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Evans

The document outlines key factors to consider when selecting instructional software for Early Years Education, emphasizing alignment with curricular goals, age suitability, and developmental appropriateness. It also details the roles of various computer professionals, such as engineers, programmers, and data managers, in supporting educational centers through the design and maintenance of computer systems and software. Overall, the document highlights the importance of ensuring that educational software is engaging, accessible, and user-friendly to enhance learning outcomes for young students.

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0% found this document useful (0 votes)
2 views4 pages

Evans

The document outlines key factors to consider when selecting instructional software for Early Years Education, emphasizing alignment with curricular goals, age suitability, and developmental appropriateness. It also details the roles of various computer professionals, such as engineers, programmers, and data managers, in supporting educational centers through the design and maintenance of computer systems and software. Overall, the document highlights the importance of ensuring that educational software is engaging, accessible, and user-friendly to enhance learning outcomes for young students.

Uploaded by

ej619312
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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The University of Nairobi Kikuyu Campus

School of education and external studies.

Course code: Tec 407

Course title: Computer Literacy

Submission date: 3oth November, 2022

Evans Kisyoka John

E45/4457/2019

Task:

Factors to consider when obtaining instructional software for early years education.

Alignment with curricular goals: It's critical to make sure that any software purchased for Early
Years Education (EYE) students is in line with their learning objectives. This will verify that the
program is assisting in learning in a meaningful way and in a way that is appropriate for the
learners' age range. The curriculum's goals should include activities that are age- and stage-
appropriate and cater to students' cognitive, physical, social, and emotional requirements. For
instance, if the curriculum covers scientific ideas like the various species of plants and animals,
the software should be created in a way that would allow students to study these ideas in a
pleasant and interesting way.

Age suitability: When purchasing software for EYE learners, it's critical to examine the
software's age suitability. This implies that the software must be developmentally appropriate
for the learners' particular age range and be tailored to their needs. For instance, if the EYE
learners are between the ages of 3 and 5, the program should be made for this age range and
include exercises suitable for their cognitive development.

Developmentally appropriate: When selecting educational software, it's critical to take the
needs of EYE learners into account. This means that the program must be created to satisfy the
learners' cognitive, physical, social, and emotional demands. For instance, the program ought to
provide exercises meant to foster learners' creativity, critical thinking, and problem-solving
abilities. Additionally, the exercises should be created to encourage teamwork and
interpersonal communication among the students.

Variety of learning activities: It is crucial to guarantee that the software offers a variety of
learning activities. This will keep students interested in the software and engaged. For instance,
the program should have entertaining and engaging features like games, puzzles, virtual field
excursions, and other activities that may be used to assist students explore various subjects and
solidify their knowledge.

Accessibility: Regardless of any physical or learning disabilities, the program should be used by
all students. This means that all learners should be able to use and comprehend the software as
it should be built. If appropriate, it should also be offered in various languages.

User-friendly: The software should have clear instructions and be user-friendly. Teachers will
find it simpler to use the program and direct the students as a result. To make the software
easier for the learners to understand and operate, it should be provided with features like
audio instructions and visual clues.

Cost: When choosing a solution, the software's price should also be taken into account. Finding
the best value for the money when buying software is crucial because it may be pricey. In order
to use the program efficiently, it may be necessary to invest in additional resources such as
training, support, or maintenance.

When choosing educational software for EYE learners, all of these characteristics should be
taken into account. The software may help to guarantee that the students are engaged and
learning in a meaningful way by making sure it is age appropriate, developmentally suitable,
and provides a variety of learning activities. Additionally, it is crucial to guarantee that the
software is affordable, accessible, and user-friendly. All of these considerations can help to
guarantee that the software is efficient and advantageous for EYE learners.

The roles of the following computer professionals in early years Education Center.

a) Computer Engineer: Computer engineers are essential in an Early Years Education


center because they design, develop, and test the computer systems and components
used to manage and store student data. They assess user requirements and create
solutions to problems, such as the implementation of an Early Years Education
computer system. A computer engineer, for example, could create a computerized
system for tracking student attendance, grades, and other academic records. They could
also create software applications to help with registration, class scheduling, and student
information management.
b) Programmers: Programmers are in charge of developing and maintaining computer
programs and applications used in Early Childhood Education centers. This includes code
creation, debugging, and troubleshooting. To create a system that meets the needs of
staff, students, and parents, programmers must first understand those needs. A
programmer, for example, could develop a customized software application to manage
student information such as grades, attendance, and other academic records. They
could also develop software to help with registration, class scheduling, and student
information management.
c) Systems Analysts: Systems analysts are in charge of analyzing user requirements and
developing computer systems to meet those requirements. They solve problems, design
systems, and may be in charge of testing and implementing new systems. Systems
analysts in an Early Years Education center would be in charge of creating a
computerized system to manage student information such as grades, attendance, and
other academic records. They would also be in charge of developing and implementing
software applications to help with the registration, scheduling, and management of
students.
d) Data Managers: Data managers are in charge of organizing, storing, and retrieving data
in an Early Years Education center. This includes developing and maintaining databases,
as well as designing data models and ensuring data security. To create a system that
meets the needs of staff, students, and parents, data managers must be able to
understand those needs. A data manager, for example, could design a database to store
student information such as grades, attendance, and other academic records. They
could also create software applications to help with registration, class scheduling, and
student information management.
e) Database Designers/Developers/Administrators: Database designers, developers, and
administrators design, develop, and manage databases for Early Years Education
centers. Creating database structures, writing code, and managing data security are all
part of this. Database designers, developers, and administrators would be in charge of
creating a database to store student information such as grades, attendance, and other
academic records in an Early Years Education center. They would also be in charge of
developing software applications to help with the registration, scheduling, and
management of students' information.
f) Network Engineers/Administrators: In an Early Years Education center, network
engineers and administrators are in charge of designing, building, configuring, and
maintaining networks. This includes installing systems, troubleshooting issues, and
ensuring security. To create a system that meets the needs of staff, students, and
parents, network engineers and administrators must first understand those needs. A
network engineer, for example, could design a secure network to store student
information such as grades, attendance, and other academic records. They could also
create software applications to help with registration, class scheduling, and student
information management.
g) Web Designer/Developer/Administrator/Web Maker: Web designers, developers,
administrators, and web makers create, manage, and maintain websites for Early Years
Education centers. This includes creating webpages, writing code, and managing web
content. Web designers, developers, administrators, and web makers would be in
charge of creating a website to store student information such as grades, attendance,
and other academic records in an Early Years Education center. They would also be in
charge of creating software applications to help with the registration, scheduling, and
management of students' information.
h) Data Clerks: In an Early Years Education center, data clerks are in charge of entering
data into databases as well as verifying and updating existing information. They may
also be in charge of creating reports, sorting data, and ensuring data accuracy. To create
a system that meets the needs of staff, students, and parents, data clerks must be able
to understand those needs. A data clerk, for example, could enter student information
into a database, such as grades, attendance, and other academic records. They could
also create software applications to help with registration, class scheduling, and student
information management.
i) Computer Teachers/Trainers: Computer teachers and trainers teach students and
professionals in Early Years Education centers how to use computers and computer
programs. This includes both basic computer skills and more advanced topics like
programming and web development. To create a system that meets the needs of staff,
students, and parents, computer teachers and trainers must be able to understand
those needs. A computer teacher, for example, could teach students how to manage
their grades, attendance, and other academic records using a computerized system.
They could also teach students how to use software applications to speed up the
registration, scheduling, and management of student information.
j) Computer Technicians: In an Early Years Education center, computer technicians are in
charge of diagnosing and troubleshooting computer hardware and software issues. In
addition, they may be in charge of installing and configuring hardware and software, as
well as providing technical support. To create a system that meets the needs of staff,
students, and parents, computer technicians must first understand those needs. A
computer technician, for example, could diagnose and repair issues with a computerized
system used to manage student information such as grades, attendance, and other
academic records. They could also install and configure software applications to help
with registration, class scheduling, and student information management.

Overall, computer professionals help an Early Years Education center succeed by designing,
developing, and maintaining computer systems and software applications. They must be able to
comprehend the requirements of staff, students, and parents in order to design a system that
meets those requirements. Computer professionals can assist in streamlining the registration,
scheduling, and management of students' information processes.

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