
astronauts!
But Ranewash isn't all it appears to be. Soon
you realize that the teachers at the school are
brainwashing the kids! And you have to escape
before you're next! But how?
Maybe you should team up with the girl next to
you, who seems just as freaked out as you are. But
how can you be sure she's not another brain-
washed zombie? You could try sneaking out as
part of a class trip —
but what will happen if you
get caught?
This scary adventure is all about you. You de-
cide what will happen. And you decide how terri-
fying the scares will be!
Start on PAGE 1. Then follow the instructions
at the bottom of each page. You make the choices.
If you choose well, you'll make it home again. But
if you make the wrong choice . . . BEWARE!
SO TAKE A DEEP BREATH. CROSS YOUR
FINGERS. AND TURN TO PAGE 1 TO GIVE
YOURSELF GOOSEBUMPSl
.

READER BEWARE —
YOU CHOOSE THE SCARE!
Look for more
Give Yourself Goosebumps adventures
from R.L. Stine:

#5 Night in Werewolf Woods


#10 Diary of a Mad Mummy
#15 Please Don't Feed the Vampire!
#20 Toy Terror: Batteries Included
#21 The Twisted Tale of Tiki Island
#22 Return to the Carnival of Horrors
#23 Zapped in Space
#2U Lost in Stinkeye Swamp
#25 Shop Till You Drop . Dead!.

#26 Alone in Snakebite Canyon


#27 Checkout Time at the Dead-end Hotel
#28 Night of a Thousand Claws
#29 Invaders from the Big Screen
#30 You're Plant Food!
#31 The Werewolf of Twisted Tree Lodge
#32 It's Only a Nightmare!
#33 It Came from the Internet
#3k Elevator to Nowhere
#35 Hocus-Pocus Horror
#36 Ship of Ghouls
#37 Escape from Horror House
#38 Into the Twister of Terror
#39 Scary Birthday to You!

Special Edition #1 Into the Jaws of Doom


Special Edition #2 Return to Terror Tower
Special Edition #3 Trapped in the Circus of Fear
Special Edition #4 One Night in Payne House
Special Edition #5 The Curse of the Cave Creatures
Special Edition #6 Revenge of the Body Squeezers
Special Edition #7 Trick or . . . Trapped!
R.L STINE

I GIVE YOURSELF

ZOMBIE SCHOOL

AN
APPLE
PAPERBACK

M;ie? &,<^
SCHOLASTIC INC.
New York Toronto London Auckland Sydney
Mexico City New Delhi Hong Kong
A PARACHUTE PRESS BOOK

If you purchased this book without a cover, you should be aware that this
book is stolen property. It was reported as "unsold and destroyed" to the
publisher, and neither the author nor the publisher has received any payment
for this "stripped book."

No part of this publication may be reproduced in whole or in part, or stored


in a retrieval system, or transmitted in any form or by any means, elec-
tronic, mechanical, photocopying, recording, or otherwise, without written
permission of the publisher. For information regarding permission, write to
Scholastic Inc., Attention: Permissions Department, 555 Broadway, New
York, NY 10012.

ISBN 0-590-99397-6

Copyright © 1999 by Parachute Press, Inc. All rights reserved. Published


by Scholastic Inc. APPLE PAPERBACKS, SCHOLASTIC, and associated
logos are trademarks and/or registered trademarks of Scholastic Inc.
GOOSEBUMPS is a registered trademark of Parachute Press, Inc.

12 11 10 9 8 7 6 5 4 3 2 1 9/9 12 3 4/0

Printed in the U.S.A. 40

First Scholastic printing, November 1999


Accepted, the letter says.
You still can't believe And you've read the
it!

letter a hundred times. But now you're on a bus


headed toward Ranewash Boarding School. Yes.
It's true. You got in —
and with a full scholarship!
Some of the most famous people in the country
went to Ranewash Boarding School. You wonder
who you'll be sitting next to in class. The kids of
movie stars? Sports heroes? Maybe even astro-
nauts!
You fold the acceptance letter and glance
around the bus. Most of the other kids seem as jit-
tery as you are. They may have famous parents,
but the first day of school makes everyone ner-
vous.
You glance at your watch. You should almost be
there by now!
You watch the dense forest go by outside. The
thick trees block out the sun.
Yikes! What was that?
It looked like something big moving through
the trees. You squint, pressing your face close to
the glass.
Whoa! There it is again!

Leap to PAGE 2.
A huge black dog stares out at you from the
trees. Its red eyes lock onto yours. Its long fangs
glisten.
You glance around the bus. No one else has no-
ticed the creature — and when you peer back into
the forest, it's gone! Ugh. That's the freakiest dog
I've ever seen, you think.
The bus moves through a gate and up a winding
drive. Whoa! Ranewash is big and gray, with tow-
ers and spires made of stone. It looks like an old
castle! Excellent!
You all pile off the bus. New students are each
assigned an older Ranewash student as a guide.
"After a quick visit to your new quarters, you
have to get to homeroom," your guide explains.
You hand over your heavy suitcase and follow
him.
"Wow!" you shout when you get to your room.
What a setup! You have your own computer, a
stereo, and a TV. This is the best!
"Homeroom is just down this hall," your guide
tells you as he leaves. "Don't be late. And don't
get caught in the halls during classes!"
No problem. You're so psyched to be here —
you don't want to be late! You head for the door
and spot a little piece of paper wedged between
two stones in the wall.
Huh? What's that? You pry it out.

Read it on PAGE S.
RANEWASH BOARDING SCHOOL IS BRAINWASH
boarding school, the paper reads.
"Hah!" You snort. That's a good one.
You head toward homeroom. The classroom isn't
far, and soon you're settled into a desk.

You glance at your homeroom teacher. Totally


weird-looking, you decide. She has a pinched face
and long red fingernails. And — really strange —
she's wearing a monocle in one eye!
"I am Miss Simms. Welcome to Ranewash
Boarding School," she begins. "A place where
rules are very important.
"If you disobey the rules, you will get demer-
its," she continues. "And any student who reaches

twenty-five demerits will wind up in the Deten-


tion Wingl"
Something about the way Miss Simms says the
words sends a chill up your spine.
What happens in the Detention Wing? you
wonder.
As if she can read your mind, the teacher ex-
plains, "In the Detention Wing, we make exam-
ples out of bad students. Maybe you'd like to see
"
one of our examples
Miss Simms points at the door.
It opens and you all gasp.

Open to PAGE I
Standing in the doorway is a student about your
age. But he looks totally weird! His skin is bluish-
green. His eyes are unfocused, as if he's staring at
something a million miles away. His arms hang
slack at his sides.
Whoa! you What's wrong with him?
think.
He shuffles forward. Then he mumbles, "It's
good to obey the rules." His ragged voice makes
your skin crawl.
"He —he looks like a zombie!" the kid beside
you whispers.
He sure does, you think. What's going on here?
Wait a minute! This must be some kind of a new
student joke. This guy's not for real. Ha! They
didn't fool you!
"This is what happens
bad students," Miss
to
Simms threatens. "Think about that. I'll be back
in a minute."
She leads the "zombie" out of the room.
You chuckle. Time to show everyone what a
joke this whole thing is! You stride to the
teacher's desk.
"Well, class," you say, imitating Miss Simms's
voice. "Does anyone want to break the rules
now?"
A few kids laugh. You put Miss Simms's mono-
cle in one eye.
Yikes! What you see through it stops you cold!

Grab hold of PAGE 5.


The classroom looks completely different!
The chalkboards that were empty a second ago
are now covered with the words obey without
question and work, don't play.
Your eyes fall on an open book on your teacher's
desk. Through one eye, it seems like a normal
textbook. But through the monocle lens, you see
the same words over and over again: Never ques-
tion authority.
You glance at the other students. Some are
smiling, waiting foryour next joke. But some of
them look different through the monocle! Their
eyes are glassy. Their skin is greenish-blue.
Hey! you think. They look like the zombie kid!
And they have big red numbers on their
clothes.
Like on prison uniforms! you realize.
What exactly is going on in this place?
Then you hear footsteps. Miss Simms is coming
back! You have to get back to your seat!
Maybe if you keep the monocle, you can use it to
find out what's going on. But what if you get
caught with it? Maybe you should just put it back.

To keep the monocle, go toPAGE 58.


To put the monocle back, go to PAGE 93.
6
You decide to mind your own business. You go
back to your chair, trying to ignore the pain.
But you can't! Your head pounds like someone's
beating it with a baseball bat. Oh, no! you think.
You have to be a spy!
You can't stand it anymore!
You try to find the two students again. But the
pain is so intense you can't even see.
Uh-oh! you think. You waited too long!
As your vision grows dark, you wonder if your
head really will explode. It sure feels like it will.
Which makes this the most horrible . .

END.
The police car rumbles up the drive. A smiling
officer wearing sunglasses gets out. He walks up
to you.
"You're the student who called?" he asks.
"Yes," you answer. "You see, I found this mono-
cle, and I saw these —
"That's enough," he snaps, and takes out a pair
of handcuffs.
"What's going on?" you cry.

He them on your wrists.


ignores you and slaps
Then you see the Ranewash Boarding School
ring on his finger.
I'm doomed! you realize. He's a graduate of
Ranewash!
He pulls off his sunglasses and glares at you.
The bad news is you're headed to jail for a—
long time.
The good news is that by the time you get out of
jail, you won't have to deal with Ranewash any-

more.
Because you'll be way too old for school by
then!

THE END
8
The big guards drag you and Kate into the room
with Dr. Ranewash and the teachers.
"Stop! Why are you doing this to us?" Kate
screams.
"Only the best students come to Ranewash
Boarding School," Dr. Ranewash says. "Students
who will be powerful leaders as adults. Soon all
the most important people in the world will obey
me!"
You gulp as you remember some of the famous
people who went Ranewash: scientists, politi-
to
cians, athletes, movie stars, judges. All of them
must be obeying Dr. Ranewash! Doing whatever
he says.
If he keeps it up, Dr. Ranewash really will con-
trol the world!
He has to be stopped! But what can you do?
Concentrate! you order yourself. There must
be a way out of this. But what is it?
Though you're not sure why, your mind flashes
back to the Brainwash Chairs you saw upstairs.
You remember the warning label subject . . .

MUST NOT WEAR ANY METAL


Are you wearing anything made of metal?

Check what you're wearing now. A belt buckle?


A ring? Braces? Is there a paper clip or a coin in
your pocket?
If you're wearing any metal, turn to PAGE 98.
If not, turn to PAGE 5b.
9
Hopefully no one will notice as you slip through
the fire exit.

RRRRRRRRING! The piercing sound fills the


assembly hall. You set off the alarm on the door!
Suddenly everyone in the assembly hall is staring
right at you.
You slap your forehead with your hand. You
might as well have jumped up and down, shouting,
"Here I am!"
You shove through the door and burst outside.
You notice a broom leaning against the outside
wall. Yes! You shove through the handles of the
it

double doors behind you. That should keep any-


one from following you for a little while.
But where do you go now?
You could run into the forest outside the school.
Then remember those red eyes you saw
again,
from the bus? Who knows what might be lurking
among those trees?
To your left is the soccer field. You can see the
highway on the other side of it. That might be the
safer choice, but what if the broomstick gives
way? There's nowhere to hide in an open field!
Which way should you run?

To head into the forest, turn to PAGE 56.


To run across the soccer field, turn to PAGE 86.
10
You head toward the assembly hall. Kate fol-
lows close behind you. You sneak past the closed
classroom doors in silence. You can't speak —
not
if you want to make it out of there.

Kate gasps softly behind you. She's staring


through the monocle at the messages hidden in
the wall murals. She must be as amazed as you
were when you first saw them.
Then you hear a growl. It's coming from some-
where in front of you.
No! You flatten yourself against a row of lock-
ers. Kate crouches next to you.
Your heart pounds. Something just around the
corner casts an ominous shadow into the hall. A
sound like a huge animal's panting fills your ears.
You remember the red eyes of the beast you
spotted from the bus. Could this be a creature like
that?
You try and run, but your feet
to turn feel like

they weigh a thousand pounds each.


You only manage to utter one strangled word to
Kate.
"Dog," you croak.
The panting grows closer. . .

Turn to PAGE 51.


11
There's another voice on the line.

And it sounds exactly like your voice!


"Just tell Mom and Dad that I'm having a great
time, okay?" the voice says.
"Maggie, don't listen to that!" you interrupt.
"That's not me!" But somehow, Maggie can't hear
you anymore.
"Okay," Maggie answers. "You must be having
a great time to call after you've only been gone for
two hours."
"Maggie!" you shout. "Tell them to come get
me!"
The voice that sounds like yours speaks again.
"That's all, Maggie. Just remember, if you work
hard, you might get to come to Ranewash too.
Work is better than play."
"Yeah, whatever," Maggie mutters. "Bye."
"Bye," the voice answers. You hear the click of
your sister hanging up.
"No!" you shout. Someone must have been lis-

tening in.

They must know who you are! you realize.


You're doomed!
You hear your voice on the phone again.
"Do you have a hall pass, young man?" it asks.

Maybe not, but you do have a pass to PAGE 71.


12
The door closes with a snap.
Before you is a forest. The one the bus drove
through earlier. The one where you first saw that
huge dog with its gleaming red eyes. Gulp.
The trees are so dense that you can only see a
few yards in front of you. You hold the hall pass
tighter as you enter the dark woods.
You crash through the underbrush, following
the map.
Your throat tightens as you hear a low growl.
Panicked, you glance around. Behind you a huge,
dark shadow moves through the trees.
Oh, no! Not again! You start to run.
But wait a minute. What are you worried
about? You've still got the hall pass. Right?
You stare down into your hands.
Noooo! You've still got the map, but no hall
pass! You must have dropped it! And now some-
thing is stalking you.
Maybe you should just follow the map as fast as
you can toward the Runaways. But you don't
want to meet up with a dog without that hall pass!
Maybe you should search for it first.

To follow the map, go to PAGE 97.


To search for the hall pass, turn to PAGE 8%.
13
You're off to English class.
The teacher tells you all to find partners. You
look carefully at the girl sitting next to you. What
if she is one of the zombies?
You wish you could take a quick look through
the monocle. But if the teacher saw it, you'd be in
trouble.
"Want to be my partner?" you offer.
"Okay," she answers, peering back at you suspi-
ciously. Maybe she's also noticed that things here
at Ranewash are a little weird, you think.
"I'm Kate," she mutters. "Is this your first

year?"
You nod. She looks relieved. "Mine too," she
tells you.
The teacher hands out the assignment sheets.
You and Kate have to write an essay or story to-
gether. The suggested themes are: "How you
could be injured while playing" and "What bad
things happened the last time you disobeyed?"
"Great topics," Kate mutters with a smirk.
"Maybe we could think of a better one," you
suggest.
"I've got a really interesting idea for a story,"
Kate tells you.

What's the idea? Find out on PAGE 132.


14
You decide to join the field trip. After all, once
everyone gets off that bus it could go straight
back to school!
You follow the other students, trying to look
brain-dead. You glance up at the sign on the build-
ing in front of you: ranewash general hospital.
Well, that doesn't give you a good feeling. A
guide takes your group through the hospital,
pointing out areas with names like Radiology and
Intensive Care.
Soon, your group arrives at a door labeled or-
gan TRANSPLANTS.
"When people's organs become diseased, we can
transplant other people's organs into their bod-
ies," the guide explains. "But where can we get
fresh new organs?" He pauses. "Just lie on these
beds and you'll find out."
What? you think. Is this guy about to do what
you think he's going to do? Is he about to steal
your organs?
You're not sticking around to find out! You start
to back out of the door, hoping no one will notice
you.
Then someone grabs your arm. Before you can
turn around, you feel a sting on your arm. Your
skin tingles. And you start to feel very sleepy!

Transplant yourself to PAGE 62.


15
You decide head for the assembly
to hall. You'll

bide your time and look for a way out.


You get there just as the bell rings. The assem-
bly hall seems crowded with all the students in
school. Everyone is in lines, waiting to sign up for
classes.
You get in line for a class. Any class!
You sweep your eyes across the assembly hall.
Uh-oh! Miss Simms! She's across the room, gin-
gerly holding her monocle with a handkerchief.
That's the monocle with your fingerprint on it.

She's staring right at you! And now she's com-


ing your way!
You nervously scan the room for an exit. Run!
You duck out of the line and try to lose her in
the crowd.
Yes! There's a fire exit right in front of you.

Take the exit to PAGE 9.


16
You decide to go through Entrance 17.
."
"Okay," you murmur. "After you . .

Kate slowly pushes open the door. Red light


spills from the entrance. You follow her inside,
onto a narrow staircase. Your footsteps echo
against the metal stairs as you move farther and
farther down.
Finally, you reach an open doorway. The sound
of voices comes from the other side. You and Kate
creep up to the door and peer through.
A very old man sits at a large metal table. Sit-
ting with him are some of the Ranewash teachers.
The old man You strain to hear his
talks softly.
words. "In the old days programming students
took years," he mumbles. "Recently we've gotten
the same results in a week. Imagine — in just one
week all these children will be our slaves — for-
ever!"

Turn to PAGE 18b.


17
Through the monocle the video shows students
at Ranewash Boarding School as they grow up,
graduate, and get jobs in the outside world.
The scary thing is that they all have that brain-
washed look. Like the "zombie" in homeroom.
And even scarier, these aren't just ordinary
people. They are politicians, actors, heads of huge
businesses
Oh, no! you think. Ranewash graduates run
everything! And they're all zombies!
The hidden layer of the video ends with a mes-
sage for all Ranewash graduates
WE NEVER FORGET OUR SCHOOL!
The teacher flicks the light back on and stands.
You quickly shove the monocle back into your
pocket.
You don't know what's going on here — but you
know you don't like it.

"Now we'll make sure you were


all paying at-

tention. Time an oral quiz! I hope you were


for
watching carefully, because anyone failing the test
gets fifteen demerits!"
Oh, no! You were watching carefully, all right.
But you were watching the wrong thing! You re-
member what Miss Simms said in homeroom.
Twenty-five demerits and you go to the Detention
Wing!

Turn to PAGE 55.


18
The two scents are mixing together.
And they're turning purple.
Oh, no! you think. Red and blue make purple,
and that's the color that makes the dogs attack!
A long growl confirms your suspicions. The
dogs are moving closer, looking angrier with
every step.
They're about to pounce!
You try to spray more blue scent on you, but the
dogs can't resist someone with even a whiff of
purple scent on them.
You always thought this plan stunk.
And you were right in . .

THE END.
19
You frantically dial 911 for the police.
They answer after only one ring.
"Fin a student at Ranewash Boarding School,"
you explain quickly. "There's something strange
going on here. There are hidden messages
everywhere, and I think some of the students
have been brainwashed somehow!"
You can't believe you're saying this. It all
sounds so crazy. But they have to believe you!
"Slow down," the officer on the other end tells
you. "I've thought for a long time there was some-
thing funny about that school. Maybe you and I
should have a talk."
Yes! you think. He believes you!
"Meet me at the front entrance," the officer
instructs. "But don't tell anyone what you just
told me."
"Okay," you agree, and hang up the phone.
You sneak to the front entrance through the
now-empty halls. You open the big front door as
quietly as you can.
A few minutes later a police car comes down the
drive.
Yes! You're saved!

Turn to PAGE 7.
20
It's a stamp tax! The answer must be —
"Stamps!" you proclaim.
The teacher scowls. Uh-oh! You're wrong!
The teacher shakes his head. "Fifteen demerits.
And remember what happens if you get twenty-
five? The Detention Wing!"
He takes your class schedule and writes fifteen
demerits on it with a big red pen.
Gulp! You remember the "example" kid you
were shown in homeroom. You don't want to go to
the Detention Wing!
Then the bell rings and class is over.
The question is, did you already have some de-
merits from other classes?

Total your demerits. If they add up to twenty -


five demerits or more, go to the Detention Wing on
PAGE 28.
If they add up to less than twenty -five demerits,
write down fifteen demerits and go to your next
class. If you have forgotten the room number,
check the list on PAGE 60.
21
Your hands are starting to slip! You can't seem
to hold on any longer. But then you think back to
the last time you fell off a jungle gym.
Ouch! Did that hurt! This would be ten times
worse!
That settles you are not going to fall. You are
it,

not going to "wash out"!


You grit your teeth and reach for every last
ounce of energy you've got. Hand over hand, you
pull yourself all the way to the other end.
Sweat runs your eyes, blinding you. But
into
your aching hands manage to find the rope ladder.
You grab it and climb down.
You made it!
"Yes!" you shout. You give a thumbs-up to the
next student. But the coach grabs your shoulder.
"We'll see if you're so tough tomorrow," he
growls. "We'll be running through our obstacle
course — called 'the Exterminator'!"
Oh sure, you think. Can't wait for that — not!
You head to the locker room to change. You are
out of here!

Go to thenext class on your schedule. If you


forgot the room number, check the list on PAGE 60.
22
You decide to choose the green bottle.
Ally sprays you both with the scent in the blue
bottle — the one for making hall passes. She
saves the green bottle for when you meet the
dogs.
You head back through the woods toward the
school.
Soon you see glowing red pairs of eyes gather-
ing around you. You hear the panting of the mon-
strous dogs as they stalk you through the forest.
You start to tremble as you emerge into a clearing
close to the school.
Who voted for this crazy idea? you wonder.
Oh, yeah. You did.
The huge beasts step out into the open, baring
their teeth and growling. But when Ally holds out
her hand, one sniffs it and backs away.
They're not attacking! The scent in the blue
bottle works!
Then Ally turns to you and sprays you with the
green bottle.
The dogs' ears perk up, and they start to crowd
in around you. They move in so close that you can
feel their hot breath on your hands. A strangled
cry of fear escapes your lips.
What's happening? Are they going to attack?

Find out on PAGE 76.


You wait until the teacher isn't looking. Then
you reach over and dip a brush in the "red" paint
can. You try a few dabs on the mural. They're in-
visible, until you peer at them through the mono-
cle!

Yes! It looks like your idea could work


What if you painted your own slogan onto the
mural?
You could write whatever you want, and no one
would see it. But just like the other hidden mes-
sages, maybe it would change the way people
around here think.
You could write let us go home! Or, play is

fun!
After all, you've got to do something. You can't
just wait around until you wind up brainwashed!
Of course, if a teacher saw your message with a
monocle, they'd know someone was up to some-
thing.
And you get caught, you'll probably be in a
if

whole lot of trouble. You remember homeroom.


The "example" student who'd been to the Deten-
tion Wing.
Gulp.You don't want to wind up like thatl
Should you risk it?

To paint your own invisible slogan, go to


PAGE 31.
To forget the whole idea, go to PAGE 130.
24
You wake up hearing Kate's voice.
"Get me out of here," comes her muffled cry.
You leap up, ready to obey. Obeying is good.
Hey. What was that weird thought? Oh, well.
Whatever.
You release Kate from the chair. She glances
around the room and you do the same. Everyone
seems half asleep. Kate reaches for her mouth.
"My braces are killing me," she mutters.
Braces? you think. The warning you saw in the
chair flashes into your head ... no metal allowed!
Kate's braces must have made the chair mal-
function!
"Give us orders," the others in the room plead.
"Yes, orders!" you agree. Weird. You never
liked being ordered around before. But now you
do — since that lightning bolt hit you.
Kate quickly gets used to ordering people
around. She especially likes giving orders to you.
One of her favorite things to ask you to do is get
her ice cream sundaes. Which would be easy — if

she didn't order you to make the ice cream from


scratch. Starting with milking the cow.
Looks like getting hit by that jolt was a totally
moo- ving experience.

THE END
25
You nod.
"I'll stay here during the next vacation," you
decide. "And maybe even the one after that — to
do and lots of work."
lots
"Now, start on that letter," the teacher orders.
You click on the word-processing program. As
you write your letter, you hear a funny sound, as if
there's a voice screaming in your head. It's saying
that you don't want to work all the time. That you
like going on vacations.
But that doesn't make sense. Working is the
best thing ever! Besides, the teacher told you to
write this letter. And obeying is good.
Wow! With that attitude, we have a feeling
you'll be obeying the teachers here at Ranewash
Boarding School for a long time. And while you're
following orders, obey this: Close this book, be-
cause you've reached

THE END.
26
You decide to blame Kate. After all, why should
you get demerits for not going along with her es-
say idea?
You quickly explain about the essay she wanted
to write. The teacher seems shocked, then he nods
his head.
"Well, we'll have to put a stop to Kate's little

tricks," he announces.
You gulp, feeling guilty already. You hope that
nothing too bad happens to Kate.
"But we don't approve of tattlers here, either,"
the teacher snaps. "Ten demerits for snitching!
And ten demerits Kate as well!"
for
Whoa! You expected Kate to get some demer-
its. But you can't believe you got them too! That's

totally unfair!
The question is,have you reached twenty-five
demerits yet? If you have, you'll be taking a trip
to the Detention Wing

Total your demerits. If they add up to twenty-


five demerits or more, go to the Detention Wing on
PAGE 28.
If they add up to less than twenty -five demerits,
write down ten demerits and go to your next class.
If you have forgotten the room number, check the
list on PAGE 60.
27
At first Ranewash seems like a perfect town.
There is no litter. There is no noise. The houses
are all freshly painted.
The people are so well dressed, they look like
models for a clothing catalog. Everything seems
orderly and perfect
So perfect, it's creepy, you realize. Real life isn't
this neat, and not everyone looks picture-perfect.
There's only one explanation you can think of for
this.

Maybe Ranewash town is filled with hidden


messages — just like the school.
Which means you've got to get out of here!
At the end of the main street, you find a bus sta-
tion. And there's a bus leaving for your town in an
hour. You haven't got the fare, but maybe you
could scrounge it up.
Then, across the street, you spot the local tele-
vision station. Wow! Maybe inside you could
broadcast message to the
a world about
Ranewash Boarding School. Then you'd not only
save yourself but everyone else in the school!
Should you try to take the bus to your home-
town?
Or should you try to broadcast a warning to the
world?

To try to get bus fare, head for PAGE 82.


To try to broadcast a warning, go to PAGE 70.
28
detention wing, reads the sign on the wall.
No! your mind screams. You remember the
empty-eyed zombie student from the Detention
Wing you saw in homeroom. Are you going to
wind up like him?
You glance around. The room is full of nervous
students.
"Sign in and sit down!" orders a uniformed
guard. "You will be tested in the order you ar-
rived."
Tested? you think. How? And on what?
You write your name in a big, musty book by
the door. Whoa! You stare at the book. There must
be thousands of names in here!
You sit in an empty chair.
One by one the students are called to be
"tested." They disappear behind a big metal door
at one end of the room. When the first student
comes back out, he looks normal —
not like a zom-
bie at all. Whew! you think. Maybe this place isn't
so bad after all.
But then the second student returns. Her face
is now a ghastly bluish-green. Her eyes are com-

pletely empty.
Gulp! Maybe she failed the test!
The third student doesn't come out at all
Then the guard calls your name. Yikes! It's your
turn!

Take your turn on PAGE 99.


29
You decide to turn in the two students.
You don't want to do it, but you can't take the
pain!
Peering over their shoulders, you read their
names from their class schedules. Then you head
back to the Detention Wing. You give the names
to Miss Pierce.
"I told you that you'd cooperate." She cackles
cruelly.
You But suddenly an incredi-
feel guilty at first.
ble feeling comes over you. It's as if your head is
full of the most wonderful smells and tastes and

sounds. Wow!
After a few minutes, you feel normal again.
"That was your reward," Miss Pierce explains.
"Now go catch some more bad students."
"No way!" you insist.
But you Every time you
can't help yourself.
hear students grumble or complain, you just have
to turn them in. /
Hey! We can't resist asking, would you like
some cheese? Because you turned into a real rat
in . .

THE END.
30
There's an emergency exit just past your room.
You can beat the dogs to it, you decide.
You turn and bolt. The beasts howl, a terrible
sound that makes your whole body quake.
You can see the emergency exit in front of you.
You've almost made it!
"Nooo!" you yell. You feel a beast's teeth clamp
onto your pant leg. It's got you!
You tumble to the floor. The monocle, the map,
and the hall pass from your grasp.
all fall

The three beasts crowd around you. Their teeth


snap at your hands and feet.
Doggone it, it looks like you've been beaten.
Maybe you should take yourself out for a little
walk — and try again another time.

THE END
31
You decide to risk it and paint your own slogan.
Maybe you can beat Brainwash Boarding School
at its own game!
You watch the teacher carefully. Once her back
is turned, you jump into action.

You dip your brush into the invisible paint, then


you reach out and paint the first thing that comes
into your head — let us go home! —in huge let-
ters.
And maybe you should write a message for
your fellow students. Something to help them
break out of zombie mode!
think for yourself! you scrawl.
You put the monocle away and stare at your
work.
Cool! It works! Just gazing at the painting
makes you feel more in control —
more alert.
But that feeling disappears when you hear the
art teacher's voice.
"Nice work," she comments.
You gulp and turn around. Then, as you see her
face,you suddenly remember. . .

She's wearing glasses! Can she see what you've


done through them?

Feast your eyes on PAGE 101


32
Through the monocle, you see that the piece of
paper has a secret message. You found a special
lens, it reads. Good work! Welcome to the Run-
aways.
Whoa. You swallow nervously as you keep read-
ing.
Join us! Follow the map on the other side of
this piece of paper It leads to our secret hideout
Join them? Hmmm.
You turn the paper over. Sure enough, you see a
map of the school and grounds, and a message:
Use the hall pass hidden in the crack to get
through the halls.
You fish around in the hole where you found the
note. You find an old, crumpled piece of paper la-
beled HALL PASS.
Okay —
you're going, you decide. The map
shows the way.
You steal into the hall, keeping both eyes out for
the hall monitor dog. You gasp! What's that noise?
You turn a corner —
and find yourself face-to-
face with a huge, angry dog.
Two shadows move behind it. Correction . .

make that three huge, angry dogs.


Maybe you should use the hall pass. The note
said would get you through the hall safely. But
it

dogs can't read, you reason. Shouldn't you be run-


ning like crazy?

To show the dog the hall pass, turn to PAGE 106.


To run like crazy, turn to PAGE SO.
33
Sweat rolls down your back as one student after
another tries the Eliminator. It will be a while till

they get to you, you realize.


"Aaaaaaah!"
You wince as another student is sucked from
the pool down into the dark tunnel. You have to
clench your teeth to keep from screaming with
fear.

Please let this class be over soon! Please just let

the bell ring! you think.


"You're next!" the coach shouts.
Oh, no! He's pointing at you!
You approach the rope ladder slowly. Your
stomach twists with fear. Will you be able to sur-
vive the Eliminator?
Your fingers touch the ladder — and the bell
rings!
Whew!
"We'll be starting with you next time," the
coach grumbles, looking down at you with his
burning eyes.
Oooh, great, you think. Can't wait.

Go next class on your schedule. If you


to the
have forgotten the room number, check the list on
PAGE 60.
34
You raise your hand high. "I vote for Ally's
plan," you say. "Let's try to take control of the
dogs."
"Yes!" Ally cries.
"That's crazy," Max mutters, "Fm not going to
be the one to test the scents with those maniac
dogs!"
"Fine," Ally retorts, grabbing your arm. "We'll
test them.Then the dogs will be in our power."
Wait a minute! You didn't volunteer for thatl
Ally shows you the bottles containing the dif-
ferent scents.
"The teachers use this blue scent for making
hall passes," she explains. "The dogs won't attack
you if they smell it. We'll make sure we're wearing
plenty! And we think the scent in this purple bot-
tle makes the dogs attack. Be careful not to get
any on you!"
Gulp. You take a step back from the purple bot-
tle.

"Either the red or the green scent actually


makes the dogs obey you," Ally continues. "But
we don't know which one."
"Choose carefully," Max taunts. "Or you'll be
dog food!"
Your eyes dart back and forth between the red
and the green bottles. Which should you choose?

To try the red bottle, turn to PAGE 102.


To try the green bottle, turn PAGE 22.
to
35
You tear off across the soccer field. You fix your
eyes on the distant fence separating the field from
the highway.
"On the soccer field! That way!" The shouts of
teachers come from behind you.
No! They must have broken through the door!
You pump your legs even harder.
"Oh, no!" You groan as you reach the fence. It
must be ten feet tall! And it's topped with awful
barbed wire!
How are you going to get over it?
Maybe if you had a jacket, you could throw it
over the wire to protect yourself.
Hmmm are you wearing a jacket right now?
. . .

If you are wearing a jacket, turn to PAGE 1*7.


If not, turn to PAGE 88.
36
What you see makes your heart beat faster.
Hidden messages flash on your computer
screen: obey without thinking, don't question
AUTHORITY. WORK ALL THE TIME.
There are hundreds of the messages going by,
and it feels as if they're zooming straight into your
brain!
Oh, no! you think. This computer has been pro-
gramming youl There must be some way you can
turn off these messages.
You fiddle with a button on your monitor, and
the messages seem to fade away. Whew! You de-
cide it's away the monocle.
safe to put
Now what? Maybe you should have a look at the
school's database. It might help you find out
what's going on here.
Or you could send an E-mail to your parents!
You could tell them to come and get you out of this
freaky place.
Hmmm. Which should you do?

To check out the school's database, click on


PAGE 105.
To send an E-mail, click on PAGE 66.
37
I hate this school! you think quickly.
Whew! Well, looks like you're not brainwashed.
You gasp when you see who has freed you.
It's Kate! She's not being held captive anymore.
You glance at Ranewash and the teachers who
were sitting around the metal table. Everyone is
totally still. Their hair is standing on end.
"The chair started freaking out," Kate explains.
"Then it shot a big lightning bolt at the table.
Everyone touching the table got zapped!"
"Are they —
dead?" you ask.
"Not dead," one of them murmurs. "Ready to
obey."
"Obeying is good," the others agree.
"Give us orders," Dr. Ranewash pleads. "Must
obey."
"Cool!" Kate exclaims.
Yes! This turns out to be very cool. You're not
sure how happened, but now Ranewash and
it all

the teachers have to obey you.


The order you give is that everyone relax
first

and have fun.


Best of all, you don't have to do any more home-
work.
But why should you? You are totally running
Ranewash Boarding School now. And that's
enough work for anyone!

THE END
38
You gulp as the teacher's eyes sweep the room.
She's searching for a guilty face.
Just play it cool! you tell yourself.
RIIIING! You jump up as the bell goes off and
head out the door with the other students.
The crowd swallows you up. "Ah," you sigh in
relief. Miss Simms will never find you in the river

of students headed to the assembly hall.


Then out of the corner of your eye you see a pay
phone. Yes! you think. A link to the outside world!
You should call your parents and tell them
what's going on. Then they'd come pick you up!
Or you could call the local police and tell them
the weird stuff that's going on here. Then you'd be
helping all the students at Ranewash.
But what if you're caught in the hall without a
pass? You don't want to get any demerits. The De-
tention Wing isn't a joke anymore. Not after you
saw that "example" kid.
What should you do?

To call your parents, dial PAGE 119.


To call the police, dial PAGE 19.
To head for the assembly hall, go on to PAGE 15.
39
You move toward the dark mouth of the cave.
A twig snaps under your foot.
The voices all stop.
You peer inside.
It's pitch-black! You can't see a thing!

A pair of strong hands shoot out from the cave.


They grasp your shoulders hard.
Aaaah! You're being pulled in!

Pull yourself to PAGE 89.


40
"Yes?" the teacher answers.
"It's kind of loud in here," Kate explains to the
teacher. "May my partner and I work just outside
the door?"
You let out your breath with a sigh. She's not
turning you in after all.

The teacher nods his head. "But don't go any-


where without a hall pass," he warns.
Out in the hall, Kate whispers, "I've read about
hidden messages like the ones you can see
through the monocle. We've got to get out of here,
or they'll wind up brainwashing us!"
The note you found in your room flashes into
your mind Ranewash Boarding School is
. . .

Brainwash Boarding School.


"I'm with you," you agree. "I don't want to wind
up being a zombie."
"We'd better make a break for it," Kate whis-
pers. She peers up and down the hall. "Which way
should we go?"
You glance left and right. You realize you can ei-
ther go toward the assembly hall or toward the
front office.
Which will it be?

To go toward the assembly hall, turn to PAGE 10.


To go toward the front office, turn to PAGE 69.
41
You decide to follow their orders. If you can
scare off the beast, maybe the Runaways will
trust you. And then maybe they can help you get
home.
Clutching the flare in your hand, you stride
toward the mouth of the cave. The flare seems
easy to use. The directions say to just rip the top
offand the flare will light.
You peer out into the forest.
"Here, doggy-doggy!" you call, your voice
cracking.
You don't see or hear a thing.

"Here " you begin, but a sound cuts you off.

In front of you is the monstrous dog. It stares at


you with glowing red eyes. The beast's long,
its

ugly tongue snakes out to lick its lips.


"Hu-hu-hungry?" you stammer, readying the
flare.

The dog takes a few steps forward. You can't


take your eyes off its fangs. Your hands shake as
you clutch the flare.
It's about to leap!
"Come and fetch thisl" you yell. You pull off the
top of the flare.

And nothing happens

Go to PAGE 101
42
"Billy?" Miss Simms points at a zombie student.
"Who took my—"
MIMING! The bell sounds.
"Oh, dear," the teacher mutters. "I didn't even
have time to call the roll! And now you must all go
to the assembly hall."
Whew! Saved by the bell!
The students head for the door —
and you jump
into the middle of the crowd. Roll was never even
called, you reason. So no one even knows your
name! You're safe. For now.
You head for the assembly hall. Crowds of stu-
dents surge out of every classroom.
As you walk, you check out the rest of the
school.
It seems normal enough, you think. Murals
along the halls, drinking fountains, rows of lock-
ers.
Maybe the stress of being in a new school is get-
Maybe you just imagined
ting to you, you reason.
what you saw through the monocle. You slip it out
of your pocket and sneak it into your eye for a
quick glance around.

Take a peek on PAGE 107.


43
"T-tails," you stammer.
"It's heads," Dr.Ranewash says. "You lose." He
smiles at Kate. "Which means you won. You go
first."

"Thanks a Kate mutters.


lot,"

The burly guards drag Kate toward the chair.


They lower the big helmet over her head.
You have to think of something fast!
"Throw the switch!" Ranewash orders. The
guards obey and step back nervously.
The chair begins to whine. Kate's hands flex as
if she's in terrible pain. You try to turn your eyes

away, but you can't help watching. After all,


you're next!
ZZZZZAP! Sparks appear on the helmet.
"What's going on?" Dr. Ranewash shouts.
The sparks dancing on the helmet grow larger
and larger. Then a huge bolt of lightning shoots
from the helmet to the metal table. It travels
through the teachers seated there, then out to the
guards. Finally
it reaches you!

"Aaaah!" you shriek.


You crumple to the floor. . .

See if you can crawl to PAGE 2Jf.


44
I'll smash the bug! you decide. Anything to
spoil this experiment.
You casually reach out for the device.
The teacher pauses. "Be very careful with
that," she warns. "It has a very nasty antitamper-
"
ing system
Her words choke off as you squeeze the little

bug with all your strength.


"Oops!" you cry. But your mind shouts, Yes!
The little device crumbles in your fingers.
Weird. The teacher doesn't seem upset at all.

She takes a step back from you. "It looks as if


we're going to have a different sort of demonstra-
tion," she announces. "As I was saying, these bugs
don't like it when you try to tamper with them.
Observe."
She points the scalpel at your hand.
The skin between your fingers feels really
tingly. You try to drop the remains of the bug, but
you can't!
Hey! You can't move your hand at all!

See what's bugging you on PAGE 50.


45
"But I-Fm not a spy," you stammer. "I escaped
from Ranewash Boarding School."
"We all escaped from Ranewash!" the voice
shouts. "And they want us back. They're always
sending spies like you to try to find us."
"But I'm just a student!" you exclaim. "I looked
through this monocle and saw all these hidden
messages, and —
"You've seen the hidden messages? Maybe you
are telling the truth," a voice interrupts.
They argue for a while, and finally decide to
give you a test to see if you're a spy.
One of them thrusts a flare into your hand.
"Go and find the dog-beast and shove this flare
in its face!" he orders.
"But — that's crazy!" you shout.
Should you follow their orders? Or run away
from these crazy people?

To obey their orders, go to PAGE J^l


To run, turn to PAGE 80.
46
You remind yourself that Miss Pierce said this
was a logic test, not a math test. Forget all that
multiplication!
"There are only four feet in the mill," you an-
swer. "The cats don't have feet. They have paws!"
"You're right!" Miss Pierce grumbles. She
seems disappointed.
Whew! You passed! Now you won't get turned
into a zombie.
"You're smarter than you look," she admits.
"Smart enough to be useful. Take this book and go
in there."Miss Pierce points at a door.
Uh-oh, you think. That's not the door you came
in! You glance at the book she gave you.

Ancient Greek History, the cover reads.


You shrug and go through the door into a room.
It's full of students reading intently. That's
funny. They all seem
be wearing weird hats.
to
You sit, open the book, and pretend to read.
Out of the corner of your eye, you peek at the
student next to you.
Wait a minute! you think. She's not wearing a
hat!
Aaaaaagh! It's some kind of tentacle on her
head!

Head to PAGE 133.


47
You drag yourself painfully up the fence. Fi-
nally you reach the glistening barbed wire. You
throw your jacket over it.
All right! The jacket protects you from the
barbs.
You climb over the fence and drop to the
ground. You glance back. The teachers are still af-

ter you!
Yes! Right in front of you is a bus stop, you real-
ize. And pulling up to it is a local bus!
You wave your arms like crazy. The bus stops,
and the door opens with a swishing sound.
You bolt up to the door.
"Hold it!" the driver barks. You stop short.
"Seventy-five cents," he announces.
"What?" you answer breathlessly.
"Seventy-five cents to ride the bus," he repeats.
You gulp and thrust your hands into your pock-
ets.
Have you got any change?

Flip a coin.
If it's heads, you have seventy-five cents. Go to
PAGE 108.
Tails, you don't have seventy -five cents. Go to
PAGE 78.
48
"Uh . . . but I . .
." you stammer.
"Yes, you'll do nicely," the teacher interrupts.
"Come up here right now."
You look around frantically. Is there a way for
you to get out of here? The only door is right next
to the teacher's desk. You're trapped.
You shuffle nervously to the front of the class.
The teacher takes your arm and stretches it out
on the table. "First a little rubbing alcohol and
anesthetic."
She dampens a cotton ball with something from
a brown glass bottle. Whatever was in that bottle
feels cold! A numbness creeps into your skin.
Your eyes widen as she picks up the scalpel.
Yikes! You've got to do something now, or you'll
be stuck with a bug in your arm. Then these
freaky teachers will always know where you are!
And that can't be good!
Should you make a break for the door? It's only
a few steps away.
Or maybe you could "accidentally" break the
bug and ruin the experiment?

To make a run for it, turn to PAGE 126.


To squash that bug, go to PAGE H.
49
You decide to play it cool. After all, Kate might
be a spy for the school.
"Maybe we should write an essay about . .

urn," you stammer, trying to remember the sug-


gested topics, "the consequences of disobeying."
Kate rolls her eyes. "I can't think of anything
more boringl"
Her hand shoots into the air.

"Yes?" the teacher asks.


"Can I change partners?" Kate asks.
The teacher peers at you suspiciously.
Gulp! Your heart starts to pound as everyone in
the classroom stares right at you.
"Well, your partner isn't cooperating, maybe
if

you two should both work alone," the teacher de-


cides.
You nod your head with a smile frozen on your
face.
"And I'll see you after class," the teacher tells
you.
You gulp. Maybe you should have been more co-
operative.

Go to PAGE 110.
50
"What's happening?" you shout.
RIIIIP! Black tendrils that look like worms
sprout out from between your fingers. They crawl
up your arm and squeeze!
"Owww!" you howl in pain.
"Isn't today's technology wonderful, class?" the
teacher explains. "The bug senses that it was
damaged, so it will make sure that its host cannot
escape. Let's watch what happens."
The wormlike tendrils reach your shoulder and
start to wrap themselves around your neck. You
claw at them with your other hand, but their grip
tightens with crushing force.
You can't breathe!
Your vision starts to dim, but you can still hear
the teacher's calm voice.
"You might say," she jokes, "that these bugs
bite back!"
You try to speak, but all that comes out is a
strangled croak.
Wow! Science class always bugged you — but
this is ridiculous!

THE END
51
Whoa! Kate grabs your arm. She yanks you
backwards through a door.
It's dark. You can't see a thing!
"Where — ?" you start.
"Shhh!" she hisses. "We're in a janitor's closet."
The sound of thehuge dog's feet padding down
the hall silences you both. You hear it snuffling
outside.
You imagine the beast's hot breath snaking un-
der the door and surrounding your feet. Your toes
curlup with fear inside your sneakers.
After a few moments the dog moves on,
padding away until you can't hear it anymore.
Whew! You're safe ... for now.
"Try to find the light," Kate whispers. You hear
her fumbling in the dark for a switch.
Your reach out your hands. Your fingers close
on something that feels like a light switch. You
flick it.

But when the lights come on, you almost wish


you'd stayed in the dark

Shed some light on PAGE 100.


52
"It's a lot of feet!" you tell Miss Pierce. "I mean,
it's got to be at least ninety —
"Wrong!" Miss Pierce cuts you "There are
off.

only four feet in the mill. The cats have pawsl"


Oh, no! You blew it! Get ready to become a zom-
bie!
The old woman cackles. She pushes a button on
her desk.
Ahhh! What's happening? Your chair tilts back.
Metal cuffs clamp over your wrists. Robot hands
sprout from the back of the chair. They grab your
head and point it upward.
You see a huge TV on the ceiling. Words race by
on the screen. Crazy slogans like find the bad
students! and student spies are cool! fill your
mind.
No! You're being brainwashed! You clamp your
eyes shut.
But the robot-chair's fingers pry your eyelids
apart!
You have to watch! The slogans swirl through
your head. Finally, the chair releases you.
Owww! What a headache! But for some reason,
you don't feel like a zombie
"Well, back to class," Miss Pierce orders. "To
start your new job."
"Job?" you echo.
"Spying," she answers. "So we can catch other
bad students before they break the rules."

Spy your way to PAGE 79.


53
The teacher stomps toward the back. She stops
at Kate's seat. She glares at Kate through her
monocle.
"Where's your field trip pass?"
"Uh, I Host it?" Kate stammers.
"Lost it?" the teacher shrieks. "That's twenty-
five demerits. Report to the Detention Wing im-
mediately."
Uh-oh. The Detention Wing? That doesn't
sound good!
The teacher doesn't see you, you stay
so
crouched as the bus pulls away. You glance back
only when she sits down. You spot Kate darting
into the forest instead of going back to school.
Good luck, Kate, you think.
The bus takes a long, winding road. Everyone
sits in total silence. At your old school everyone

would be talking and having fun right now. Not


these zombies. Yuck!
Finally the bus stops. The students file off.
All right, you think. There are two ways to han-
dle this. You could follow everyone off the bus, or
you could stay on the bus and make your escape
when everyone's gone.
Which will it be?

To join the field trip, turn to PAGE 11+.


To stay on the bus, turn to PAGE 116.
54
"You first!" Dr. Ranewash shouts.
Yikes! He's pointing at you! At least you're not
wearing anything made of metal. You have a feel-
ing it would be bad news if you were.
They drag you to the chair and strap you in.
The chair begins to hum. You feel electrical cur-
rents running across your forehead. It's as if bugs
are running around in your hair.
It tickles so much, it's driving you crazy! You
strain against the straps. If you could only reach
up and pull the helmet from your head
But you can't move a muscle.
And there's a funny feeling in your head, as if

everything were draining out of it bitby bit


At you don't like the feeling.
first after a But
while it doesn't matter so much.
You just wish that someone would tell you what
to do.
Because obeying is good!

Uh-oh. Here's an orderfor you. Turn to PAGE 95.


55
The teacher walks around the room, asking
each student one question about the American
Revolution. Everyone answers correctly.
Finally, he gets around to you.
"So, what should I ask you?" he ponders.
"Maybe a question about taxation."
He rubs his bald head in thought. "Name the
most important item that was taxed by the
British in the Stamp Act of 1765."
You rack your brain, but all you can remember
is "No taxation without representation."
But what were they taxing?
How about wigs? All those guys wore pow-
dered wigs during the Revolution. Or maybe it

was tea? Everyone liked tea. Then again, maybe


the Stamp Tax was a tax on stamps! That seems
logical. But you're not sure.

If you think the answer is "wigs" turn to


PAGE 73.
If you think the answer is "tea" turn to PAGE
115.
If you think the answer is "stamps" turn to
PAGE 20.
56
You decide to run into the forest. It's the quick-
est way to disappear.
You plunge into the dense underbrush. Chills
run up your spine as you remember the red eyes
you saw from the bus. But you can't think about
that now!
You crash through the forest. Branches whip
your face and arms.
"In the forest! This way!" voices shout behind
you.
Yikes!The broom you stuck through the door
handles must have given way. The Ranewash
teachers are on your trail!

You weave through the trees, and the voices


fade into the distance.
All right! you They must have given up!
think.
You let yourself slow down a bit.
You glance around, trying to remember which
way is which.
Wait a minute, where are you? Your heart
pounds. In the chase youVe lost your sense of di-
rection.
You don't have a clue where you are!
Then you hear a sound that makes your hair
stand on end

Turn to PAGE 59.


57
Owww! It feels like a bee stung you in the eye!
You grasp your and fall to the ground. You
face
hear the screams of your fellow Runaways around
you. Strong hands grip you and drag you inside
the Detention Wing.
When you can see again, you find yourself
chained to the wall. What's even worse, you have
to face the laughter of your captor.
Oh, no! you realize. It's Max! He's a Ranewash
spy!
"Thanks for voting for my plan," he taunts you.
"Before you came along, I couldn't get everyone
to agree. Now, I've captured all the Runaways in
one fell swoop."
Good move. Now you're stuck in detention —
forever.
Which makes this your worst first day of school
in history!

THE END
58
You decide keep the monocle. There's more
to
going on here than meets the naked eye! And the
monocle might be the only way to find out what
it is.

You your pocket and sprint to your


slip it into

desk. Miss Simms enters just as you reach your


seat.
She explains that all classes will head to the as-
sembly hall soon. But first she'll call the roll.
She peers for a moment at her desk, puzzled, as
if looking for something.
"Did anyone see my monocle?" she asks.
You sure hope no one tells on you.
But as you watch in horror, a dozen students
raise their hands.
And you realize they're the ones who looked
like zombies through the monocle!
Gulp. Looks like you're in trouble

Get turned in on PAGE 4,2.


59
Howwwwwl!
Far off in the distance, you hear the cry of a
beast. Something immense —
and wolflike.
The howl sounds again
No! This time it's closer!
"Don't panic. Don't panic," you whisper to your-
self. Now you know why your pursuers gave up so

easily. Only a crazy person would come into these

woods. Because there's something horrible living


in here!
Your mind flashes back to that huge dog you
saw from the bus on your way to Ranewash. The
one with the glowing red eyes!
The beast howls again. You have to get out of
here. You have to run. But how do you know
where the thing is?
Hey! What if you went vertical? What if you
climbed a tree? Maybe the howling thing is a
wolf — and wolves can't climb — right?

To run away from the animal, get to PAGE 63.


To climb a tree, turn to PAGE 127.
60
You turn around. The voice belongs to a stu-
dent. You catch a glimpse of him through the mon-
ocle before you cram it back in your pocket.
His skin is normal-colored. Not blue. Whew!
That makes you feel better. Those zombie stu-
dents creep you out!
"Ummm, nothing," you stammer. "Just this
thing I found on the floor."

He shrugs and turns away.


You peer around the assembly hall and see a big
sign that says class selection. There are sign-
up tables all along the walls. Someone hands you a
class selection form.
Well,you guess you'd better use it!
Pick your classes! Write down four of them in
any order from the list below. Be sure to include
the room numbers.

Art Room 103


Computing Room 122
English Room 13
Gym Room 77
History Room 111
Science Room 64
When you finish class selection, the bell rings.

Go to PAGE 135.
61
FWHOOSH!
Ow! A blinding light fills the cave!
The beast rears back, opening its mouth wide.
In the bright light you can see its fangs, long and
sharp and dripping with saliva.
Ithowls once, sending a shiver of panic down
your spine. Then it turns and bounds out of the
cave.
The light starts to dim a bit, leaving the image
of the dog burned into your eyes. The hands re-
lease you.
Relieved laughter comes from behind you.
Dumbstruck, you turn around.
The cave is full of kids your age. A couple of
them have Ranewash sweatshirts on.
"Those dogs may look tough," one of them an-
nounces. "But they're sure afraid of fire."
The others laugh. You notice that the first kid is

holding a flare. He drops it to the ground and


grinds it out with his foot. The light disappears
again, returning the cave to darkness.
"The only question he continues, "what are
is,"

we going to do with this spy?"


A couple of hands grab your arms again.
Spy?

Spy what happens next on PAGE 45.


62
The guide leads you to a bed. You try to fight
him off. But you can't seem to move your arms.
It's all you can do to keep from falling down.

"Don't worry," he murmurs soothingly. "You


won't feel a thing."
You try to explain that you need your organs,
but your mouth doesn't seem to work anymore.
Stop! your mind screams. But you can't say a
word.
He puts you on the bed. No matter how hard
you try, you can't move. In fact, you're falling
asleep.
But maybe that's best.
You've got a feeling that you don't have the
stomach for what's going to happen next.
Or the lungs. Or the heart. Or the kidneys . .

THE END
63
You decide to run! The farther you stay away
from that beast, the better. Besides, considering
those glowing eyes you saw from the bus, this is
obviously no normal wolf.
How do you know it can't climb?
You turn to your left and shoot through the
trees.Soon you find yourself on a path. You tear
down it and glance back. No sign of the beast.
Yes! Maybe you've outrun it!
Then a howl comes from behind. It's close! Too
close! You put on an extra burst of speed.
That's when your ears pick up a different
sound — voices! Uh-oh. What if the teachers from
Ranewash have found you? You drop to all fours.
Crawling forward, you peer out onto a clearing
in the forest.The path seems to end at the mouth
of a dark cave. That's where the voices are coming
from, you realize.
But who's in there? you wonder. You don't have
much time to find out.
Howwwl!
You decide to go into the cave.
Whoever's in there, they can't be worse than
the beast!

Crawl to PAGE 39.


64
You head over to science class.
You take a seat and stare down at the lab table.
Whoa! In front of you are some nasty-looking in-
struments. They include a scalpel, scissors, and a
long, sharp tool that looks like it belongs in a den-
tist's office. What do you need these for?
The teacher calls the class to order. She holds
up a tiny electronic device between two fingers.
"Today we're going to learn about bugs," she
announces. "Not the creepy, crawly kind, but the
electronic kind that emit a homing signal."
She picks up another device, about the size of a
TV remote control. She flicks it on, and it begins
to beep. The beeping gets louder and faster as she
moves the remote closer to the bug.
You'd be impressed —
if you weren't sure there

was something strange going on here.


"Of course, these bugs are also good for keeping
track of people," the teacher adds. Then she puts
something else on her desk.
You gasp. You can't believe your eyes.
It's a human arm

Try to stay out of arm's way on PAGE 91.


65
The door to your room swings open. You tumble
through — and shut it tight behind you.
SLAM! You hear the animal smash into the
other side of the door. The huge dog howls, a
sound that sends shivers up your spine. But soon
you hear its snarls fading away.
Whew! It's leaving!
But what are you going to do now?
Then you spot a slip of paper on your bed. It's
the one you found when you first arrived! You
pick it up and read, ranewash boarding school
IS BRAINWASH BOARDING SCHOOL.

You shudder. This place is so weird, you get the


feeling this isn't a joke.
Then you remember the monocle in your
pocket. On a hunch you slip it in front of your eye
and take another look at the piece of paper.

Take a glimpse on PAGE 32.


66
You click on the E-mail program.
The chattering sound of a modem connection
comes from the computer. A window to write your
E-mail in pops open.
You type in your parents' address and start a
letter. . .

/ think something funny is going on here at


Ranewash. All the students seem like zombies or
something. I found this monocle that shows hid-
den messages everywhere. It's almost as if they
want to program the students
DING! A message box pops up on your com-
puter:
REPORT TO THE DETENTION WING.
IMMEDIATELY.
Yikes! What you were writing was being moni-
tored! You're caught!
The teacher She puts a firm hand on
stands.
your shoulder and leads you to the door. Two men
in uniform wait outside to "escort" you to the De-
tention Wing.

Head to PAGE 28.


67
You vote for Max's plan. Exposing the school
by — gulp! — taking pictures of the Detention
Wing.
"Good choice!" Max bellows.
Ally grits her teeth and shakes her head. "Well,
let's get the cameras ready and go."

Max happily hands out cameras to all of you.


You follow behind him as he leads you to a grim
building off to the side of the school.
"The Detention Wing," your companions whis-
per nervously. A few of them glare angrily at you.
You can't believe you voted for this crazy plan!
"Everyone take a window," Max orders.
You all creep up to the building, careful not to
make a sound. You peek through a window and
gasp at what you see.
The Detention Wing is more like a prison than a
school. There are cells and barred windows and
even chains on the walls! The rest of the world
will have to believe you when they see these pic-
tures.
You carefully raise the camera to one eye.
You push the shutter button Ahhhhh!
Something sprays right into your eye!

Try to see your way to PAGE 57.


68
"I see you've been using unassigned colors!" the
teacher says accusingly.
You gulp. She knows! She knows you were
messing with the invisible paint!
"It was just an acc-accident," you stutter.
"You weren't supposed to touch any colors but
the ones in the mural. I'm afraid I have to give you
fifteen demerits," she concludes.
Uh-oh! you get twenty-five demerits, it's off
If
to the Detention Wing. Fifteen is more than
halfway there!
She takes your class schedule and writes fifteen
demerits on it with a bright red pen.
The question is, did you already have some
other demerits?

Total your demerits. If they add up to twenty-


five demerits or more, go to the Detention Wing on
PAGE 28.
If they add up to less than twenty -five demerits,
write fifteen demerits on your class list and go to
your next class. If you have forgotten the room
number, check the list on PAGE 60.
69
You and Kate head down the hall toward the
front office. You creep past rows of lockers, trying
not to make a sound. You pass the office and find
yourselves at the open front doors of the school.
Yes! Outside at last!
"You're late!" a voice shouts behind you. "Come
on!"
Yikes! Who's that? You turn toward the voice.
It's a student who's standing in line in front of
the school. The kids in line are boarding a school
bus.
It's a field trip, you realize.
You glance quickly at Kate. You can't believe
your luck. This is the perfect way to escape!
You board the crowded bus with the other stu-
dents. You have to sit all the way in the back, one
row behind Kate. You spot the teacher at the front
of the bus, looking through a monocle. She's
checking out all the students.
Checking to see if they're all zombies!
"Duck!" you whisper to Kate. If the teacher
doesn't see you, she won't be able to tell you're not
a zombie. You scrunch down in your seat.
Too late! The teacher glares directly at Kate.
"Just a moment!" she yells.
Oh, no! You're busted.

Turn to PAGE 58.


70
You decide to try to broadcast a warning to the
world. You don't want any more kids to get
trapped in Ranewash, the way that you almost did.
You enter the television station. Everyone in
the building seems really busy, so it's easy to
sneak into the studios.
You peek through one door after another, trying
to find out where the news is being broadcast.
Finally, you find a studio labeled newsroom. In-
side, you see an anchorperson sitting behind a
desk. Bright lights and cameras are pointed at
him. "Welcome to The Five O'Clock News," the
man says into the camera.
Yes! The news! This program must go out live
every night to millions of people! It's your perfect
chance to tell the world about Ranewash Board-
ing School!
You sneak through the door, take a deep breath,
and bolt in front of the camera!
"I'm a student at Ranewash Boarding School!"
you yell into the lens. "And the teachers there are
trying to turn everyone into zombies so they can
take over the world!"
"Cut!" calls a voice from behind the bright
lights.
Uh-oh. Looks like your show is over. . .

Change the channel to PAGE 181,


71
You slam down the phone and back away from
it. You are now, officially, totally, freaked out.

Just go to the assembly hall, you think. You'll


find another way out of here.
You turn toward the assembly hall and come
face-to-face with a huge black dog. Its red eyes
are just like the eyes you spotted in the forest. It
snarls —
and you can see its long, sharp fangs.
Your throat seems to close off. You can't swal-
low. You can hardly breathe.
"N-nice doggy?" you stammer.
"Not a nice doggy." Miss Simms's voice comes
from behind you. "A very mean doggy." You feel
her cold hand on your shoulder.
"I had a feeling it was you who 'borrowed' my
monocle," she exclaims. "And now here you are
without a hall pass!"
"I was just making a ph-ph —
you stutter.
"
"Phone calls are not allowed between classes!"
she tells you. "I think you need a little trip to the
Detention Wing! This doggy will take you there."
You have no choice! You walk toward the De-
tention Wing escorted by the huge dog. Miss
Simms's cackling laughter echoes after you down
the hall.

Turn to PAGE 28.


72
You decide to trust Kate and show her the mon-
ocle. After all, you can't take on the whole school
by yourself.
"I think your story idea is great," you exclaim.
"Maybe we could work something like this into
it." You thrust the monocle into her hand.

"Just don't let anyone see it," you whisper.


She seems confused for a moment, then holds
the monocle up to her eye. First, shock spreads
across her face. Then she nods her head, a fierce
look in her eyes.
She is silent for a moment.
You shift in your chair nervously, hoping youVe
made the right choice.
Then Kate raises her hand!
"Excuse me," she calls to the teacher.
Your heart starts to hammer. Is Kate turning
you in?
You try to shrink into your chair. Your hands
grip the edge of your desk until your knuckles
turn white.

Turn to PAGE UO.


73
Your panicked gaze falls on a poster of George
Washington. He's wearing a powdered wig.
"Uhhh —
wigs?" you ask.
The teacher sighs. "No, I don't think so. And I

thought I wouldn't have to give out any demerits


today."
He takes your class schedule and writes fifteen
demerits on it with a big red pen.
No! you think. Not demerits! The image of the
"example" kid you were shown in homeroom
flashes into your mind. You can clearly remember
his glassy, vacant eyes. If you get twenty-five de-
merits, you'll go to the Detention Wing just —
like him!
The question is, are you headed there right
now?

Total your demerits. If they add up to twenty-


five demerits or more, go to the Detention Wing on
PAGE 28.
If they add up than twenty -five demerits,
to less
write down fifteen demerits and go to your next
class. If you have forgotten the room number,
check the list on PAGE 60.
74
"I think we should gain control over the huge
dogs that guard the school," Ally says. "The teach-
ers control the dogs with smells. So we snuck into
the school and found the bottles of scents they use."
"The problem is," a dark-haired boy named Max
interrupts, "we don't know which scent does what."
"We know how one scent works," Ally insists.
"The dogs don't attack when they smell it. We can
test the others."
"No way!" Max exclaims. "My plan is to escape
to town. There we can tell everyone what's going
on here."
"Will anyone believe us?" Ally asks.
"We'll sneak in and take pictures of the Deten-
tion Wing first," Max explains. "I took some cam-
eras from a science classroom. With pictures
they'll have to believe us."
"All right, you've heard both plans," Ally states.

"Now everyone for my plan, raise your hand."
Some of the Runaways raise their hands. Ugh!
Just what you were afraid of. Each plan gets six
votes. Everyone stares at you, waiting for your
decision.
But both plans are crazy! you think. Trying to
control killer dogs? Breaking in to the Detention
Wing? You wish there was another plan. Too bad
you can't think of one.

To go with Ally's plan, cast your ballot on


PAGE Si.
To go with Max's plan, vote on PAGE 67.
75
You swallow as you struggle to read the words
in reverse
HIT ME, KICK ME, SHOVE ME!
You try wipe the words from your forehead.
to
Oh, no! The invisible marker won't wipe off!
You step out into the hall, stunned. Immedi-
ately you're shoved against a wall. A group of stu-
dents gather to torment you.
"Stop!" you shout. "Think for yourselves!"
But they can't. They've been brainwashed by
Ranewash.
As you're crunched against a locker, you won-
der how long this marker takes to wear off. Prob-
ably too long . .

It looks like you didn't beat Ranewash at its


own game, after all.

Because you're the one being beaten!


Which makes this . .

THE END.
76
One dog opens its mouth. jagged teeth
Its long,
shine in the sun. It lunges forward and licks —
your hand!
The green scent works!
All the dogs yelp happily like little puppies.
"Come on, doggies!" you command, heading for
the school.
They follow obediently behind. A few teachers
you and shout, "Runaway!" But
in the hall point at
the dogs turn on them with fearsome growls, and
the teachers scamper away.
With the dogs on your side, nothing can stand in
your way. You guess you'll be running things from
now on.
Maybe you can even deprogram all the brain-
washed students to be regular kids again.
After all, who said you can't teach an old dog
new tricks!

THE END
77
It's not hard to find Room 77, a huge gym at one
end of the school.
"Suit up!" a man with a whistle shouts.
Hmmm. Must be the coach. You find your way
to the locker room and change your clothes. Too
bad you're the last one out on the gym floor.
The angry-looking coach glares at you. His
muscles ripple under his clothes.
"Get in line!" he growls. You move to the end of
a long line of kids. You all follow the coach to an
Olympic-size pool. Then the coach pulls out a pair
of glassesand scans the class. The way he's star-
ing through them reminds you of Miss Simms and
her monocle.
Wait a minute. Do his glasses work like the
monocle? you wonder. Does every teacher here
have one of these freaky lenses?
The coach walks along the line of nervous stu-
dents.
"You allmust be pretty smart to be in this
school," he grumbles. "But being smart isn't
everything! You've got to be fit too," he continues.
"Or you don't belong here! That's why today we're
climbing the Eliminator."
He points up.
Gulp. You can see why it's called "the Elimina-
tor."

Climb to PAGE m.
78
Your hands search your pockets.
Oh, no! You haven't got the fare!
"Can I owe you?" you plead with the bus driver.
He snorts and slams the door in your face.
The teachers begin shouting at you through the
fence.
"Fifteen demerits for unauthorized use of the
soccer field!" one teacher shouts.
"Ten demerits for leaving school property!" an-
other adds.
"And you didn't register for classes!" a third
bellows. "That's another five demerits."
Yikes! That's enough demerits to send you to
the Detention Wing. But there's still a fence be-
tween you and them.
"You haven't caught me yet!" you shout defi-

antly.
The three teachers stare cruelly through the
fence at you. One pulls a remote control from her
pocket and points it at the fence. You gulp as a
section of fence rolls down to let them through.
One of the teachers grabs you. "Thirty demer-
its!" she shouts. "Report to the Detention Wing
immediately!"

Report to PAGE 28.


79
"No way!" you shout. "I won't spy on other
kids!"
"That'swhat you think." Miss Pierce cackles.
She hands you a new schedule. It says you're
spending next period in the library.
The library is calm after this awful day. You
can't help overhearing two students whispering to
each other.
"This place is really weird," one mutters.
"Yeah," the other answers. "Half the students
act like someone replaced their brains with oat-
meal!"
You try to ignore them. But something strange
starts to happen. Your head starts to ache —
badly.Your brain feels like it's about to explode!
You have to make the pain stop! You walk over
to the students.
"Hi," you say.
Instantly your head feels better!
The students start talking to you. As they tell
you their suspicions about Ranewash, your head
starts to hurt again.
You don't want to, but maybe you should turn
them in. It may be the only thing that will stop the
pain.
What should you do?

To turn in the two students, turn toPAGE 29.


To mind your own business, turn to PAGE 6.
80
You decide to run. Anything's better than fac-
ing that dog-beast again!
You whirl, twisting out of your captors' hands.
You run for the entrance of the cave.
"Hey, wait!" A shout comes from behind you.
No way! You bolt to the mouth of the cave and
into the light. You crash blindly through the trees.
You just hope you're not headed for the school
again.
Or toward the dog-beast!
You emerge into a clearing and fall down, ex-
hausted. You've run so much today, you just can't
go on.
Then you hear a low growl behind you
With your heart in your throat, you turn to face
the beast.
"Stay!" you order. "Sit! Heel!"
But thisdog doesn't look very obedient.
It takes a few steps toward you, saliva dripping
from its fangs.
Then it jumps at you!

Take a bite on PAGE 121.


81
There's no way to escape, you decide, glancing
around the well-guarded room.
"Here!" you cry. The guard points toward the
metal door. You walk through the door.
A white-haired woman sits behind a huge desk.
She peers at you over her glasses. You shudder.
Something in her eyes is positively evil!
"I am Miss Pierce. You are here because you
can't follow the rules!" she begins. "But even stu-
dents with behavior problems are sometimes . .

useful. If they're smart."


Useful? You wonder what that means.
"I am going to give you a test," Miss Pierce an-
nounces. "It will consist of one logic problem."
Gulp. You
down. sit

"There is a mill with seven corners," she begins.


"In each corner stand three bags. On each bag sit
seven cats. Then the miller and his wife come into
the mill. How many feet are now in the mill?"
"Uh . you stall. What kind of a question is
.
."

that*! You'll never figure it out.

"Answer the question!" Miss Pierce barks.


"Now!"

If your answer is more than twenty, turn to


PAGE 52.
If your answer is less than twenty, turn to
PAGEJ.6.
82
You decide to take the bus. After all, there's no
place like home.
And you're not worried about getting the
money foryour fare. YouVe got a theory about
the citizens of Ranewash, and you're about to test
it out. You walk up to someone on the street and

say, "Give me bus fare, please!"


"Of course," says the man. He hands you the
money.
Yup. It's just as you thought. Ordering zombies
around is no problem. All they do is obey.
Soon you're on the bus, and you are out of there!
Yes! You escaped from Ranewash! You're safe!
You sit back and enjoy the ride home. The bus
even shows a movie that's really interesting.
Too bad you're so tired after your long day. You
nod out as you stare at the screen. And soon
you're asleep.
The driver wakes you up at your hometown.
"I noticed you missed the end of the movie," she
says. "Take the tape so you can see the whole
thing."
"Thank you," you answer, trying to wake up all

the way.
"And don't forget to show it to your family," she
adds.
"Of course," you agree. You'll do what the bus
driver says. Because obeying is good

Uh-oh. You have no choice but to turn to PAGE


m.
You haven't got a jacket, but you try to climb
the fence anyway.
Your hands grip the chain link. You pull your-
self up inch by inch. But when you reach the
barbed wire at the top, you realize there's no way
you can get over it.
Three teachers arrive below. No! You're
trapped on the fence. There's nowhere to go!
The teachers shake their heads at you.
"Using an emergency exit when there's no
emergency! Running across the soccer field when
you're not even on the team!" one exclaims. "Your
behavior is shocking!"
"That gives me an idea," another teacher says.
She pulls a remote control from her pocket and
points it at you.
"I've always said they should leave the electric-
ity on in this thing," she proclaims.
Electricity?

Zap your way to PAGE 129.


84
You decide to search for the hall pass. It's the
only chance you've got to stay alive.
You search around in the underbrush, trying to
retrace your path. But in your panic you don't re-
member which way you came from.
You sift through fallen leaves and branches.
You even look under a rock. You can't find the hall
pass anywhere!
But you do find something
About four hundred pounds of hungry dog.
Which makes this a really heavy

END.
85
The rushing current carries you through the
tunnel. Air! There's no air! You struggle to hold
your breath. Your lungs feel as if they're going to
explode!
PLOP! You land on the floor of an enormous
room. Air! You suck in a huge breath and stagger
to your feet.
You're in ... a huge kitchen. There's someone
standing in front of a giant sink. Hey! It's Abigail!
You rush over to her. "Are you okay?" you ask.
She turns to face you and frowns. "I'm fine —
for someone who's going to spend the rest of her
life cooking and cleaning!"
"What do you mean?" you ask.
"This is where all the food is prepared for
Ranewash students," she answers. "And guess
who's got to cook all the meals and clean up?"
"You?" you guess.
"And my new assistant," she says. She hands
you an apron. "Someone will be in here in a minute
to explain, but trust me — this is our punishment
for failing gym. So put this on and start washing!"
"B-but ." you sputter.
. .

"Look on the bright side," Abigail says. "We've


only got to do this for four years — till gradua-
tion."

THE END
86
You decide to head across the soccer field. It's
the quickest way off school property.
Someone's already pounding on the door behind
you. There's no time to waste!
Wait a minute —
you spot a sign posted by the
field.

warning:
soccer practice on mon-wed-fri only]
do not enter soccer field
on any other day!

The sign makes you pause for a moment, but


then you shake your head. Why do you care about
a silly sign? You're running for your life!

Forget the sign, you decide. You hightail it onto


the field.

You start to run

Not so fast, buddy. You can't just ignore the


sign. What day of the week is it?
If it's Monday, Wednesday, or Friday, turn to
PAGE 35.
In it's any other day of the week, turn to

PAGE 92.
87
Back at the Runaways' cave, everyone seems
really happy to have you around.
"Finally!" one of them exclaims. "A new mem-
ber to break the tie."

"The you ask.


tie?"
"Well, we have two plans for destroying Brain-
wash Boarding School," a girl named Ally ex-
plains. "And we've always had twelve members.
Every time we vote on the two plans, each one
gets six votes."
"So we need a new member to break the tie,"

another Runaway chimes in.


"Guess Fm lucky number thirteen," you mutter.
Great. Your first five minutes as a Runaway and
you've got to make an important decision.

Listen up on PAGE 7Jp.


88
Your breath catches in your throat as Abigail
tumbles through the air.

SPLASH! She disappears underwater for a few


horrible moments. Where is she? you wonder. Is
she okay? Finally Abigail surfaces, sputtering and
coughing.
Whew! you think. But your relief doesn't last
long
"Wash out!" the coach screams, blowing his
whistle.
The water in the pool starts to bubble. And a gi-
ant whirlpool forms in the center!
What's happening?
Abigail shrieks as she's pushed one way and
then another by the waves. Then her body is

pulled toward the giant whirlpool!


Oh, no! She's being sucked in!

You gulp as she's washed down into a drain at


the bottom of the pool. She's gone!
The kid next to you starts to shake. "This place
is seriously scary!" he mutters.
"No kidding," you whisper back.
"Next!" the coach shouts.
Whoa! Are you next? Alphabetical order, re-
member?

If your last name starts with A-M, go to PAGE


117,
If your last name starts with N-Z, go to

PAGE S3.
89
You try to fight against the hands, but they pull
you deep into the cave. Another hand clamps over
your mouth, muffling your screams.
More hands grasp your arms and legs. You can't
move at all.

Your captors are invisible in the darkness of the


cave. They turn you around so that you're facing
the opening you were just dragged through
Your heart pounds with terror as a monstrous
shape fills the cave mouth. No! It's the huge dog
you saw from the bus.
Its red eyes glow in the blackness. It moves
slowly into the cave. A low panting noise fills the
darkness.
You try to struggle once more, but your cap-
tors'hands are too strong. You can't move!
A whimper escapes your lips. And the beast
stares straight at you

TurntoPAGE61.
90
You decide to read as fast as you can.
You zip through the book, speed-reading until
your eyes start to bug out of your head.
Mmmmm . . . the voice purrs. Ancient Greek
history.
No! you think in dismay. It's not working!
But what if everyone in the room does the same
thing?
"Read as fast as you can!" you shout to the
other kids.
The girl next to you looks puzzled for a moment.
But then she starts to read furiously. Her eyes
scan the words faster and faster. You plunge back
into your book.
Slow down! the voice complains. Too many
words at once!
Yes! It's working!
You start to hear the voices of other students in
your head as they read faster. Algebra and chem-
istry and social studies all echo through your
brain.
Their thoughts are leaking over to you! The
brain-sucker must be losing control!
"Everyone read like crazy!" you yell.

Nooooo ! the brain-sucker protests. Ahhhhhh-


hhh!

Read PAGE 91
91
Your stomach churns as you stare at the arm.
Then you realize —
it's not real. It's just a plastic

model. Whew!
"Some bugs are so small that you can put them
anywhere!" the teacher explains happily. "Even
under your skin."
Why would you want to do that? you wonder. A
strange coldness starts to trickle into your stom-
ach. What sort of science class is this?
"Here at Ranewash Boarding School, we like to
keep track of our students," she says. "So today,
we will show you how to put a bug into a human
arm."
The teacher smiles. "But why use this plastic
model? We have so many healthy young speci-
mens right here in class."
She peers around the room. "Any volunteers?"
Volunteers? you think. Is she kidding!
No one makes a sound.
"Well, then." The teacher frowns. just have
"I'll

to pick someone." She pauses. "How about you?"


You open your eyes.
Oh, no! She's pointing at you!

See if you make the cut on PAGE 48.


92
You're not supposed to be here, but you dash
frantically across the field.
"Look over there! That way!" you hear voices
shout from behind you.
Oh, no! The teachers and students must have
broken through the door.
You turn your head to see how close your pur-
suers are.
But you your eyes!
can't believe
They're just standing at the edge of the field,

staring at the sign.


They won't disobey it! Whoa! Those hidden
messages you saw must have made it impossible
for them to break the rules!
You laugh to yourself as you run. They have to
obey the rules all the time. Even silly rules like
when to use the soccer field.
Ha-ha-ha! They'll never catch you!
You glance ahead and skid to a stop. You gasp.
You can't believe what you see in front of you!

Take a look on PAGE 112.


93
You decide to leave the monocle. You've seen
enough to know you want out of this school!
You let the monocle drop from your eye. Miss
Simms enters just as you reach your seat.
Whew! you think. Made it.
Miss Simms explains that in a few minutes all
classes will be headed to the assembly hall. She
calls the roll quickly. She tells you to be quiet
while you wait for the bell to ring.
You peer around the room. All the students
seem normal again! Without the monocle you can't
tell the regular students from the zombies.

Then a puzzled sound comes from Miss Simms.


She's staring curiously at her monocle, holding it

up to the light.
Uh-oh! you think. Does she notice something?
"There seems to be a fingerprint on my mono-
cle," Miss Simms exclaims.
Yikes! That has to be your fingerprint!
"Who has been touching my monocle?" she de-
mands.

Put your fingerprints all over PAGE 38.


94
Pop! The tentacle falls from your head.
You're free! The brain-sucker couldn't take all

that information at once.


You glance over huge brain-sucker. You
at the
realize it's not so huge anymore. It's shrinking!
Oooooo! it cries. Now it looks more like a —
medium-sized octopus.
Eeeee! it yells. Whoops. Make that a teeny-tiny
octopus?
Ip! it squeaks. It's gone.
Which brings this Ranewash adventure to a
really tiny, but satisfying,

END.
95
Finally the chair's humming sputters to a stop.
Your straps are released.
"Go ahead," Dr. Ranewash orders. "Take off the
helmet,"
You quickly obey. After all, obeying is good!
You peer around the room happily. So many
people to give you orders. Yay!
Kate looks upset. And she doesn't obey when
they order her to sit in the chair. But you help
them strap her in.
She'll be happy once the chair fixes her.
"Now, go back to class," Ranewash tells you.
"And remember to work very, very hard."
You smile at this order. Work is lots of fun.
And you don't need to worry. You'll have lots of
work to do for the rest of your life.

Which makes this . .

THE HAPPIEST END OF THEM ALL.


96
You decide to run for it.
You grab the tentacle on your head and pull as
hard as you can.
Stop! the brain-sucker's voice screams in your
mind.
"No way!" you shout, yanking at the tentacle.
Oh, dear, the brain-sucker thinks. Not another
zombie!
What does it mean by that? you wonder.
POP! The tentacle finally starts to come loose.
WHOOSH! What's that sound in your head? You
can't think about that now — run!
Wow. Weird, you think. You're walking so
slowly and clumsily. You stumble to the door and
reach to open it.
Miss Pierce stands on the other side. "Oh, dear.
If only you children wouldn't always try to escape
like that. Now all your brains have leaked out.
Well, back to class with you, I guess."
You stumble back to class. After all, you have to
obey. That's all a brainless zombie can do in

THE END.
97
You decide to follow the map. You can't be too
far from the Runaways' secret hideout.
You move quickly, quietly. One wrong turn
could take you into the jaws of a hungry beast!
You can still hear one of them stalking you,
crunching heavily through the bushes.
You glance down at the map. Finally you've
reached the spot where the Runaways' hideout
should be. You peer around frantically.
But there's nothing here!
"No!" you whimper. You fall to the ground ex-
hausted. There's nowhere else to go. You hear a
growl and see the dark shape only a few yards
away.
Yikes!
Then you hear something
Voices! They're coming from a cave opening.
You can just make it out behind a line of bushes.
You rise and run toward it.
You burst into a brightly lit cave. Whoa! It's full
of kids. They stare at you suspiciously.
You thrust the map toward them. "I-I " you—
stutter.
"Welcome to the Runaways!" one of the kids an-
nounces.

Get on the welcome wagon on PAGE 87.


98
You are wearing something made of metal!
Yes! you think. Maybe if they put you in the
brainwash chair you'll break it. Then Ranewash
will think it doesn't work — and you'll still have a
fighting chance.
But then you remember the rest of the warning
about the metal, danger! it said.
Gulp. That probably means danger to you. The
chair could barbecue your brain or something.
"Which one of you brilliant students wants to be
the first to try my new chair?" Dr. Ranewash asks.
You and Kate exchange panicked looks. Neither
of you says a word.
"Having trouble deciding?" Dr. Ranewash says
in a kindly voice. me help you. I'll flip a coin.
"Let
Call it and you win." He cackles. "Or lose — as the
case may be."
You feel your heart pounding as the coin spins
in the air. Dr. Ranewash catches it, closes his
hand, and points at you. "Call it," he orders you.

If you call heads, turn to PAGE 125.


If you call tails, turn to PAGE US.
99
You try to stand up, but your legs are trembling
too hard.
The guard barks your name again. He glares
angrily around the room. You shrink down into
your seat.
Maybe if you just sit here, he'll call the next
name. Then you could try to sneak out somehow.
You know you don't want to take the Detention
Wing test.
But what you can't get away? If you get
if

caught, you'll be in more trouble than ever!


What should you do?

To take the test, turn to PAGE 81.


To keep quiet and try to escape, go to PAGE 128.
100
You can't believe it! Before you is a row of
strange chairs. They look like — electric chairs.
The kind used to kill people! Each one has straps
on the arms and legs, and an ugly black helmet at-
tached to it. And each helmet has a red label that
says danger! subject must NOT wear any
metal!
What are these chairs? Why are they here at
Ranewash? You're not sure you want to know the
answers.
Silently, Kate points toward the back of the
closet.
You don't see anything — until Kate hands you
the monocle.You peer through it.
Whoa! you think. A hidden door! The words en-
trance 17 are written above it.
"Entrance to whatV you wonder out loud.
"Let's find out," Kate suggests.
The thought of opening the door sends shivers
down your spine. It says entrance, not exit. What
ifyou don't like what you find on the other side?
Your only other choice is to leave the closet and
head toward the office —
but what if you run into
that dog again?

To try Entrance 17, go to PAGE 16.


To go back out to the hall, turn to PAGE 69.
101
"Uh ... I was just ." you stammer.
. .

"I know what you were up to," the art teacher


snaps.
It's true! you realize with horror. Her glasses
are just like the monocle!
She marker and holds your
pulls out a big felt
chin firmly with one hand. She writes something
on your forehead with quick strokes of the pen.
Then she releases you.
"See how you like Ranewash School now!" she
cackles.
The bell rings.
Whew! You hurtle out into the hall.
No big deal, you'll just slip into a bathroom and
wash off whatever is written on your face.
Then you feel a sudden shove to one side.
"Ow!" you shout. But the boy who shoved you
keeps walking.
What's his problem? you wonder.
Then you feel a bonk from behind as someone
kicks you. What's going on here?
You push your way through the crowd. Finally
you make it into a bathroom and peer at your fore-
head in the mirror. There's nothing written there!
Then you remember to look through your mon-
ocle

See your way to PAGE 75.


102
You decide to try the red bottle.
First you and Ally spray the scent from the
blue bottle onto your clothes — so the dogs won't
attack.
Then you take the red bottle and head toward
the school.
Ally crashes through the bushes, making as
much noise as possible. Is she crazy? you think.
almost like she wants to get surrounded by a
It's

pack of wild beasts!


"What are you doing?" you ask.
"I'm getting the dogs to notice us. We're going
to control them. So we want as many dogs as pos-
sible!" she explains.
Is she nuts? Even one of these horrible dogs is

too many, you think. But there's no way out now.


Already, glowing red eyes are peering at you from
all directions.
"Here, doggies!" Ally calls.

Soon a snarling pack has gathered around you.


But the blue scent seems to work. The dogs sniff it
and back off.
"Now to test the red scent," Ally announces.
She sprays on herself and then on you.
it

You gulp as the dogs lift their noses into the air.
You hope you chose the right scent.
Then you peer down at your clothes and . . .

scream!

Turn to PAGE 18.


103
You're glad it's time for art class. It's the nicest-
sounding class on your schedule.
Room 103 has a long table. Lying on it is a huge,
stretched canvas with shapes already penciled in.

Sort of like a color-by-numbers set.


The teacher, a woman with a paint-smeared
smock and glasses, passes around paints. She or-
ders you all to fill in the canvas. This isn't a very
creative art class, you think.
You take another look at the shapes drawn on
canvas. Hmmm. Once this painting is done, it will
look just like one of those murals in the hall. The
kind with the secret messages.
You your monocle in front of your eye
slyly put
and peer at the canvas. There aren't any hidden
messages on the mural yet. Maybe once the paint
is applied . .

You turn and see an open can of paint sitting un-


used on a low shelf. Whoa! It's bright red. So
bright that staring at it makes you dizzy!
You remove the monocle and stare into the can
again. Without the monocle, the paint looks per-
fectly clear.
You feel yourself smile. This gives you a great
idea!

You find yourself drawn to PAGE 23.


104
You fumble with the flare, but it doesn't work.
It's a dudl
Gulp.
Maybe following orders wasn't such a good
idea.
The dog growls and leaps!
Too bad. Like that flare, this ending is a dud!

THE END
105
You on the school's database.
click
Information about the school's founder, Dr.
Ranewash, pops onto the screen. It seems he in-
vented a way of using hidden messages to make
people think a certain way.
Cool! you think. Just like the hidden messages
all around the school —
and in the computer! This
is fun. Almost as much fun as obeying!

Wait —
what was that thought? And why did
you think it? Could the computer's hidden mes-
sages be working on you? But —
you thought you
turned them off.
Oh, well, it doesn't matter. You wish you had
some work to do. Because work is good.
You raise your hand, and the teacher comes
over.
"Could you give me some work, please?" you
ask. "Work is good." Funny. That's not how you
usually talk.
But the teacher seems to understand. "Why
don't you write your parents a letter, telling them
how you want to stay here at Ranewash for the
next vacation —
to do lots and lots of work," she
suggests.
You try to shake your head no. But you can't!

Work your way to PAGE 25.


106
You decide to show the dogs the hall pass.
Maybe it will work.
You thrust the crumpled piece of paper toward
the lead dog. The beast growls and takes a step
forward. Your heart pounds as its sharp teeth
come within inches of your shaking hand.
The dog sniffs the pass.
"RUFF!" It barks in your face. You almost
jump out of your skin!
As if the bark is a signal, the other two dogs
turn and slink away down the hall. The lead dog
growls once more, then turns and follows them.
You stare at the hall pass with wonder. It
worked! You raise it to your nose and sniff like the
dog. You detect a strange scent.
So that's how the dogs are controlled — with
scents. If you have the right smell, they won't at-
tack!
You continue down the hall, clutching the hall
pass to your chest. Following the map carefully
you reach the door that leads outside.
You push it open and emerge into the blinding
sunlight

See the light on PAGE 12.


107
You're right. The stress of being in a new school
is getting to you. Because this school wacked is

outl Your breath catches in your chest as you gaze


through the monocle. Through its lens you can see
that the murals on either side of the hallway have
hidden messages in them
NEVER THINK FOR YOURSELF!
WORK IS BETTER THAN PLAY!
NEVER BE IN THE HALL WITHOUT A PASS!
You glance quickly through the monocle at the
students crowding the hall.

Just like in the classroom, a lot of them have


bluish-green skin and glassy eyes — and numbers
on their clothes that are invisible without the
monocle.
"Playing isn't really that much fun," you hear
one numbered student proclaim.
"That's right," another agrees. "Work is much
better."
Whoa! you think. They talk just like the slogans
on the walls. What's that about?
You feel a hand on your shoulder. Gulp!
"What's that you've got there?" a voice asks.

Take a look on PAGE 60.


108
Your fingers around some
close coins.
Yes! You've got just enough!
You spill the money into the driver's coin tray.
The driver nods and closes the door.
"Take a seat, please," he orders as the bus
lurches into motion.
Whew! you think, heading for a seat.
You settle back for the ride, wondering what to
do next.
The bus pulls into town about ten minutes later.

A big sign welcomes you:


TOWN OF RANEWASH, POP. 1,280

You gulp when you read the name. This whole


town is called Ranewash?
Does that mean the people in town are just like
the people in Ranewash Boarding School?
Until you find out, you're going to have to be
careful here

Get off the bus on PAGE 27.


109
You can'teven remember the last time you fell
off a jungle gym. You're good at this! You know
you'll make it across!
But the Eliminator feels like it's made of barbed
wire!
The rope scrapes and cuts your hands. The pain
is horrible! You feel your grip starting to slip.
Yeaaaaaaaaaah!
The class gasps as you tumble toward the wa-
ter. You roll yourself into a cannonball at the last

moment.
But when you hit the pool, it feels like you're
hitting concrete. The rush of water fills your ears
like a bolt of thunder.
Maybe you can make it to the edge of the pool
before you "wash out." You struggle to the sur-
face, gasping and sputtering. But the whirlpool
has already started to boil.

The current sucks you toward a dark drain at


the bottom of the pool. And you can't escape!
You catch one last glimpse of the gym before
the blackness of the drain swallows you. . .

Wash out to PAGE 85.


110
You try your essay alone, but you can't
to write
concentrate, knowing
you'll have to face the
teacher after class. What does he want to see you
about?
The bell rings. You go up to the teacher's desk,
handing him your paper.
He glares at you through narrowed eyes.
"If you can't work with other students, you'll
never succeed here at Ranewash Boarding
School," he scolds.
You nod your head and swallow.
"But since it's your first day, I'll let you off with
a warning," he explains.
You sigh with relief.
"A warning and twenty demerits," he adds.
Your head starts to spin. Twenty demerits! If
you get twenty-five, you'll go to the Detention
Wing!
You remember the "zombie" student you saw in
homeroom and shudder. He went to the Detention
Wing. Whatever happens there is not good.
Man! This whole thing is Kate's fault, you think.
Maybe you should explain that to the teacher.
Or maybe you should keep quiet and just take
the demerits?

To tell the teacher it was Kate's fault, turn to


PAGE 26.
To take the twenty demerits quietly, turn to
PAGE US.
Ill
Time go to history class. Too bad this whole
to
school isn't history, you think.
Room 111 seems normal enough. Posters of
presidents and war heroes cover the walls.
The teacher is an ancient little man with no hair
at all. He glares at the class through a pair of thick
glasses.
"Today we are going to watch a very important
video," he announces. A few students giggle at his
squeaky voice.
He peers around the room, trying to see who
laughed. The room quiets, but you relax a little.
This guy doesn't scare you like some of the other
people around here.
The video starts with patriotic music. Familiar
faces from the American Revolution fill the
screen. But the video is all about stuff you've
known since second grade.
You decide to check out the room with your
monocle instead of watching.
You sneak the monocle from your pocket and
glance through it. There's no hidden messages in
theroom that you can see. But wait! The video!
As you watch, your jaw starts to drop

Fast-forward to PAGE 17.


112
Rising up out of the ground are a dozen dark,
mechanical shapes. They look like huge, hulking
lawn mowers — with their super-sharp blades ex-
posed.
You swallow as, one by one, the mowers growl
into motion.
And they're moving toward you!
Uh-oh! you realize. This is why no one wanted
The grass gets
to disobey the soccer field rules.
cut by these monster machines every Tuesday,
Thursday, Saturday, and Sunday.
You take a step away, but the lawn mowers
form a tight circle around you. Then they start to
close in.
Yikes! This gives a new meaning to the words
"cutting classes."

THE END
113
You decide not to tell on Kate.
After all, no one likes a snitch.
The teacher asks you to hand over your class

list. On it he writes twenty demerits with a big red


pen.
Your heart sinks when you read the words.
It's not my fault! you think one last time.

The question is, have you reached twenty-five


demerits yet? If you have, you'll be taking a trip
to the Detention Wing

Total your demerits.


If they add up to twenty -five demerits or more,
go to the Detention Wing on PAGE 28.
If they add up to less than twenty -five demerits,
unite down twenty demerits on the piece of paper
with your class list and go to your next class. If
you have forgotten the room number, check the list
on PAGE 60.
114
The Eliminator is a rope far above you,
stretched from one end of the gym to the other. It
must be forty feet off the ground!
"Of course, we wouldn't want you to get hurt"
the coach explains. "That's why the Eliminator
hangs over the pool. Most students who fall will

land in the water."


Most? You swallow nervously. What is this guy
trying to do —
kill you?
"Alphabetical order!" the coach shouts. "Abi-
gail Abbey, approach the Eliminator!"
A short girl steps forward timidly. The coach
points to a rope ladder at one end of the Elimina-
tor. Abigail climbs it and peers across the gym to

the other end.


She grasps the Eliminator with one hand, then
the other, and soon is dangling over your head.
Abigail continues, hand over hand, reaching the
middle of the rope in no time.
Yes! you think. Keep going, Abigail!
But then she slows down. Her hands shake as
she reaches forward. Abigail struggles to hold on.
But one hand slips from the rope.
Oh, no! you think. She's going to fall!

Land on PAGE 88.


115
Pick one! you tell yourself.
"Uh, tea?" you stammer.
The teacher raises one eyebrow. "Are you
sure?" he asks.
You gulp. But there's no turning back now. You
nod.
"Correct!" the teacher announces.
Whew! you think. That was pure luck. Your
shoulders slump with relief.

You made it through that one! But maybe next


time you should pay more attention. You don't
want to wind up in the Detention Wing! And you
especially don't want to end up like that zombie
kid.
Soon the bell rings, and you ready yourself for
the next class.

Go to the next class on your schedule.


If you've forgotten the room number, check the
list on PAGE 60.
116
You decide to stay on the bus and escape that
way.
The bus empties. After a few minutes the
driver starts the engine again.
Great! You just hope he's not taking this thing
back to school.
You stay hidden the whole trip, afraid the
driver will see you if you stick your head up.
Finally the bus slows and stops. The driver
opens the doors and gets off. You wait nervously
for a few moments, then raise your head to see
where you are.
A big sign is right in front of you.
WELCOME TO RANEWASH
THE FRIENDLY TOWN

This whole town is called Ranewash?


Terrific. You just hope the people here are noth-
ing like the ones at school.

Check out the town on PAGE 27.


117
"You!" the coach points at you. "You're next!"
You swallow hard. Your stomach twists into
knots. Are you going to be "washed out" like Abi-
gail?
You wonder where she is now — and what's at
the other end of that underwater tunnel?
You walk to the rope ladder and climb, putting
more and more distance between you and the gym
floor. Don't look down, you coach yourself. Just

don't.
Then you put your hand out to the Eliminator's
main rope. It feels slick, almost greasy. No fair!
How are you supposed to hang on to thisl
You will your hands to grab the rope, even
though they're shaking.
Just go for it! you command yourself. You take
your feet off the ladder and hang in midair!
Hand over hand, you move along the rope.
Oh! Your hands are getting tired. Your arms
feel like they've been stretched a mile long!
Are you going to make it?

That depends. Can you remember the last time


you fell off a jungle gym? If you can, go to
PAGE 21.
If you can% turn to PAGE 109.
118
Making its way through the treetops, coming
right at you, is a huge cat It looks something like
a panther — been weight lifting!
that's
You gulp as kneads its huge claws on a
it

branch, shredding bark like it was paper. Then it


leaps out onto your branch! It swipes a big, heavy
paw at you.
You climb higher. But soon you run out of
branches, and the big cat is right behind you!
You want to tell it to leave you alone, but you're
so scared you can't even speak. What's the mat-
ter?
Cat got your tongue?
Well, even if it doesn't yet, it will soon. Because
for you this is truly . .

THE END.
119
You decide to call your parents. You want to get
out of here. And you're sure they'll come and get
you.
You take a quick look tomake sure no teachers
are around. "I-I need to make a collect call," you
stammer when the operator comes on.
You glance nervously over your shoulder.
"Hello?" your little sister, Maggie, answers.
"Maggie, get Mom," you order.
"Mom's not here," she responds.
"Then get Dad," you implore.
"Dad's not here either," Maggie teases.
"Well, who is there?" you growl.
"Me," she tells you. "And the dog. Oh, and the
baby-sitter too."
"Listen, Maggie," you say. "Tell Mom and Dad
that there's something really weird going on at
my school. Okay?"
You don't hear an answer from her. Instead, you
hear something that makes your hair stand on
end

Have a listen on PAGE 11.


120
You've got to get out of here!
You and read, trying to figure out what to do.
sit

Maybe you could read really fast. So fast that


the brain-sucker can't keep up. Yeah! Like maybe
you could clog it up or something.
But what if that just makes it smarter?
Or on the other hand, you could try to yank the
tentacle off your head. And run for it!

To clog up the brain-sucker's brain, turn to


PAGE 90.
To run for it, run for PAGE 96.
121
You're frozen in fear as the dog leaps.
Suddenly a burning flare flies out of the bushes.
The beast whirls in midair, yelping in fear.
It crashes against you, knocking you flat. But
the flare singes its fur. It runs whimpering into
the bushes.
Yes! The beast is gone!
The Runaways emerge from the bushes and
crowd around you. "Are you okay?" one of them
asks. She helps you up.
"I guess so," you tell her.
"You passed the test!" she announces. All the
other Runaways cheer, clapping you on the back.
What is she talking about?
"You didn't obey us," she explains. "So you can't
be a spy from Ranewash. All the Ranewash zom-
bies never disobey a direct order."
"Oh, I get it," you mutter. At least, you sort of
get it.

"So now you're an official Runaway!" she pro-


claims.

Run away to PAGE 87.


122
Time for computer class.
Room 122 is full of brand-new computers — one
on each desk. You sit down, and your computer
flicks on automatically.
"Whoa! This is sweet!" the girl next to you pro-
claims.
The teacher "Today we're go-
clears her throat.
ing to find out how much you know about comput-
ers," she announces. "You can use your computer
to do anything you want. Surf the Internet, send
E-mail, look up information about the school —
whatever. So start working."
No problem, you think. You've always had a
knack for computers. The girl next to you jumps
into her work.
But as you try out the programs, your head
starts to feel funny.
You glance around the room. All the other stu-
dents seem strangely sleepy. Even the girl next to
you has slowed down. Her face looks slack and
tired.
"Pretty good machines, huh?" you say to her.
"Must work," she murmurs. "Work is impor-
tant."
Hmmm. Maybe you should take a quick look
through your monocle and see what's up. You put
the little lens to your eye

Take a look on PAGE 36.


123
"Aaah!" you yell.

You turn and run from the vicious-looking dog


as fast as you can. You hear its footsteps just be-
hind you.
No! you think. You have to outrun it!
You round a corner and realize that you're in
the students' living quarters. You aren't far from
your own room! You dart down a side hallway.
Yes! There's your room!
You put on an extra burst of speed.
You twist the handle on your door as the huge
dog leaps!

Open up on PAGE 65.


124
You clutch the videotape carefully as you walk
home.
You still can't quite wake up. Something about
that movie on the bus keeps running through your
mind.
You walk along, careful to obey all the traffic
signs. After all, obeying is good.
Too bad. It looks like the movie on that bus
brainwashed you. Just like the people in
Ranewash. Now you think the most important
thing to obey is the bus driver's suggestion. You
have to show this movie to your family, again and
again and again. . .

Until they also know how important it is to


obey too.
After all, the family that obeys together, stays
together.

THE END
125
"H-heads," you stammer.
Dr. Ranewash opens his hand, looks at the coin,
and smiles. "Heads! That means you go first."
"Noooo!" you scream. But you are dragged to
the chair. The straps are bound tightly around
your wrists and ankles. The helmet is lowered
onto your head.
"Now!" Ranewash yells.
The chair starts to hum. You feel electricity
crawling across your skin. It feels as if a nest of
spiders walking on you.
is

"Aaagh!" you yell.


Then the spiders turn to jolts — in your hands,
in your legs, in your nose!
The sizzle of electricity starts to gather around
the metal you're wearing. It heats the metal,
which starts to burn you.
Owww! You're being fried!
KA-BOOM! You're thrown backwards in the
seat. It feels as though you've been struck by
lightning!
Finally the chair whines down into silence. Did
itwork? Have you been brainwashed?
You feel hands working to release the straps.
The helmet is lifted from your head. . .

Turn to PAGE 37.


126
You decide to make a run for it.

YouVe had enough science for one day!


The teacher lowers the scalpel blade toward
your arm.
You thrust your elbow out to knock over the
brown glass bottle.
"Aaah!" the teacher shouts, jumping back-
wards.
"Sorry," you cry, pulling your arm away.
You sprint for the door, yanking it open and
darting into the hall.

This school is you realize. You've


totally sick,
got to get out of here! You run down the long hall-
way, searching for an exit.
"Grrrrrr." You hear a fearsome growl from be-
hind you.
You turn — and see an awful beast glaring at
you.
It's like the huge dog you saw in the forest, you
realize. It has glowing red eyes and long fangs.
And it's wearing a tag that reads hall monitor in
neon letters.
You remember the words of your guide: "Don't
get caught in the hall during classes." Gulp. This
must be why.
The dog crouches and prepares to pounce on
you!

Pounce on PAGE 123.


127
You decide to climb a tree.You choose a tall,
broad oak with plenty of branches. Swinging up to
the first branch is hard. But after that, it's as easy
as climbing a ladder.
You hear a growl below and peer down ner-
vously.
Yeow! A huge black dog —
just like the one you
saw from the bus —glares up at you. It paws the
base of the tree and snarls.
Whew! You were right! It can't follow you up
here.
"What's the matter?" you taunt. "Can't climb a
tree?"
Another dog joins it, then another. The huge
dogs are a terrifying sight, but you know they
can't get you.
"You don't scare me!" you shout defiantly.
Then the dogs start to howl together. But it's
not like the howl you heard before. It's a weird,
high-pitched cry that you can barely hear.
R-r-r-r-owwww! Their cry is answered.
What was that? you wonder. You stare in the di-
rection of the noise — into the trees. You can just
make out another animal approaching.
Uh-oh. This tree is about to get kind of
crowded

Climb your way to PAGE 118.


128
You keep quiet. No way are you taking that
test!
The guard sighs disgustedly and stomps back to
the book. He calls the next name.
Yes! you think. It worked!
But how are you going to get out of here? You
stand up, pretending to stretch.
The guard's not looking! You head for the De-
tention Wing exit. Your hand reaches the
knob
But it won't open!
"Your name has not been called!" the guard an-
nounces.
Oops! you think. Busted.
"Sit down until you're called," the guard tells

you.
"B-b-but — you stammer.
"
"Sit down!" he barks.
You sit. And sit, and sit. Because your name is
never called again. You only get one chance to
take the test in Detention Wing.
Now it looks like you'll be in detention forever!
Which makes this . .

THE WORST END EVER!


129
"W-wait!" you stammer. You want to climb back
down, but your shirt gets tangled in the wire. "I'm
sorry I ran on the field. I'm sorry!" you call down.
"It's too late for that," the teacher with the re-

mote control says, shaking her head.


She twists a knob on the remote.
"Yeeeeow!" you shriek. Electricity shoots
through you.
Whoops! Looks like you're going to get a big F
on your report card.
F for fried.

THE END
130
You decide to give up the whole idea. You don't
want to get caught messing around at Ranewash
Boarding School.
Who knows what they would do to you if you
got caught?
There has to be another, less obvious way out of
here.
As art class ends, you stand at the sink to rinse
out your brushes. Then the bell rings, and you're
off to the next class.
At least nothing bad happened here in art
class
But as you pass the teacher on the way out, she
calls to you, "Come here for a moment, please."
Uh-oh. Maybe you spoke too soon.
Have you painted yourself into a corner?

Find out on PAGE 68.


131
"Nice try, kid," a man declares as he steps out
into the lights. "But, uh, we're not broadcasting
right now."
You stare and get a sinking feeling.
at the clock
It's only four o'clock. Oh, no! your mind screams.

The Five 0' Clock News isn't on yet!


"This is just the rehearsal," the man explains.
You gulp. No one saw your warning.
"I like your style," the director adds. "You're a
lot more entertaining than all these zombies I've
got working around here."
"Really?" you answer.
"Much better!" he confirms. "How would you
like a job?"
That's how you become the youngest anchor-
person in the country. Your first news story is an
expose of Ranewash Boarding School. It gets the
whole place shut down — and makes you famous!
You run subliminal messages during your
broadcasts that will deprogram all of Ranewash's
students, past and present.
So, just as you say every night to close your
show, "That's good news for everyone!"

THE END
132
Kate leans "How
about this for a story?
closer.
Some new students arrive at a boarding school.
It's a really creepy place. All the kids there seem

to be brainwashed."
You swallow and lean even closer.
Whoa! Kate is on the same wavelength as you.
At least someone else seems to have noticed that
Ranewash Boarding School is totally creepy.
Maybe you should show her the monocle. And
show her what it reveals. Then you two could try
to find a way out together!
But can you trust her?
What if she's really one of the zombielike stu-
dents, just trying to trick you?
Maybe you should play it cool and pretend you
don't know what she means.

To show Kate the monocle, turn to PAGE 72.

To play it cool, turn to PAGE 49.


133
Your eyes scan the room wildly.
It can't be! But it is.

Tentacles —
like an octopus's —
clutch each of
the students by the head. The tentacles all lead to
the back of the room —
where they're attached to
a giant, horrible creature! It's covered with scales
and has a huge head!
You've got to get out of here! You spring to
your feet.
But it's too late! A tentacle wraps around your
head and forces you back into the chair.
Read to me!
What? There's some kind of voice in your brain!
Read to me about ancient Greek history. .

"Let me out of here!" you yell.


No! the voice shouts. You have to read to me. Or
I'll suck your brain dry!
A dizzying sensation comes over you. The crea-
ture wasn't kidding. It's starting to empty your
brain!
You open the book and read. The brain-sucking
sensation goes away. But as you read the words in
the book, you feel them flowing out of your brain.
They're flowing straight into the tentacle on your
head!

Go to PAGE 120.
134
You and Kate stare at each other. You feel as if
you can practically read her thoughts. This can't
be happening! But it is.
The teachers at Ranewash Boarding School are
trying to brainwash you and make you their
slaves!
"Now we have invented a way to brainwash a
student in just a few minutes," the old man contin-
ues. "Behold, the Ranewash Brainwash Chair!"
He points at a chair in the corner. It's just like
the ones you saw upstairs, except that it's plugged
in. A row of red lights blinks on top of the helmet.
"Wonderful, Dr. Ranewash," one of the teachers
exclaims. "Now students can graduate on their
first day of school!"
Dr. Ranewash? you think. Whoa! This is the guy
who runs the whole school! Even he wants to
brainwash you!
"Now all we need is a test subject for the de-
vice." Dr. Ranewash cackles. "Or two."
"I think we have two volunteers here!" a deep
voice announces from behind you.
You and Kate whirl around in shock. And find
yourselves facing two burly men in uniforms.
Oh, no! You're caught!

Turn to PAGE 8.
135
You look up from your brand-new schedule.
"Time to go to class!" several teachers instruct
the students.
Fine, you think. Maybe there you can find out
more about what's going on.

Tarn page that corresponds to the room


to the
number of your first class. For example, art is in
Room 103. If art is your first class, turn to PAGE
103.
About R.L. Stine
R.L. Stine is the most popular author in America.
He is the creator of the Goosebumps, Give Your-
self Goosebumps, Fear Street, and Ghosts of Fear
Street series, among other popular books. He has
written over 250 scary novels for kids. Bob lives in
New York City with his wife, Jane, teenage son,
Matt, and dog, Nadine.
GIVE YOURSELF
WITH 20 DIFFERENT
SCARY ENDINGS
IN EACH BOOK!

R.L STINE
BCD55323-2 Escape from the Carnival of Horrors BCD39997-7 #26 Alone in Snakebite Canyon

BCD56645-8 Tick lock, You're Dead! BCD39998 5 #27 Checkout Time at the Dead-end Hotel

BCD56646 6 Trapped in Bat Wing Hall j BCD40034-7 #28 Night of a Thousand Claws

BCD67318-1 The Deadly Experiments of Dr. Eeek BCD40289-7 #29 Invaders from the Big Screen

BCD67319 X Night in Werewolf Woods BCD41 974-9 #30 You're Plant Food!

BCD67320-3 Beware of the Purple Peanut Butter BCD46306-3 #31 The Werewolf of Twisted Tree Lodge

BCD67321-1 Under the Magician's Spell ,

j BCD76785 -2 #32 It's Only a Nightmare!


BCD84765-1 The Curse of the Creeping Coffin j BCD51 665-5 #33 It Came from the Internet

BCD84766-X The Knight in Screaming Armor j BCD51 670-1 #34 Elevator to Nowhere
BCD84767-8 #10 Diary of a Mad Mummy BCD51 673-6 #35 Hocus-Pocus Horror
BCD84768-6 #11 Deep in the Jungle of Doom j BCD51 723-6 #36 Ship of Ghouls

BCD84772-4 #12 Welcome to the Wicked Wax Museum j BCD51 682-5 #37 Escape from Horror House

BCD84773 2 #13 Scream of the Evil Genie :

j BCD51 706-6 #38 Into the Twister of Terror

BCD84774-0 #14 The Creepy Creations of Professor Shock BCD39777-X Special #1 : Into the Jaws of Doom
BCD93477-5 #15 Please Don't Feed the Vampire! j BCD39999 3 Special #2: Return to Terror Tower
BCD84775-9 #16 Secret Agent Grandma BCD41 920-X Special #3: Trapped in the Circus of Fear

BCD93483-X #17 1Mb Comic Shop of Horrors BCD43378-4 Special #4: One Night in Payne House
BCD93485 6 #18 Attack of the Beastly Babysitter BCD1 8734 1 Special #5: The Curse of the Cave Creatures
BCD93489-9 #19 E scape from Camp Run-for-Your-life j BCD51 674-4 Special #6: Revenge of the Body Squeezers
BCD93492-9 #20 Toy Terror. Batteries Included

BCD93500-3 #21 The Twisted Tale of Tiki Island

BCD21062-9 #22 Return to the Carnival of Horrors $3.99


BCD39774-5 #23 Zapped in Space
Li BCD39775-3 #24 Lost in Stinkeye Swamp *ACU
BCD39776-I #25 Shop 77// You Drop...Dead!

Scare we, tkrill we, wail we frOOSLP^Mf S mow!


Available wherever you buy books, or use this order form.

Scholastic Inc., P.O. Box 7502, Jefferson Gty, MO 65102

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© 1999 Parachute Press, Inc. GOOSEBUMPS is a registered rrodemork


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Great news! Yayjjst got into toe best boarding

school in the country! But on your very first day

you start to get totally creepedtujtr. ~£r"


The students walk around chanting things like /y

"Work. Don't play!" And they all have strange

alassv-eved stares Better choose vour schedule

wisely. If you take Gym, one slipup on the rope-

** ^ climbing test and you'll be washing dishes for the

rest of eternity! If you take Science, you might


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