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The document outlines key concepts and objectives related to motion in IB Physics, including the description of motion, kinematic equations, and the distinction between scalar and vector quantities. It covers various topics such as displacement and velocity graphs, free fall, and projectile motion, along with the necessary calculations and dimensional analysis. Additionally, it lists the seven fundamental SI units and provides examples of unit conversions.
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0% found this document useful (0 votes)
4 views5 pages

motion-content-guide-complete

The document outlines key concepts and objectives related to motion in IB Physics, including the description of motion, kinematic equations, and the distinction between scalar and vector quantities. It covers various topics such as displacement and velocity graphs, free fall, and projectile motion, along with the necessary calculations and dimensional analysis. Additionally, it lists the seven fundamental SI units and provides examples of unit conversions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Motion IB Physics Content Guide

Big Ideas
• Motion is described relative to a chosen coordinate system.
• Displacement-time, velocity-time, and accel-time graphs are connected in the representation of physical motion.
• When an object is at constant velocity, displacement-time is linear.
• When an object is at constant acceleration, displacement-time is quadratic (curved), and velocity-time is linear.
• Kinematic equations can take three of the suvat variables to solve for the remaining two
• Vector quantities can be combined to find resultant vectors or divided into their component parts
• X and Y motion are independent of each other for a two-dimensional projectile

Content Objectives
1 – Units
I can describe the difference between quantitative and qualitative observations
I can identify the 7 Fundamental SI units
I can define and give an example of a derived unit
I can represent fractional units with negative exponents
I can convert metric units between prefixes
I can convert fraction units and exponential units using Dimensional Analysis
I can use dimensional analysis to verify a formula
I can use dimensional analysis to determine the units for a solution
I can represent large and small numbers using scientific notation
I can compare quantities by orders of magnitude

2 – Displacement Graphs
I can describe the difference between distance and displacement
I can calculate distance and displacement for 1D motion
I can plot constant velocity on a displacement vs time graph
I can plot changing velocity on a displacement vs time graph
I can use a d vs t graph to identify if an object is moving in the positive/negative/speeding/slowing

3 – Velocity Graphs
I can describe the difference between speed and velocity
I can compare the difference between a vector and scalar quantity
I can plot constant velocity on a velocity vs time graph
I can plot changing velocity on a velocity vs time graph
I can use a v vs t graph to identify if an object is moving in the positive/negative/speeding/slowing
I can define acceleration in terms of velocity
4 – Calculating from Graphs
I can use an equation to calculate average speed/velocity
I can calculate instantaneous velocity using the slope of a displacement vs time graph
I can calculate instantaneous acceleration using the slope of a displacement vs time graph
I can calculate overall displacement using the area of a velocity vs time graph

5 – The Kinematic Equations


I can identify the 5 primary variables of accelerating motion (suvat)
I can identify the proper kinematic equation to use for a problem that is presented
I can rearrange to solve for the unknown variable
I can calculate for an unknown using the kinematic equations

6 – Free Fall
I can identify the constant acceleration due to gravity neglecting air resistance
I can interpret a free fall problem to identify hidden values and understand
I can use the kinematic equations to solve free fall problems
I can experimentally determine the acceleration due to gravity

7 – Horizontal Projectiles
I can add and subtract vectors to find a resultant
I can calculate an angle from two components of a right triangle
I can calculate the x and y components of a vector given the magnitude and angle
I can identify hidden values for a horizontal projectile problem
I can use information about a horizontal projectile’s motion to calculate the initial velocity
I can use the x and y velocity components to calculate a projectile’s impact velocity and angle

8 – Projectile Motion
I can identify hidden values for a projectile launched at an angle
I can calculate the x and y components for an initial velocity at an angle
I can calculate max height for a projectile launched at angle
I can calculate distance traveled for a projectile launched at angle
I can calculate total air time for a projectile launched at angle
Motion Shelving Guide
List the seven fundamental base units and their abbreviations:
Unit Abbreviation
Length Meter m
Mass Kilogram kg
Time Second s
Electric Current Ampere A
Temperature Kelvin K
Amount of Substance Mole mol
Luminous Intensity Candela cd

Metric Prefixes – List the unit prefixes in their appropriate decimal position

Dimensional Analysis
Convert the following:

20 mi hr-1 → m s-1

20 𝑚𝑖 1609 𝑚 1 ℎ𝑟 1 𝑚𝑖𝑛 𝑚
× × × = 8.9 = 8.9 𝑚 𝑠 −1
1 ℎ𝑟 1 𝑚𝑖 60 𝑚𝑖𝑛 60 𝑠 𝑠

0.0007 km2 → m2

1000 𝑚 1000 𝑚 1000 𝑚 2


0.0007 𝑘𝑚2 × × = 700 𝑚2 or 0.0007 𝑘𝑚2 × ( ) = 700 𝑚2
1 𝑘𝑚 1 𝑘𝑚 1 𝑘𝑚

Determine the units for Q:


Q = mc ΔT
m (mass) kg

(𝑘𝑔)(𝐽 )(𝐾) c (specific heat) J kg-1 K-1


𝑄 = (𝑘𝑔)(𝐽 𝑘𝑔−1 𝐾 −1 )(𝐾) = =𝐽
𝑘𝑔 𝐾
ΔT (change in temp) K
Scalar Vector
How far (m) Distance Displacement

How fast (m s-1) Speed Velocity

Displacement vs Time Velocity vs Time Acceleration vs Time

Slope: Slope: Area under the Curve:


Meaning of the Acceleration
Graph Velocity Area under the Curve: Velocity
Displacement

Constant
Displacement

Constant
Positive
Velocity

Constant
Negative
Velocity

Constant
Positive
Acceleration
(speeding up)

Constant
Negative
Acceleration
(slowing down)
Variable
Unit Kinematic Equations s u v a t
Symbol

Displacement s m 𝑣 = 𝑢 + 𝑎𝑡 ✔️ ✔️ ✔️ ✔️
1
Initial Velocity u m s-1 𝑠 = 𝑢𝑡 + 2𝑎𝑡 2 ✔️ ✔️ ✔️ ✔️

Final Velocity v m s-1 𝑣 2 = 𝑢2 + 2𝑎𝑠 ✔️ ✔️ ✔️ ✔️

Acceleration a m s-2 𝑠 = (𝑣+𝑢)𝑡


2
✔️ ✔️ ✔️ ✔️

Time t s

Horizontal Component 𝐴𝐻 = 𝐴 cos 𝜃

Vertical Component 𝐴𝑉 = 𝐴 sin 𝜃

Vertical

u 0 m s-1
v

a -9.81 m s-2
t

Vertical

u u sinθ
v 0 m s-1
a -9.81 m s-2
t

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