Warlord Class v320
Warlord Class v320
The Warlord
As the aging man
struggled to keep up
with his companions,
he started to regret his decision
to join the young adventurers. His
days of glory were passed, but hearing
the poorly devised plan of the aspiring
heroes rekindled something inside of
him that he thought was gone forever.
He could not use a sword like he used
to, but if his young companions took his
advice, they may yet be able to survive the
dangerous life adventure for a few days.
The dwarven lord ordered his soldiers to
form ranks as the unending horde of horrors
poured forth from the tunnel ahead. He positioned
his elite warriors in the last tunnel before the door
to his clan's great city. His clan had delved too greedily
and they had freed something from the depths below. He
muttered a final prayer and prepared to lead his men to
their deaths, hopefully giving the rest of his clan enough
time to escape the horde of monstrosities.
A lithe wood elf quietly led her hunting party through the
underbrush of the great wood. They had tracked their foe, a
great two-headed troll, for almost two days. As it rested in a
clearing, she gave the signal, and her fellow hunters fanned
out around the beast, blending in with the natural landscape. Creating
On her mark, the hunting party lunged forward with their
spears, and the troll was felled before it could react. Your Warlord
All of these warriors are considered Warlords, martial When creating your Warlord, consider where they learned to
leaders who use their knowledge of tactics and warfare to be a leader. Did they serve as the squire of a world-renowned
empower their allies and thwart the plans of their foes. general? Were they the star pupil of their kingdom's military
academy? Or, did they slowly rise through the bloody ranks of
Decisive Leaders a band of mercenaries, learning to lead through necessity?
While Warlords are as varied as styles of leadership, they all Also, consider why your Warlord would lead others rather
share one thing in common: a commitment to their decisions. than improve their own individual martial skill. Do they see
Once a true Warlord decides on a course of action, whether it value in teamwork and coordination? Does their age or some
was their idea or not, they will see the plan through to its end. other impairment prevent them from fighting on their own?
These natural-born leaders stand as stalwart figures in the Have they always had a sharp mind and a knack for leading
face of danger and can rally their allies to overcome whatever others, maybe even from a young age?
obstacles may stand between them and their goals. Though
they are not always formally appointed leaders, the presence
of a Warlord, both on and off the field of battle, can motivate Multiclassing and the Warlord
those follow them to be the best version of themselves. If your group uses the optional multiclassing rule,
here's what you need to know when you choose to
From Many, One take your first level in the Warlord class.
Alone, a Warlord is a minor threat, but with loyal companions Ability Score Minimum. As a multiclass character,
to organize and command, the greatest Warlords are capable you must have a minimum of 13 in either Strength
of toppling empires. Known for their keen use of tactics and or Dexterity, and in either Intelligence, Wisdom, or
Charisma to take a Warlord level, or to take a level
knowledge of warfare, a Warlord is able to draw out the true in another class if you're already a Warlord.
potential of their allies. Leaders to their core, a Warlord will Proficiencies. If Warlord is not your initial class,
make sure to understand the capabilities and weaknesses of here are the proficiencies you gain when you take
their allies so they can help them to reach their true potential. your first Warlord level: light armor, medium armor,
These exceptional strategists are able to step back and shields, simple weapons, and one gaming set.
allow their allies to excel in combat. Though they are able to Exploits. If you learn Exploits from more than one
hold their own in battle, a warlord's true strength lies in the source, use the rules Linked Here to determine your
potent orders they issue to their allies. These insights push total number of Exploit Dice and Exploits Known.
their comrades from mundane warriors to true heroes.
The Warlord
Inspiring Exploits Exploit Exploit
Level PB Class Features Word Known Die Dice
1st +2 Leadership Style, Inspiring Word 3 ─ ─ ─
2nd +2 Fighting Style, Tactical Exploits 3 2 d4 2
3rd +2 Academy of War 3 3 d4 2
4th +2 Ability Score Improvement 4 3 d4 2
5th +3 Extra Attack 4 4 d6 3
6th +3 Academy Feature 4 4 d6 3
7th +3 Valiant Leader 4 5 d6 3
8th +3 Ability Score Improvement 5 5 d6 3
9th +4 Rallying Cry (1) 5 6 d6 3
10th +4 Unwavering Will 5 6 d6 3
11th +4 Tactical Superiority 5 7 d8 4
12th +4 Ability Score Improvement 5 7 d8 4
13th +5 Rallying Cry (2) 6 8 d8 4
14th +5 Academy Feature 6 8 d8 4
15th +5 Exalted Leader 6 9 d8 4
16th +5 Ability Score Improvement 6 9 d8 4
17th +6 Rallying Cry (3) 7 10 d10 5
18th +6 Academy Feature 7 10 d10 5
19th +6 Ability Score Improvement 7 10 d10 5
20th +6 Dauntless 7 10 d10 5
Dread Presence
3rd-level Academy of Dread feature
Your presence on the field of battle inspires fear in the hearts
of your enemies. As a bonus action, you can expend a use of
Inspiring Word to force one creature that can see you within
30 feet to make a Wisdom saving throw against your Exploit
save DC. On a failure, it is Frightened of you for 1 minute, or
until it sees you take damage.
If the creature flees and is no longer in your line of sight, it
can use its action to automatically end this effect.
Merciless
6th-level Academy of Dread feature
You infuse your commands with your dread willpower. You
can use intimidating command and menacing shout without
expending an Exploit Die a number of times equal to your
Leadership modifier (minimum of once), and you regain all Baleful Presence
expended uses when you finish a long rest. 18th-level Academy of Dread feature
Moreover, when you cause a creature to be Frightened of You are a walking avatar of fear. When you force a creature
you, you can instantly issue a single attack order. within 30 feet of you to make a saving throw to resist being
Frightened, it has disadvantage on its roll.
Ruthless Command Moreover, creatures within 30 feet that are Frightened of
14th-level Academy of Dread feature you have their speed reduced to 0 while they can see you.
You spread fear and desolation on the battlefield. Creatures
that you target with an Inspiring Word or a Tactical Exploit Dreadlord
have advantage on all attack rolls against creatures that are 18th-level Academy of Dread feature
Frightened until the end of their next turn. You stand as a sinister monument to all those who have tried,
Moreover, when you use your Dread Presence, the creature and failed, to stop your iron conquest. You are immune to the
has disadvantage on its initial Wisdom saving throw if you or Frightened condition, and you add your Leadership modifier
a creature under the effects of one of your Exploits has hit it (a minimum of +1) to any attack rolls that you make against
with an attack since the end of your last turn. creatures that are Frightened of you.
Academy of Ferocity Predatory Instinct
Warlords who hail from this Academy rarely study in formal 3rd-level Academy of Ferocity feature
schools of war. In place of military theory, their strategies are You hunt as a wild predator. You gain proficiency with martial
based on the instincts of predatory hunters. Famous for their weapons and in either Perception or Survival.
ruthless treatment of foes, these leaders would lay down their In addition, whenever you make a Perception or Survival
lives for any member of their pack without hesitation. check based on your sense of smell or hearing, you can treat
a roll of 7 or lower on the d20 as an 8.
Ferocious Exploits
3rd-level Academy of Ferocity feature Silent Stalker
You learn certain Exploits at the Warlord levels noted in the 6th-level Academy of Ferocity feature
table below. They do not count against your total number of You direct your pack to hunt silently. You and creatures of
Exploits Known and can't be switched upon gaining a level: your choice within 30 feet of you have advantage on Stealth
checks and can travel stealthily moving at a normal pace.
Warlord Level Exploit
Also, while you have a creature marked as your Prey, you
3rd cunning instinct, maneuvering order can issue a maneuvering order as a bonus action.
5th crescendo of violence, wild charge Thrill of the Hunt
9th pack tactics 14th-level Academy of Ferocity feature
A successful hunt stokes your blood lust. When your Prey is
Packleader killed, you can use your reaction to mark another creature in
3rd-level Academy of Ferocity feature range, then you gain one of the following benefits:
You lead your pack in the hunt. As a bonus action, you can You gain temporary hit points equal to your Warlord level.
mark a creature you can see within 30 feet as your Prey. It You regain one expended use of Inspiring Word.
remains your Prey for 1 minute, but the effect ends early if You regain one expended Exploit Die.
your Prey is reduced to 0 hit points, you are Incapacitated,
or you mark another creature as your Prey. Apex Predator
Any creature you target with Inspiring Word or a Tactical 18th-level Academy of Ferocity feature
Exploit add your Exploit Die to the first attack roll they make Your primal ferocity invigorates your packmates. Your speed
against your Prey before the start of your next turn. increases by 10 feet, and your weapon attacks against your
You can mark a creature as your Prey a number of times Prey deal bonus damage equal to your Exploit Die.
equal to your Leadership modifier (minimum of once). You Moreover, any creature you target with an Inspiring Word,
regain one expended use when you finish a short rest, and Rallying Cry, or one of your Tactical Exploits also gains the
all expended uses when you finish a long rest. benefits above until the beginning of your next turn.
Academy of Gallantry
Sometimes called Skalds, Warlords of Gallantry
combine the arts of music, strategy, and magic to
inspire allies and vex their foes. Learning a unique
style of bardic magic that augments their leadership
skills, Gallantry Warlords can turn even an unskilled
rabble into a deadly fighting force.
Gallant Exploits
3rd-level Academy of Gallantry feature
You learn certain Exploits at the Warlord levels noted in the
table below. They do not count against your total number of
Exploits Known and can't be switched upon gaining a level:
Warlord Level Exploit
3rd commanding presence, attack order
5th enlivening order, heroic will
9th stand the fallen
Gallant Spellcasting
3rd-level Academy of Gallantry feature
Your talent in poetry and music allows you to produce spells,
much like the Bard does. You gain the following benefits:
Spell Slots. The Gallant Spellcasting table shows how
many spell slots you have to cast your spells of 1st-level and
higher. To cast a spell, you must expend a slot of that spell's
level or higher. You regain all expended spell slots when you
finish a long rest. For example, if you know the thunderwave
spell and have both a 1st and a 2nd-level spell slot, you can
cast thunderwave using either spell slot.
Spells Known of 1st-Level and Higher. You know three
1st-level spells of your choice from the Gallantry spell list on Gallant Spellcasting
the following page. The Spells Known column of the Gallant Warlord Spells 1st 2nd 3rd 4th
Spellcasting table shows when you learn more spells from Level Known Level Level Level Level
this list of 1st-level and up. Any spells you learn must be of a
level for which you have spell slots as shown on the table. 3rd 3 2 — — —
When you gain a level, you can replace one of your Spells 4th 4 3 — — —
Known with another spell from the Galantry spell list. The
spell must also be of a level for which you have spell slots. 5th 4 3 ─ — —
Spellcasting Focus. You can use any musical instrument 6th 4 3 ─ — —
you are proficient with as a spellcasting focus for your spells.
Gallantry Warlords are known for one-handed instruments, 7th 5 4 2 — —
like war horns, while holding a weapon in their other hand. 8th 6 4 2 — —
Spellcasting Ability. Use your Leadership modifier when 9th 6 4 2 — —
setting the saving throw DC or making a spell attack roll for
any Gallantry spells you know through this feature: 10th 7 4 3 — —
Ruthless Focus
6th-level Academy of Schemes feature
You direct your allies to prey upon the weak. When a
creature fails its saving throw against your Cheap Shot, you Marked for Death
can instantly issue an insightful order, but the creature only 18th-level Academy of Schemes feature
gains the benefits of your insightful order if it attacks the You relentlessly pursue the destruction of your foes. When a
target of your Cheap Shot. creature fails its saving throw against Cheap Shot, you can
Also, if you use a Tactical Exploit as part of your action, you choose to mark the creature for death. The first attack to hit
can take the Disengage or Hide action as a bonus action. that creature before the beginning of your next turn becomes
Devious Tactics an automatic critical hit.
14th-level Academy of Schemes feature Once you mark a creature for death you must complete a
You have no qualms about leaving others in danger. When a short or long rest before you can use this feature again.
creature you can see targets you with an attack or forces you
to make a saving throw, you can use your reaction to force a
creature within 5 feet of you (other than the attacker) to make Scheming Adventurers
a Dexterity saving throw against your Exploit save DC. When playing a character with questionable morals
On a failure, you switch places, and it becomes the target of and motivations, like a Warlord of the Academy of
that attack or saving throw. The creature can choose to fail. Schemes, it is important to remember that D&D is
a team game where cooperation is expected.
Inscrutable Mind Masters of schemes leverage any advantages at
18th-level Academy of Schemes feature their disposal, including the abilities of their allies.
Your devious mind is impossible to penetrate. Your thoughts Make sure to include the other players in any plans
and dreams cannot be read by magic unless you allow it. If a your Schemes Warlord may have. Remember that a
creature attempts to read your mind you can deceive it with Warlord is nothing without allies to command!
false thoughts by making a Deception check.
Academy of Tactics Brains over Brawn
6th-level Academy of Tactics feature
Warlords of this Academy most often come from the ranks of You wield your comrades as other warriors wield weapons.
formal organizations that serve the elite. Tacticians are highly If you only use Tactical Exploits with your entire action, you
educated commanders and are known for their dedication to can use your bonus action to take the Disengage or Search
those who follow them. Their understanding of how to best action, or to use one Order Exploit, such as attack order.
utilize each of their allies' strengths and avoid weaknesses
makes them especially deadly opponents on the battlefield. Know your Enemy
Advanced Tactics
6th-level Academy of Tactics feature
You have a gift for identifying weak points. When you take the
3rd-level Academy of Tactics feature Search action, you can target one creature you can see within
Your ability to learn and execute strategies in combat exceeds 30 feet (DC = 8 + its Challenge Rating). If you have seen it get
most other commanders and even formally trained Warlords. hit by an attack, add your Warlord level to this roll.
You gain the following benefits to your Warlord features: On a success, you learn one characteristic of your choice
Exploits. You learn two 1st-degree Tactical Exploits of your from the list below. On a failure, you can't use this feature on
choice from the list at the end of this class. These Exploits do this creature again until you see it get hit by another attack:
not count against your total number of Exploits Known.
You learn additional Tactical Exploits following the same Armor Class Highest Ability Score
rules at certain levels: at 5th level you learn two 2nd-degree
Exploits, and at 9th level you learn one 3rd-degree Exploit. Condition Immunities Lowest Ability Score
Exploit Dice. Your total number of Exploit Dice increases Damage Resistances One Special Feature
by 1, and all of your Exploit Dice increase to become d6s. & Immunities (Spellcasting, Exploits, etc.)
At certain Warlord levels your Exploit Dice increase again;
at 5th level (d8), at 11th level (d10), and at 17th level (d12). Gifted Strategist
14th-level Academy of Tactics feature
The Art of War You are always one step ahead of your foes. You cannot be
3rd-level Academy of Tactics feature surprised while conscious, and when you roll initiative, you
You have studied the great histories of warfare and combat. can use one Tactical Exploit or take the Ready action.
You gain proficiency in History and two gaming sets of your
choice, and you add double your Proficiency Bonus to any Master Tactician
ability check that uses these proficiencies. 18th-level Academy of Tactics feature
You have a plan in place for every eventuality. You learn the
Strategic Adjustments contingency plan Exploit, but it doesn't count against
3rd-level Academy of Tactics feature your total number of Exploits Known. At the end of
You are constantly adapting to meet any challenge. a long rest, you can use contingency plan without
During a long rest, you can spend 1 hour reviewing expending an Exploit Die to put the plan in place.
strategies and tactics and replace a Tactical Exploit You can only have a single contingency plan in
you know with another of the same Degree. place at any
When you reach 6th level in this class, you can one time.
use this feature during a short rest.
The Warlord
Command and conquer with this strategic new
class for 5e! Lead your allies with Forty Tactical
Exploits and six Academies of War: Chivalry,
Dread, Ferocity, Gallantry Schemes, or Tactics!
Artist Credits:
Covers - Bram Sels - Hero of Precinct One
Page 1 - Karl Kopinski - Cathars' Crusade
Page 3 - Chris Rallis - Prison Warden
Page 4 - Magali Villeneuve - Knight's Pledge
Page 5 - Johannes Voss - Tomik
Page 7 - Anna Steinbauer - Grand Warlord
Page 8 - Stephen Stark - Inspiring Leader
Page 9 - Anna Podedworna - Fury Rider
Page 10 - Francisco Miyara - Wedding Security
Page 11 - Chris Rahn - Dire Overlord
Page 12 - G. Rutkowski - Blaring Recruiter
Page 13 - A. Podedworna - Steward of Gondor
Page 14 - T. Jacobson - Explorer Returned
Page 15 - Cynthia Sheppard - Ampryn Tactician